Struct aws_sdk_gamelift::model::GameSessionConnectionInfo
source · [−]#[non_exhaustive]pub struct GameSessionConnectionInfo {
pub game_session_arn: Option<String>,
pub ip_address: Option<String>,
pub dns_name: Option<String>,
pub port: Option<i32>,
pub matched_player_sessions: Option<Vec<MatchedPlayerSession>>,
}
Expand description
Connection information for a new game session that is created in response to a StartMatchmaking
request. Once a match is made, the FlexMatch engine creates a new game session for it. This information, including the game session endpoint and player sessions for each player in the original matchmaking request, is added to the MatchmakingTicket
, which can be retrieved by calling DescribeMatchmaking
.
Fields (Non-exhaustive)
This struct is marked as non-exhaustive
Struct { .. }
syntax; cannot be matched against without a wildcard ..
; and struct update syntax will not work.game_session_arn: Option<String>
A unique identifier for the game session. Use the game session ID.
ip_address: Option<String>
The IP address of the game session. To connect to a GameLift game server, an app needs both the IP address and port number.
dns_name: Option<String>
The DNS identifier assigned to the instance that is running the game session. Values have the following format:
-
TLS-enabled fleets:
. .amazongamelift.com -
Non-TLS-enabled fleets:
ec2-
. (See Amazon EC2 Instance IP Addressing.).compute.amazonaws.com
When connecting to a game session that is running on a TLS-enabled fleet, you must use the DNS name, not the IP address.
port: Option<i32>
The port number for the game session. To connect to a GameLift game server, an app needs both the IP address and port number.
matched_player_sessions: Option<Vec<MatchedPlayerSession>>
A collection of player session IDs, one for each player ID that was included in the original matchmaking request.
Implementations
sourceimpl GameSessionConnectionInfo
impl GameSessionConnectionInfo
sourcepub fn game_session_arn(&self) -> Option<&str>
pub fn game_session_arn(&self) -> Option<&str>
A unique identifier for the game session. Use the game session ID.
sourcepub fn ip_address(&self) -> Option<&str>
pub fn ip_address(&self) -> Option<&str>
The IP address of the game session. To connect to a GameLift game server, an app needs both the IP address and port number.
sourcepub fn dns_name(&self) -> Option<&str>
pub fn dns_name(&self) -> Option<&str>
The DNS identifier assigned to the instance that is running the game session. Values have the following format:
-
TLS-enabled fleets:
. .amazongamelift.com -
Non-TLS-enabled fleets:
ec2-
. (See Amazon EC2 Instance IP Addressing.).compute.amazonaws.com
When connecting to a game session that is running on a TLS-enabled fleet, you must use the DNS name, not the IP address.
sourcepub fn port(&self) -> Option<i32>
pub fn port(&self) -> Option<i32>
The port number for the game session. To connect to a GameLift game server, an app needs both the IP address and port number.
sourcepub fn matched_player_sessions(&self) -> Option<&[MatchedPlayerSession]>
pub fn matched_player_sessions(&self) -> Option<&[MatchedPlayerSession]>
A collection of player session IDs, one for each player ID that was included in the original matchmaking request.
sourceimpl GameSessionConnectionInfo
impl GameSessionConnectionInfo
sourcepub fn builder() -> Builder
pub fn builder() -> Builder
Creates a new builder-style object to manufacture GameSessionConnectionInfo
.
Trait Implementations
sourceimpl Clone for GameSessionConnectionInfo
impl Clone for GameSessionConnectionInfo
sourcefn clone(&self) -> GameSessionConnectionInfo
fn clone(&self) -> GameSessionConnectionInfo
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
sourceimpl Debug for GameSessionConnectionInfo
impl Debug for GameSessionConnectionInfo
sourceimpl PartialEq<GameSessionConnectionInfo> for GameSessionConnectionInfo
impl PartialEq<GameSessionConnectionInfo> for GameSessionConnectionInfo
sourcefn eq(&self, other: &GameSessionConnectionInfo) -> bool
fn eq(&self, other: &GameSessionConnectionInfo) -> bool
This method tests for self
and other
values to be equal, and is used
by ==
. Read more
sourcefn ne(&self, other: &GameSessionConnectionInfo) -> bool
fn ne(&self, other: &GameSessionConnectionInfo) -> bool
This method tests for !=
.
impl StructuralPartialEq for GameSessionConnectionInfo
Auto Trait Implementations
impl RefUnwindSafe for GameSessionConnectionInfo
impl Send for GameSessionConnectionInfo
impl Sync for GameSessionConnectionInfo
impl Unpin for GameSessionConnectionInfo
impl UnwindSafe for GameSessionConnectionInfo
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T> Instrument for T
impl<T> Instrument for T
sourcefn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
sourcefn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
sourceimpl<T> WithSubscriber for T
impl<T> WithSubscriber for T
sourcefn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
Attaches the provided Subscriber
to this type, returning a
WithDispatch
wrapper. Read more
sourcefn with_current_subscriber(self) -> WithDispatch<Self>
fn with_current_subscriber(self) -> WithDispatch<Self>
Attaches the current default Subscriber
to this type, returning a
WithDispatch
wrapper. Read more