aws_sdk_gamelift/operation/update_game_server_group/builders.rs
1// Code generated by software.amazon.smithy.rust.codegen.smithy-rs. DO NOT EDIT.
2pub use crate::operation::update_game_server_group::_update_game_server_group_output::UpdateGameServerGroupOutputBuilder;
3
4pub use crate::operation::update_game_server_group::_update_game_server_group_input::UpdateGameServerGroupInputBuilder;
5
6impl crate::operation::update_game_server_group::builders::UpdateGameServerGroupInputBuilder {
7 /// Sends a request with this input using the given client.
8 pub async fn send_with(
9 self,
10 client: &crate::Client,
11 ) -> ::std::result::Result<
12 crate::operation::update_game_server_group::UpdateGameServerGroupOutput,
13 ::aws_smithy_runtime_api::client::result::SdkError<
14 crate::operation::update_game_server_group::UpdateGameServerGroupError,
15 ::aws_smithy_runtime_api::client::orchestrator::HttpResponse,
16 >,
17 > {
18 let mut fluent_builder = client.update_game_server_group();
19 fluent_builder.inner = self;
20 fluent_builder.send().await
21 }
22}
23/// Fluent builder constructing a request to `UpdateGameServerGroup`.
24///
25/// <p><b>This API works with the following fleet types:</b> EC2 (FleetIQ)</p>
26/// <p>Updates Amazon GameLift Servers FleetIQ-specific properties for a game server group. Many Auto Scaling group properties are updated on the Auto Scaling group directly, including the launch template, Auto Scaling policies, and maximum/minimum/desired instance counts.</p>
27/// <p>To update the game server group, specify the game server group ID and provide the updated values. Before applying the updates, the new values are validated to ensure that Amazon GameLift Servers FleetIQ can continue to perform instance balancing activity. If successful, a <code>GameServerGroup</code> object is returned.</p>
28/// <p><b>Learn more</b></p>
29/// <p><a href="https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html">Amazon GameLift Servers FleetIQ Guide</a></p>
30#[derive(::std::clone::Clone, ::std::fmt::Debug)]
31pub struct UpdateGameServerGroupFluentBuilder {
32 handle: ::std::sync::Arc<crate::client::Handle>,
33 inner: crate::operation::update_game_server_group::builders::UpdateGameServerGroupInputBuilder,
34 config_override: ::std::option::Option<crate::config::Builder>,
35}
36impl
37 crate::client::customize::internal::CustomizableSend<
38 crate::operation::update_game_server_group::UpdateGameServerGroupOutput,
39 crate::operation::update_game_server_group::UpdateGameServerGroupError,
40 > for UpdateGameServerGroupFluentBuilder
41{
42 fn send(
43 self,
44 config_override: crate::config::Builder,
45 ) -> crate::client::customize::internal::BoxFuture<
46 crate::client::customize::internal::SendResult<
47 crate::operation::update_game_server_group::UpdateGameServerGroupOutput,
48 crate::operation::update_game_server_group::UpdateGameServerGroupError,
49 >,
50 > {
51 ::std::boxed::Box::pin(async move { self.config_override(config_override).send().await })
52 }
53}
54impl UpdateGameServerGroupFluentBuilder {
55 /// Creates a new `UpdateGameServerGroupFluentBuilder`.
56 pub(crate) fn new(handle: ::std::sync::Arc<crate::client::Handle>) -> Self {
57 Self {
58 handle,
59 inner: ::std::default::Default::default(),
60 config_override: ::std::option::Option::None,
61 }
62 }
63 /// Access the UpdateGameServerGroup as a reference.
64 pub fn as_input(&self) -> &crate::operation::update_game_server_group::builders::UpdateGameServerGroupInputBuilder {
65 &self.inner
66 }
67 /// Sends the request and returns the response.
68 ///
69 /// If an error occurs, an `SdkError` will be returned with additional details that
70 /// can be matched against.
71 ///
72 /// By default, any retryable failures will be retried twice. Retry behavior
73 /// is configurable with the [RetryConfig](aws_smithy_types::retry::RetryConfig), which can be
74 /// set when configuring the client.
75 pub async fn send(
76 self,
77 ) -> ::std::result::Result<
78 crate::operation::update_game_server_group::UpdateGameServerGroupOutput,
79 ::aws_smithy_runtime_api::client::result::SdkError<
80 crate::operation::update_game_server_group::UpdateGameServerGroupError,
81 ::aws_smithy_runtime_api::client::orchestrator::HttpResponse,
82 >,
83 > {
84 let input = self
85 .inner
86 .build()
87 .map_err(::aws_smithy_runtime_api::client::result::SdkError::construction_failure)?;
88 let runtime_plugins = crate::operation::update_game_server_group::UpdateGameServerGroup::operation_runtime_plugins(
89 self.handle.runtime_plugins.clone(),
90 &self.handle.conf,
91 self.config_override,
92 );
93 crate::operation::update_game_server_group::UpdateGameServerGroup::orchestrate(&runtime_plugins, input).await
94 }
95
96 /// Consumes this builder, creating a customizable operation that can be modified before being sent.
97 pub fn customize(
98 self,
99 ) -> crate::client::customize::CustomizableOperation<
100 crate::operation::update_game_server_group::UpdateGameServerGroupOutput,
101 crate::operation::update_game_server_group::UpdateGameServerGroupError,
102 Self,
103 > {
104 crate::client::customize::CustomizableOperation::new(self)
105 }
106 pub(crate) fn config_override(mut self, config_override: impl ::std::convert::Into<crate::config::Builder>) -> Self {
107 self.set_config_override(::std::option::Option::Some(config_override.into()));
108 self
109 }
110
111 pub(crate) fn set_config_override(&mut self, config_override: ::std::option::Option<crate::config::Builder>) -> &mut Self {
112 self.config_override = config_override;
113 self
114 }
115 /// <p>A unique identifier for the game server group. Use either the name or ARN value.</p>
116 pub fn game_server_group_name(mut self, input: impl ::std::convert::Into<::std::string::String>) -> Self {
117 self.inner = self.inner.game_server_group_name(input.into());
118 self
119 }
120 /// <p>A unique identifier for the game server group. Use either the name or ARN value.</p>
121 pub fn set_game_server_group_name(mut self, input: ::std::option::Option<::std::string::String>) -> Self {
122 self.inner = self.inner.set_game_server_group_name(input);
123 self
124 }
125 /// <p>A unique identifier for the game server group. Use either the name or ARN value.</p>
126 pub fn get_game_server_group_name(&self) -> &::std::option::Option<::std::string::String> {
127 self.inner.get_game_server_group_name()
128 }
129 /// <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) for an IAM role that allows Amazon GameLift Servers to access your Amazon EC2 Auto Scaling groups.</p>
130 pub fn role_arn(mut self, input: impl ::std::convert::Into<::std::string::String>) -> Self {
131 self.inner = self.inner.role_arn(input.into());
132 self
133 }
134 /// <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) for an IAM role that allows Amazon GameLift Servers to access your Amazon EC2 Auto Scaling groups.</p>
135 pub fn set_role_arn(mut self, input: ::std::option::Option<::std::string::String>) -> Self {
136 self.inner = self.inner.set_role_arn(input);
137 self
138 }
139 /// <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) for an IAM role that allows Amazon GameLift Servers to access your Amazon EC2 Auto Scaling groups.</p>
140 pub fn get_role_arn(&self) -> &::std::option::Option<::std::string::String> {
141 self.inner.get_role_arn()
142 }
143 ///
144 /// Appends an item to `InstanceDefinitions`.
145 ///
146 /// To override the contents of this collection use [`set_instance_definitions`](Self::set_instance_definitions).
147 ///
148 /// <p>An updated list of Amazon EC2 instance types to use in the Auto Scaling group. The instance definitions must specify at least two different instance types that are supported by Amazon GameLift Servers FleetIQ. This updated list replaces the entire current list of instance definitions for the game server group. For more information on instance types, see <a href="https://docs.aws.amazon.com/AWSEC2/latest/UserGuide/instance-types.html">EC2 Instance Types</a> in the <i>Amazon EC2 User Guide</i>. You can optionally specify capacity weighting for each instance type. If no weight value is specified for an instance type, it is set to the default value "1". For more information about capacity weighting, see <a href="https://docs.aws.amazon.com/autoscaling/ec2/userguide/asg-instance-weighting.html"> Instance Weighting for Amazon EC2 Auto Scaling</a> in the Amazon EC2 Auto Scaling User Guide.</p>
149 pub fn instance_definitions(mut self, input: crate::types::InstanceDefinition) -> Self {
150 self.inner = self.inner.instance_definitions(input);
151 self
152 }
153 /// <p>An updated list of Amazon EC2 instance types to use in the Auto Scaling group. The instance definitions must specify at least two different instance types that are supported by Amazon GameLift Servers FleetIQ. This updated list replaces the entire current list of instance definitions for the game server group. For more information on instance types, see <a href="https://docs.aws.amazon.com/AWSEC2/latest/UserGuide/instance-types.html">EC2 Instance Types</a> in the <i>Amazon EC2 User Guide</i>. You can optionally specify capacity weighting for each instance type. If no weight value is specified for an instance type, it is set to the default value "1". For more information about capacity weighting, see <a href="https://docs.aws.amazon.com/autoscaling/ec2/userguide/asg-instance-weighting.html"> Instance Weighting for Amazon EC2 Auto Scaling</a> in the Amazon EC2 Auto Scaling User Guide.</p>
154 pub fn set_instance_definitions(mut self, input: ::std::option::Option<::std::vec::Vec<crate::types::InstanceDefinition>>) -> Self {
155 self.inner = self.inner.set_instance_definitions(input);
156 self
157 }
158 /// <p>An updated list of Amazon EC2 instance types to use in the Auto Scaling group. The instance definitions must specify at least two different instance types that are supported by Amazon GameLift Servers FleetIQ. This updated list replaces the entire current list of instance definitions for the game server group. For more information on instance types, see <a href="https://docs.aws.amazon.com/AWSEC2/latest/UserGuide/instance-types.html">EC2 Instance Types</a> in the <i>Amazon EC2 User Guide</i>. You can optionally specify capacity weighting for each instance type. If no weight value is specified for an instance type, it is set to the default value "1". For more information about capacity weighting, see <a href="https://docs.aws.amazon.com/autoscaling/ec2/userguide/asg-instance-weighting.html"> Instance Weighting for Amazon EC2 Auto Scaling</a> in the Amazon EC2 Auto Scaling User Guide.</p>
159 pub fn get_instance_definitions(&self) -> &::std::option::Option<::std::vec::Vec<crate::types::InstanceDefinition>> {
160 self.inner.get_instance_definitions()
161 }
162 /// <p>A flag that indicates whether instances in the game server group are protected from early termination. Unprotected instances that have active game servers running might be terminated during a scale-down event, causing players to be dropped from the game. Protected instances cannot be terminated while there are active game servers running except in the event of a forced game server group deletion (see ). An exception to this is with Spot Instances, which can be terminated by Amazon Web Services regardless of protection status. This property is set to <code>NO_PROTECTION</code> by default.</p>
163 pub fn game_server_protection_policy(mut self, input: crate::types::GameServerProtectionPolicy) -> Self {
164 self.inner = self.inner.game_server_protection_policy(input);
165 self
166 }
167 /// <p>A flag that indicates whether instances in the game server group are protected from early termination. Unprotected instances that have active game servers running might be terminated during a scale-down event, causing players to be dropped from the game. Protected instances cannot be terminated while there are active game servers running except in the event of a forced game server group deletion (see ). An exception to this is with Spot Instances, which can be terminated by Amazon Web Services regardless of protection status. This property is set to <code>NO_PROTECTION</code> by default.</p>
168 pub fn set_game_server_protection_policy(mut self, input: ::std::option::Option<crate::types::GameServerProtectionPolicy>) -> Self {
169 self.inner = self.inner.set_game_server_protection_policy(input);
170 self
171 }
172 /// <p>A flag that indicates whether instances in the game server group are protected from early termination. Unprotected instances that have active game servers running might be terminated during a scale-down event, causing players to be dropped from the game. Protected instances cannot be terminated while there are active game servers running except in the event of a forced game server group deletion (see ). An exception to this is with Spot Instances, which can be terminated by Amazon Web Services regardless of protection status. This property is set to <code>NO_PROTECTION</code> by default.</p>
173 pub fn get_game_server_protection_policy(&self) -> &::std::option::Option<crate::types::GameServerProtectionPolicy> {
174 self.inner.get_game_server_protection_policy()
175 }
176 /// <p>Indicates how Amazon GameLift Servers FleetIQ balances the use of Spot Instances and On-Demand Instances in the game server group. Method options include the following:</p>
177 /// <ul>
178 /// <li>
179 /// <p><code>SPOT_ONLY</code> - Only Spot Instances are used in the game server group. If Spot Instances are unavailable or not viable for game hosting, the game server group provides no hosting capacity until Spot Instances can again be used. Until then, no new instances are started, and the existing nonviable Spot Instances are terminated (after current gameplay ends) and are not replaced.</p></li>
180 /// <li>
181 /// <p><code>SPOT_PREFERRED</code> - (default value) Spot Instances are used whenever available in the game server group. If Spot Instances are unavailable, the game server group continues to provide hosting capacity by falling back to On-Demand Instances. Existing nonviable Spot Instances are terminated (after current gameplay ends) and are replaced with new On-Demand Instances.</p></li>
182 /// <li>
183 /// <p><code>ON_DEMAND_ONLY</code> - Only On-Demand Instances are used in the game server group. No Spot Instances are used, even when available, while this balancing strategy is in force.</p></li>
184 /// </ul>
185 pub fn balancing_strategy(mut self, input: crate::types::BalancingStrategy) -> Self {
186 self.inner = self.inner.balancing_strategy(input);
187 self
188 }
189 /// <p>Indicates how Amazon GameLift Servers FleetIQ balances the use of Spot Instances and On-Demand Instances in the game server group. Method options include the following:</p>
190 /// <ul>
191 /// <li>
192 /// <p><code>SPOT_ONLY</code> - Only Spot Instances are used in the game server group. If Spot Instances are unavailable or not viable for game hosting, the game server group provides no hosting capacity until Spot Instances can again be used. Until then, no new instances are started, and the existing nonviable Spot Instances are terminated (after current gameplay ends) and are not replaced.</p></li>
193 /// <li>
194 /// <p><code>SPOT_PREFERRED</code> - (default value) Spot Instances are used whenever available in the game server group. If Spot Instances are unavailable, the game server group continues to provide hosting capacity by falling back to On-Demand Instances. Existing nonviable Spot Instances are terminated (after current gameplay ends) and are replaced with new On-Demand Instances.</p></li>
195 /// <li>
196 /// <p><code>ON_DEMAND_ONLY</code> - Only On-Demand Instances are used in the game server group. No Spot Instances are used, even when available, while this balancing strategy is in force.</p></li>
197 /// </ul>
198 pub fn set_balancing_strategy(mut self, input: ::std::option::Option<crate::types::BalancingStrategy>) -> Self {
199 self.inner = self.inner.set_balancing_strategy(input);
200 self
201 }
202 /// <p>Indicates how Amazon GameLift Servers FleetIQ balances the use of Spot Instances and On-Demand Instances in the game server group. Method options include the following:</p>
203 /// <ul>
204 /// <li>
205 /// <p><code>SPOT_ONLY</code> - Only Spot Instances are used in the game server group. If Spot Instances are unavailable or not viable for game hosting, the game server group provides no hosting capacity until Spot Instances can again be used. Until then, no new instances are started, and the existing nonviable Spot Instances are terminated (after current gameplay ends) and are not replaced.</p></li>
206 /// <li>
207 /// <p><code>SPOT_PREFERRED</code> - (default value) Spot Instances are used whenever available in the game server group. If Spot Instances are unavailable, the game server group continues to provide hosting capacity by falling back to On-Demand Instances. Existing nonviable Spot Instances are terminated (after current gameplay ends) and are replaced with new On-Demand Instances.</p></li>
208 /// <li>
209 /// <p><code>ON_DEMAND_ONLY</code> - Only On-Demand Instances are used in the game server group. No Spot Instances are used, even when available, while this balancing strategy is in force.</p></li>
210 /// </ul>
211 pub fn get_balancing_strategy(&self) -> &::std::option::Option<crate::types::BalancingStrategy> {
212 self.inner.get_balancing_strategy()
213 }
214}