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// Code generated by software.amazon.smithy.rust.codegen.smithy-rs. DO NOT EDIT.
pub use crate::operation::accept_match::_accept_match_output::AcceptMatchOutputBuilder;
pub use crate::operation::accept_match::_accept_match_input::AcceptMatchInputBuilder;
impl AcceptMatchInputBuilder {
/// Sends a request with this input using the given client.
pub async fn send_with(
self,
client: &crate::Client,
) -> ::std::result::Result<
crate::operation::accept_match::AcceptMatchOutput,
::aws_smithy_runtime_api::client::result::SdkError<
crate::operation::accept_match::AcceptMatchError,
::aws_smithy_runtime_api::client::orchestrator::HttpResponse,
>,
> {
let mut fluent_builder = client.accept_match();
fluent_builder.inner = self;
fluent_builder.send().await
}
}
/// Fluent builder constructing a request to `AcceptMatch`.
///
/// <p>Registers a player's acceptance or rejection of a proposed FlexMatch match. A matchmaking configuration may require player acceptance; if so, then matches built with that configuration cannot be completed unless all players accept the proposed match within a specified time limit.</p>
/// <p>When FlexMatch builds a match, all the matchmaking tickets involved in the proposed match are placed into status <code>REQUIRES_ACCEPTANCE</code>. This is a trigger for your game to get acceptance from all players in each ticket. Calls to this action are only valid for tickets that are in this status; calls for tickets not in this status result in an error.</p>
/// <p>To register acceptance, specify the ticket ID, one or more players, and an acceptance response. When all players have accepted, Amazon GameLift advances the matchmaking tickets to status <code>PLACING</code>, and attempts to create a new game session for the match.</p>
/// <p>If any player rejects the match, or if acceptances are not received before a specified timeout, the proposed match is dropped. Each matchmaking ticket in the failed match is handled as follows:</p>
/// <ul>
/// <li>
/// <p>If the ticket has one or more players who rejected the match or failed to respond, the ticket status is set <code>CANCELLED</code> and processing is terminated.</p></li>
/// <li>
/// <p>If all players in the ticket accepted the match, the ticket status is returned to <code>SEARCHING</code> to find a new match.</p></li>
/// </ul>
/// <p><b>Learn more</b></p>
/// <p><a href="https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-client.html"> Add FlexMatch to a game client</a></p>
/// <p><a href="https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-events.html"> FlexMatch events</a> (reference)</p>
#[derive(::std::clone::Clone, ::std::fmt::Debug)]
pub struct AcceptMatchFluentBuilder {
handle: ::std::sync::Arc<crate::client::Handle>,
inner: crate::operation::accept_match::builders::AcceptMatchInputBuilder,
config_override: ::std::option::Option<crate::config::Builder>,
}
impl
crate::client::customize::internal::CustomizableSend<
crate::operation::accept_match::AcceptMatchOutput,
crate::operation::accept_match::AcceptMatchError,
> for AcceptMatchFluentBuilder
{
fn send(
self,
config_override: crate::config::Builder,
) -> crate::client::customize::internal::BoxFuture<
crate::client::customize::internal::SendResult<
crate::operation::accept_match::AcceptMatchOutput,
crate::operation::accept_match::AcceptMatchError,
>,
> {
::std::boxed::Box::pin(async move { self.config_override(config_override).send().await })
}
}
impl AcceptMatchFluentBuilder {
/// Creates a new `AcceptMatch`.
pub(crate) fn new(handle: ::std::sync::Arc<crate::client::Handle>) -> Self {
Self {
handle,
inner: ::std::default::Default::default(),
config_override: ::std::option::Option::None,
}
}
/// Access the AcceptMatch as a reference.
pub fn as_input(&self) -> &crate::operation::accept_match::builders::AcceptMatchInputBuilder {
&self.inner
}
/// Sends the request and returns the response.
///
/// If an error occurs, an `SdkError` will be returned with additional details that
/// can be matched against.
///
/// By default, any retryable failures will be retried twice. Retry behavior
/// is configurable with the [RetryConfig](aws_smithy_types::retry::RetryConfig), which can be
/// set when configuring the client.
pub async fn send(
self,
) -> ::std::result::Result<
crate::operation::accept_match::AcceptMatchOutput,
::aws_smithy_runtime_api::client::result::SdkError<
crate::operation::accept_match::AcceptMatchError,
::aws_smithy_runtime_api::client::orchestrator::HttpResponse,
>,
> {
let input = self
.inner
.build()
.map_err(::aws_smithy_runtime_api::client::result::SdkError::construction_failure)?;
let runtime_plugins = crate::operation::accept_match::AcceptMatch::operation_runtime_plugins(
self.handle.runtime_plugins.clone(),
&self.handle.conf,
self.config_override,
);
crate::operation::accept_match::AcceptMatch::orchestrate(&runtime_plugins, input).await
}
/// Consumes this builder, creating a customizable operation that can be modified before being sent.
pub fn customize(
self,
) -> crate::client::customize::CustomizableOperation<
crate::operation::accept_match::AcceptMatchOutput,
crate::operation::accept_match::AcceptMatchError,
Self,
> {
crate::client::customize::CustomizableOperation::new(self)
}
pub(crate) fn config_override(mut self, config_override: impl Into<crate::config::Builder>) -> Self {
self.set_config_override(Some(config_override.into()));
self
}
pub(crate) fn set_config_override(&mut self, config_override: Option<crate::config::Builder>) -> &mut Self {
self.config_override = config_override;
self
}
/// <p>A unique identifier for a matchmaking ticket. The ticket must be in status <code>REQUIRES_ACCEPTANCE</code>; otherwise this request will fail.</p>
pub fn ticket_id(mut self, input: impl ::std::convert::Into<::std::string::String>) -> Self {
self.inner = self.inner.ticket_id(input.into());
self
}
/// <p>A unique identifier for a matchmaking ticket. The ticket must be in status <code>REQUIRES_ACCEPTANCE</code>; otherwise this request will fail.</p>
pub fn set_ticket_id(mut self, input: ::std::option::Option<::std::string::String>) -> Self {
self.inner = self.inner.set_ticket_id(input);
self
}
/// <p>A unique identifier for a matchmaking ticket. The ticket must be in status <code>REQUIRES_ACCEPTANCE</code>; otherwise this request will fail.</p>
pub fn get_ticket_id(&self) -> &::std::option::Option<::std::string::String> {
self.inner.get_ticket_id()
}
/// Appends an item to `PlayerIds`.
///
/// To override the contents of this collection use [`set_player_ids`](Self::set_player_ids).
///
/// <p>A unique identifier for a player delivering the response. This parameter can include one or multiple player IDs.</p>
pub fn player_ids(mut self, input: impl ::std::convert::Into<::std::string::String>) -> Self {
self.inner = self.inner.player_ids(input.into());
self
}
/// <p>A unique identifier for a player delivering the response. This parameter can include one or multiple player IDs.</p>
pub fn set_player_ids(mut self, input: ::std::option::Option<::std::vec::Vec<::std::string::String>>) -> Self {
self.inner = self.inner.set_player_ids(input);
self
}
/// <p>A unique identifier for a player delivering the response. This parameter can include one or multiple player IDs.</p>
pub fn get_player_ids(&self) -> &::std::option::Option<::std::vec::Vec<::std::string::String>> {
self.inner.get_player_ids()
}
/// <p>Player response to the proposed match.</p>
pub fn acceptance_type(mut self, input: crate::types::AcceptanceType) -> Self {
self.inner = self.inner.acceptance_type(input);
self
}
/// <p>Player response to the proposed match.</p>
pub fn set_acceptance_type(mut self, input: ::std::option::Option<crate::types::AcceptanceType>) -> Self {
self.inner = self.inner.set_acceptance_type(input);
self
}
/// <p>Player response to the proposed match.</p>
pub fn get_acceptance_type(&self) -> &::std::option::Option<crate::types::AcceptanceType> {
self.inner.get_acceptance_type()
}
}