aws_sdk_gamelift/operation/update_runtime_configuration/
builders.rs

1// Code generated by software.amazon.smithy.rust.codegen.smithy-rs. DO NOT EDIT.
2pub use crate::operation::update_runtime_configuration::_update_runtime_configuration_output::UpdateRuntimeConfigurationOutputBuilder;
3
4pub use crate::operation::update_runtime_configuration::_update_runtime_configuration_input::UpdateRuntimeConfigurationInputBuilder;
5
6impl crate::operation::update_runtime_configuration::builders::UpdateRuntimeConfigurationInputBuilder {
7    /// Sends a request with this input using the given client.
8    pub async fn send_with(
9        self,
10        client: &crate::Client,
11    ) -> ::std::result::Result<
12        crate::operation::update_runtime_configuration::UpdateRuntimeConfigurationOutput,
13        ::aws_smithy_runtime_api::client::result::SdkError<
14            crate::operation::update_runtime_configuration::UpdateRuntimeConfigurationError,
15            ::aws_smithy_runtime_api::client::orchestrator::HttpResponse,
16        >,
17    > {
18        let mut fluent_builder = client.update_runtime_configuration();
19        fluent_builder.inner = self;
20        fluent_builder.send().await
21    }
22}
23/// Fluent builder constructing a request to `UpdateRuntimeConfiguration`.
24///
25/// <p>Updates the runtime configuration for the specified fleet. The runtime configuration tells Amazon GameLift Servers how to launch server processes on computes in managed EC2 and Anywhere fleets. You can update a fleet's runtime configuration at any time after the fleet is created; it does not need to be in <code>ACTIVE</code> status.</p>
26/// <p>To update runtime configuration, specify the fleet ID and provide a <code>RuntimeConfiguration</code> with an updated set of server process configurations.</p>
27/// <p>If successful, the fleet's runtime configuration settings are updated. Fleet computes that run game server processes regularly check for and receive updated runtime configurations. The computes immediately take action to comply with the new configuration by launching new server processes or by not replacing existing processes when they shut down. Updating a fleet's runtime configuration never affects existing server processes.</p>
28/// <p><b>Learn more</b></p>
29/// <p><a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html">Setting up Amazon GameLift Servers fleets</a></p>
30#[derive(::std::clone::Clone, ::std::fmt::Debug)]
31pub struct UpdateRuntimeConfigurationFluentBuilder {
32    handle: ::std::sync::Arc<crate::client::Handle>,
33    inner: crate::operation::update_runtime_configuration::builders::UpdateRuntimeConfigurationInputBuilder,
34    config_override: ::std::option::Option<crate::config::Builder>,
35}
36impl
37    crate::client::customize::internal::CustomizableSend<
38        crate::operation::update_runtime_configuration::UpdateRuntimeConfigurationOutput,
39        crate::operation::update_runtime_configuration::UpdateRuntimeConfigurationError,
40    > for UpdateRuntimeConfigurationFluentBuilder
41{
42    fn send(
43        self,
44        config_override: crate::config::Builder,
45    ) -> crate::client::customize::internal::BoxFuture<
46        crate::client::customize::internal::SendResult<
47            crate::operation::update_runtime_configuration::UpdateRuntimeConfigurationOutput,
48            crate::operation::update_runtime_configuration::UpdateRuntimeConfigurationError,
49        >,
50    > {
51        ::std::boxed::Box::pin(async move { self.config_override(config_override).send().await })
52    }
53}
54impl UpdateRuntimeConfigurationFluentBuilder {
55    /// Creates a new `UpdateRuntimeConfigurationFluentBuilder`.
56    pub(crate) fn new(handle: ::std::sync::Arc<crate::client::Handle>) -> Self {
57        Self {
58            handle,
59            inner: ::std::default::Default::default(),
60            config_override: ::std::option::Option::None,
61        }
62    }
63    /// Access the UpdateRuntimeConfiguration as a reference.
64    pub fn as_input(&self) -> &crate::operation::update_runtime_configuration::builders::UpdateRuntimeConfigurationInputBuilder {
65        &self.inner
66    }
67    /// Sends the request and returns the response.
68    ///
69    /// If an error occurs, an `SdkError` will be returned with additional details that
70    /// can be matched against.
71    ///
72    /// By default, any retryable failures will be retried twice. Retry behavior
73    /// is configurable with the [RetryConfig](aws_smithy_types::retry::RetryConfig), which can be
74    /// set when configuring the client.
75    pub async fn send(
76        self,
77    ) -> ::std::result::Result<
78        crate::operation::update_runtime_configuration::UpdateRuntimeConfigurationOutput,
79        ::aws_smithy_runtime_api::client::result::SdkError<
80            crate::operation::update_runtime_configuration::UpdateRuntimeConfigurationError,
81            ::aws_smithy_runtime_api::client::orchestrator::HttpResponse,
82        >,
83    > {
84        let input = self
85            .inner
86            .build()
87            .map_err(::aws_smithy_runtime_api::client::result::SdkError::construction_failure)?;
88        let runtime_plugins = crate::operation::update_runtime_configuration::UpdateRuntimeConfiguration::operation_runtime_plugins(
89            self.handle.runtime_plugins.clone(),
90            &self.handle.conf,
91            self.config_override,
92        );
93        crate::operation::update_runtime_configuration::UpdateRuntimeConfiguration::orchestrate(&runtime_plugins, input).await
94    }
95
96    /// Consumes this builder, creating a customizable operation that can be modified before being sent.
97    pub fn customize(
98        self,
99    ) -> crate::client::customize::CustomizableOperation<
100        crate::operation::update_runtime_configuration::UpdateRuntimeConfigurationOutput,
101        crate::operation::update_runtime_configuration::UpdateRuntimeConfigurationError,
102        Self,
103    > {
104        crate::client::customize::CustomizableOperation::new(self)
105    }
106    pub(crate) fn config_override(mut self, config_override: impl ::std::convert::Into<crate::config::Builder>) -> Self {
107        self.set_config_override(::std::option::Option::Some(config_override.into()));
108        self
109    }
110
111    pub(crate) fn set_config_override(&mut self, config_override: ::std::option::Option<crate::config::Builder>) -> &mut Self {
112        self.config_override = config_override;
113        self
114    }
115    /// <p>A unique identifier for the fleet to update runtime configuration for. You can use either the fleet ID or ARN value.</p>
116    pub fn fleet_id(mut self, input: impl ::std::convert::Into<::std::string::String>) -> Self {
117        self.inner = self.inner.fleet_id(input.into());
118        self
119    }
120    /// <p>A unique identifier for the fleet to update runtime configuration for. You can use either the fleet ID or ARN value.</p>
121    pub fn set_fleet_id(mut self, input: ::std::option::Option<::std::string::String>) -> Self {
122        self.inner = self.inner.set_fleet_id(input);
123        self
124    }
125    /// <p>A unique identifier for the fleet to update runtime configuration for. You can use either the fleet ID or ARN value.</p>
126    pub fn get_fleet_id(&self) -> &::std::option::Option<::std::string::String> {
127        self.inner.get_fleet_id()
128    }
129    /// <p>Instructions for launching server processes on fleet computes. Server processes run either a custom game build executable or a Amazon GameLift Servers Realtime script. The runtime configuration lists the types of server processes to run, how to launch them, and the number of processes to run concurrently.</p>
130    pub fn runtime_configuration(mut self, input: crate::types::RuntimeConfiguration) -> Self {
131        self.inner = self.inner.runtime_configuration(input);
132        self
133    }
134    /// <p>Instructions for launching server processes on fleet computes. Server processes run either a custom game build executable or a Amazon GameLift Servers Realtime script. The runtime configuration lists the types of server processes to run, how to launch them, and the number of processes to run concurrently.</p>
135    pub fn set_runtime_configuration(mut self, input: ::std::option::Option<crate::types::RuntimeConfiguration>) -> Self {
136        self.inner = self.inner.set_runtime_configuration(input);
137        self
138    }
139    /// <p>Instructions for launching server processes on fleet computes. Server processes run either a custom game build executable or a Amazon GameLift Servers Realtime script. The runtime configuration lists the types of server processes to run, how to launch them, and the number of processes to run concurrently.</p>
140    pub fn get_runtime_configuration(&self) -> &::std::option::Option<crate::types::RuntimeConfiguration> {
141        self.inner.get_runtime_configuration()
142    }
143}