Struct aws_sdk_gamelift::input::UpdateScriptInput
source · [−]#[non_exhaustive]pub struct UpdateScriptInput {
pub script_id: Option<String>,
pub name: Option<String>,
pub version: Option<String>,
pub storage_location: Option<S3Location>,
pub zip_file: Option<Blob>,
}
Fields (Non-exhaustive)
This struct is marked as non-exhaustive
Struct { .. }
syntax; cannot be matched against without a wildcard ..
; and struct update syntax will not work.script_id: Option<String>
A unique identifier for the Realtime script to update. You can use either the script ID or ARN value.
name: Option<String>
A descriptive label that is associated with a script. Script names do not need to be unique.
version: Option<String>
Version information that is associated with a build or script. Version strings do not need to be unique.
storage_location: Option<S3Location>
The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is stored. The storage location must specify the Amazon S3 bucket name, the zip file name (the "key"), and a role ARN that allows Amazon GameLift to access the Amazon S3 storage location. The S3 bucket must be in the same Region where you want to create a new script. By default, Amazon GameLift uploads the latest version of the zip file; if you have S3 object versioning turned on, you can use the ObjectVersion
parameter to specify an earlier version.
zip_file: Option<Blob>
A data object containing your Realtime scripts and dependencies as a zip file. The zip file can have one or multiple files. Maximum size of a zip file is 5 MB.
When using the Amazon Web Services CLI tool to create a script, this parameter is set to the zip file name. It must be prepended with the string "fileb://" to indicate that the file data is a binary object. For example: --zip-file fileb://myRealtimeScript.zip
.
Implementations
sourceimpl UpdateScriptInput
impl UpdateScriptInput
sourcepub async fn make_operation(
&self,
_config: &Config
) -> Result<Operation<UpdateScript, AwsErrorRetryPolicy>, BuildError>
pub async fn make_operation(
&self,
_config: &Config
) -> Result<Operation<UpdateScript, AwsErrorRetryPolicy>, BuildError>
Consumes the builder and constructs an Operation<UpdateScript
>
sourcepub fn builder() -> Builder
pub fn builder() -> Builder
Creates a new builder-style object to manufacture UpdateScriptInput
sourceimpl UpdateScriptInput
impl UpdateScriptInput
sourcepub fn script_id(&self) -> Option<&str>
pub fn script_id(&self) -> Option<&str>
A unique identifier for the Realtime script to update. You can use either the script ID or ARN value.
sourcepub fn name(&self) -> Option<&str>
pub fn name(&self) -> Option<&str>
A descriptive label that is associated with a script. Script names do not need to be unique.
sourcepub fn version(&self) -> Option<&str>
pub fn version(&self) -> Option<&str>
Version information that is associated with a build or script. Version strings do not need to be unique.
sourcepub fn storage_location(&self) -> Option<&S3Location>
pub fn storage_location(&self) -> Option<&S3Location>
The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is stored. The storage location must specify the Amazon S3 bucket name, the zip file name (the "key"), and a role ARN that allows Amazon GameLift to access the Amazon S3 storage location. The S3 bucket must be in the same Region where you want to create a new script. By default, Amazon GameLift uploads the latest version of the zip file; if you have S3 object versioning turned on, you can use the ObjectVersion
parameter to specify an earlier version.
sourcepub fn zip_file(&self) -> Option<&Blob>
pub fn zip_file(&self) -> Option<&Blob>
A data object containing your Realtime scripts and dependencies as a zip file. The zip file can have one or multiple files. Maximum size of a zip file is 5 MB.
When using the Amazon Web Services CLI tool to create a script, this parameter is set to the zip file name. It must be prepended with the string "fileb://" to indicate that the file data is a binary object. For example: --zip-file fileb://myRealtimeScript.zip
.
Trait Implementations
sourceimpl Clone for UpdateScriptInput
impl Clone for UpdateScriptInput
sourcefn clone(&self) -> UpdateScriptInput
fn clone(&self) -> UpdateScriptInput
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
sourceimpl Debug for UpdateScriptInput
impl Debug for UpdateScriptInput
sourceimpl PartialEq<UpdateScriptInput> for UpdateScriptInput
impl PartialEq<UpdateScriptInput> for UpdateScriptInput
sourcefn eq(&self, other: &UpdateScriptInput) -> bool
fn eq(&self, other: &UpdateScriptInput) -> bool
This method tests for self
and other
values to be equal, and is used
by ==
. Read more
sourcefn ne(&self, other: &UpdateScriptInput) -> bool
fn ne(&self, other: &UpdateScriptInput) -> bool
This method tests for !=
.
impl StructuralPartialEq for UpdateScriptInput
Auto Trait Implementations
impl RefUnwindSafe for UpdateScriptInput
impl Send for UpdateScriptInput
impl Sync for UpdateScriptInput
impl Unpin for UpdateScriptInput
impl UnwindSafe for UpdateScriptInput
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T> Instrument for T
impl<T> Instrument for T
sourcefn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
sourcefn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
sourceimpl<T> WithSubscriber for T
impl<T> WithSubscriber for T
sourcefn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
Attaches the provided Subscriber
to this type, returning a
WithDispatch
wrapper. Read more
sourcefn with_current_subscriber(self) -> WithDispatch<Self>
fn with_current_subscriber(self) -> WithDispatch<Self>
Attaches the current default Subscriber
to this type, returning a
WithDispatch
wrapper. Read more