pub struct DeleteScriptFluentBuilder { /* private fields */ }
Expand description
Fluent builder constructing a request to DeleteScript
.
Deletes a Realtime script. This operation permanently deletes the script record. If script files were uploaded, they are also deleted (files stored in an S3 bucket are not deleted).
To delete a script, specify the script ID. Before deleting a script, be sure to terminate all fleets that are deployed with the script being deleted. Fleet instances periodically check for script updates, and if the script record no longer exists, the instance will go into an error state and be unable to host game sessions.
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Amazon GameLift Realtime Servers
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Implementations§
source§impl DeleteScriptFluentBuilder
impl DeleteScriptFluentBuilder
sourcepub fn as_input(&self) -> &DeleteScriptInputBuilder
pub fn as_input(&self) -> &DeleteScriptInputBuilder
Access the DeleteScript as a reference.
sourcepub async fn send(
self
) -> Result<DeleteScriptOutput, SdkError<DeleteScriptError, HttpResponse>>
pub async fn send( self ) -> Result<DeleteScriptOutput, SdkError<DeleteScriptError, HttpResponse>>
Sends the request and returns the response.
If an error occurs, an SdkError
will be returned with additional details that
can be matched against.
By default, any retryable failures will be retried twice. Retry behavior is configurable with the RetryConfig, which can be set when configuring the client.
sourcepub fn customize(
self
) -> CustomizableOperation<DeleteScriptOutput, DeleteScriptError, Self>
pub fn customize( self ) -> CustomizableOperation<DeleteScriptOutput, DeleteScriptError, Self>
Consumes this builder, creating a customizable operation that can be modified before being sent.
sourcepub fn script_id(self, input: impl Into<String>) -> Self
pub fn script_id(self, input: impl Into<String>) -> Self
A unique identifier for the Realtime script to delete. You can use either the script ID or ARN value.
sourcepub fn set_script_id(self, input: Option<String>) -> Self
pub fn set_script_id(self, input: Option<String>) -> Self
A unique identifier for the Realtime script to delete. You can use either the script ID or ARN value.
sourcepub fn get_script_id(&self) -> &Option<String>
pub fn get_script_id(&self) -> &Option<String>
A unique identifier for the Realtime script to delete. You can use either the script ID or ARN value.
Trait Implementations§
source§impl Clone for DeleteScriptFluentBuilder
impl Clone for DeleteScriptFluentBuilder
source§fn clone(&self) -> DeleteScriptFluentBuilder
fn clone(&self) -> DeleteScriptFluentBuilder
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreAuto Trait Implementations§
impl Freeze for DeleteScriptFluentBuilder
impl !RefUnwindSafe for DeleteScriptFluentBuilder
impl Send for DeleteScriptFluentBuilder
impl Sync for DeleteScriptFluentBuilder
impl Unpin for DeleteScriptFluentBuilder
impl !UnwindSafe for DeleteScriptFluentBuilder
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
source§impl<T> Instrument for T
impl<T> Instrument for T
source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more