pub fn ser_update_matchmaking_configuration_input(
object: &mut ::aws_smithy_json::serialize::JsonObjectWriter,
input: &crate::operation::update_matchmaking_configuration::UpdateMatchmakingConfigurationInput,
) -> Result<(), ::aws_smithy_http::operation::error::SerializationError> {
if let Some(var_1) = &input.name {
object.key("Name").string(var_1.as_str());
}
if let Some(var_2) = &input.description {
object.key("Description").string(var_2.as_str());
}
if let Some(var_3) = &input.game_session_queue_arns {
let mut array_4 = object.key("GameSessionQueueArns").start_array();
for item_5 in var_3 {
{
array_4.value().string(item_5.as_str());
}
}
array_4.finish();
}
if let Some(var_6) = &input.request_timeout_seconds {
object.key("RequestTimeoutSeconds").number(
#[allow(clippy::useless_conversion)]
::aws_smithy_types::Number::NegInt((*var_6).into()),
);
}
if let Some(var_7) = &input.acceptance_timeout_seconds {
object.key("AcceptanceTimeoutSeconds").number(
#[allow(clippy::useless_conversion)]
::aws_smithy_types::Number::NegInt((*var_7).into()),
);
}
if let Some(var_8) = &input.acceptance_required {
object.key("AcceptanceRequired").boolean(*var_8);
}
if let Some(var_9) = &input.rule_set_name {
object.key("RuleSetName").string(var_9.as_str());
}
if let Some(var_10) = &input.notification_target {
object.key("NotificationTarget").string(var_10.as_str());
}
if let Some(var_11) = &input.additional_player_count {
object.key("AdditionalPlayerCount").number(
#[allow(clippy::useless_conversion)]
::aws_smithy_types::Number::NegInt((*var_11).into()),
);
}
if let Some(var_12) = &input.custom_event_data {
object.key("CustomEventData").string(var_12.as_str());
}
if let Some(var_13) = &input.game_properties {
let mut array_14 = object.key("GameProperties").start_array();
for item_15 in var_13 {
{
#[allow(unused_mut)]
let mut object_16 = array_14.value().start_object();
crate::protocol_serde::shape_game_property::ser_game_property(&mut object_16, item_15)?;
object_16.finish();
}
}
array_14.finish();
}
if let Some(var_17) = &input.game_session_data {
object.key("GameSessionData").string(var_17.as_str());
}
if let Some(var_18) = &input.backfill_mode {
object.key("BackfillMode").string(var_18.as_str());
}
if let Some(var_19) = &input.flex_match_mode {
object.key("FlexMatchMode").string(var_19.as_str());
}
Ok(())
}