aws_sdk_codebuild/operation/create_fleet/
_create_fleet_input.rs

1// Code generated by software.amazon.smithy.rust.codegen.smithy-rs. DO NOT EDIT.
2#[allow(missing_docs)] // documentation missing in model
3#[non_exhaustive]
4#[derive(::std::clone::Clone, ::std::cmp::PartialEq, ::std::fmt::Debug)]
5pub struct CreateFleetInput {
6    /// <p>The name of the compute fleet.</p>
7    pub name: ::std::option::Option<::std::string::String>,
8    /// <p>The initial number of machines allocated to the fleet, which defines the number of builds that can run in parallel.</p>
9    pub base_capacity: ::std::option::Option<i32>,
10    /// <p>The environment type of the compute fleet.</p>
11    /// <ul>
12    /// <li>
13    /// <p>The environment type <code>ARM_CONTAINER</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), Asia Pacific (Mumbai), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), EU (Frankfurt), and South America (São Paulo).</p></li>
14    /// <li>
15    /// <p>The environment type <code>ARM_EC2</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), South America (São Paulo), and Asia Pacific (Mumbai).</p></li>
16    /// <li>
17    /// <p>The environment type <code>LINUX_CONTAINER</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), South America (São Paulo), and Asia Pacific (Mumbai).</p></li>
18    /// <li>
19    /// <p>The environment type <code>LINUX_EC2</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), South America (São Paulo), and Asia Pacific (Mumbai).</p></li>
20    /// <li>
21    /// <p>The environment type <code>LINUX_GPU_CONTAINER</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), and Asia Pacific (Sydney).</p></li>
22    /// <li>
23    /// <p>The environment type <code>MAC_ARM</code> is available for Medium fleets only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), Asia Pacific (Sydney), and EU (Frankfurt)</p></li>
24    /// <li>
25    /// <p>The environment type <code>MAC_ARM</code> is available for Large fleets only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), and Asia Pacific (Sydney).</p></li>
26    /// <li>
27    /// <p>The environment type <code>WINDOWS_EC2</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), South America (São Paulo), and Asia Pacific (Mumbai).</p></li>
28    /// <li>
29    /// <p>The environment type <code>WINDOWS_SERVER_2019_CONTAINER</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), Asia Pacific (Sydney), Asia Pacific (Tokyo), Asia Pacific (Mumbai) and EU (Ireland).</p></li>
30    /// <li>
31    /// <p>The environment type <code>WINDOWS_SERVER_2022_CONTAINER</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Sydney), Asia Pacific (Singapore), Asia Pacific (Tokyo), South America (São Paulo) and Asia Pacific (Mumbai).</p></li>
32    /// </ul>
33    /// <p>For more information, see <a href="https://docs.aws.amazon.com/codebuild/latest/userguide/build-env-ref-compute-types.html">Build environment compute types</a> in the <i>CodeBuild user guide</i>.</p>
34    pub environment_type: ::std::option::Option<crate::types::EnvironmentType>,
35    /// <p>Information about the compute resources the compute fleet uses. Available values include:</p>
36    /// <ul>
37    /// <li>
38    /// <p><code>ATTRIBUTE_BASED_COMPUTE</code>: Specify the amount of vCPUs, memory, disk space, and the type of machine.</p><note>
39    /// <p>If you use <code>ATTRIBUTE_BASED_COMPUTE</code>, you must define your attributes by using <code>computeConfiguration</code>. CodeBuild will select the cheapest instance that satisfies your specified attributes. For more information, see <a href="https://docs.aws.amazon.com/codebuild/latest/userguide/build-env-ref-compute-types.html#environment-reserved-capacity.types">Reserved capacity environment types</a> in the <i>CodeBuild User Guide</i>.</p>
40    /// </note></li>
41    /// <li>
42    /// <p><code>BUILD_GENERAL1_SMALL</code>: Use up to 4 GiB memory and 2 vCPUs for builds.</p></li>
43    /// <li>
44    /// <p><code>BUILD_GENERAL1_MEDIUM</code>: Use up to 8 GiB memory and 4 vCPUs for builds.</p></li>
45    /// <li>
46    /// <p><code>BUILD_GENERAL1_LARGE</code>: Use up to 16 GiB memory and 8 vCPUs for builds, depending on your environment type.</p></li>
47    /// <li>
48    /// <p><code>BUILD_GENERAL1_XLARGE</code>: Use up to 72 GiB memory and 36 vCPUs for builds, depending on your environment type.</p></li>
49    /// <li>
50    /// <p><code>BUILD_GENERAL1_2XLARGE</code>: Use up to 144 GiB memory, 72 vCPUs, and 824 GB of SSD storage for builds. This compute type supports Docker images up to 100 GB uncompressed.</p></li>
51    /// <li>
52    /// <p><code>BUILD_LAMBDA_1GB</code>: Use up to 1 GiB memory for builds. Only available for environment type <code>LINUX_LAMBDA_CONTAINER</code> and <code>ARM_LAMBDA_CONTAINER</code>.</p></li>
53    /// <li>
54    /// <p><code>BUILD_LAMBDA_2GB</code>: Use up to 2 GiB memory for builds. Only available for environment type <code>LINUX_LAMBDA_CONTAINER</code> and <code>ARM_LAMBDA_CONTAINER</code>.</p></li>
55    /// <li>
56    /// <p><code>BUILD_LAMBDA_4GB</code>: Use up to 4 GiB memory for builds. Only available for environment type <code>LINUX_LAMBDA_CONTAINER</code> and <code>ARM_LAMBDA_CONTAINER</code>.</p></li>
57    /// <li>
58    /// <p><code>BUILD_LAMBDA_8GB</code>: Use up to 8 GiB memory for builds. Only available for environment type <code>LINUX_LAMBDA_CONTAINER</code> and <code>ARM_LAMBDA_CONTAINER</code>.</p></li>
59    /// <li>
60    /// <p><code>BUILD_LAMBDA_10GB</code>: Use up to 10 GiB memory for builds. Only available for environment type <code>LINUX_LAMBDA_CONTAINER</code> and <code>ARM_LAMBDA_CONTAINER</code>.</p></li>
61    /// </ul>
62    /// <p>If you use <code>BUILD_GENERAL1_SMALL</code>:</p>
63    /// <ul>
64    /// <li>
65    /// <p>For environment type <code>LINUX_CONTAINER</code>, you can use up to 4 GiB memory and 2 vCPUs for builds.</p></li>
66    /// <li>
67    /// <p>For environment type <code>LINUX_GPU_CONTAINER</code>, you can use up to 16 GiB memory, 4 vCPUs, and 1 NVIDIA A10G Tensor Core GPU for builds.</p></li>
68    /// <li>
69    /// <p>For environment type <code>ARM_CONTAINER</code>, you can use up to 4 GiB memory and 2 vCPUs on ARM-based processors for builds.</p></li>
70    /// </ul>
71    /// <p>If you use <code>BUILD_GENERAL1_LARGE</code>:</p>
72    /// <ul>
73    /// <li>
74    /// <p>For environment type <code>LINUX_CONTAINER</code>, you can use up to 16 GiB memory and 8 vCPUs for builds.</p></li>
75    /// <li>
76    /// <p>For environment type <code>LINUX_GPU_CONTAINER</code>, you can use up to 255 GiB memory, 32 vCPUs, and 4 NVIDIA Tesla V100 GPUs for builds.</p></li>
77    /// <li>
78    /// <p>For environment type <code>ARM_CONTAINER</code>, you can use up to 16 GiB memory and 8 vCPUs on ARM-based processors for builds.</p></li>
79    /// </ul>
80    /// <p>For more information, see <a href="https://docs.aws.amazon.com/codebuild/latest/userguide/build-env-ref-compute-types.html#environment.types">On-demand environment types</a> in the <i>CodeBuild User Guide.</i></p>
81    pub compute_type: ::std::option::Option<crate::types::ComputeType>,
82    /// <p>The compute configuration of the compute fleet. This is only required if <code>computeType</code> is set to <code>ATTRIBUTE_BASED_COMPUTE</code>.</p>
83    pub compute_configuration: ::std::option::Option<crate::types::ComputeConfiguration>,
84    /// <p>The scaling configuration of the compute fleet.</p>
85    pub scaling_configuration: ::std::option::Option<crate::types::ScalingConfigurationInput>,
86    /// <p>The compute fleet overflow behavior.</p>
87    /// <ul>
88    /// <li>
89    /// <p>For overflow behavior <code>QUEUE</code>, your overflow builds need to wait on the existing fleet instance to become available.</p></li>
90    /// <li>
91    /// <p>For overflow behavior <code>ON_DEMAND</code>, your overflow builds run on CodeBuild on-demand.</p><note>
92    /// <p>If you choose to set your overflow behavior to on-demand while creating a VPC-connected fleet, make sure that you add the required VPC permissions to your project service role. For more information, see <a href="https://docs.aws.amazon.com/codebuild/latest/userguide/auth-and-access-control-iam-identity-based-access-control.html#customer-managed-policies-example-create-vpc-network-interface">Example policy statement to allow CodeBuild access to Amazon Web Services services required to create a VPC network interface</a>.</p>
93    /// </note></li>
94    /// </ul>
95    pub overflow_behavior: ::std::option::Option<crate::types::FleetOverflowBehavior>,
96    /// <p>Information about the VPC configuration that CodeBuild accesses.</p>
97    pub vpc_config: ::std::option::Option<crate::types::VpcConfig>,
98    /// <p>The proxy configuration of the compute fleet.</p>
99    pub proxy_configuration: ::std::option::Option<crate::types::ProxyConfiguration>,
100    /// <p>The Amazon Machine Image (AMI) of the compute fleet.</p>
101    pub image_id: ::std::option::Option<::std::string::String>,
102    /// <p>The service role associated with the compute fleet. For more information, see <a href="https://docs.aws.amazon.com/codebuild/latest/userguide/auth-and-access-control-iam-identity-based-access-control.html#customer-managed-policies-example-permission-policy-fleet-service-role.html"> Allow a user to add a permission policy for a fleet service role</a> in the <i>CodeBuild User Guide</i>.</p>
103    pub fleet_service_role: ::std::option::Option<::std::string::String>,
104    /// <p>A list of tag key and value pairs associated with this compute fleet.</p>
105    /// <p>These tags are available for use by Amazon Web Services services that support CodeBuild build project tags.</p>
106    pub tags: ::std::option::Option<::std::vec::Vec<crate::types::Tag>>,
107}
108impl CreateFleetInput {
109    /// <p>The name of the compute fleet.</p>
110    pub fn name(&self) -> ::std::option::Option<&str> {
111        self.name.as_deref()
112    }
113    /// <p>The initial number of machines allocated to the fleet, which defines the number of builds that can run in parallel.</p>
114    pub fn base_capacity(&self) -> ::std::option::Option<i32> {
115        self.base_capacity
116    }
117    /// <p>The environment type of the compute fleet.</p>
118    /// <ul>
119    /// <li>
120    /// <p>The environment type <code>ARM_CONTAINER</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), Asia Pacific (Mumbai), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), EU (Frankfurt), and South America (São Paulo).</p></li>
121    /// <li>
122    /// <p>The environment type <code>ARM_EC2</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), South America (São Paulo), and Asia Pacific (Mumbai).</p></li>
123    /// <li>
124    /// <p>The environment type <code>LINUX_CONTAINER</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), South America (São Paulo), and Asia Pacific (Mumbai).</p></li>
125    /// <li>
126    /// <p>The environment type <code>LINUX_EC2</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), South America (São Paulo), and Asia Pacific (Mumbai).</p></li>
127    /// <li>
128    /// <p>The environment type <code>LINUX_GPU_CONTAINER</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), and Asia Pacific (Sydney).</p></li>
129    /// <li>
130    /// <p>The environment type <code>MAC_ARM</code> is available for Medium fleets only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), Asia Pacific (Sydney), and EU (Frankfurt)</p></li>
131    /// <li>
132    /// <p>The environment type <code>MAC_ARM</code> is available for Large fleets only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), and Asia Pacific (Sydney).</p></li>
133    /// <li>
134    /// <p>The environment type <code>WINDOWS_EC2</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), South America (São Paulo), and Asia Pacific (Mumbai).</p></li>
135    /// <li>
136    /// <p>The environment type <code>WINDOWS_SERVER_2019_CONTAINER</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), Asia Pacific (Sydney), Asia Pacific (Tokyo), Asia Pacific (Mumbai) and EU (Ireland).</p></li>
137    /// <li>
138    /// <p>The environment type <code>WINDOWS_SERVER_2022_CONTAINER</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Sydney), Asia Pacific (Singapore), Asia Pacific (Tokyo), South America (São Paulo) and Asia Pacific (Mumbai).</p></li>
139    /// </ul>
140    /// <p>For more information, see <a href="https://docs.aws.amazon.com/codebuild/latest/userguide/build-env-ref-compute-types.html">Build environment compute types</a> in the <i>CodeBuild user guide</i>.</p>
141    pub fn environment_type(&self) -> ::std::option::Option<&crate::types::EnvironmentType> {
142        self.environment_type.as_ref()
143    }
144    /// <p>Information about the compute resources the compute fleet uses. Available values include:</p>
145    /// <ul>
146    /// <li>
147    /// <p><code>ATTRIBUTE_BASED_COMPUTE</code>: Specify the amount of vCPUs, memory, disk space, and the type of machine.</p><note>
148    /// <p>If you use <code>ATTRIBUTE_BASED_COMPUTE</code>, you must define your attributes by using <code>computeConfiguration</code>. CodeBuild will select the cheapest instance that satisfies your specified attributes. For more information, see <a href="https://docs.aws.amazon.com/codebuild/latest/userguide/build-env-ref-compute-types.html#environment-reserved-capacity.types">Reserved capacity environment types</a> in the <i>CodeBuild User Guide</i>.</p>
149    /// </note></li>
150    /// <li>
151    /// <p><code>BUILD_GENERAL1_SMALL</code>: Use up to 4 GiB memory and 2 vCPUs for builds.</p></li>
152    /// <li>
153    /// <p><code>BUILD_GENERAL1_MEDIUM</code>: Use up to 8 GiB memory and 4 vCPUs for builds.</p></li>
154    /// <li>
155    /// <p><code>BUILD_GENERAL1_LARGE</code>: Use up to 16 GiB memory and 8 vCPUs for builds, depending on your environment type.</p></li>
156    /// <li>
157    /// <p><code>BUILD_GENERAL1_XLARGE</code>: Use up to 72 GiB memory and 36 vCPUs for builds, depending on your environment type.</p></li>
158    /// <li>
159    /// <p><code>BUILD_GENERAL1_2XLARGE</code>: Use up to 144 GiB memory, 72 vCPUs, and 824 GB of SSD storage for builds. This compute type supports Docker images up to 100 GB uncompressed.</p></li>
160    /// <li>
161    /// <p><code>BUILD_LAMBDA_1GB</code>: Use up to 1 GiB memory for builds. Only available for environment type <code>LINUX_LAMBDA_CONTAINER</code> and <code>ARM_LAMBDA_CONTAINER</code>.</p></li>
162    /// <li>
163    /// <p><code>BUILD_LAMBDA_2GB</code>: Use up to 2 GiB memory for builds. Only available for environment type <code>LINUX_LAMBDA_CONTAINER</code> and <code>ARM_LAMBDA_CONTAINER</code>.</p></li>
164    /// <li>
165    /// <p><code>BUILD_LAMBDA_4GB</code>: Use up to 4 GiB memory for builds. Only available for environment type <code>LINUX_LAMBDA_CONTAINER</code> and <code>ARM_LAMBDA_CONTAINER</code>.</p></li>
166    /// <li>
167    /// <p><code>BUILD_LAMBDA_8GB</code>: Use up to 8 GiB memory for builds. Only available for environment type <code>LINUX_LAMBDA_CONTAINER</code> and <code>ARM_LAMBDA_CONTAINER</code>.</p></li>
168    /// <li>
169    /// <p><code>BUILD_LAMBDA_10GB</code>: Use up to 10 GiB memory for builds. Only available for environment type <code>LINUX_LAMBDA_CONTAINER</code> and <code>ARM_LAMBDA_CONTAINER</code>.</p></li>
170    /// </ul>
171    /// <p>If you use <code>BUILD_GENERAL1_SMALL</code>:</p>
172    /// <ul>
173    /// <li>
174    /// <p>For environment type <code>LINUX_CONTAINER</code>, you can use up to 4 GiB memory and 2 vCPUs for builds.</p></li>
175    /// <li>
176    /// <p>For environment type <code>LINUX_GPU_CONTAINER</code>, you can use up to 16 GiB memory, 4 vCPUs, and 1 NVIDIA A10G Tensor Core GPU for builds.</p></li>
177    /// <li>
178    /// <p>For environment type <code>ARM_CONTAINER</code>, you can use up to 4 GiB memory and 2 vCPUs on ARM-based processors for builds.</p></li>
179    /// </ul>
180    /// <p>If you use <code>BUILD_GENERAL1_LARGE</code>:</p>
181    /// <ul>
182    /// <li>
183    /// <p>For environment type <code>LINUX_CONTAINER</code>, you can use up to 16 GiB memory and 8 vCPUs for builds.</p></li>
184    /// <li>
185    /// <p>For environment type <code>LINUX_GPU_CONTAINER</code>, you can use up to 255 GiB memory, 32 vCPUs, and 4 NVIDIA Tesla V100 GPUs for builds.</p></li>
186    /// <li>
187    /// <p>For environment type <code>ARM_CONTAINER</code>, you can use up to 16 GiB memory and 8 vCPUs on ARM-based processors for builds.</p></li>
188    /// </ul>
189    /// <p>For more information, see <a href="https://docs.aws.amazon.com/codebuild/latest/userguide/build-env-ref-compute-types.html#environment.types">On-demand environment types</a> in the <i>CodeBuild User Guide.</i></p>
190    pub fn compute_type(&self) -> ::std::option::Option<&crate::types::ComputeType> {
191        self.compute_type.as_ref()
192    }
193    /// <p>The compute configuration of the compute fleet. This is only required if <code>computeType</code> is set to <code>ATTRIBUTE_BASED_COMPUTE</code>.</p>
194    pub fn compute_configuration(&self) -> ::std::option::Option<&crate::types::ComputeConfiguration> {
195        self.compute_configuration.as_ref()
196    }
197    /// <p>The scaling configuration of the compute fleet.</p>
198    pub fn scaling_configuration(&self) -> ::std::option::Option<&crate::types::ScalingConfigurationInput> {
199        self.scaling_configuration.as_ref()
200    }
201    /// <p>The compute fleet overflow behavior.</p>
202    /// <ul>
203    /// <li>
204    /// <p>For overflow behavior <code>QUEUE</code>, your overflow builds need to wait on the existing fleet instance to become available.</p></li>
205    /// <li>
206    /// <p>For overflow behavior <code>ON_DEMAND</code>, your overflow builds run on CodeBuild on-demand.</p><note>
207    /// <p>If you choose to set your overflow behavior to on-demand while creating a VPC-connected fleet, make sure that you add the required VPC permissions to your project service role. For more information, see <a href="https://docs.aws.amazon.com/codebuild/latest/userguide/auth-and-access-control-iam-identity-based-access-control.html#customer-managed-policies-example-create-vpc-network-interface">Example policy statement to allow CodeBuild access to Amazon Web Services services required to create a VPC network interface</a>.</p>
208    /// </note></li>
209    /// </ul>
210    pub fn overflow_behavior(&self) -> ::std::option::Option<&crate::types::FleetOverflowBehavior> {
211        self.overflow_behavior.as_ref()
212    }
213    /// <p>Information about the VPC configuration that CodeBuild accesses.</p>
214    pub fn vpc_config(&self) -> ::std::option::Option<&crate::types::VpcConfig> {
215        self.vpc_config.as_ref()
216    }
217    /// <p>The proxy configuration of the compute fleet.</p>
218    pub fn proxy_configuration(&self) -> ::std::option::Option<&crate::types::ProxyConfiguration> {
219        self.proxy_configuration.as_ref()
220    }
221    /// <p>The Amazon Machine Image (AMI) of the compute fleet.</p>
222    pub fn image_id(&self) -> ::std::option::Option<&str> {
223        self.image_id.as_deref()
224    }
225    /// <p>The service role associated with the compute fleet. For more information, see <a href="https://docs.aws.amazon.com/codebuild/latest/userguide/auth-and-access-control-iam-identity-based-access-control.html#customer-managed-policies-example-permission-policy-fleet-service-role.html"> Allow a user to add a permission policy for a fleet service role</a> in the <i>CodeBuild User Guide</i>.</p>
226    pub fn fleet_service_role(&self) -> ::std::option::Option<&str> {
227        self.fleet_service_role.as_deref()
228    }
229    /// <p>A list of tag key and value pairs associated with this compute fleet.</p>
230    /// <p>These tags are available for use by Amazon Web Services services that support CodeBuild build project tags.</p>
231    ///
232    /// If no value was sent for this field, a default will be set. If you want to determine if no value was sent, use `.tags.is_none()`.
233    pub fn tags(&self) -> &[crate::types::Tag] {
234        self.tags.as_deref().unwrap_or_default()
235    }
236}
237impl CreateFleetInput {
238    /// Creates a new builder-style object to manufacture [`CreateFleetInput`](crate::operation::create_fleet::CreateFleetInput).
239    pub fn builder() -> crate::operation::create_fleet::builders::CreateFleetInputBuilder {
240        crate::operation::create_fleet::builders::CreateFleetInputBuilder::default()
241    }
242}
243
244/// A builder for [`CreateFleetInput`](crate::operation::create_fleet::CreateFleetInput).
245#[derive(::std::clone::Clone, ::std::cmp::PartialEq, ::std::default::Default, ::std::fmt::Debug)]
246#[non_exhaustive]
247pub struct CreateFleetInputBuilder {
248    pub(crate) name: ::std::option::Option<::std::string::String>,
249    pub(crate) base_capacity: ::std::option::Option<i32>,
250    pub(crate) environment_type: ::std::option::Option<crate::types::EnvironmentType>,
251    pub(crate) compute_type: ::std::option::Option<crate::types::ComputeType>,
252    pub(crate) compute_configuration: ::std::option::Option<crate::types::ComputeConfiguration>,
253    pub(crate) scaling_configuration: ::std::option::Option<crate::types::ScalingConfigurationInput>,
254    pub(crate) overflow_behavior: ::std::option::Option<crate::types::FleetOverflowBehavior>,
255    pub(crate) vpc_config: ::std::option::Option<crate::types::VpcConfig>,
256    pub(crate) proxy_configuration: ::std::option::Option<crate::types::ProxyConfiguration>,
257    pub(crate) image_id: ::std::option::Option<::std::string::String>,
258    pub(crate) fleet_service_role: ::std::option::Option<::std::string::String>,
259    pub(crate) tags: ::std::option::Option<::std::vec::Vec<crate::types::Tag>>,
260}
261impl CreateFleetInputBuilder {
262    /// <p>The name of the compute fleet.</p>
263    /// This field is required.
264    pub fn name(mut self, input: impl ::std::convert::Into<::std::string::String>) -> Self {
265        self.name = ::std::option::Option::Some(input.into());
266        self
267    }
268    /// <p>The name of the compute fleet.</p>
269    pub fn set_name(mut self, input: ::std::option::Option<::std::string::String>) -> Self {
270        self.name = input;
271        self
272    }
273    /// <p>The name of the compute fleet.</p>
274    pub fn get_name(&self) -> &::std::option::Option<::std::string::String> {
275        &self.name
276    }
277    /// <p>The initial number of machines allocated to the fleet, which defines the number of builds that can run in parallel.</p>
278    /// This field is required.
279    pub fn base_capacity(mut self, input: i32) -> Self {
280        self.base_capacity = ::std::option::Option::Some(input);
281        self
282    }
283    /// <p>The initial number of machines allocated to the fleet, which defines the number of builds that can run in parallel.</p>
284    pub fn set_base_capacity(mut self, input: ::std::option::Option<i32>) -> Self {
285        self.base_capacity = input;
286        self
287    }
288    /// <p>The initial number of machines allocated to the fleet, which defines the number of builds that can run in parallel.</p>
289    pub fn get_base_capacity(&self) -> &::std::option::Option<i32> {
290        &self.base_capacity
291    }
292    /// <p>The environment type of the compute fleet.</p>
293    /// <ul>
294    /// <li>
295    /// <p>The environment type <code>ARM_CONTAINER</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), Asia Pacific (Mumbai), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), EU (Frankfurt), and South America (São Paulo).</p></li>
296    /// <li>
297    /// <p>The environment type <code>ARM_EC2</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), South America (São Paulo), and Asia Pacific (Mumbai).</p></li>
298    /// <li>
299    /// <p>The environment type <code>LINUX_CONTAINER</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), South America (São Paulo), and Asia Pacific (Mumbai).</p></li>
300    /// <li>
301    /// <p>The environment type <code>LINUX_EC2</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), South America (São Paulo), and Asia Pacific (Mumbai).</p></li>
302    /// <li>
303    /// <p>The environment type <code>LINUX_GPU_CONTAINER</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), and Asia Pacific (Sydney).</p></li>
304    /// <li>
305    /// <p>The environment type <code>MAC_ARM</code> is available for Medium fleets only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), Asia Pacific (Sydney), and EU (Frankfurt)</p></li>
306    /// <li>
307    /// <p>The environment type <code>MAC_ARM</code> is available for Large fleets only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), and Asia Pacific (Sydney).</p></li>
308    /// <li>
309    /// <p>The environment type <code>WINDOWS_EC2</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), South America (São Paulo), and Asia Pacific (Mumbai).</p></li>
310    /// <li>
311    /// <p>The environment type <code>WINDOWS_SERVER_2019_CONTAINER</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), Asia Pacific (Sydney), Asia Pacific (Tokyo), Asia Pacific (Mumbai) and EU (Ireland).</p></li>
312    /// <li>
313    /// <p>The environment type <code>WINDOWS_SERVER_2022_CONTAINER</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Sydney), Asia Pacific (Singapore), Asia Pacific (Tokyo), South America (São Paulo) and Asia Pacific (Mumbai).</p></li>
314    /// </ul>
315    /// <p>For more information, see <a href="https://docs.aws.amazon.com/codebuild/latest/userguide/build-env-ref-compute-types.html">Build environment compute types</a> in the <i>CodeBuild user guide</i>.</p>
316    /// This field is required.
317    pub fn environment_type(mut self, input: crate::types::EnvironmentType) -> Self {
318        self.environment_type = ::std::option::Option::Some(input);
319        self
320    }
321    /// <p>The environment type of the compute fleet.</p>
322    /// <ul>
323    /// <li>
324    /// <p>The environment type <code>ARM_CONTAINER</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), Asia Pacific (Mumbai), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), EU (Frankfurt), and South America (São Paulo).</p></li>
325    /// <li>
326    /// <p>The environment type <code>ARM_EC2</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), South America (São Paulo), and Asia Pacific (Mumbai).</p></li>
327    /// <li>
328    /// <p>The environment type <code>LINUX_CONTAINER</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), South America (São Paulo), and Asia Pacific (Mumbai).</p></li>
329    /// <li>
330    /// <p>The environment type <code>LINUX_EC2</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), South America (São Paulo), and Asia Pacific (Mumbai).</p></li>
331    /// <li>
332    /// <p>The environment type <code>LINUX_GPU_CONTAINER</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), and Asia Pacific (Sydney).</p></li>
333    /// <li>
334    /// <p>The environment type <code>MAC_ARM</code> is available for Medium fleets only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), Asia Pacific (Sydney), and EU (Frankfurt)</p></li>
335    /// <li>
336    /// <p>The environment type <code>MAC_ARM</code> is available for Large fleets only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), and Asia Pacific (Sydney).</p></li>
337    /// <li>
338    /// <p>The environment type <code>WINDOWS_EC2</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), South America (São Paulo), and Asia Pacific (Mumbai).</p></li>
339    /// <li>
340    /// <p>The environment type <code>WINDOWS_SERVER_2019_CONTAINER</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), Asia Pacific (Sydney), Asia Pacific (Tokyo), Asia Pacific (Mumbai) and EU (Ireland).</p></li>
341    /// <li>
342    /// <p>The environment type <code>WINDOWS_SERVER_2022_CONTAINER</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Sydney), Asia Pacific (Singapore), Asia Pacific (Tokyo), South America (São Paulo) and Asia Pacific (Mumbai).</p></li>
343    /// </ul>
344    /// <p>For more information, see <a href="https://docs.aws.amazon.com/codebuild/latest/userguide/build-env-ref-compute-types.html">Build environment compute types</a> in the <i>CodeBuild user guide</i>.</p>
345    pub fn set_environment_type(mut self, input: ::std::option::Option<crate::types::EnvironmentType>) -> Self {
346        self.environment_type = input;
347        self
348    }
349    /// <p>The environment type of the compute fleet.</p>
350    /// <ul>
351    /// <li>
352    /// <p>The environment type <code>ARM_CONTAINER</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), Asia Pacific (Mumbai), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), EU (Frankfurt), and South America (São Paulo).</p></li>
353    /// <li>
354    /// <p>The environment type <code>ARM_EC2</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), South America (São Paulo), and Asia Pacific (Mumbai).</p></li>
355    /// <li>
356    /// <p>The environment type <code>LINUX_CONTAINER</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), South America (São Paulo), and Asia Pacific (Mumbai).</p></li>
357    /// <li>
358    /// <p>The environment type <code>LINUX_EC2</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), South America (São Paulo), and Asia Pacific (Mumbai).</p></li>
359    /// <li>
360    /// <p>The environment type <code>LINUX_GPU_CONTAINER</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), and Asia Pacific (Sydney).</p></li>
361    /// <li>
362    /// <p>The environment type <code>MAC_ARM</code> is available for Medium fleets only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), Asia Pacific (Sydney), and EU (Frankfurt)</p></li>
363    /// <li>
364    /// <p>The environment type <code>MAC_ARM</code> is available for Large fleets only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), and Asia Pacific (Sydney).</p></li>
365    /// <li>
366    /// <p>The environment type <code>WINDOWS_EC2</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), South America (São Paulo), and Asia Pacific (Mumbai).</p></li>
367    /// <li>
368    /// <p>The environment type <code>WINDOWS_SERVER_2019_CONTAINER</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), Asia Pacific (Sydney), Asia Pacific (Tokyo), Asia Pacific (Mumbai) and EU (Ireland).</p></li>
369    /// <li>
370    /// <p>The environment type <code>WINDOWS_SERVER_2022_CONTAINER</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Sydney), Asia Pacific (Singapore), Asia Pacific (Tokyo), South America (São Paulo) and Asia Pacific (Mumbai).</p></li>
371    /// </ul>
372    /// <p>For more information, see <a href="https://docs.aws.amazon.com/codebuild/latest/userguide/build-env-ref-compute-types.html">Build environment compute types</a> in the <i>CodeBuild user guide</i>.</p>
373    pub fn get_environment_type(&self) -> &::std::option::Option<crate::types::EnvironmentType> {
374        &self.environment_type
375    }
376    /// <p>Information about the compute resources the compute fleet uses. Available values include:</p>
377    /// <ul>
378    /// <li>
379    /// <p><code>ATTRIBUTE_BASED_COMPUTE</code>: Specify the amount of vCPUs, memory, disk space, and the type of machine.</p><note>
380    /// <p>If you use <code>ATTRIBUTE_BASED_COMPUTE</code>, you must define your attributes by using <code>computeConfiguration</code>. CodeBuild will select the cheapest instance that satisfies your specified attributes. For more information, see <a href="https://docs.aws.amazon.com/codebuild/latest/userguide/build-env-ref-compute-types.html#environment-reserved-capacity.types">Reserved capacity environment types</a> in the <i>CodeBuild User Guide</i>.</p>
381    /// </note></li>
382    /// <li>
383    /// <p><code>BUILD_GENERAL1_SMALL</code>: Use up to 4 GiB memory and 2 vCPUs for builds.</p></li>
384    /// <li>
385    /// <p><code>BUILD_GENERAL1_MEDIUM</code>: Use up to 8 GiB memory and 4 vCPUs for builds.</p></li>
386    /// <li>
387    /// <p><code>BUILD_GENERAL1_LARGE</code>: Use up to 16 GiB memory and 8 vCPUs for builds, depending on your environment type.</p></li>
388    /// <li>
389    /// <p><code>BUILD_GENERAL1_XLARGE</code>: Use up to 72 GiB memory and 36 vCPUs for builds, depending on your environment type.</p></li>
390    /// <li>
391    /// <p><code>BUILD_GENERAL1_2XLARGE</code>: Use up to 144 GiB memory, 72 vCPUs, and 824 GB of SSD storage for builds. This compute type supports Docker images up to 100 GB uncompressed.</p></li>
392    /// <li>
393    /// <p><code>BUILD_LAMBDA_1GB</code>: Use up to 1 GiB memory for builds. Only available for environment type <code>LINUX_LAMBDA_CONTAINER</code> and <code>ARM_LAMBDA_CONTAINER</code>.</p></li>
394    /// <li>
395    /// <p><code>BUILD_LAMBDA_2GB</code>: Use up to 2 GiB memory for builds. Only available for environment type <code>LINUX_LAMBDA_CONTAINER</code> and <code>ARM_LAMBDA_CONTAINER</code>.</p></li>
396    /// <li>
397    /// <p><code>BUILD_LAMBDA_4GB</code>: Use up to 4 GiB memory for builds. Only available for environment type <code>LINUX_LAMBDA_CONTAINER</code> and <code>ARM_LAMBDA_CONTAINER</code>.</p></li>
398    /// <li>
399    /// <p><code>BUILD_LAMBDA_8GB</code>: Use up to 8 GiB memory for builds. Only available for environment type <code>LINUX_LAMBDA_CONTAINER</code> and <code>ARM_LAMBDA_CONTAINER</code>.</p></li>
400    /// <li>
401    /// <p><code>BUILD_LAMBDA_10GB</code>: Use up to 10 GiB memory for builds. Only available for environment type <code>LINUX_LAMBDA_CONTAINER</code> and <code>ARM_LAMBDA_CONTAINER</code>.</p></li>
402    /// </ul>
403    /// <p>If you use <code>BUILD_GENERAL1_SMALL</code>:</p>
404    /// <ul>
405    /// <li>
406    /// <p>For environment type <code>LINUX_CONTAINER</code>, you can use up to 4 GiB memory and 2 vCPUs for builds.</p></li>
407    /// <li>
408    /// <p>For environment type <code>LINUX_GPU_CONTAINER</code>, you can use up to 16 GiB memory, 4 vCPUs, and 1 NVIDIA A10G Tensor Core GPU for builds.</p></li>
409    /// <li>
410    /// <p>For environment type <code>ARM_CONTAINER</code>, you can use up to 4 GiB memory and 2 vCPUs on ARM-based processors for builds.</p></li>
411    /// </ul>
412    /// <p>If you use <code>BUILD_GENERAL1_LARGE</code>:</p>
413    /// <ul>
414    /// <li>
415    /// <p>For environment type <code>LINUX_CONTAINER</code>, you can use up to 16 GiB memory and 8 vCPUs for builds.</p></li>
416    /// <li>
417    /// <p>For environment type <code>LINUX_GPU_CONTAINER</code>, you can use up to 255 GiB memory, 32 vCPUs, and 4 NVIDIA Tesla V100 GPUs for builds.</p></li>
418    /// <li>
419    /// <p>For environment type <code>ARM_CONTAINER</code>, you can use up to 16 GiB memory and 8 vCPUs on ARM-based processors for builds.</p></li>
420    /// </ul>
421    /// <p>For more information, see <a href="https://docs.aws.amazon.com/codebuild/latest/userguide/build-env-ref-compute-types.html#environment.types">On-demand environment types</a> in the <i>CodeBuild User Guide.</i></p>
422    /// This field is required.
423    pub fn compute_type(mut self, input: crate::types::ComputeType) -> Self {
424        self.compute_type = ::std::option::Option::Some(input);
425        self
426    }
427    /// <p>Information about the compute resources the compute fleet uses. Available values include:</p>
428    /// <ul>
429    /// <li>
430    /// <p><code>ATTRIBUTE_BASED_COMPUTE</code>: Specify the amount of vCPUs, memory, disk space, and the type of machine.</p><note>
431    /// <p>If you use <code>ATTRIBUTE_BASED_COMPUTE</code>, you must define your attributes by using <code>computeConfiguration</code>. CodeBuild will select the cheapest instance that satisfies your specified attributes. For more information, see <a href="https://docs.aws.amazon.com/codebuild/latest/userguide/build-env-ref-compute-types.html#environment-reserved-capacity.types">Reserved capacity environment types</a> in the <i>CodeBuild User Guide</i>.</p>
432    /// </note></li>
433    /// <li>
434    /// <p><code>BUILD_GENERAL1_SMALL</code>: Use up to 4 GiB memory and 2 vCPUs for builds.</p></li>
435    /// <li>
436    /// <p><code>BUILD_GENERAL1_MEDIUM</code>: Use up to 8 GiB memory and 4 vCPUs for builds.</p></li>
437    /// <li>
438    /// <p><code>BUILD_GENERAL1_LARGE</code>: Use up to 16 GiB memory and 8 vCPUs for builds, depending on your environment type.</p></li>
439    /// <li>
440    /// <p><code>BUILD_GENERAL1_XLARGE</code>: Use up to 72 GiB memory and 36 vCPUs for builds, depending on your environment type.</p></li>
441    /// <li>
442    /// <p><code>BUILD_GENERAL1_2XLARGE</code>: Use up to 144 GiB memory, 72 vCPUs, and 824 GB of SSD storage for builds. This compute type supports Docker images up to 100 GB uncompressed.</p></li>
443    /// <li>
444    /// <p><code>BUILD_LAMBDA_1GB</code>: Use up to 1 GiB memory for builds. Only available for environment type <code>LINUX_LAMBDA_CONTAINER</code> and <code>ARM_LAMBDA_CONTAINER</code>.</p></li>
445    /// <li>
446    /// <p><code>BUILD_LAMBDA_2GB</code>: Use up to 2 GiB memory for builds. Only available for environment type <code>LINUX_LAMBDA_CONTAINER</code> and <code>ARM_LAMBDA_CONTAINER</code>.</p></li>
447    /// <li>
448    /// <p><code>BUILD_LAMBDA_4GB</code>: Use up to 4 GiB memory for builds. Only available for environment type <code>LINUX_LAMBDA_CONTAINER</code> and <code>ARM_LAMBDA_CONTAINER</code>.</p></li>
449    /// <li>
450    /// <p><code>BUILD_LAMBDA_8GB</code>: Use up to 8 GiB memory for builds. Only available for environment type <code>LINUX_LAMBDA_CONTAINER</code> and <code>ARM_LAMBDA_CONTAINER</code>.</p></li>
451    /// <li>
452    /// <p><code>BUILD_LAMBDA_10GB</code>: Use up to 10 GiB memory for builds. Only available for environment type <code>LINUX_LAMBDA_CONTAINER</code> and <code>ARM_LAMBDA_CONTAINER</code>.</p></li>
453    /// </ul>
454    /// <p>If you use <code>BUILD_GENERAL1_SMALL</code>:</p>
455    /// <ul>
456    /// <li>
457    /// <p>For environment type <code>LINUX_CONTAINER</code>, you can use up to 4 GiB memory and 2 vCPUs for builds.</p></li>
458    /// <li>
459    /// <p>For environment type <code>LINUX_GPU_CONTAINER</code>, you can use up to 16 GiB memory, 4 vCPUs, and 1 NVIDIA A10G Tensor Core GPU for builds.</p></li>
460    /// <li>
461    /// <p>For environment type <code>ARM_CONTAINER</code>, you can use up to 4 GiB memory and 2 vCPUs on ARM-based processors for builds.</p></li>
462    /// </ul>
463    /// <p>If you use <code>BUILD_GENERAL1_LARGE</code>:</p>
464    /// <ul>
465    /// <li>
466    /// <p>For environment type <code>LINUX_CONTAINER</code>, you can use up to 16 GiB memory and 8 vCPUs for builds.</p></li>
467    /// <li>
468    /// <p>For environment type <code>LINUX_GPU_CONTAINER</code>, you can use up to 255 GiB memory, 32 vCPUs, and 4 NVIDIA Tesla V100 GPUs for builds.</p></li>
469    /// <li>
470    /// <p>For environment type <code>ARM_CONTAINER</code>, you can use up to 16 GiB memory and 8 vCPUs on ARM-based processors for builds.</p></li>
471    /// </ul>
472    /// <p>For more information, see <a href="https://docs.aws.amazon.com/codebuild/latest/userguide/build-env-ref-compute-types.html#environment.types">On-demand environment types</a> in the <i>CodeBuild User Guide.</i></p>
473    pub fn set_compute_type(mut self, input: ::std::option::Option<crate::types::ComputeType>) -> Self {
474        self.compute_type = input;
475        self
476    }
477    /// <p>Information about the compute resources the compute fleet uses. Available values include:</p>
478    /// <ul>
479    /// <li>
480    /// <p><code>ATTRIBUTE_BASED_COMPUTE</code>: Specify the amount of vCPUs, memory, disk space, and the type of machine.</p><note>
481    /// <p>If you use <code>ATTRIBUTE_BASED_COMPUTE</code>, you must define your attributes by using <code>computeConfiguration</code>. CodeBuild will select the cheapest instance that satisfies your specified attributes. For more information, see <a href="https://docs.aws.amazon.com/codebuild/latest/userguide/build-env-ref-compute-types.html#environment-reserved-capacity.types">Reserved capacity environment types</a> in the <i>CodeBuild User Guide</i>.</p>
482    /// </note></li>
483    /// <li>
484    /// <p><code>BUILD_GENERAL1_SMALL</code>: Use up to 4 GiB memory and 2 vCPUs for builds.</p></li>
485    /// <li>
486    /// <p><code>BUILD_GENERAL1_MEDIUM</code>: Use up to 8 GiB memory and 4 vCPUs for builds.</p></li>
487    /// <li>
488    /// <p><code>BUILD_GENERAL1_LARGE</code>: Use up to 16 GiB memory and 8 vCPUs for builds, depending on your environment type.</p></li>
489    /// <li>
490    /// <p><code>BUILD_GENERAL1_XLARGE</code>: Use up to 72 GiB memory and 36 vCPUs for builds, depending on your environment type.</p></li>
491    /// <li>
492    /// <p><code>BUILD_GENERAL1_2XLARGE</code>: Use up to 144 GiB memory, 72 vCPUs, and 824 GB of SSD storage for builds. This compute type supports Docker images up to 100 GB uncompressed.</p></li>
493    /// <li>
494    /// <p><code>BUILD_LAMBDA_1GB</code>: Use up to 1 GiB memory for builds. Only available for environment type <code>LINUX_LAMBDA_CONTAINER</code> and <code>ARM_LAMBDA_CONTAINER</code>.</p></li>
495    /// <li>
496    /// <p><code>BUILD_LAMBDA_2GB</code>: Use up to 2 GiB memory for builds. Only available for environment type <code>LINUX_LAMBDA_CONTAINER</code> and <code>ARM_LAMBDA_CONTAINER</code>.</p></li>
497    /// <li>
498    /// <p><code>BUILD_LAMBDA_4GB</code>: Use up to 4 GiB memory for builds. Only available for environment type <code>LINUX_LAMBDA_CONTAINER</code> and <code>ARM_LAMBDA_CONTAINER</code>.</p></li>
499    /// <li>
500    /// <p><code>BUILD_LAMBDA_8GB</code>: Use up to 8 GiB memory for builds. Only available for environment type <code>LINUX_LAMBDA_CONTAINER</code> and <code>ARM_LAMBDA_CONTAINER</code>.</p></li>
501    /// <li>
502    /// <p><code>BUILD_LAMBDA_10GB</code>: Use up to 10 GiB memory for builds. Only available for environment type <code>LINUX_LAMBDA_CONTAINER</code> and <code>ARM_LAMBDA_CONTAINER</code>.</p></li>
503    /// </ul>
504    /// <p>If you use <code>BUILD_GENERAL1_SMALL</code>:</p>
505    /// <ul>
506    /// <li>
507    /// <p>For environment type <code>LINUX_CONTAINER</code>, you can use up to 4 GiB memory and 2 vCPUs for builds.</p></li>
508    /// <li>
509    /// <p>For environment type <code>LINUX_GPU_CONTAINER</code>, you can use up to 16 GiB memory, 4 vCPUs, and 1 NVIDIA A10G Tensor Core GPU for builds.</p></li>
510    /// <li>
511    /// <p>For environment type <code>ARM_CONTAINER</code>, you can use up to 4 GiB memory and 2 vCPUs on ARM-based processors for builds.</p></li>
512    /// </ul>
513    /// <p>If you use <code>BUILD_GENERAL1_LARGE</code>:</p>
514    /// <ul>
515    /// <li>
516    /// <p>For environment type <code>LINUX_CONTAINER</code>, you can use up to 16 GiB memory and 8 vCPUs for builds.</p></li>
517    /// <li>
518    /// <p>For environment type <code>LINUX_GPU_CONTAINER</code>, you can use up to 255 GiB memory, 32 vCPUs, and 4 NVIDIA Tesla V100 GPUs for builds.</p></li>
519    /// <li>
520    /// <p>For environment type <code>ARM_CONTAINER</code>, you can use up to 16 GiB memory and 8 vCPUs on ARM-based processors for builds.</p></li>
521    /// </ul>
522    /// <p>For more information, see <a href="https://docs.aws.amazon.com/codebuild/latest/userguide/build-env-ref-compute-types.html#environment.types">On-demand environment types</a> in the <i>CodeBuild User Guide.</i></p>
523    pub fn get_compute_type(&self) -> &::std::option::Option<crate::types::ComputeType> {
524        &self.compute_type
525    }
526    /// <p>The compute configuration of the compute fleet. This is only required if <code>computeType</code> is set to <code>ATTRIBUTE_BASED_COMPUTE</code>.</p>
527    pub fn compute_configuration(mut self, input: crate::types::ComputeConfiguration) -> Self {
528        self.compute_configuration = ::std::option::Option::Some(input);
529        self
530    }
531    /// <p>The compute configuration of the compute fleet. This is only required if <code>computeType</code> is set to <code>ATTRIBUTE_BASED_COMPUTE</code>.</p>
532    pub fn set_compute_configuration(mut self, input: ::std::option::Option<crate::types::ComputeConfiguration>) -> Self {
533        self.compute_configuration = input;
534        self
535    }
536    /// <p>The compute configuration of the compute fleet. This is only required if <code>computeType</code> is set to <code>ATTRIBUTE_BASED_COMPUTE</code>.</p>
537    pub fn get_compute_configuration(&self) -> &::std::option::Option<crate::types::ComputeConfiguration> {
538        &self.compute_configuration
539    }
540    /// <p>The scaling configuration of the compute fleet.</p>
541    pub fn scaling_configuration(mut self, input: crate::types::ScalingConfigurationInput) -> Self {
542        self.scaling_configuration = ::std::option::Option::Some(input);
543        self
544    }
545    /// <p>The scaling configuration of the compute fleet.</p>
546    pub fn set_scaling_configuration(mut self, input: ::std::option::Option<crate::types::ScalingConfigurationInput>) -> Self {
547        self.scaling_configuration = input;
548        self
549    }
550    /// <p>The scaling configuration of the compute fleet.</p>
551    pub fn get_scaling_configuration(&self) -> &::std::option::Option<crate::types::ScalingConfigurationInput> {
552        &self.scaling_configuration
553    }
554    /// <p>The compute fleet overflow behavior.</p>
555    /// <ul>
556    /// <li>
557    /// <p>For overflow behavior <code>QUEUE</code>, your overflow builds need to wait on the existing fleet instance to become available.</p></li>
558    /// <li>
559    /// <p>For overflow behavior <code>ON_DEMAND</code>, your overflow builds run on CodeBuild on-demand.</p><note>
560    /// <p>If you choose to set your overflow behavior to on-demand while creating a VPC-connected fleet, make sure that you add the required VPC permissions to your project service role. For more information, see <a href="https://docs.aws.amazon.com/codebuild/latest/userguide/auth-and-access-control-iam-identity-based-access-control.html#customer-managed-policies-example-create-vpc-network-interface">Example policy statement to allow CodeBuild access to Amazon Web Services services required to create a VPC network interface</a>.</p>
561    /// </note></li>
562    /// </ul>
563    pub fn overflow_behavior(mut self, input: crate::types::FleetOverflowBehavior) -> Self {
564        self.overflow_behavior = ::std::option::Option::Some(input);
565        self
566    }
567    /// <p>The compute fleet overflow behavior.</p>
568    /// <ul>
569    /// <li>
570    /// <p>For overflow behavior <code>QUEUE</code>, your overflow builds need to wait on the existing fleet instance to become available.</p></li>
571    /// <li>
572    /// <p>For overflow behavior <code>ON_DEMAND</code>, your overflow builds run on CodeBuild on-demand.</p><note>
573    /// <p>If you choose to set your overflow behavior to on-demand while creating a VPC-connected fleet, make sure that you add the required VPC permissions to your project service role. For more information, see <a href="https://docs.aws.amazon.com/codebuild/latest/userguide/auth-and-access-control-iam-identity-based-access-control.html#customer-managed-policies-example-create-vpc-network-interface">Example policy statement to allow CodeBuild access to Amazon Web Services services required to create a VPC network interface</a>.</p>
574    /// </note></li>
575    /// </ul>
576    pub fn set_overflow_behavior(mut self, input: ::std::option::Option<crate::types::FleetOverflowBehavior>) -> Self {
577        self.overflow_behavior = input;
578        self
579    }
580    /// <p>The compute fleet overflow behavior.</p>
581    /// <ul>
582    /// <li>
583    /// <p>For overflow behavior <code>QUEUE</code>, your overflow builds need to wait on the existing fleet instance to become available.</p></li>
584    /// <li>
585    /// <p>For overflow behavior <code>ON_DEMAND</code>, your overflow builds run on CodeBuild on-demand.</p><note>
586    /// <p>If you choose to set your overflow behavior to on-demand while creating a VPC-connected fleet, make sure that you add the required VPC permissions to your project service role. For more information, see <a href="https://docs.aws.amazon.com/codebuild/latest/userguide/auth-and-access-control-iam-identity-based-access-control.html#customer-managed-policies-example-create-vpc-network-interface">Example policy statement to allow CodeBuild access to Amazon Web Services services required to create a VPC network interface</a>.</p>
587    /// </note></li>
588    /// </ul>
589    pub fn get_overflow_behavior(&self) -> &::std::option::Option<crate::types::FleetOverflowBehavior> {
590        &self.overflow_behavior
591    }
592    /// <p>Information about the VPC configuration that CodeBuild accesses.</p>
593    pub fn vpc_config(mut self, input: crate::types::VpcConfig) -> Self {
594        self.vpc_config = ::std::option::Option::Some(input);
595        self
596    }
597    /// <p>Information about the VPC configuration that CodeBuild accesses.</p>
598    pub fn set_vpc_config(mut self, input: ::std::option::Option<crate::types::VpcConfig>) -> Self {
599        self.vpc_config = input;
600        self
601    }
602    /// <p>Information about the VPC configuration that CodeBuild accesses.</p>
603    pub fn get_vpc_config(&self) -> &::std::option::Option<crate::types::VpcConfig> {
604        &self.vpc_config
605    }
606    /// <p>The proxy configuration of the compute fleet.</p>
607    pub fn proxy_configuration(mut self, input: crate::types::ProxyConfiguration) -> Self {
608        self.proxy_configuration = ::std::option::Option::Some(input);
609        self
610    }
611    /// <p>The proxy configuration of the compute fleet.</p>
612    pub fn set_proxy_configuration(mut self, input: ::std::option::Option<crate::types::ProxyConfiguration>) -> Self {
613        self.proxy_configuration = input;
614        self
615    }
616    /// <p>The proxy configuration of the compute fleet.</p>
617    pub fn get_proxy_configuration(&self) -> &::std::option::Option<crate::types::ProxyConfiguration> {
618        &self.proxy_configuration
619    }
620    /// <p>The Amazon Machine Image (AMI) of the compute fleet.</p>
621    pub fn image_id(mut self, input: impl ::std::convert::Into<::std::string::String>) -> Self {
622        self.image_id = ::std::option::Option::Some(input.into());
623        self
624    }
625    /// <p>The Amazon Machine Image (AMI) of the compute fleet.</p>
626    pub fn set_image_id(mut self, input: ::std::option::Option<::std::string::String>) -> Self {
627        self.image_id = input;
628        self
629    }
630    /// <p>The Amazon Machine Image (AMI) of the compute fleet.</p>
631    pub fn get_image_id(&self) -> &::std::option::Option<::std::string::String> {
632        &self.image_id
633    }
634    /// <p>The service role associated with the compute fleet. For more information, see <a href="https://docs.aws.amazon.com/codebuild/latest/userguide/auth-and-access-control-iam-identity-based-access-control.html#customer-managed-policies-example-permission-policy-fleet-service-role.html"> Allow a user to add a permission policy for a fleet service role</a> in the <i>CodeBuild User Guide</i>.</p>
635    pub fn fleet_service_role(mut self, input: impl ::std::convert::Into<::std::string::String>) -> Self {
636        self.fleet_service_role = ::std::option::Option::Some(input.into());
637        self
638    }
639    /// <p>The service role associated with the compute fleet. For more information, see <a href="https://docs.aws.amazon.com/codebuild/latest/userguide/auth-and-access-control-iam-identity-based-access-control.html#customer-managed-policies-example-permission-policy-fleet-service-role.html"> Allow a user to add a permission policy for a fleet service role</a> in the <i>CodeBuild User Guide</i>.</p>
640    pub fn set_fleet_service_role(mut self, input: ::std::option::Option<::std::string::String>) -> Self {
641        self.fleet_service_role = input;
642        self
643    }
644    /// <p>The service role associated with the compute fleet. For more information, see <a href="https://docs.aws.amazon.com/codebuild/latest/userguide/auth-and-access-control-iam-identity-based-access-control.html#customer-managed-policies-example-permission-policy-fleet-service-role.html"> Allow a user to add a permission policy for a fleet service role</a> in the <i>CodeBuild User Guide</i>.</p>
645    pub fn get_fleet_service_role(&self) -> &::std::option::Option<::std::string::String> {
646        &self.fleet_service_role
647    }
648    /// Appends an item to `tags`.
649    ///
650    /// To override the contents of this collection use [`set_tags`](Self::set_tags).
651    ///
652    /// <p>A list of tag key and value pairs associated with this compute fleet.</p>
653    /// <p>These tags are available for use by Amazon Web Services services that support CodeBuild build project tags.</p>
654    pub fn tags(mut self, input: crate::types::Tag) -> Self {
655        let mut v = self.tags.unwrap_or_default();
656        v.push(input);
657        self.tags = ::std::option::Option::Some(v);
658        self
659    }
660    /// <p>A list of tag key and value pairs associated with this compute fleet.</p>
661    /// <p>These tags are available for use by Amazon Web Services services that support CodeBuild build project tags.</p>
662    pub fn set_tags(mut self, input: ::std::option::Option<::std::vec::Vec<crate::types::Tag>>) -> Self {
663        self.tags = input;
664        self
665    }
666    /// <p>A list of tag key and value pairs associated with this compute fleet.</p>
667    /// <p>These tags are available for use by Amazon Web Services services that support CodeBuild build project tags.</p>
668    pub fn get_tags(&self) -> &::std::option::Option<::std::vec::Vec<crate::types::Tag>> {
669        &self.tags
670    }
671    /// Consumes the builder and constructs a [`CreateFleetInput`](crate::operation::create_fleet::CreateFleetInput).
672    pub fn build(self) -> ::std::result::Result<crate::operation::create_fleet::CreateFleetInput, ::aws_smithy_types::error::operation::BuildError> {
673        ::std::result::Result::Ok(crate::operation::create_fleet::CreateFleetInput {
674            name: self.name,
675            base_capacity: self.base_capacity,
676            environment_type: self.environment_type,
677            compute_type: self.compute_type,
678            compute_configuration: self.compute_configuration,
679            scaling_configuration: self.scaling_configuration,
680            overflow_behavior: self.overflow_behavior,
681            vpc_config: self.vpc_config,
682            proxy_configuration: self.proxy_configuration,
683            image_id: self.image_id,
684            fleet_service_role: self.fleet_service_role,
685            tags: self.tags,
686        })
687    }
688}