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// Code generated by software.amazon.smithy.rust.codegen.smithy-rs. DO NOT EDIT.
pub use crate::operation::get_instance_access::_get_instance_access_output::GetInstanceAccessOutputBuilder;
pub use crate::operation::get_instance_access::_get_instance_access_input::GetInstanceAccessInputBuilder;
impl GetInstanceAccessInputBuilder {
/// Sends a request with this input using the given client.
pub async fn send_with(
self,
client: &crate::Client,
) -> ::std::result::Result<
crate::operation::get_instance_access::GetInstanceAccessOutput,
::aws_smithy_http::result::SdkError<
crate::operation::get_instance_access::GetInstanceAccessError,
::aws_smithy_runtime_api::client::orchestrator::HttpResponse,
>,
> {
let mut fluent_builder = client.get_instance_access();
fluent_builder.inner = self;
fluent_builder.send().await
}
}
/// Fluent builder constructing a request to `GetInstanceAccess`.
///
/// <p>Requests remote access to a fleet instance. Remote access is useful for debugging, gathering benchmarking data, or observing activity in real time. </p>
/// <p>To remotely access an instance, you need credentials that match the operating system of the instance. For a Windows instance, Amazon GameLift returns a user name and password as strings for use with a Windows Remote Desktop client. For a Linux instance, Amazon GameLift returns a user name and RSA private key, also as strings, for use with an SSH client. The private key must be saved in the proper format to a <code>.pem</code> file before using. If you're making this request using the CLI, saving the secret can be handled as part of the <code>GetInstanceAccess</code> request, as shown in one of the examples for this operation. </p>
/// <p>To request access to a specific instance, specify the IDs of both the instance and the fleet it belongs to. You can retrieve a fleet's instance IDs by calling <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeInstances.html">DescribeInstances</a>. </p>
/// <p> <b>Learn more</b> </p>
/// <p> <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-remote-access.html">Remotely Access Fleet Instances</a> </p>
/// <p> <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-creating-debug.html">Debug Fleet Issues</a> </p>
/// <p> <b>Related actions</b> </p>
/// <p> <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a> </p>
#[derive(::std::clone::Clone, ::std::fmt::Debug)]
pub struct GetInstanceAccessFluentBuilder {
handle: ::std::sync::Arc<crate::client::Handle>,
inner: crate::operation::get_instance_access::builders::GetInstanceAccessInputBuilder,
config_override: ::std::option::Option<crate::config::Builder>,
}
impl GetInstanceAccessFluentBuilder {
/// Creates a new `GetInstanceAccess`.
pub(crate) fn new(handle: ::std::sync::Arc<crate::client::Handle>) -> Self {
Self {
handle,
inner: ::std::default::Default::default(),
config_override: ::std::option::Option::None,
}
}
/// Access the GetInstanceAccess as a reference.
pub fn as_input(&self) -> &crate::operation::get_instance_access::builders::GetInstanceAccessInputBuilder {
&self.inner
}
/// Sends the request and returns the response.
///
/// If an error occurs, an `SdkError` will be returned with additional details that
/// can be matched against.
///
/// By default, any retryable failures will be retried twice. Retry behavior
/// is configurable with the [RetryConfig](aws_smithy_types::retry::RetryConfig), which can be
/// set when configuring the client.
pub async fn send(
self,
) -> ::std::result::Result<
crate::operation::get_instance_access::GetInstanceAccessOutput,
::aws_smithy_http::result::SdkError<
crate::operation::get_instance_access::GetInstanceAccessError,
::aws_smithy_runtime_api::client::orchestrator::HttpResponse,
>,
> {
let input = self.inner.build().map_err(::aws_smithy_http::result::SdkError::construction_failure)?;
let runtime_plugins = crate::operation::get_instance_access::GetInstanceAccess::operation_runtime_plugins(
self.handle.runtime_plugins.clone(),
&self.handle.conf,
self.config_override,
);
crate::operation::get_instance_access::GetInstanceAccess::orchestrate(&runtime_plugins, input).await
}
/// Consumes this builder, creating a customizable operation that can be modified before being
/// sent.
// TODO(enableNewSmithyRuntimeCleanup): Remove `async` and `Result` once we switch to orchestrator
pub async fn customize(
self,
) -> ::std::result::Result<
crate::client::customize::orchestrator::CustomizableOperation<
crate::operation::get_instance_access::GetInstanceAccessOutput,
crate::operation::get_instance_access::GetInstanceAccessError,
>,
::aws_smithy_http::result::SdkError<crate::operation::get_instance_access::GetInstanceAccessError>,
> {
::std::result::Result::Ok(crate::client::customize::orchestrator::CustomizableOperation {
customizable_send: ::std::boxed::Box::new(move |config_override| {
::std::boxed::Box::pin(async { self.config_override(config_override).send().await })
}),
config_override: None,
interceptors: vec![],
runtime_plugins: vec![],
})
}
pub(crate) fn config_override(mut self, config_override: impl Into<crate::config::Builder>) -> Self {
self.set_config_override(Some(config_override.into()));
self
}
pub(crate) fn set_config_override(&mut self, config_override: Option<crate::config::Builder>) -> &mut Self {
self.config_override = config_override;
self
}
/// <p>A unique identifier for the fleet that contains the instance you want access to. You can use either the fleet ID or ARN value. The fleet can be in any of the following statuses: <code>ACTIVATING</code>, <code>ACTIVE</code>, or <code>ERROR</code>. Fleets with an <code>ERROR</code> status may be accessible for a short time before they are deleted.</p>
pub fn fleet_id(mut self, input: impl ::std::convert::Into<::std::string::String>) -> Self {
self.inner = self.inner.fleet_id(input.into());
self
}
/// <p>A unique identifier for the fleet that contains the instance you want access to. You can use either the fleet ID or ARN value. The fleet can be in any of the following statuses: <code>ACTIVATING</code>, <code>ACTIVE</code>, or <code>ERROR</code>. Fleets with an <code>ERROR</code> status may be accessible for a short time before they are deleted.</p>
pub fn set_fleet_id(mut self, input: ::std::option::Option<::std::string::String>) -> Self {
self.inner = self.inner.set_fleet_id(input);
self
}
/// <p>A unique identifier for the fleet that contains the instance you want access to. You can use either the fleet ID or ARN value. The fleet can be in any of the following statuses: <code>ACTIVATING</code>, <code>ACTIVE</code>, or <code>ERROR</code>. Fleets with an <code>ERROR</code> status may be accessible for a short time before they are deleted.</p>
pub fn get_fleet_id(&self) -> &::std::option::Option<::std::string::String> {
self.inner.get_fleet_id()
}
/// <p>A unique identifier for the instance you want to get access to. You can access an instance in any status.</p>
pub fn instance_id(mut self, input: impl ::std::convert::Into<::std::string::String>) -> Self {
self.inner = self.inner.instance_id(input.into());
self
}
/// <p>A unique identifier for the instance you want to get access to. You can access an instance in any status.</p>
pub fn set_instance_id(mut self, input: ::std::option::Option<::std::string::String>) -> Self {
self.inner = self.inner.set_instance_id(input);
self
}
/// <p>A unique identifier for the instance you want to get access to. You can access an instance in any status.</p>
pub fn get_instance_id(&self) -> &::std::option::Option<::std::string::String> {
self.inner.get_instance_id()
}
}