aws_sdk_gamelift/client.rs
1// Code generated by software.amazon.smithy.rust.codegen.smithy-rs. DO NOT EDIT.
2#[derive(Debug)]
3pub(crate) struct Handle {
4 pub(crate) conf: crate::Config,
5 #[allow(dead_code)] // unused when a service does not provide any operations
6 pub(crate) runtime_plugins: ::aws_smithy_runtime_api::client::runtime_plugin::RuntimePlugins,
7}
8
9/// Client for Amazon GameLift
10///
11/// Client for invoking operations on Amazon GameLift. Each operation on Amazon GameLift is a method on this
12/// this struct. `.send()` MUST be invoked on the generated operations to dispatch the request to the service.
13/// ## Constructing a `Client`
14///
15/// A [`Config`] is required to construct a client. For most use cases, the [`aws-config`]
16/// crate should be used to automatically resolve this config using
17/// [`aws_config::load_from_env()`], since this will resolve an [`SdkConfig`] which can be shared
18/// across multiple different AWS SDK clients. This config resolution process can be customized
19/// by calling [`aws_config::from_env()`] instead, which returns a [`ConfigLoader`] that uses
20/// the [builder pattern] to customize the default config.
21///
22/// In the simplest case, creating a client looks as follows:
23/// ```rust,no_run
24/// # async fn wrapper() {
25/// let config = aws_config::load_from_env().await;
26/// let client = aws_sdk_gamelift::Client::new(&config);
27/// # }
28/// ```
29///
30/// Occasionally, SDKs may have additional service-specific values that can be set on the [`Config`] that
31/// is absent from [`SdkConfig`], or slightly different settings for a specific client may be desired.
32/// The [`Builder`](crate::config::Builder) struct implements `From<&SdkConfig>`, so setting these specific settings can be
33/// done as follows:
34///
35/// ```rust,no_run
36/// # async fn wrapper() {
37/// let sdk_config = ::aws_config::load_from_env().await;
38/// let config = aws_sdk_gamelift::config::Builder::from(&sdk_config)
39/// # /*
40/// .some_service_specific_setting("value")
41/// # */
42/// .build();
43/// # }
44/// ```
45///
46/// See the [`aws-config` docs] and [`Config`] for more information on customizing configuration.
47///
48/// _Note:_ Client construction is expensive due to connection thread pool initialization, and should
49/// be done once at application start-up.
50///
51/// [`Config`]: crate::Config
52/// [`ConfigLoader`]: https://docs.rs/aws-config/*/aws_config/struct.ConfigLoader.html
53/// [`SdkConfig`]: https://docs.rs/aws-config/*/aws_config/struct.SdkConfig.html
54/// [`aws-config` docs]: https://docs.rs/aws-config/*
55/// [`aws-config`]: https://crates.io/crates/aws-config
56/// [`aws_config::from_env()`]: https://docs.rs/aws-config/*/aws_config/fn.from_env.html
57/// [`aws_config::load_from_env()`]: https://docs.rs/aws-config/*/aws_config/fn.load_from_env.html
58/// [builder pattern]: https://rust-lang.github.io/api-guidelines/type-safety.html#builders-enable-construction-of-complex-values-c-builder
59/// # Using the `Client`
60///
61/// A client has a function for every operation that can be performed by the service.
62/// For example, the [`AcceptMatch`](crate::operation::accept_match) operation has
63/// a [`Client::accept_match`], function which returns a builder for that operation.
64/// The fluent builder ultimately has a `send()` function that returns an async future that
65/// returns a result, as illustrated below:
66///
67/// ```rust,ignore
68/// let result = client.accept_match()
69/// .ticket_id("example")
70/// .send()
71/// .await;
72/// ```
73///
74/// The underlying HTTP requests that get made by this can be modified with the `customize_operation`
75/// function on the fluent builder. See the [`customize`](crate::client::customize) module for more
76/// information.
77#[derive(::std::clone::Clone, ::std::fmt::Debug)]
78pub struct Client {
79 handle: ::std::sync::Arc<Handle>,
80}
81
82impl Client {
83 /// Creates a new client from the service [`Config`](crate::Config).
84 ///
85 /// # Panics
86 ///
87 /// This method will panic in the following cases:
88 ///
89 /// - Retries or timeouts are enabled without a `sleep_impl` configured.
90 /// - Identity caching is enabled without a `sleep_impl` and `time_source` configured.
91 /// - No `behavior_version` is provided.
92 ///
93 /// The panic message for each of these will have instructions on how to resolve them.
94 #[track_caller]
95 pub fn from_conf(conf: crate::Config) -> Self {
96 let handle = Handle {
97 conf: conf.clone(),
98 runtime_plugins: crate::config::base_client_runtime_plugins(conf),
99 };
100 if let Err(err) = Self::validate_config(&handle) {
101 panic!("Invalid client configuration: {err}");
102 }
103 Self {
104 handle: ::std::sync::Arc::new(handle),
105 }
106 }
107
108 /// Returns the client's configuration.
109 pub fn config(&self) -> &crate::Config {
110 &self.handle.conf
111 }
112
113 fn validate_config(handle: &Handle) -> ::std::result::Result<(), ::aws_smithy_runtime_api::box_error::BoxError> {
114 let mut cfg = ::aws_smithy_types::config_bag::ConfigBag::base();
115 handle
116 .runtime_plugins
117 .apply_client_configuration(&mut cfg)?
118 .validate_base_client_config(&cfg)?;
119 Ok(())
120 }
121}
122
123impl Client {
124 /// Creates a new client from an [SDK Config](::aws_types::sdk_config::SdkConfig).
125 ///
126 /// # Panics
127 ///
128 /// - This method will panic if the `sdk_config` is missing an async sleep implementation. If you experience this panic, set
129 /// the `sleep_impl` on the Config passed into this function to fix it.
130 /// - This method will panic if the `sdk_config` is missing an HTTP connector. If you experience this panic, set the
131 /// `http_connector` on the Config passed into this function to fix it.
132 /// - This method will panic if no `BehaviorVersion` is provided. If you experience this panic, set `behavior_version` on the Config or enable the `behavior-version-latest` Cargo feature.
133 #[track_caller]
134 pub fn new(sdk_config: &::aws_types::sdk_config::SdkConfig) -> Self {
135 Self::from_conf(sdk_config.into())
136 }
137}
138
139mod accept_match;
140
141mod claim_game_server;
142
143mod create_alias;
144
145mod create_build;
146
147mod create_container_fleet;
148
149mod create_container_group_definition;
150
151mod create_fleet;
152
153mod create_fleet_locations;
154
155mod create_game_server_group;
156
157mod create_game_session;
158
159mod create_game_session_queue;
160
161mod create_location;
162
163mod create_matchmaking_configuration;
164
165mod create_matchmaking_rule_set;
166
167mod create_player_session;
168
169mod create_player_sessions;
170
171mod create_script;
172
173mod create_vpc_peering_authorization;
174
175mod create_vpc_peering_connection;
176
177/// Operation customization and supporting types.
178///
179/// The underlying HTTP requests made during an operation can be customized
180/// by calling the `customize()` method on the builder returned from a client
181/// operation call. For example, this can be used to add an additional HTTP header:
182///
183/// ```ignore
184/// # async fn wrapper() -> ::std::result::Result<(), aws_sdk_gamelift::Error> {
185/// # let client: aws_sdk_gamelift::Client = unimplemented!();
186/// use ::http::header::{HeaderName, HeaderValue};
187///
188/// let result = client.accept_match()
189/// .customize()
190/// .mutate_request(|req| {
191/// // Add `x-example-header` with value
192/// req.headers_mut()
193/// .insert(
194/// HeaderName::from_static("x-example-header"),
195/// HeaderValue::from_static("1"),
196/// );
197/// })
198/// .send()
199/// .await;
200/// # }
201/// ```
202pub mod customize;
203
204mod delete_alias;
205
206mod delete_build;
207
208mod delete_container_fleet;
209
210mod delete_container_group_definition;
211
212mod delete_fleet;
213
214mod delete_fleet_locations;
215
216mod delete_game_server_group;
217
218mod delete_game_session_queue;
219
220mod delete_location;
221
222mod delete_matchmaking_configuration;
223
224mod delete_matchmaking_rule_set;
225
226mod delete_scaling_policy;
227
228mod delete_script;
229
230mod delete_vpc_peering_authorization;
231
232mod delete_vpc_peering_connection;
233
234mod deregister_compute;
235
236mod deregister_game_server;
237
238mod describe_alias;
239
240mod describe_build;
241
242mod describe_compute;
243
244mod describe_container_fleet;
245
246mod describe_container_group_definition;
247
248mod describe_ec2_instance_limits;
249
250mod describe_fleet_attributes;
251
252mod describe_fleet_capacity;
253
254mod describe_fleet_deployment;
255
256mod describe_fleet_events;
257
258mod describe_fleet_location_attributes;
259
260mod describe_fleet_location_capacity;
261
262mod describe_fleet_location_utilization;
263
264mod describe_fleet_port_settings;
265
266mod describe_fleet_utilization;
267
268mod describe_game_server;
269
270mod describe_game_server_group;
271
272mod describe_game_server_instances;
273
274mod describe_game_session_details;
275
276mod describe_game_session_placement;
277
278mod describe_game_session_queues;
279
280mod describe_game_sessions;
281
282mod describe_instances;
283
284mod describe_matchmaking;
285
286mod describe_matchmaking_configurations;
287
288mod describe_matchmaking_rule_sets;
289
290mod describe_player_sessions;
291
292mod describe_runtime_configuration;
293
294mod describe_scaling_policies;
295
296mod describe_script;
297
298mod describe_vpc_peering_authorizations;
299
300mod describe_vpc_peering_connections;
301
302mod get_compute_access;
303
304mod get_compute_auth_token;
305
306mod get_game_session_log_url;
307
308mod get_instance_access;
309
310mod list_aliases;
311
312mod list_builds;
313
314mod list_compute;
315
316mod list_container_fleets;
317
318mod list_container_group_definition_versions;
319
320mod list_container_group_definitions;
321
322mod list_fleet_deployments;
323
324mod list_fleets;
325
326mod list_game_server_groups;
327
328mod list_game_servers;
329
330mod list_locations;
331
332mod list_scripts;
333
334mod list_tags_for_resource;
335
336mod put_scaling_policy;
337
338mod register_compute;
339
340mod register_game_server;
341
342mod request_upload_credentials;
343
344mod resolve_alias;
345
346mod resume_game_server_group;
347
348mod search_game_sessions;
349
350mod start_fleet_actions;
351
352mod start_game_session_placement;
353
354mod start_match_backfill;
355
356mod start_matchmaking;
357
358mod stop_fleet_actions;
359
360mod stop_game_session_placement;
361
362mod stop_matchmaking;
363
364mod suspend_game_server_group;
365
366mod tag_resource;
367
368mod terminate_game_session;
369
370mod untag_resource;
371
372mod update_alias;
373
374mod update_build;
375
376mod update_container_fleet;
377
378mod update_container_group_definition;
379
380mod update_fleet_attributes;
381
382mod update_fleet_capacity;
383
384mod update_fleet_port_settings;
385
386mod update_game_server;
387
388mod update_game_server_group;
389
390mod update_game_session;
391
392mod update_game_session_queue;
393
394mod update_matchmaking_configuration;
395
396mod update_runtime_configuration;
397
398mod update_script;
399
400mod validate_matchmaking_rule_set;