pub struct DeleteFleetLocations { /* private fields */ }
Expand description

Fluent builder constructing a request to DeleteFleetLocations.

Removes locations from a multi-location fleet. When deleting a location, all game server process and all instances that are still active in the location are shut down.

To delete fleet locations, identify the fleet ID and provide a list of the locations to be deleted.

If successful, GameLift sets the location status to DELETING, and begins to shut down existing server processes and terminate instances in each location being deleted. When completed, the location status changes to TERMINATED.

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Setting up GameLift fleets

Related actions

CreateFleetLocations | DescribeFleetLocationAttributes | DescribeFleetLocationCapacity | DescribeFleetLocationUtilization | DescribeFleetAttributes | DescribeFleetCapacity | DescribeFleetUtilization | UpdateFleetCapacity | StopFleetActions | DeleteFleetLocations | All APIs by task

Implementations

Sends the request and returns the response.

If an error occurs, an SdkError will be returned with additional details that can be matched against.

By default, any retryable failures will be retried twice. Retry behavior is configurable with the RetryConfig, which can be set when configuring the client.

A unique identifier for the fleet to delete locations for. You can use either the fleet ID or ARN value.

A unique identifier for the fleet to delete locations for. You can use either the fleet ID or ARN value.

Appends an item to Locations.

To override the contents of this collection use set_locations.

The list of fleet locations to delete. Specify locations in the form of an Amazon Web Services Region code, such as us-west-2.

The list of fleet locations to delete. Specify locations in the form of an Amazon Web Services Region code, such as us-west-2.

Trait Implementations

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