aws_sdk_gamelift/operation/create_container_group_definition/builders.rs
1// Code generated by software.amazon.smithy.rust.codegen.smithy-rs. DO NOT EDIT.
2pub use crate::operation::create_container_group_definition::_create_container_group_definition_output::CreateContainerGroupDefinitionOutputBuilder;
3
4pub use crate::operation::create_container_group_definition::_create_container_group_definition_input::CreateContainerGroupDefinitionInputBuilder;
5
6impl crate::operation::create_container_group_definition::builders::CreateContainerGroupDefinitionInputBuilder {
7 /// Sends a request with this input using the given client.
8 pub async fn send_with(
9 self,
10 client: &crate::Client,
11 ) -> ::std::result::Result<
12 crate::operation::create_container_group_definition::CreateContainerGroupDefinitionOutput,
13 ::aws_smithy_runtime_api::client::result::SdkError<
14 crate::operation::create_container_group_definition::CreateContainerGroupDefinitionError,
15 ::aws_smithy_runtime_api::client::orchestrator::HttpResponse,
16 >,
17 > {
18 let mut fluent_builder = client.create_container_group_definition();
19 fluent_builder.inner = self;
20 fluent_builder.send().await
21 }
22}
23/// Fluent builder constructing a request to `CreateContainerGroupDefinition`.
24///
25/// <p><b>This API works with the following fleet types:</b> Container</p>
26/// <p>Creates a <code>ContainerGroupDefinition</code> that describes a set of containers for hosting your game server with Amazon GameLift Servers managed containers hosting. An Amazon GameLift Servers container group is similar to a container task or pod. Use container group definitions when you create a container fleet with <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_CreateContainerFleet.html">CreateContainerFleet</a>.</p>
27/// <p>A container group definition determines how Amazon GameLift Servers deploys your containers to each instance in a container fleet. You can maintain multiple versions of a container group definition.</p>
28/// <p>There are two types of container groups:</p>
29/// <ul>
30/// <li>
31/// <p>A <b>game server container group</b> has the containers that run your game server application and supporting software. A game server container group can have these container types:</p>
32/// <ul>
33/// <li>
34/// <p>Game server container. This container runs your game server. You can define one game server container in a game server container group.</p></li>
35/// <li>
36/// <p>Support container. This container runs software in parallel with your game server. You can define up to 8 support containers in a game server group.</p></li>
37/// </ul>
38/// <p>When building a game server container group definition, you can choose to bundle your game server executable and all dependent software into a single game server container. Alternatively, you can separate the software into one game server container and one or more support containers.</p>
39/// <p>On a container fleet instance, a game server container group can be deployed multiple times (depending on the compute resources of the instance). This means that all containers in the container group are replicated together.</p></li>
40/// <li>
41/// <p>A <b>per-instance container group</b> has containers for processes that aren't replicated on a container fleet instance. This might include background services, logging, test processes, or processes that need to persist independently of the game server container group. When building a per-instance container group, you can define up to 10 support containers.</p></li>
42/// </ul><note>
43/// <p>This operation requires Identity and Access Management (IAM) permissions to access container images in Amazon ECR repositories. See <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-iam-policy-examples.html"> IAM permissions for Amazon GameLift Servers</a> for help setting the appropriate permissions.</p>
44/// </note>
45/// <p><b>Request options</b></p>
46/// <p>Use this operation to make the following types of requests. You can specify values for the minimum required parameters and customize optional values later.</p>
47/// <ul>
48/// <li>
49/// <p>Create a game server container group definition. Provide the following required parameter values:</p>
50/// <ul>
51/// <li>
52/// <p><code>Name</code></p></li>
53/// <li>
54/// <p><code>ContainerGroupType</code> (<code>GAME_SERVER</code>)</p></li>
55/// <li>
56/// <p><code>OperatingSystem</code> (omit to use default value)</p></li>
57/// <li>
58/// <p><code>TotalMemoryLimitMebibytes</code> (omit to use default value)</p></li>
59/// <li>
60/// <p><code>TotalVcpuLimit </code>(omit to use default value)</p></li>
61/// <li>
62/// <p>At least one <code>GameServerContainerDefinition</code></p>
63/// <ul>
64/// <li>
65/// <p><code>ContainerName</code></p></li>
66/// <li>
67/// <p><code>ImageUrl</code></p></li>
68/// <li>
69/// <p><code>PortConfiguration</code></p></li>
70/// <li>
71/// <p><code>ServerSdkVersion</code> (omit to use default value)</p></li>
72/// </ul></li>
73/// </ul></li>
74/// <li>
75/// <p>Create a per-instance container group definition. Provide the following required parameter values:</p>
76/// <ul>
77/// <li>
78/// <p><code>Name</code></p></li>
79/// <li>
80/// <p><code>ContainerGroupType</code> (<code>PER_INSTANCE</code>)</p></li>
81/// <li>
82/// <p><code>OperatingSystem</code> (omit to use default value)</p></li>
83/// <li>
84/// <p><code>TotalMemoryLimitMebibytes</code> (omit to use default value)</p></li>
85/// <li>
86/// <p><code>TotalVcpuLimit </code>(omit to use default value)</p></li>
87/// <li>
88/// <p>At least one <code>SupportContainerDefinition</code></p>
89/// <ul>
90/// <li>
91/// <p><code>ContainerName</code></p></li>
92/// <li>
93/// <p><code>ImageUrl</code></p></li>
94/// </ul></li>
95/// </ul></li>
96/// </ul>
97/// <p><b>Results</b></p>
98/// <p>If successful, this request creates a <code>ContainerGroupDefinition</code> resource and assigns a unique ARN value. You can update most properties of a container group definition by calling <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_UpdateContainerGroupDefinition.html">UpdateContainerGroupDefinition</a>, and optionally save the update as a new version.</p>
99#[derive(::std::clone::Clone, ::std::fmt::Debug)]
100pub struct CreateContainerGroupDefinitionFluentBuilder {
101 handle: ::std::sync::Arc<crate::client::Handle>,
102 inner: crate::operation::create_container_group_definition::builders::CreateContainerGroupDefinitionInputBuilder,
103 config_override: ::std::option::Option<crate::config::Builder>,
104}
105impl
106 crate::client::customize::internal::CustomizableSend<
107 crate::operation::create_container_group_definition::CreateContainerGroupDefinitionOutput,
108 crate::operation::create_container_group_definition::CreateContainerGroupDefinitionError,
109 > for CreateContainerGroupDefinitionFluentBuilder
110{
111 fn send(
112 self,
113 config_override: crate::config::Builder,
114 ) -> crate::client::customize::internal::BoxFuture<
115 crate::client::customize::internal::SendResult<
116 crate::operation::create_container_group_definition::CreateContainerGroupDefinitionOutput,
117 crate::operation::create_container_group_definition::CreateContainerGroupDefinitionError,
118 >,
119 > {
120 ::std::boxed::Box::pin(async move { self.config_override(config_override).send().await })
121 }
122}
123impl CreateContainerGroupDefinitionFluentBuilder {
124 /// Creates a new `CreateContainerGroupDefinitionFluentBuilder`.
125 pub(crate) fn new(handle: ::std::sync::Arc<crate::client::Handle>) -> Self {
126 Self {
127 handle,
128 inner: ::std::default::Default::default(),
129 config_override: ::std::option::Option::None,
130 }
131 }
132 /// Access the CreateContainerGroupDefinition as a reference.
133 pub fn as_input(&self) -> &crate::operation::create_container_group_definition::builders::CreateContainerGroupDefinitionInputBuilder {
134 &self.inner
135 }
136 /// Sends the request and returns the response.
137 ///
138 /// If an error occurs, an `SdkError` will be returned with additional details that
139 /// can be matched against.
140 ///
141 /// By default, any retryable failures will be retried twice. Retry behavior
142 /// is configurable with the [RetryConfig](aws_smithy_types::retry::RetryConfig), which can be
143 /// set when configuring the client.
144 pub async fn send(
145 self,
146 ) -> ::std::result::Result<
147 crate::operation::create_container_group_definition::CreateContainerGroupDefinitionOutput,
148 ::aws_smithy_runtime_api::client::result::SdkError<
149 crate::operation::create_container_group_definition::CreateContainerGroupDefinitionError,
150 ::aws_smithy_runtime_api::client::orchestrator::HttpResponse,
151 >,
152 > {
153 let input = self
154 .inner
155 .build()
156 .map_err(::aws_smithy_runtime_api::client::result::SdkError::construction_failure)?;
157 let runtime_plugins = crate::operation::create_container_group_definition::CreateContainerGroupDefinition::operation_runtime_plugins(
158 self.handle.runtime_plugins.clone(),
159 &self.handle.conf,
160 self.config_override,
161 );
162 crate::operation::create_container_group_definition::CreateContainerGroupDefinition::orchestrate(&runtime_plugins, input).await
163 }
164
165 /// Consumes this builder, creating a customizable operation that can be modified before being sent.
166 pub fn customize(
167 self,
168 ) -> crate::client::customize::CustomizableOperation<
169 crate::operation::create_container_group_definition::CreateContainerGroupDefinitionOutput,
170 crate::operation::create_container_group_definition::CreateContainerGroupDefinitionError,
171 Self,
172 > {
173 crate::client::customize::CustomizableOperation::new(self)
174 }
175 pub(crate) fn config_override(mut self, config_override: impl ::std::convert::Into<crate::config::Builder>) -> Self {
176 self.set_config_override(::std::option::Option::Some(config_override.into()));
177 self
178 }
179
180 pub(crate) fn set_config_override(&mut self, config_override: ::std::option::Option<crate::config::Builder>) -> &mut Self {
181 self.config_override = config_override;
182 self
183 }
184 /// <p>A descriptive identifier for the container group definition. The name value must be unique in an Amazon Web Services Region.</p>
185 pub fn name(mut self, input: impl ::std::convert::Into<::std::string::String>) -> Self {
186 self.inner = self.inner.name(input.into());
187 self
188 }
189 /// <p>A descriptive identifier for the container group definition. The name value must be unique in an Amazon Web Services Region.</p>
190 pub fn set_name(mut self, input: ::std::option::Option<::std::string::String>) -> Self {
191 self.inner = self.inner.set_name(input);
192 self
193 }
194 /// <p>A descriptive identifier for the container group definition. The name value must be unique in an Amazon Web Services Region.</p>
195 pub fn get_name(&self) -> &::std::option::Option<::std::string::String> {
196 self.inner.get_name()
197 }
198 /// <p>The type of container group being defined. Container group type determines how Amazon GameLift Servers deploys the container group on each fleet instance.</p>
199 /// <p>Default value: <code>GAME_SERVER</code></p>
200 pub fn container_group_type(mut self, input: crate::types::ContainerGroupType) -> Self {
201 self.inner = self.inner.container_group_type(input);
202 self
203 }
204 /// <p>The type of container group being defined. Container group type determines how Amazon GameLift Servers deploys the container group on each fleet instance.</p>
205 /// <p>Default value: <code>GAME_SERVER</code></p>
206 pub fn set_container_group_type(mut self, input: ::std::option::Option<crate::types::ContainerGroupType>) -> Self {
207 self.inner = self.inner.set_container_group_type(input);
208 self
209 }
210 /// <p>The type of container group being defined. Container group type determines how Amazon GameLift Servers deploys the container group on each fleet instance.</p>
211 /// <p>Default value: <code>GAME_SERVER</code></p>
212 pub fn get_container_group_type(&self) -> &::std::option::Option<crate::types::ContainerGroupType> {
213 self.inner.get_container_group_type()
214 }
215 /// <p>The maximum amount of memory (in MiB) to allocate to the container group. All containers in the group share this memory. If you specify memory limits for an individual container, the total value must be greater than any individual container's memory limit.</p>
216 /// <p>Default value: 1024</p>
217 pub fn total_memory_limit_mebibytes(mut self, input: i32) -> Self {
218 self.inner = self.inner.total_memory_limit_mebibytes(input);
219 self
220 }
221 /// <p>The maximum amount of memory (in MiB) to allocate to the container group. All containers in the group share this memory. If you specify memory limits for an individual container, the total value must be greater than any individual container's memory limit.</p>
222 /// <p>Default value: 1024</p>
223 pub fn set_total_memory_limit_mebibytes(mut self, input: ::std::option::Option<i32>) -> Self {
224 self.inner = self.inner.set_total_memory_limit_mebibytes(input);
225 self
226 }
227 /// <p>The maximum amount of memory (in MiB) to allocate to the container group. All containers in the group share this memory. If you specify memory limits for an individual container, the total value must be greater than any individual container's memory limit.</p>
228 /// <p>Default value: 1024</p>
229 pub fn get_total_memory_limit_mebibytes(&self) -> &::std::option::Option<i32> {
230 self.inner.get_total_memory_limit_mebibytes()
231 }
232 /// <p>The maximum amount of vCPU units to allocate to the container group (1 vCPU is equal to 1024 CPU units). All containers in the group share this memory. If you specify vCPU limits for individual containers, the total value must be equal to or greater than the sum of the CPU limits for all containers in the group.</p>
233 /// <p>Default value: 1</p>
234 pub fn total_vcpu_limit(mut self, input: f64) -> Self {
235 self.inner = self.inner.total_vcpu_limit(input);
236 self
237 }
238 /// <p>The maximum amount of vCPU units to allocate to the container group (1 vCPU is equal to 1024 CPU units). All containers in the group share this memory. If you specify vCPU limits for individual containers, the total value must be equal to or greater than the sum of the CPU limits for all containers in the group.</p>
239 /// <p>Default value: 1</p>
240 pub fn set_total_vcpu_limit(mut self, input: ::std::option::Option<f64>) -> Self {
241 self.inner = self.inner.set_total_vcpu_limit(input);
242 self
243 }
244 /// <p>The maximum amount of vCPU units to allocate to the container group (1 vCPU is equal to 1024 CPU units). All containers in the group share this memory. If you specify vCPU limits for individual containers, the total value must be equal to or greater than the sum of the CPU limits for all containers in the group.</p>
245 /// <p>Default value: 1</p>
246 pub fn get_total_vcpu_limit(&self) -> &::std::option::Option<f64> {
247 self.inner.get_total_vcpu_limit()
248 }
249 /// <p>The definition for the game server container in this group. Define a game server container only when the container group type is <code>GAME_SERVER</code>. Game server containers specify a container image with your game server build. You can pass in your container definitions as a JSON file.</p>
250 pub fn game_server_container_definition(mut self, input: crate::types::GameServerContainerDefinitionInput) -> Self {
251 self.inner = self.inner.game_server_container_definition(input);
252 self
253 }
254 /// <p>The definition for the game server container in this group. Define a game server container only when the container group type is <code>GAME_SERVER</code>. Game server containers specify a container image with your game server build. You can pass in your container definitions as a JSON file.</p>
255 pub fn set_game_server_container_definition(mut self, input: ::std::option::Option<crate::types::GameServerContainerDefinitionInput>) -> Self {
256 self.inner = self.inner.set_game_server_container_definition(input);
257 self
258 }
259 /// <p>The definition for the game server container in this group. Define a game server container only when the container group type is <code>GAME_SERVER</code>. Game server containers specify a container image with your game server build. You can pass in your container definitions as a JSON file.</p>
260 pub fn get_game_server_container_definition(&self) -> &::std::option::Option<crate::types::GameServerContainerDefinitionInput> {
261 self.inner.get_game_server_container_definition()
262 }
263 ///
264 /// Appends an item to `SupportContainerDefinitions`.
265 ///
266 /// To override the contents of this collection use [`set_support_container_definitions`](Self::set_support_container_definitions).
267 ///
268 /// <p>One or more definition for support containers in this group. You can define a support container in any type of container group. You can pass in your container definitions as a JSON file.</p>
269 pub fn support_container_definitions(mut self, input: crate::types::SupportContainerDefinitionInput) -> Self {
270 self.inner = self.inner.support_container_definitions(input);
271 self
272 }
273 /// <p>One or more definition for support containers in this group. You can define a support container in any type of container group. You can pass in your container definitions as a JSON file.</p>
274 pub fn set_support_container_definitions(
275 mut self,
276 input: ::std::option::Option<::std::vec::Vec<crate::types::SupportContainerDefinitionInput>>,
277 ) -> Self {
278 self.inner = self.inner.set_support_container_definitions(input);
279 self
280 }
281 /// <p>One or more definition for support containers in this group. You can define a support container in any type of container group. You can pass in your container definitions as a JSON file.</p>
282 pub fn get_support_container_definitions(&self) -> &::std::option::Option<::std::vec::Vec<crate::types::SupportContainerDefinitionInput>> {
283 self.inner.get_support_container_definitions()
284 }
285 /// <p>The platform that all containers in the group use. Containers in a group must run on the same operating system.</p>
286 /// <p>Default value: <code>AMAZON_LINUX_2023</code></p><note>
287 /// <p>Amazon Linux 2 (AL2) will reach end of support on 6/30/2025. See more details in the <a href="http://aws.amazon.com/amazon-linux-2/faqs/">Amazon Linux 2 FAQs</a>. For game servers that are hosted on AL2 and use server SDK version 4.x for Amazon GameLift Servers, first update the game server build to server SDK 5.x, and then deploy to AL2023 instances. See <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-serversdk5-migration.html"> Migrate to server SDK version 5.</a></p>
288 /// </note>
289 pub fn operating_system(mut self, input: crate::types::ContainerOperatingSystem) -> Self {
290 self.inner = self.inner.operating_system(input);
291 self
292 }
293 /// <p>The platform that all containers in the group use. Containers in a group must run on the same operating system.</p>
294 /// <p>Default value: <code>AMAZON_LINUX_2023</code></p><note>
295 /// <p>Amazon Linux 2 (AL2) will reach end of support on 6/30/2025. See more details in the <a href="http://aws.amazon.com/amazon-linux-2/faqs/">Amazon Linux 2 FAQs</a>. For game servers that are hosted on AL2 and use server SDK version 4.x for Amazon GameLift Servers, first update the game server build to server SDK 5.x, and then deploy to AL2023 instances. See <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-serversdk5-migration.html"> Migrate to server SDK version 5.</a></p>
296 /// </note>
297 pub fn set_operating_system(mut self, input: ::std::option::Option<crate::types::ContainerOperatingSystem>) -> Self {
298 self.inner = self.inner.set_operating_system(input);
299 self
300 }
301 /// <p>The platform that all containers in the group use. Containers in a group must run on the same operating system.</p>
302 /// <p>Default value: <code>AMAZON_LINUX_2023</code></p><note>
303 /// <p>Amazon Linux 2 (AL2) will reach end of support on 6/30/2025. See more details in the <a href="http://aws.amazon.com/amazon-linux-2/faqs/">Amazon Linux 2 FAQs</a>. For game servers that are hosted on AL2 and use server SDK version 4.x for Amazon GameLift Servers, first update the game server build to server SDK 5.x, and then deploy to AL2023 instances. See <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-serversdk5-migration.html"> Migrate to server SDK version 5.</a></p>
304 /// </note>
305 pub fn get_operating_system(&self) -> &::std::option::Option<crate::types::ContainerOperatingSystem> {
306 self.inner.get_operating_system()
307 }
308 /// <p>A description for the initial version of this container group definition.</p>
309 pub fn version_description(mut self, input: impl ::std::convert::Into<::std::string::String>) -> Self {
310 self.inner = self.inner.version_description(input.into());
311 self
312 }
313 /// <p>A description for the initial version of this container group definition.</p>
314 pub fn set_version_description(mut self, input: ::std::option::Option<::std::string::String>) -> Self {
315 self.inner = self.inner.set_version_description(input);
316 self
317 }
318 /// <p>A description for the initial version of this container group definition.</p>
319 pub fn get_version_description(&self) -> &::std::option::Option<::std::string::String> {
320 self.inner.get_version_description()
321 }
322 ///
323 /// Appends an item to `Tags`.
324 ///
325 /// To override the contents of this collection use [`set_tags`](Self::set_tags).
326 ///
327 /// <p>A list of labels to assign to the container group definition resource. Tags are developer-defined key-value pairs. Tagging Amazon Web Services resources are useful for resource management, access management and cost allocation. For more information, see <a href="https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html"> Tagging Amazon Web Services Resources</a> in the <i>Amazon Web Services General Reference</i>.</p>
328 pub fn tags(mut self, input: crate::types::Tag) -> Self {
329 self.inner = self.inner.tags(input);
330 self
331 }
332 /// <p>A list of labels to assign to the container group definition resource. Tags are developer-defined key-value pairs. Tagging Amazon Web Services resources are useful for resource management, access management and cost allocation. For more information, see <a href="https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html"> Tagging Amazon Web Services Resources</a> in the <i>Amazon Web Services General Reference</i>.</p>
333 pub fn set_tags(mut self, input: ::std::option::Option<::std::vec::Vec<crate::types::Tag>>) -> Self {
334 self.inner = self.inner.set_tags(input);
335 self
336 }
337 /// <p>A list of labels to assign to the container group definition resource. Tags are developer-defined key-value pairs. Tagging Amazon Web Services resources are useful for resource management, access management and cost allocation. For more information, see <a href="https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html"> Tagging Amazon Web Services Resources</a> in the <i>Amazon Web Services General Reference</i>.</p>
338 pub fn get_tags(&self) -> &::std::option::Option<::std::vec::Vec<crate::types::Tag>> {
339 self.inner.get_tags()
340 }
341}