aws_sdk_gamelift/client/update_build.rs
1// Code generated by software.amazon.smithy.rust.codegen.smithy-rs. DO NOT EDIT.
2impl super::Client {
3 /// Constructs a fluent builder for the [`UpdateBuild`](crate::operation::update_build::builders::UpdateBuildFluentBuilder) operation.
4 ///
5 /// - The fluent builder is configurable:
6 /// - [`build_id(impl Into<String>)`](crate::operation::update_build::builders::UpdateBuildFluentBuilder::build_id) / [`set_build_id(Option<String>)`](crate::operation::update_build::builders::UpdateBuildFluentBuilder::set_build_id):<br>required: **true**<br><p>A unique identifier for the build to update. You can use either the build ID or ARN value.</p><br>
7 /// - [`name(impl Into<String>)`](crate::operation::update_build::builders::UpdateBuildFluentBuilder::name) / [`set_name(Option<String>)`](crate::operation::update_build::builders::UpdateBuildFluentBuilder::set_name):<br>required: **false**<br><p>A descriptive label that is associated with a build. Build names do not need to be unique.</p><br>
8 /// - [`version(impl Into<String>)`](crate::operation::update_build::builders::UpdateBuildFluentBuilder::version) / [`set_version(Option<String>)`](crate::operation::update_build::builders::UpdateBuildFluentBuilder::set_version):<br>required: **false**<br><p>Version information that is associated with a build or script. Version strings do not need to be unique.</p><br>
9 /// - On success, responds with [`UpdateBuildOutput`](crate::operation::update_build::UpdateBuildOutput) with field(s):
10 /// - [`build_value(Option<Build>)`](crate::operation::update_build::UpdateBuildOutput::build_value): <p>The updated build resource.</p>
11 /// - On failure, responds with [`SdkError<UpdateBuildError>`](crate::operation::update_build::UpdateBuildError)
12 pub fn update_build(&self) -> crate::operation::update_build::builders::UpdateBuildFluentBuilder {
13 crate::operation::update_build::builders::UpdateBuildFluentBuilder::new(self.handle.clone())
14 }
15}