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// Code generated by software.amazon.smithy.rust.codegen.smithy-rs. DO NOT EDIT.
#[derive(Debug)]
pub(crate) struct Handle {
pub(crate) conf: crate::Config,
#[allow(dead_code)] // unused when a service does not provide any operations
pub(crate) runtime_plugins: ::aws_smithy_runtime_api::client::runtime_plugin::RuntimePlugins,
}
/// Client for Amazon GameLift
///
/// Client for invoking operations on Amazon GameLift. Each operation on Amazon GameLift is a method on this
/// this struct. `.send()` MUST be invoked on the generated operations to dispatch the request to the service.
/// ## Constructing a `Client`
///
/// A [`Config`] is required to construct a client. For most use cases, the [`aws-config`]
/// crate should be used to automatically resolve this config using
/// [`aws_config::load_from_env()`], since this will resolve an [`SdkConfig`] which can be shared
/// across multiple different AWS SDK clients. This config resolution process can be customized
/// by calling [`aws_config::from_env()`] instead, which returns a [`ConfigLoader`] that uses
/// the [builder pattern] to customize the default config.
///
/// In the simplest case, creating a client looks as follows:
/// ```rust,no_run
/// # async fn wrapper() {
/// let config = aws_config::load_from_env().await;
/// let client = aws_sdk_gamelift::Client::new(&config);
/// # }
/// ```
///
/// Occasionally, SDKs may have additional service-specific values that can be set on the [`Config`] that
/// is absent from [`SdkConfig`], or slightly different settings for a specific client may be desired.
/// The [`Config`] struct implements `From<&SdkConfig>`, so setting these specific settings can be
/// done as follows:
///
/// ```rust,no_run
/// # async fn wrapper() {
/// let sdk_config = ::aws_config::load_from_env().await;
/// let config = aws_sdk_gamelift::config::Builder::from(&sdk_config)
/// # /*
/// .some_service_specific_setting("value")
/// # */
/// .build();
/// # }
/// ```
///
/// See the [`aws-config` docs] and [`Config`] for more information on customizing configuration.
///
/// _Note:_ Client construction is expensive due to connection thread pool initialization, and should
/// be done once at application start-up.
///
/// [`Config`]: crate::Config
/// [`ConfigLoader`]: https://docs.rs/aws-config/*/aws_config/struct.ConfigLoader.html
/// [`SdkConfig`]: https://docs.rs/aws-config/*/aws_config/struct.SdkConfig.html
/// [`aws-config` docs]: https://docs.rs/aws-config/*
/// [`aws-config`]: https://crates.io/crates/aws-config
/// [`aws_config::from_env()`]: https://docs.rs/aws-config/*/aws_config/fn.from_env.html
/// [`aws_config::load_from_env()`]: https://docs.rs/aws-config/*/aws_config/fn.load_from_env.html
/// [builder pattern]: https://rust-lang.github.io/api-guidelines/type-safety.html#builders-enable-construction-of-complex-values-c-builder
/// # Using the `Client`
///
/// A client has a function for every operation that can be performed by the service.
/// For example, the [`AcceptMatch`](crate::operation::accept_match) operation has
/// a [`Client::accept_match`], function which returns a builder for that operation.
/// The fluent builder ultimately has a `send()` function that returns an async future that
/// returns a result, as illustrated below:
///
/// ```rust,ignore
/// let result = client.accept_match()
/// .ticket_id("example")
/// .send()
/// .await;
/// ```
///
/// The underlying HTTP requests that get made by this can be modified with the `customize_operation`
/// function on the fluent builder. See the [`customize`](crate::client::customize) module for more
/// information.
#[derive(::std::clone::Clone, ::std::fmt::Debug)]
pub struct Client {
handle: ::std::sync::Arc<Handle>,
}
impl Client {
/// Creates a new client from the service [`Config`](crate::Config).
///
/// # Panics
///
/// This method will panic in the following cases:
///
/// - Retries or timeouts are enabled without a `sleep_impl` configured.
/// - Identity caching is enabled without a `sleep_impl` and `time_source` configured.
/// - No `behavior_version` is provided.
///
/// The panic message for each of these will have instructions on how to resolve them.
#[track_caller]
pub fn from_conf(conf: crate::Config) -> Self {
let handle = Handle {
conf: conf.clone(),
runtime_plugins: crate::config::base_client_runtime_plugins(conf),
};
if let Err(err) = Self::validate_config(&handle) {
panic!("Invalid client configuration: {err}");
}
Self {
handle: ::std::sync::Arc::new(handle),
}
}
/// Returns the client's configuration.
pub fn config(&self) -> &crate::Config {
&self.handle.conf
}
fn validate_config(handle: &Handle) -> Result<(), ::aws_smithy_runtime_api::box_error::BoxError> {
let mut cfg = ::aws_smithy_types::config_bag::ConfigBag::base();
handle
.runtime_plugins
.apply_client_configuration(&mut cfg)?
.validate_base_client_config(&cfg)?;
Ok(())
}
}
impl Client {
/// Creates a new client from an [SDK Config](::aws_types::sdk_config::SdkConfig).
///
/// # Panics
///
/// - This method will panic if the `sdk_config` is missing an async sleep implementation. If you experience this panic, set
/// the `sleep_impl` on the Config passed into this function to fix it.
/// - This method will panic if the `sdk_config` is missing an HTTP connector. If you experience this panic, set the
/// `http_connector` on the Config passed into this function to fix it.
/// - This method will panic if no `BehaviorVersion` is provided. If you experience this panic, set `behavior_version` on the Config or enable the `behavior-version-latest` Cargo feature.
#[track_caller]
pub fn new(sdk_config: &::aws_types::sdk_config::SdkConfig) -> Self {
Self::from_conf(sdk_config.into())
}
}
mod accept_match;
mod claim_game_server;
mod create_alias;
mod create_build;
mod create_container_group_definition;
mod create_fleet;
mod create_fleet_locations;
mod create_game_server_group;
mod create_game_session;
mod create_game_session_queue;
mod create_location;
mod create_matchmaking_configuration;
mod create_matchmaking_rule_set;
mod create_player_session;
mod create_player_sessions;
mod create_script;
mod create_vpc_peering_authorization;
mod create_vpc_peering_connection;
/// Operation customization and supporting types.
///
/// The underlying HTTP requests made during an operation can be customized
/// by calling the `customize()` method on the builder returned from a client
/// operation call. For example, this can be used to add an additional HTTP header:
///
/// ```ignore
/// # async fn wrapper() -> ::std::result::Result<(), aws_sdk_gamelift::Error> {
/// # let client: aws_sdk_gamelift::Client = unimplemented!();
/// use ::http::header::{HeaderName, HeaderValue};
///
/// let result = client.accept_match()
/// .customize()
/// .mutate_request(|req| {
/// // Add `x-example-header` with value
/// req.headers_mut()
/// .insert(
/// HeaderName::from_static("x-example-header"),
/// HeaderValue::from_static("1"),
/// );
/// })
/// .send()
/// .await;
/// # }
/// ```
pub mod customize;
mod delete_alias;
mod delete_build;
mod delete_container_group_definition;
mod delete_fleet;
mod delete_fleet_locations;
mod delete_game_server_group;
mod delete_game_session_queue;
mod delete_location;
mod delete_matchmaking_configuration;
mod delete_matchmaking_rule_set;
mod delete_scaling_policy;
mod delete_script;
mod delete_vpc_peering_authorization;
mod delete_vpc_peering_connection;
mod deregister_compute;
mod deregister_game_server;
mod describe_alias;
mod describe_build;
mod describe_compute;
mod describe_container_group_definition;
mod describe_ec2_instance_limits;
mod describe_fleet_attributes;
mod describe_fleet_capacity;
mod describe_fleet_events;
mod describe_fleet_location_attributes;
mod describe_fleet_location_capacity;
mod describe_fleet_location_utilization;
mod describe_fleet_port_settings;
mod describe_fleet_utilization;
mod describe_game_server;
mod describe_game_server_group;
mod describe_game_server_instances;
mod describe_game_session_details;
mod describe_game_session_placement;
mod describe_game_session_queues;
mod describe_game_sessions;
mod describe_instances;
mod describe_matchmaking;
mod describe_matchmaking_configurations;
mod describe_matchmaking_rule_sets;
mod describe_player_sessions;
mod describe_runtime_configuration;
mod describe_scaling_policies;
mod describe_script;
mod describe_vpc_peering_authorizations;
mod describe_vpc_peering_connections;
mod get_compute_access;
mod get_compute_auth_token;
mod get_game_session_log_url;
mod get_instance_access;
mod list_aliases;
mod list_builds;
mod list_compute;
mod list_container_group_definitions;
mod list_fleets;
mod list_game_server_groups;
mod list_game_servers;
mod list_locations;
mod list_scripts;
mod list_tags_for_resource;
mod put_scaling_policy;
mod register_compute;
mod register_game_server;
mod request_upload_credentials;
mod resolve_alias;
mod resume_game_server_group;
mod search_game_sessions;
mod start_fleet_actions;
mod start_game_session_placement;
mod start_match_backfill;
mod start_matchmaking;
mod stop_fleet_actions;
mod stop_game_session_placement;
mod stop_matchmaking;
mod suspend_game_server_group;
mod tag_resource;
mod untag_resource;
mod update_alias;
mod update_build;
mod update_fleet_attributes;
mod update_fleet_capacity;
mod update_fleet_port_settings;
mod update_game_server;
mod update_game_server_group;
mod update_game_session;
mod update_game_session_queue;
mod update_matchmaking_configuration;
mod update_runtime_configuration;
mod update_script;
mod validate_matchmaking_rule_set;