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// Code generated by software.amazon.smithy.rust.codegen.smithy-rs. DO NOT EDIT.
pub use crate::operation::accept_match::_accept_match_output::AcceptMatchOutputBuilder;

pub use crate::operation::accept_match::_accept_match_input::AcceptMatchInputBuilder;

impl AcceptMatchInputBuilder {
    /// Sends a request with this input using the given client.
    pub async fn send_with(
        self,
        client: &crate::Client,
    ) -> ::std::result::Result<
        crate::operation::accept_match::AcceptMatchOutput,
        ::aws_smithy_runtime_api::client::result::SdkError<
            crate::operation::accept_match::AcceptMatchError,
            ::aws_smithy_runtime_api::client::orchestrator::HttpResponse,
        >,
    > {
        let mut fluent_builder = client.accept_match();
        fluent_builder.inner = self;
        fluent_builder.send().await
    }
}
/// Fluent builder constructing a request to `AcceptMatch`.
///
/// <p>Registers a player's acceptance or rejection of a proposed FlexMatch match. A matchmaking configuration may require player acceptance; if so, then matches built with that configuration cannot be completed unless all players accept the proposed match within a specified time limit.</p>
/// <p>When FlexMatch builds a match, all the matchmaking tickets involved in the proposed match are placed into status <code>REQUIRES_ACCEPTANCE</code>. This is a trigger for your game to get acceptance from all players in each ticket. Calls to this action are only valid for tickets that are in this status; calls for tickets not in this status result in an error.</p>
/// <p>To register acceptance, specify the ticket ID, one or more players, and an acceptance response. When all players have accepted, Amazon GameLift advances the matchmaking tickets to status <code>PLACING</code>, and attempts to create a new game session for the match.</p>
/// <p>If any player rejects the match, or if acceptances are not received before a specified timeout, the proposed match is dropped. Each matchmaking ticket in the failed match is handled as follows:</p>
/// <ul>
/// <li>
/// <p>If the ticket has one or more players who rejected the match or failed to respond, the ticket status is set <code>CANCELLED</code> and processing is terminated.</p></li>
/// <li>
/// <p>If all players in the ticket accepted the match, the ticket status is returned to <code>SEARCHING</code> to find a new match.</p></li>
/// </ul>
/// <p><b>Learn more</b></p>
/// <p><a href="https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-client.html"> Add FlexMatch to a game client</a></p>
/// <p><a href="https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-events.html"> FlexMatch events</a> (reference)</p>
#[derive(::std::clone::Clone, ::std::fmt::Debug)]
pub struct AcceptMatchFluentBuilder {
    handle: ::std::sync::Arc<crate::client::Handle>,
    inner: crate::operation::accept_match::builders::AcceptMatchInputBuilder,
    config_override: ::std::option::Option<crate::config::Builder>,
}
impl
    crate::client::customize::internal::CustomizableSend<
        crate::operation::accept_match::AcceptMatchOutput,
        crate::operation::accept_match::AcceptMatchError,
    > for AcceptMatchFluentBuilder
{
    fn send(
        self,
        config_override: crate::config::Builder,
    ) -> crate::client::customize::internal::BoxFuture<
        crate::client::customize::internal::SendResult<
            crate::operation::accept_match::AcceptMatchOutput,
            crate::operation::accept_match::AcceptMatchError,
        >,
    > {
        ::std::boxed::Box::pin(async move { self.config_override(config_override).send().await })
    }
}
impl AcceptMatchFluentBuilder {
    /// Creates a new `AcceptMatch`.
    pub(crate) fn new(handle: ::std::sync::Arc<crate::client::Handle>) -> Self {
        Self {
            handle,
            inner: ::std::default::Default::default(),
            config_override: ::std::option::Option::None,
        }
    }
    /// Access the AcceptMatch as a reference.
    pub fn as_input(&self) -> &crate::operation::accept_match::builders::AcceptMatchInputBuilder {
        &self.inner
    }
    /// Sends the request and returns the response.
    ///
    /// If an error occurs, an `SdkError` will be returned with additional details that
    /// can be matched against.
    ///
    /// By default, any retryable failures will be retried twice. Retry behavior
    /// is configurable with the [RetryConfig](aws_smithy_types::retry::RetryConfig), which can be
    /// set when configuring the client.
    pub async fn send(
        self,
    ) -> ::std::result::Result<
        crate::operation::accept_match::AcceptMatchOutput,
        ::aws_smithy_runtime_api::client::result::SdkError<
            crate::operation::accept_match::AcceptMatchError,
            ::aws_smithy_runtime_api::client::orchestrator::HttpResponse,
        >,
    > {
        let input = self
            .inner
            .build()
            .map_err(::aws_smithy_runtime_api::client::result::SdkError::construction_failure)?;
        let runtime_plugins = crate::operation::accept_match::AcceptMatch::operation_runtime_plugins(
            self.handle.runtime_plugins.clone(),
            &self.handle.conf,
            self.config_override,
        );
        crate::operation::accept_match::AcceptMatch::orchestrate(&runtime_plugins, input).await
    }

    /// Consumes this builder, creating a customizable operation that can be modified before being sent.
    pub fn customize(
        self,
    ) -> crate::client::customize::CustomizableOperation<
        crate::operation::accept_match::AcceptMatchOutput,
        crate::operation::accept_match::AcceptMatchError,
        Self,
    > {
        crate::client::customize::CustomizableOperation::new(self)
    }
    pub(crate) fn config_override(mut self, config_override: impl Into<crate::config::Builder>) -> Self {
        self.set_config_override(Some(config_override.into()));
        self
    }

    pub(crate) fn set_config_override(&mut self, config_override: Option<crate::config::Builder>) -> &mut Self {
        self.config_override = config_override;
        self
    }
    /// <p>A unique identifier for a matchmaking ticket. The ticket must be in status <code>REQUIRES_ACCEPTANCE</code>; otherwise this request will fail.</p>
    pub fn ticket_id(mut self, input: impl ::std::convert::Into<::std::string::String>) -> Self {
        self.inner = self.inner.ticket_id(input.into());
        self
    }
    /// <p>A unique identifier for a matchmaking ticket. The ticket must be in status <code>REQUIRES_ACCEPTANCE</code>; otherwise this request will fail.</p>
    pub fn set_ticket_id(mut self, input: ::std::option::Option<::std::string::String>) -> Self {
        self.inner = self.inner.set_ticket_id(input);
        self
    }
    /// <p>A unique identifier for a matchmaking ticket. The ticket must be in status <code>REQUIRES_ACCEPTANCE</code>; otherwise this request will fail.</p>
    pub fn get_ticket_id(&self) -> &::std::option::Option<::std::string::String> {
        self.inner.get_ticket_id()
    }
    /// Appends an item to `PlayerIds`.
    ///
    /// To override the contents of this collection use [`set_player_ids`](Self::set_player_ids).
    ///
    /// <p>A unique identifier for a player delivering the response. This parameter can include one or multiple player IDs.</p>
    pub fn player_ids(mut self, input: impl ::std::convert::Into<::std::string::String>) -> Self {
        self.inner = self.inner.player_ids(input.into());
        self
    }
    /// <p>A unique identifier for a player delivering the response. This parameter can include one or multiple player IDs.</p>
    pub fn set_player_ids(mut self, input: ::std::option::Option<::std::vec::Vec<::std::string::String>>) -> Self {
        self.inner = self.inner.set_player_ids(input);
        self
    }
    /// <p>A unique identifier for a player delivering the response. This parameter can include one or multiple player IDs.</p>
    pub fn get_player_ids(&self) -> &::std::option::Option<::std::vec::Vec<::std::string::String>> {
        self.inner.get_player_ids()
    }
    /// <p>Player response to the proposed match.</p>
    pub fn acceptance_type(mut self, input: crate::types::AcceptanceType) -> Self {
        self.inner = self.inner.acceptance_type(input);
        self
    }
    /// <p>Player response to the proposed match.</p>
    pub fn set_acceptance_type(mut self, input: ::std::option::Option<crate::types::AcceptanceType>) -> Self {
        self.inner = self.inner.set_acceptance_type(input);
        self
    }
    /// <p>Player response to the proposed match.</p>
    pub fn get_acceptance_type(&self) -> &::std::option::Option<crate::types::AcceptanceType> {
        self.inner.get_acceptance_type()
    }
}