aws_sdk_gamelift/client/deregister_game_server.rs
1// Code generated by software.amazon.smithy.rust.codegen.smithy-rs. DO NOT EDIT.
2impl super::Client {
3 /// Constructs a fluent builder for the [`DeregisterGameServer`](crate::operation::deregister_game_server::builders::DeregisterGameServerFluentBuilder) operation.
4 ///
5 /// - The fluent builder is configurable:
6 /// - [`game_server_group_name(impl Into<String>)`](crate::operation::deregister_game_server::builders::DeregisterGameServerFluentBuilder::game_server_group_name) / [`set_game_server_group_name(Option<String>)`](crate::operation::deregister_game_server::builders::DeregisterGameServerFluentBuilder::set_game_server_group_name):<br>required: **true**<br><p>A unique identifier for the game server group where the game server is running.</p><br>
7 /// - [`game_server_id(impl Into<String>)`](crate::operation::deregister_game_server::builders::DeregisterGameServerFluentBuilder::game_server_id) / [`set_game_server_id(Option<String>)`](crate::operation::deregister_game_server::builders::DeregisterGameServerFluentBuilder::set_game_server_id):<br>required: **true**<br><p>A custom string that uniquely identifies the game server to deregister.</p><br>
8 /// - On success, responds with [`DeregisterGameServerOutput`](crate::operation::deregister_game_server::DeregisterGameServerOutput)
9 /// - On failure, responds with [`SdkError<DeregisterGameServerError>`](crate::operation::deregister_game_server::DeregisterGameServerError)
10 pub fn deregister_game_server(&self) -> crate::operation::deregister_game_server::builders::DeregisterGameServerFluentBuilder {
11 crate::operation::deregister_game_server::builders::DeregisterGameServerFluentBuilder::new(self.handle.clone())
12 }
13}