aws_sdk_gamelift/operation/update_runtime_configuration/
builders.rs

1// Code generated by software.amazon.smithy.rust.codegen.smithy-rs. DO NOT EDIT.
2pub use crate::operation::update_runtime_configuration::_update_runtime_configuration_output::UpdateRuntimeConfigurationOutputBuilder;
3
4pub use crate::operation::update_runtime_configuration::_update_runtime_configuration_input::UpdateRuntimeConfigurationInputBuilder;
5
6impl crate::operation::update_runtime_configuration::builders::UpdateRuntimeConfigurationInputBuilder {
7    /// Sends a request with this input using the given client.
8    pub async fn send_with(
9        self,
10        client: &crate::Client,
11    ) -> ::std::result::Result<
12        crate::operation::update_runtime_configuration::UpdateRuntimeConfigurationOutput,
13        ::aws_smithy_runtime_api::client::result::SdkError<
14            crate::operation::update_runtime_configuration::UpdateRuntimeConfigurationError,
15            ::aws_smithy_runtime_api::client::orchestrator::HttpResponse,
16        >,
17    > {
18        let mut fluent_builder = client.update_runtime_configuration();
19        fluent_builder.inner = self;
20        fluent_builder.send().await
21    }
22}
23/// Fluent builder constructing a request to `UpdateRuntimeConfiguration`.
24///
25/// <p><b>This API works with the following fleet types:</b> EC2</p>
26/// <p>Updates the runtime configuration for the specified fleet. The runtime configuration tells Amazon GameLift Servers how to launch server processes on computes in managed EC2 and Anywhere fleets. You can update a fleet's runtime configuration at any time after the fleet is created; it does not need to be in <code>ACTIVE</code> status.</p>
27/// <p>To update runtime configuration, specify the fleet ID and provide a <code>RuntimeConfiguration</code> with an updated set of server process configurations.</p>
28/// <p>If successful, the fleet's runtime configuration settings are updated. Fleet computes that run game server processes regularly check for and receive updated runtime configurations. The computes immediately take action to comply with the new configuration by launching new server processes or by not replacing existing processes when they shut down. Updating a fleet's runtime configuration never affects existing server processes.</p>
29/// <p><b>Learn more</b></p>
30/// <p><a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html">Setting up Amazon GameLift Servers fleets</a></p>
31#[derive(::std::clone::Clone, ::std::fmt::Debug)]
32pub struct UpdateRuntimeConfigurationFluentBuilder {
33    handle: ::std::sync::Arc<crate::client::Handle>,
34    inner: crate::operation::update_runtime_configuration::builders::UpdateRuntimeConfigurationInputBuilder,
35    config_override: ::std::option::Option<crate::config::Builder>,
36}
37impl
38    crate::client::customize::internal::CustomizableSend<
39        crate::operation::update_runtime_configuration::UpdateRuntimeConfigurationOutput,
40        crate::operation::update_runtime_configuration::UpdateRuntimeConfigurationError,
41    > for UpdateRuntimeConfigurationFluentBuilder
42{
43    fn send(
44        self,
45        config_override: crate::config::Builder,
46    ) -> crate::client::customize::internal::BoxFuture<
47        crate::client::customize::internal::SendResult<
48            crate::operation::update_runtime_configuration::UpdateRuntimeConfigurationOutput,
49            crate::operation::update_runtime_configuration::UpdateRuntimeConfigurationError,
50        >,
51    > {
52        ::std::boxed::Box::pin(async move { self.config_override(config_override).send().await })
53    }
54}
55impl UpdateRuntimeConfigurationFluentBuilder {
56    /// Creates a new `UpdateRuntimeConfigurationFluentBuilder`.
57    pub(crate) fn new(handle: ::std::sync::Arc<crate::client::Handle>) -> Self {
58        Self {
59            handle,
60            inner: ::std::default::Default::default(),
61            config_override: ::std::option::Option::None,
62        }
63    }
64    /// Access the UpdateRuntimeConfiguration as a reference.
65    pub fn as_input(&self) -> &crate::operation::update_runtime_configuration::builders::UpdateRuntimeConfigurationInputBuilder {
66        &self.inner
67    }
68    /// Sends the request and returns the response.
69    ///
70    /// If an error occurs, an `SdkError` will be returned with additional details that
71    /// can be matched against.
72    ///
73    /// By default, any retryable failures will be retried twice. Retry behavior
74    /// is configurable with the [RetryConfig](aws_smithy_types::retry::RetryConfig), which can be
75    /// set when configuring the client.
76    pub async fn send(
77        self,
78    ) -> ::std::result::Result<
79        crate::operation::update_runtime_configuration::UpdateRuntimeConfigurationOutput,
80        ::aws_smithy_runtime_api::client::result::SdkError<
81            crate::operation::update_runtime_configuration::UpdateRuntimeConfigurationError,
82            ::aws_smithy_runtime_api::client::orchestrator::HttpResponse,
83        >,
84    > {
85        let input = self
86            .inner
87            .build()
88            .map_err(::aws_smithy_runtime_api::client::result::SdkError::construction_failure)?;
89        let runtime_plugins = crate::operation::update_runtime_configuration::UpdateRuntimeConfiguration::operation_runtime_plugins(
90            self.handle.runtime_plugins.clone(),
91            &self.handle.conf,
92            self.config_override,
93        );
94        crate::operation::update_runtime_configuration::UpdateRuntimeConfiguration::orchestrate(&runtime_plugins, input).await
95    }
96
97    /// Consumes this builder, creating a customizable operation that can be modified before being sent.
98    pub fn customize(
99        self,
100    ) -> crate::client::customize::CustomizableOperation<
101        crate::operation::update_runtime_configuration::UpdateRuntimeConfigurationOutput,
102        crate::operation::update_runtime_configuration::UpdateRuntimeConfigurationError,
103        Self,
104    > {
105        crate::client::customize::CustomizableOperation::new(self)
106    }
107    pub(crate) fn config_override(mut self, config_override: impl ::std::convert::Into<crate::config::Builder>) -> Self {
108        self.set_config_override(::std::option::Option::Some(config_override.into()));
109        self
110    }
111
112    pub(crate) fn set_config_override(&mut self, config_override: ::std::option::Option<crate::config::Builder>) -> &mut Self {
113        self.config_override = config_override;
114        self
115    }
116    /// <p>A unique identifier for the fleet to update runtime configuration for. You can use either the fleet ID or ARN value.</p>
117    pub fn fleet_id(mut self, input: impl ::std::convert::Into<::std::string::String>) -> Self {
118        self.inner = self.inner.fleet_id(input.into());
119        self
120    }
121    /// <p>A unique identifier for the fleet to update runtime configuration for. You can use either the fleet ID or ARN value.</p>
122    pub fn set_fleet_id(mut self, input: ::std::option::Option<::std::string::String>) -> Self {
123        self.inner = self.inner.set_fleet_id(input);
124        self
125    }
126    /// <p>A unique identifier for the fleet to update runtime configuration for. You can use either the fleet ID or ARN value.</p>
127    pub fn get_fleet_id(&self) -> &::std::option::Option<::std::string::String> {
128        self.inner.get_fleet_id()
129    }
130    /// <p>Instructions for launching server processes on fleet computes. Server processes run either a custom game build executable or a Amazon GameLift Servers Realtime script. The runtime configuration lists the types of server processes to run, how to launch them, and the number of processes to run concurrently.</p>
131    pub fn runtime_configuration(mut self, input: crate::types::RuntimeConfiguration) -> Self {
132        self.inner = self.inner.runtime_configuration(input);
133        self
134    }
135    /// <p>Instructions for launching server processes on fleet computes. Server processes run either a custom game build executable or a Amazon GameLift Servers Realtime script. The runtime configuration lists the types of server processes to run, how to launch them, and the number of processes to run concurrently.</p>
136    pub fn set_runtime_configuration(mut self, input: ::std::option::Option<crate::types::RuntimeConfiguration>) -> Self {
137        self.inner = self.inner.set_runtime_configuration(input);
138        self
139    }
140    /// <p>Instructions for launching server processes on fleet computes. Server processes run either a custom game build executable or a Amazon GameLift Servers Realtime script. The runtime configuration lists the types of server processes to run, how to launch them, and the number of processes to run concurrently.</p>
141    pub fn get_runtime_configuration(&self) -> &::std::option::Option<crate::types::RuntimeConfiguration> {
142        self.inner.get_runtime_configuration()
143    }
144}