Struct aws_sdk_gamelift::operation::claim_game_server::builders::ClaimGameServerFluentBuilder
source · pub struct ClaimGameServerFluentBuilder { /* private fields */ }
Expand description
Fluent builder constructing a request to ClaimGameServer
.
This operation is used with the Amazon GameLift FleetIQ solution and game server groups.
Locates an available game server and temporarily reserves it to host gameplay and players. This operation is called from a game client or client service (such as a matchmaker) to request hosting resources for a new game session. In response, Amazon GameLift FleetIQ locates an available game server, places it in CLAIMED
status for 60 seconds, and returns connection information that players can use to connect to the game server.
To claim a game server, identify a game server group. You can also specify a game server ID, although this approach bypasses Amazon GameLift FleetIQ placement optimization. Optionally, include game data to pass to the game server at the start of a game session, such as a game map or player information. Add filter options to further restrict how a game server is chosen, such as only allowing game servers on ACTIVE
instances to be claimed.
When a game server is successfully claimed, connection information is returned. A claimed game server's utilization status remains AVAILABLE
while the claim status is set to CLAIMED
for up to 60 seconds. This time period gives the game server time to update its status to UTILIZED
after players join. If the game server's status is not updated within 60 seconds, the game server reverts to unclaimed status and is available to be claimed by another request. The claim time period is a fixed value and is not configurable.
If you try to claim a specific game server, this request will fail in the following cases:
-
If the game server utilization status is
UTILIZED
. -
If the game server claim status is
CLAIMED
. -
If the game server is running on an instance in
DRAINING
status and the provided filter option does not allow placing onDRAINING
instances.
Learn more
Implementations§
source§impl ClaimGameServerFluentBuilder
impl ClaimGameServerFluentBuilder
sourcepub fn as_input(&self) -> &ClaimGameServerInputBuilder
pub fn as_input(&self) -> &ClaimGameServerInputBuilder
Access the ClaimGameServer as a reference.
sourcepub async fn send(
self
) -> Result<ClaimGameServerOutput, SdkError<ClaimGameServerError, HttpResponse>>
pub async fn send( self ) -> Result<ClaimGameServerOutput, SdkError<ClaimGameServerError, HttpResponse>>
Sends the request and returns the response.
If an error occurs, an SdkError
will be returned with additional details that
can be matched against.
By default, any retryable failures will be retried twice. Retry behavior is configurable with the RetryConfig, which can be set when configuring the client.
sourcepub fn customize(
self
) -> CustomizableOperation<ClaimGameServerOutput, ClaimGameServerError, Self>
pub fn customize( self ) -> CustomizableOperation<ClaimGameServerOutput, ClaimGameServerError, Self>
Consumes this builder, creating a customizable operation that can be modified before being sent.
sourcepub fn game_server_group_name(self, input: impl Into<String>) -> Self
pub fn game_server_group_name(self, input: impl Into<String>) -> Self
A unique identifier for the game server group where the game server is running. If you are not specifying a game server to claim, this value identifies where you want Amazon GameLift FleetIQ to look for an available game server to claim.
sourcepub fn set_game_server_group_name(self, input: Option<String>) -> Self
pub fn set_game_server_group_name(self, input: Option<String>) -> Self
A unique identifier for the game server group where the game server is running. If you are not specifying a game server to claim, this value identifies where you want Amazon GameLift FleetIQ to look for an available game server to claim.
sourcepub fn get_game_server_group_name(&self) -> &Option<String>
pub fn get_game_server_group_name(&self) -> &Option<String>
A unique identifier for the game server group where the game server is running. If you are not specifying a game server to claim, this value identifies where you want Amazon GameLift FleetIQ to look for an available game server to claim.
sourcepub fn game_server_id(self, input: impl Into<String>) -> Self
pub fn game_server_id(self, input: impl Into<String>) -> Self
A custom string that uniquely identifies the game server to claim. If this parameter is left empty, Amazon GameLift FleetIQ searches for an available game server in the specified game server group.
sourcepub fn set_game_server_id(self, input: Option<String>) -> Self
pub fn set_game_server_id(self, input: Option<String>) -> Self
A custom string that uniquely identifies the game server to claim. If this parameter is left empty, Amazon GameLift FleetIQ searches for an available game server in the specified game server group.
sourcepub fn get_game_server_id(&self) -> &Option<String>
pub fn get_game_server_id(&self) -> &Option<String>
A custom string that uniquely identifies the game server to claim. If this parameter is left empty, Amazon GameLift FleetIQ searches for an available game server in the specified game server group.
sourcepub fn game_server_data(self, input: impl Into<String>) -> Self
pub fn game_server_data(self, input: impl Into<String>) -> Self
A set of custom game server properties, formatted as a single string value. This data is passed to a game client or service when it requests information on game servers.
sourcepub fn set_game_server_data(self, input: Option<String>) -> Self
pub fn set_game_server_data(self, input: Option<String>) -> Self
A set of custom game server properties, formatted as a single string value. This data is passed to a game client or service when it requests information on game servers.
sourcepub fn get_game_server_data(&self) -> &Option<String>
pub fn get_game_server_data(&self) -> &Option<String>
A set of custom game server properties, formatted as a single string value. This data is passed to a game client or service when it requests information on game servers.
sourcepub fn filter_option(self, input: ClaimFilterOption) -> Self
pub fn filter_option(self, input: ClaimFilterOption) -> Self
Object that restricts how a claimed game server is chosen.
sourcepub fn set_filter_option(self, input: Option<ClaimFilterOption>) -> Self
pub fn set_filter_option(self, input: Option<ClaimFilterOption>) -> Self
Object that restricts how a claimed game server is chosen.
sourcepub fn get_filter_option(&self) -> &Option<ClaimFilterOption>
pub fn get_filter_option(&self) -> &Option<ClaimFilterOption>
Object that restricts how a claimed game server is chosen.
Trait Implementations§
source§impl Clone for ClaimGameServerFluentBuilder
impl Clone for ClaimGameServerFluentBuilder
source§fn clone(&self) -> ClaimGameServerFluentBuilder
fn clone(&self) -> ClaimGameServerFluentBuilder
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreAuto Trait Implementations§
impl Freeze for ClaimGameServerFluentBuilder
impl !RefUnwindSafe for ClaimGameServerFluentBuilder
impl Send for ClaimGameServerFluentBuilder
impl Sync for ClaimGameServerFluentBuilder
impl Unpin for ClaimGameServerFluentBuilder
impl !UnwindSafe for ClaimGameServerFluentBuilder
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
source§impl<T> Instrument for T
impl<T> Instrument for T
source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more