aws_sdk_gamelift/operation/update_fleet_attributes/builders.rs
1// Code generated by software.amazon.smithy.rust.codegen.smithy-rs. DO NOT EDIT.
2pub use crate::operation::update_fleet_attributes::_update_fleet_attributes_output::UpdateFleetAttributesOutputBuilder;
3
4pub use crate::operation::update_fleet_attributes::_update_fleet_attributes_input::UpdateFleetAttributesInputBuilder;
5
6impl crate::operation::update_fleet_attributes::builders::UpdateFleetAttributesInputBuilder {
7 /// Sends a request with this input using the given client.
8 pub async fn send_with(
9 self,
10 client: &crate::Client,
11 ) -> ::std::result::Result<
12 crate::operation::update_fleet_attributes::UpdateFleetAttributesOutput,
13 ::aws_smithy_runtime_api::client::result::SdkError<
14 crate::operation::update_fleet_attributes::UpdateFleetAttributesError,
15 ::aws_smithy_runtime_api::client::orchestrator::HttpResponse,
16 >,
17 > {
18 let mut fluent_builder = client.update_fleet_attributes();
19 fluent_builder.inner = self;
20 fluent_builder.send().await
21 }
22}
23/// Fluent builder constructing a request to `UpdateFleetAttributes`.
24///
25/// <p><b>This API works with the following fleet types:</b> EC2, Anywhere, Container</p>
26/// <p>Updates a fleet's mutable attributes, such as game session protection and resource creation limits.</p>
27/// <p>To update fleet attributes, specify the fleet ID and the property values that you want to change. If successful, Amazon GameLift Servers returns the identifiers for the updated fleet.</p><note>
28/// <p>A managed fleet's runtime environment, which depends on the fleet's Amazon Machine Image {AMI} version, can't be updated. You must create a new fleet. As a best practice, we recommend replacing your managed fleets every 30 days to maintain a secure and up-to-date runtime environment for your hosted game servers. For guidance, see <a href="https://docs.aws.amazon.com/gameliftservers/latest/developerguide/security-best-practices.html"> Security best practices for Amazon GameLift Servers</a>.</p>
29/// </note>
30/// <p><b>Learn more</b></p>
31/// <p><a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html">Setting up Amazon GameLift Servers fleets</a></p>
32#[derive(::std::clone::Clone, ::std::fmt::Debug)]
33pub struct UpdateFleetAttributesFluentBuilder {
34 handle: ::std::sync::Arc<crate::client::Handle>,
35 inner: crate::operation::update_fleet_attributes::builders::UpdateFleetAttributesInputBuilder,
36 config_override: ::std::option::Option<crate::config::Builder>,
37}
38impl
39 crate::client::customize::internal::CustomizableSend<
40 crate::operation::update_fleet_attributes::UpdateFleetAttributesOutput,
41 crate::operation::update_fleet_attributes::UpdateFleetAttributesError,
42 > for UpdateFleetAttributesFluentBuilder
43{
44 fn send(
45 self,
46 config_override: crate::config::Builder,
47 ) -> crate::client::customize::internal::BoxFuture<
48 crate::client::customize::internal::SendResult<
49 crate::operation::update_fleet_attributes::UpdateFleetAttributesOutput,
50 crate::operation::update_fleet_attributes::UpdateFleetAttributesError,
51 >,
52 > {
53 ::std::boxed::Box::pin(async move { self.config_override(config_override).send().await })
54 }
55}
56impl UpdateFleetAttributesFluentBuilder {
57 /// Creates a new `UpdateFleetAttributesFluentBuilder`.
58 pub(crate) fn new(handle: ::std::sync::Arc<crate::client::Handle>) -> Self {
59 Self {
60 handle,
61 inner: ::std::default::Default::default(),
62 config_override: ::std::option::Option::None,
63 }
64 }
65 /// Access the UpdateFleetAttributes as a reference.
66 pub fn as_input(&self) -> &crate::operation::update_fleet_attributes::builders::UpdateFleetAttributesInputBuilder {
67 &self.inner
68 }
69 /// Sends the request and returns the response.
70 ///
71 /// If an error occurs, an `SdkError` will be returned with additional details that
72 /// can be matched against.
73 ///
74 /// By default, any retryable failures will be retried twice. Retry behavior
75 /// is configurable with the [RetryConfig](aws_smithy_types::retry::RetryConfig), which can be
76 /// set when configuring the client.
77 pub async fn send(
78 self,
79 ) -> ::std::result::Result<
80 crate::operation::update_fleet_attributes::UpdateFleetAttributesOutput,
81 ::aws_smithy_runtime_api::client::result::SdkError<
82 crate::operation::update_fleet_attributes::UpdateFleetAttributesError,
83 ::aws_smithy_runtime_api::client::orchestrator::HttpResponse,
84 >,
85 > {
86 let input = self
87 .inner
88 .build()
89 .map_err(::aws_smithy_runtime_api::client::result::SdkError::construction_failure)?;
90 let runtime_plugins = crate::operation::update_fleet_attributes::UpdateFleetAttributes::operation_runtime_plugins(
91 self.handle.runtime_plugins.clone(),
92 &self.handle.conf,
93 self.config_override,
94 );
95 crate::operation::update_fleet_attributes::UpdateFleetAttributes::orchestrate(&runtime_plugins, input).await
96 }
97
98 /// Consumes this builder, creating a customizable operation that can be modified before being sent.
99 pub fn customize(
100 self,
101 ) -> crate::client::customize::CustomizableOperation<
102 crate::operation::update_fleet_attributes::UpdateFleetAttributesOutput,
103 crate::operation::update_fleet_attributes::UpdateFleetAttributesError,
104 Self,
105 > {
106 crate::client::customize::CustomizableOperation::new(self)
107 }
108 pub(crate) fn config_override(mut self, config_override: impl ::std::convert::Into<crate::config::Builder>) -> Self {
109 self.set_config_override(::std::option::Option::Some(config_override.into()));
110 self
111 }
112
113 pub(crate) fn set_config_override(&mut self, config_override: ::std::option::Option<crate::config::Builder>) -> &mut Self {
114 self.config_override = config_override;
115 self
116 }
117 /// <p>A unique identifier for the fleet to update attribute metadata for. You can use either the fleet ID or ARN value.</p>
118 pub fn fleet_id(mut self, input: impl ::std::convert::Into<::std::string::String>) -> Self {
119 self.inner = self.inner.fleet_id(input.into());
120 self
121 }
122 /// <p>A unique identifier for the fleet to update attribute metadata for. You can use either the fleet ID or ARN value.</p>
123 pub fn set_fleet_id(mut self, input: ::std::option::Option<::std::string::String>) -> Self {
124 self.inner = self.inner.set_fleet_id(input);
125 self
126 }
127 /// <p>A unique identifier for the fleet to update attribute metadata for. You can use either the fleet ID or ARN value.</p>
128 pub fn get_fleet_id(&self) -> &::std::option::Option<::std::string::String> {
129 self.inner.get_fleet_id()
130 }
131 /// <p>A descriptive label that is associated with a fleet. Fleet names do not need to be unique.</p>
132 pub fn name(mut self, input: impl ::std::convert::Into<::std::string::String>) -> Self {
133 self.inner = self.inner.name(input.into());
134 self
135 }
136 /// <p>A descriptive label that is associated with a fleet. Fleet names do not need to be unique.</p>
137 pub fn set_name(mut self, input: ::std::option::Option<::std::string::String>) -> Self {
138 self.inner = self.inner.set_name(input);
139 self
140 }
141 /// <p>A descriptive label that is associated with a fleet. Fleet names do not need to be unique.</p>
142 pub fn get_name(&self) -> &::std::option::Option<::std::string::String> {
143 self.inner.get_name()
144 }
145 /// <p>A human-readable description of a fleet.</p>
146 pub fn description(mut self, input: impl ::std::convert::Into<::std::string::String>) -> Self {
147 self.inner = self.inner.description(input.into());
148 self
149 }
150 /// <p>A human-readable description of a fleet.</p>
151 pub fn set_description(mut self, input: ::std::option::Option<::std::string::String>) -> Self {
152 self.inner = self.inner.set_description(input);
153 self
154 }
155 /// <p>A human-readable description of a fleet.</p>
156 pub fn get_description(&self) -> &::std::option::Option<::std::string::String> {
157 self.inner.get_description()
158 }
159 /// <p>The game session protection policy to apply to all new game sessions created in this fleet. Game sessions that already exist are not affected. You can set protection for individual game sessions using <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_UpdateGameSession.html">UpdateGameSession</a> .</p>
160 /// <ul>
161 /// <li>
162 /// <p><b>NoProtection</b> -- The game session can be terminated during a scale-down event.</p></li>
163 /// <li>
164 /// <p><b>FullProtection</b> -- If the game session is in an <code>ACTIVE</code> status, it cannot be terminated during a scale-down event.</p></li>
165 /// </ul>
166 pub fn new_game_session_protection_policy(mut self, input: crate::types::ProtectionPolicy) -> Self {
167 self.inner = self.inner.new_game_session_protection_policy(input);
168 self
169 }
170 /// <p>The game session protection policy to apply to all new game sessions created in this fleet. Game sessions that already exist are not affected. You can set protection for individual game sessions using <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_UpdateGameSession.html">UpdateGameSession</a> .</p>
171 /// <ul>
172 /// <li>
173 /// <p><b>NoProtection</b> -- The game session can be terminated during a scale-down event.</p></li>
174 /// <li>
175 /// <p><b>FullProtection</b> -- If the game session is in an <code>ACTIVE</code> status, it cannot be terminated during a scale-down event.</p></li>
176 /// </ul>
177 pub fn set_new_game_session_protection_policy(mut self, input: ::std::option::Option<crate::types::ProtectionPolicy>) -> Self {
178 self.inner = self.inner.set_new_game_session_protection_policy(input);
179 self
180 }
181 /// <p>The game session protection policy to apply to all new game sessions created in this fleet. Game sessions that already exist are not affected. You can set protection for individual game sessions using <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_UpdateGameSession.html">UpdateGameSession</a> .</p>
182 /// <ul>
183 /// <li>
184 /// <p><b>NoProtection</b> -- The game session can be terminated during a scale-down event.</p></li>
185 /// <li>
186 /// <p><b>FullProtection</b> -- If the game session is in an <code>ACTIVE</code> status, it cannot be terminated during a scale-down event.</p></li>
187 /// </ul>
188 pub fn get_new_game_session_protection_policy(&self) -> &::std::option::Option<crate::types::ProtectionPolicy> {
189 self.inner.get_new_game_session_protection_policy()
190 }
191 /// <p>Policy settings that limit the number of game sessions an individual player can create over a span of time.</p>
192 pub fn resource_creation_limit_policy(mut self, input: crate::types::ResourceCreationLimitPolicy) -> Self {
193 self.inner = self.inner.resource_creation_limit_policy(input);
194 self
195 }
196 /// <p>Policy settings that limit the number of game sessions an individual player can create over a span of time.</p>
197 pub fn set_resource_creation_limit_policy(mut self, input: ::std::option::Option<crate::types::ResourceCreationLimitPolicy>) -> Self {
198 self.inner = self.inner.set_resource_creation_limit_policy(input);
199 self
200 }
201 /// <p>Policy settings that limit the number of game sessions an individual player can create over a span of time.</p>
202 pub fn get_resource_creation_limit_policy(&self) -> &::std::option::Option<crate::types::ResourceCreationLimitPolicy> {
203 self.inner.get_resource_creation_limit_policy()
204 }
205 ///
206 /// Appends an item to `MetricGroups`.
207 ///
208 /// To override the contents of this collection use [`set_metric_groups`](Self::set_metric_groups).
209 ///
210 /// <p>The name of a metric group to add this fleet to. Use a metric group in Amazon CloudWatch to aggregate the metrics from multiple fleets. Provide an existing metric group name, or create a new metric group by providing a new name. A fleet can only be in one metric group at a time.</p>
211 pub fn metric_groups(mut self, input: impl ::std::convert::Into<::std::string::String>) -> Self {
212 self.inner = self.inner.metric_groups(input.into());
213 self
214 }
215 /// <p>The name of a metric group to add this fleet to. Use a metric group in Amazon CloudWatch to aggregate the metrics from multiple fleets. Provide an existing metric group name, or create a new metric group by providing a new name. A fleet can only be in one metric group at a time.</p>
216 pub fn set_metric_groups(mut self, input: ::std::option::Option<::std::vec::Vec<::std::string::String>>) -> Self {
217 self.inner = self.inner.set_metric_groups(input);
218 self
219 }
220 /// <p>The name of a metric group to add this fleet to. Use a metric group in Amazon CloudWatch to aggregate the metrics from multiple fleets. Provide an existing metric group name, or create a new metric group by providing a new name. A fleet can only be in one metric group at a time.</p>
221 pub fn get_metric_groups(&self) -> &::std::option::Option<::std::vec::Vec<::std::string::String>> {
222 self.inner.get_metric_groups()
223 }
224 /// <p>Amazon GameLift Servers Anywhere configuration options.</p>
225 pub fn anywhere_configuration(mut self, input: crate::types::AnywhereConfiguration) -> Self {
226 self.inner = self.inner.anywhere_configuration(input);
227 self
228 }
229 /// <p>Amazon GameLift Servers Anywhere configuration options.</p>
230 pub fn set_anywhere_configuration(mut self, input: ::std::option::Option<crate::types::AnywhereConfiguration>) -> Self {
231 self.inner = self.inner.set_anywhere_configuration(input);
232 self
233 }
234 /// <p>Amazon GameLift Servers Anywhere configuration options.</p>
235 pub fn get_anywhere_configuration(&self) -> &::std::option::Option<crate::types::AnywhereConfiguration> {
236 self.inner.get_anywhere_configuration()
237 }
238}