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// Code generated by software.amazon.smithy.rust.codegen.smithy-rs. DO NOT EDIT.
pub use crate::operation::get_compute_access::_get_compute_access_output::GetComputeAccessOutputBuilder;

pub use crate::operation::get_compute_access::_get_compute_access_input::GetComputeAccessInputBuilder;

impl crate::operation::get_compute_access::builders::GetComputeAccessInputBuilder {
    /// Sends a request with this input using the given client.
    pub async fn send_with(
        self,
        client: &crate::Client,
    ) -> ::std::result::Result<
        crate::operation::get_compute_access::GetComputeAccessOutput,
        ::aws_smithy_runtime_api::client::result::SdkError<
            crate::operation::get_compute_access::GetComputeAccessError,
            ::aws_smithy_runtime_api::client::orchestrator::HttpResponse,
        >,
    > {
        let mut fluent_builder = client.get_compute_access();
        fluent_builder.inner = self;
        fluent_builder.send().await
    }
}
/// Fluent builder constructing a request to `GetComputeAccess`.
///
/// <p><b>This operation has been expanded to use with the Amazon GameLift containers feature, which is currently in public preview.</b></p>
/// <p>Requests authorization to remotely connect to a hosting resource in a Amazon GameLift managed fleet. This operation is not used with Amazon GameLift Anywhere fleets</p>
/// <p>To request access, specify the compute name and the fleet ID. If successful, this operation returns a set of temporary Amazon Web Services credentials, including a two-part access key and a session token.</p>
/// <p><b>EC2 fleets</b></p>
/// <p>With an EC2 fleet (where compute type is <code>EC2</code>), use these credentials with Amazon EC2 Systems Manager (SSM) to start a session with the compute. For more details, see <a href="https://docs.aws.amazon.com/systems-manager/latest/userguide/session-manager-working-with-sessions-start.html#sessions-start-cli"> Starting a session (CLI)</a> in the <i>Amazon EC2 Systems Manager User Guide</i>.</p>
/// <p><b>Container fleets</b></p>
/// <p>With a container fleet (where compute type is <code>CONTAINER</code>), use these credentials and the target value with SSM to connect to the fleet instance where the container is running. After you're connected to the instance, use Docker commands to interact with the container.</p>
/// <p><b>Learn more</b></p>
/// <ul>
/// <li>
/// <p><a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-remote-access.html">Remotely connect to fleet instances</a></p></li>
/// <li>
/// <p><a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-creating-debug.html">Debug fleet issues</a></p></li>
/// <li>
/// <p><a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/containers-remote-access.html"> Remotely connect to a container fleet</a></p></li>
/// </ul>
#[derive(::std::clone::Clone, ::std::fmt::Debug)]
pub struct GetComputeAccessFluentBuilder {
    handle: ::std::sync::Arc<crate::client::Handle>,
    inner: crate::operation::get_compute_access::builders::GetComputeAccessInputBuilder,
    config_override: ::std::option::Option<crate::config::Builder>,
}
impl
    crate::client::customize::internal::CustomizableSend<
        crate::operation::get_compute_access::GetComputeAccessOutput,
        crate::operation::get_compute_access::GetComputeAccessError,
    > for GetComputeAccessFluentBuilder
{
    fn send(
        self,
        config_override: crate::config::Builder,
    ) -> crate::client::customize::internal::BoxFuture<
        crate::client::customize::internal::SendResult<
            crate::operation::get_compute_access::GetComputeAccessOutput,
            crate::operation::get_compute_access::GetComputeAccessError,
        >,
    > {
        ::std::boxed::Box::pin(async move { self.config_override(config_override).send().await })
    }
}
impl GetComputeAccessFluentBuilder {
    /// Creates a new `GetComputeAccessFluentBuilder`.
    pub(crate) fn new(handle: ::std::sync::Arc<crate::client::Handle>) -> Self {
        Self {
            handle,
            inner: ::std::default::Default::default(),
            config_override: ::std::option::Option::None,
        }
    }
    /// Access the GetComputeAccess as a reference.
    pub fn as_input(&self) -> &crate::operation::get_compute_access::builders::GetComputeAccessInputBuilder {
        &self.inner
    }
    /// Sends the request and returns the response.
    ///
    /// If an error occurs, an `SdkError` will be returned with additional details that
    /// can be matched against.
    ///
    /// By default, any retryable failures will be retried twice. Retry behavior
    /// is configurable with the [RetryConfig](aws_smithy_types::retry::RetryConfig), which can be
    /// set when configuring the client.
    pub async fn send(
        self,
    ) -> ::std::result::Result<
        crate::operation::get_compute_access::GetComputeAccessOutput,
        ::aws_smithy_runtime_api::client::result::SdkError<
            crate::operation::get_compute_access::GetComputeAccessError,
            ::aws_smithy_runtime_api::client::orchestrator::HttpResponse,
        >,
    > {
        let input = self
            .inner
            .build()
            .map_err(::aws_smithy_runtime_api::client::result::SdkError::construction_failure)?;
        let runtime_plugins = crate::operation::get_compute_access::GetComputeAccess::operation_runtime_plugins(
            self.handle.runtime_plugins.clone(),
            &self.handle.conf,
            self.config_override,
        );
        crate::operation::get_compute_access::GetComputeAccess::orchestrate(&runtime_plugins, input).await
    }

    /// Consumes this builder, creating a customizable operation that can be modified before being sent.
    pub fn customize(
        self,
    ) -> crate::client::customize::CustomizableOperation<
        crate::operation::get_compute_access::GetComputeAccessOutput,
        crate::operation::get_compute_access::GetComputeAccessError,
        Self,
    > {
        crate::client::customize::CustomizableOperation::new(self)
    }
    pub(crate) fn config_override(mut self, config_override: impl ::std::convert::Into<crate::config::Builder>) -> Self {
        self.set_config_override(::std::option::Option::Some(config_override.into()));
        self
    }

    pub(crate) fn set_config_override(&mut self, config_override: ::std::option::Option<crate::config::Builder>) -> &mut Self {
        self.config_override = config_override;
        self
    }
    /// <p>A unique identifier for the fleet that holds the compute resource that you want to connect to. You can use either the fleet ID or ARN value.</p>
    pub fn fleet_id(mut self, input: impl ::std::convert::Into<::std::string::String>) -> Self {
        self.inner = self.inner.fleet_id(input.into());
        self
    }
    /// <p>A unique identifier for the fleet that holds the compute resource that you want to connect to. You can use either the fleet ID or ARN value.</p>
    pub fn set_fleet_id(mut self, input: ::std::option::Option<::std::string::String>) -> Self {
        self.inner = self.inner.set_fleet_id(input);
        self
    }
    /// <p>A unique identifier for the fleet that holds the compute resource that you want to connect to. You can use either the fleet ID or ARN value.</p>
    pub fn get_fleet_id(&self) -> &::std::option::Option<::std::string::String> {
        self.inner.get_fleet_id()
    }
    /// <p>A unique identifier for the compute resource that you want to connect to. For an EC2 fleet compute, use the instance ID. For a container fleet, use the compute name (for example, <code>a123b456c789012d3e4567f8a901b23c/1a234b56-7cd8-9e0f-a1b2-c34d567ef8a9</code>) or the compute ARN.</p>
    pub fn compute_name(mut self, input: impl ::std::convert::Into<::std::string::String>) -> Self {
        self.inner = self.inner.compute_name(input.into());
        self
    }
    /// <p>A unique identifier for the compute resource that you want to connect to. For an EC2 fleet compute, use the instance ID. For a container fleet, use the compute name (for example, <code>a123b456c789012d3e4567f8a901b23c/1a234b56-7cd8-9e0f-a1b2-c34d567ef8a9</code>) or the compute ARN.</p>
    pub fn set_compute_name(mut self, input: ::std::option::Option<::std::string::String>) -> Self {
        self.inner = self.inner.set_compute_name(input);
        self
    }
    /// <p>A unique identifier for the compute resource that you want to connect to. For an EC2 fleet compute, use the instance ID. For a container fleet, use the compute name (for example, <code>a123b456c789012d3e4567f8a901b23c/1a234b56-7cd8-9e0f-a1b2-c34d567ef8a9</code>) or the compute ARN.</p>
    pub fn get_compute_name(&self) -> &::std::option::Option<::std::string::String> {
        self.inner.get_compute_name()
    }
}