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// Code generated by software.amazon.smithy.rust.codegen.smithy-rs. DO NOT EDIT.
#[allow(missing_docs)] // documentation missing in model
#[non_exhaustive]
#[derive(::std::clone::Clone, ::std::cmp::PartialEq, ::std::fmt::Debug)]
pub struct CreateFleetInput {
    /// <p>The name of the compute fleet.</p>
    pub name: ::std::option::Option<::std::string::String>,
    /// <p>The initial number of machines allocated to the fleet, which defines the number of builds that can run in parallel.</p>
    pub base_capacity: ::std::option::Option<i32>,
    /// <p>The environment type of the compute fleet.</p>
    /// <ul>
    /// <li>
    /// <p>The environment type <code>ARM_CONTAINER</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), Asia Pacific (Mumbai), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), EU (Frankfurt), and South America (São Paulo).</p></li>
    /// <li>
    /// <p>The environment type <code>LINUX_CONTAINER</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), South America (São Paulo), and Asia Pacific (Mumbai).</p></li>
    /// <li>
    /// <p>The environment type <code>LINUX_GPU_CONTAINER</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), and Asia Pacific (Sydney).</p></li>
    /// <li>
    /// <p>The environment type <code>WINDOWS_SERVER_2019_CONTAINER</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), Asia Pacific (Sydney), Asia Pacific (Tokyo), Asia Pacific (Mumbai) and EU (Ireland).</p></li>
    /// <li>
    /// <p>The environment type <code>WINDOWS_SERVER_2022_CONTAINER</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Sydney), Asia Pacific (Singapore), Asia Pacific (Tokyo), South America (São Paulo) and Asia Pacific (Mumbai).</p></li>
    /// </ul>
    /// <p>For more information, see <a href="https://docs.aws.amazon.com/codebuild/latest/userguide/build-env-ref-compute-types.html">Build environment compute types</a> in the <i>CodeBuild user guide</i>.</p>
    pub environment_type: ::std::option::Option<crate::types::EnvironmentType>,
    /// <p>Information about the compute resources the compute fleet uses. Available values include:</p>
    /// <ul>
    /// <li>
    /// <p><code>BUILD_GENERAL1_SMALL</code>: Use up to 3 GB memory and 2 vCPUs for builds.</p></li>
    /// <li>
    /// <p><code>BUILD_GENERAL1_MEDIUM</code>: Use up to 7 GB memory and 4 vCPUs for builds.</p></li>
    /// <li>
    /// <p><code>BUILD_GENERAL1_LARGE</code>: Use up to 16 GB memory and 8 vCPUs for builds, depending on your environment type.</p></li>
    /// <li>
    /// <p><code>BUILD_GENERAL1_XLARGE</code>: Use up to 70 GB memory and 36 vCPUs for builds, depending on your environment type.</p></li>
    /// <li>
    /// <p><code>BUILD_GENERAL1_2XLARGE</code>: Use up to 145 GB memory, 72 vCPUs, and 824 GB of SSD storage for builds. This compute type supports Docker images up to 100 GB uncompressed.</p></li>
    /// </ul>
    /// <p>If you use <code>BUILD_GENERAL1_SMALL</code>:</p>
    /// <ul>
    /// <li>
    /// <p>For environment type <code>LINUX_CONTAINER</code>, you can use up to 3 GB memory and 2 vCPUs for builds.</p></li>
    /// <li>
    /// <p>For environment type <code>LINUX_GPU_CONTAINER</code>, you can use up to 16 GB memory, 4 vCPUs, and 1 NVIDIA A10G Tensor Core GPU for builds.</p></li>
    /// <li>
    /// <p>For environment type <code>ARM_CONTAINER</code>, you can use up to 4 GB memory and 2 vCPUs on ARM-based processors for builds.</p></li>
    /// </ul>
    /// <p>If you use <code>BUILD_GENERAL1_LARGE</code>:</p>
    /// <ul>
    /// <li>
    /// <p>For environment type <code>LINUX_CONTAINER</code>, you can use up to 15 GB memory and 8 vCPUs for builds.</p></li>
    /// <li>
    /// <p>For environment type <code>LINUX_GPU_CONTAINER</code>, you can use up to 255 GB memory, 32 vCPUs, and 4 NVIDIA Tesla V100 GPUs for builds.</p></li>
    /// <li>
    /// <p>For environment type <code>ARM_CONTAINER</code>, you can use up to 16 GB memory and 8 vCPUs on ARM-based processors for builds.</p></li>
    /// </ul>
    /// <p>For more information, see <a href="https://docs.aws.amazon.com/codebuild/latest/userguide/build-env-ref-compute-types.html">Build environment compute types</a> in the <i>CodeBuild User Guide.</i></p>
    pub compute_type: ::std::option::Option<crate::types::ComputeType>,
    /// <p>The scaling configuration of the compute fleet.</p>
    pub scaling_configuration: ::std::option::Option<crate::types::ScalingConfigurationInput>,
    /// <p>The compute fleet overflow behavior.</p>
    /// <ul>
    /// <li>
    /// <p>For overflow behavior <code>QUEUE</code>, your overflow builds need to wait on the existing fleet instance to become available.</p></li>
    /// <li>
    /// <p>For overflow behavior <code>ON_DEMAND</code>, your overflow builds run on CodeBuild on-demand.</p></li>
    /// </ul>
    pub overflow_behavior: ::std::option::Option<crate::types::FleetOverflowBehavior>,
    /// <p>A list of tag key and value pairs associated with this compute fleet.</p>
    /// <p>These tags are available for use by Amazon Web Services services that support CodeBuild build project tags.</p>
    pub tags: ::std::option::Option<::std::vec::Vec<crate::types::Tag>>,
}
impl CreateFleetInput {
    /// <p>The name of the compute fleet.</p>
    pub fn name(&self) -> ::std::option::Option<&str> {
        self.name.as_deref()
    }
    /// <p>The initial number of machines allocated to the fleet, which defines the number of builds that can run in parallel.</p>
    pub fn base_capacity(&self) -> ::std::option::Option<i32> {
        self.base_capacity
    }
    /// <p>The environment type of the compute fleet.</p>
    /// <ul>
    /// <li>
    /// <p>The environment type <code>ARM_CONTAINER</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), Asia Pacific (Mumbai), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), EU (Frankfurt), and South America (São Paulo).</p></li>
    /// <li>
    /// <p>The environment type <code>LINUX_CONTAINER</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), South America (São Paulo), and Asia Pacific (Mumbai).</p></li>
    /// <li>
    /// <p>The environment type <code>LINUX_GPU_CONTAINER</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), and Asia Pacific (Sydney).</p></li>
    /// <li>
    /// <p>The environment type <code>WINDOWS_SERVER_2019_CONTAINER</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), Asia Pacific (Sydney), Asia Pacific (Tokyo), Asia Pacific (Mumbai) and EU (Ireland).</p></li>
    /// <li>
    /// <p>The environment type <code>WINDOWS_SERVER_2022_CONTAINER</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Sydney), Asia Pacific (Singapore), Asia Pacific (Tokyo), South America (São Paulo) and Asia Pacific (Mumbai).</p></li>
    /// </ul>
    /// <p>For more information, see <a href="https://docs.aws.amazon.com/codebuild/latest/userguide/build-env-ref-compute-types.html">Build environment compute types</a> in the <i>CodeBuild user guide</i>.</p>
    pub fn environment_type(&self) -> ::std::option::Option<&crate::types::EnvironmentType> {
        self.environment_type.as_ref()
    }
    /// <p>Information about the compute resources the compute fleet uses. Available values include:</p>
    /// <ul>
    /// <li>
    /// <p><code>BUILD_GENERAL1_SMALL</code>: Use up to 3 GB memory and 2 vCPUs for builds.</p></li>
    /// <li>
    /// <p><code>BUILD_GENERAL1_MEDIUM</code>: Use up to 7 GB memory and 4 vCPUs for builds.</p></li>
    /// <li>
    /// <p><code>BUILD_GENERAL1_LARGE</code>: Use up to 16 GB memory and 8 vCPUs for builds, depending on your environment type.</p></li>
    /// <li>
    /// <p><code>BUILD_GENERAL1_XLARGE</code>: Use up to 70 GB memory and 36 vCPUs for builds, depending on your environment type.</p></li>
    /// <li>
    /// <p><code>BUILD_GENERAL1_2XLARGE</code>: Use up to 145 GB memory, 72 vCPUs, and 824 GB of SSD storage for builds. This compute type supports Docker images up to 100 GB uncompressed.</p></li>
    /// </ul>
    /// <p>If you use <code>BUILD_GENERAL1_SMALL</code>:</p>
    /// <ul>
    /// <li>
    /// <p>For environment type <code>LINUX_CONTAINER</code>, you can use up to 3 GB memory and 2 vCPUs for builds.</p></li>
    /// <li>
    /// <p>For environment type <code>LINUX_GPU_CONTAINER</code>, you can use up to 16 GB memory, 4 vCPUs, and 1 NVIDIA A10G Tensor Core GPU for builds.</p></li>
    /// <li>
    /// <p>For environment type <code>ARM_CONTAINER</code>, you can use up to 4 GB memory and 2 vCPUs on ARM-based processors for builds.</p></li>
    /// </ul>
    /// <p>If you use <code>BUILD_GENERAL1_LARGE</code>:</p>
    /// <ul>
    /// <li>
    /// <p>For environment type <code>LINUX_CONTAINER</code>, you can use up to 15 GB memory and 8 vCPUs for builds.</p></li>
    /// <li>
    /// <p>For environment type <code>LINUX_GPU_CONTAINER</code>, you can use up to 255 GB memory, 32 vCPUs, and 4 NVIDIA Tesla V100 GPUs for builds.</p></li>
    /// <li>
    /// <p>For environment type <code>ARM_CONTAINER</code>, you can use up to 16 GB memory and 8 vCPUs on ARM-based processors for builds.</p></li>
    /// </ul>
    /// <p>For more information, see <a href="https://docs.aws.amazon.com/codebuild/latest/userguide/build-env-ref-compute-types.html">Build environment compute types</a> in the <i>CodeBuild User Guide.</i></p>
    pub fn compute_type(&self) -> ::std::option::Option<&crate::types::ComputeType> {
        self.compute_type.as_ref()
    }
    /// <p>The scaling configuration of the compute fleet.</p>
    pub fn scaling_configuration(&self) -> ::std::option::Option<&crate::types::ScalingConfigurationInput> {
        self.scaling_configuration.as_ref()
    }
    /// <p>The compute fleet overflow behavior.</p>
    /// <ul>
    /// <li>
    /// <p>For overflow behavior <code>QUEUE</code>, your overflow builds need to wait on the existing fleet instance to become available.</p></li>
    /// <li>
    /// <p>For overflow behavior <code>ON_DEMAND</code>, your overflow builds run on CodeBuild on-demand.</p></li>
    /// </ul>
    pub fn overflow_behavior(&self) -> ::std::option::Option<&crate::types::FleetOverflowBehavior> {
        self.overflow_behavior.as_ref()
    }
    /// <p>A list of tag key and value pairs associated with this compute fleet.</p>
    /// <p>These tags are available for use by Amazon Web Services services that support CodeBuild build project tags.</p>
    ///
    /// If no value was sent for this field, a default will be set. If you want to determine if no value was sent, use `.tags.is_none()`.
    pub fn tags(&self) -> &[crate::types::Tag] {
        self.tags.as_deref().unwrap_or_default()
    }
}
impl CreateFleetInput {
    /// Creates a new builder-style object to manufacture [`CreateFleetInput`](crate::operation::create_fleet::CreateFleetInput).
    pub fn builder() -> crate::operation::create_fleet::builders::CreateFleetInputBuilder {
        crate::operation::create_fleet::builders::CreateFleetInputBuilder::default()
    }
}

/// A builder for [`CreateFleetInput`](crate::operation::create_fleet::CreateFleetInput).
#[non_exhaustive]
#[derive(::std::clone::Clone, ::std::cmp::PartialEq, ::std::default::Default, ::std::fmt::Debug)]
pub struct CreateFleetInputBuilder {
    pub(crate) name: ::std::option::Option<::std::string::String>,
    pub(crate) base_capacity: ::std::option::Option<i32>,
    pub(crate) environment_type: ::std::option::Option<crate::types::EnvironmentType>,
    pub(crate) compute_type: ::std::option::Option<crate::types::ComputeType>,
    pub(crate) scaling_configuration: ::std::option::Option<crate::types::ScalingConfigurationInput>,
    pub(crate) overflow_behavior: ::std::option::Option<crate::types::FleetOverflowBehavior>,
    pub(crate) tags: ::std::option::Option<::std::vec::Vec<crate::types::Tag>>,
}
impl CreateFleetInputBuilder {
    /// <p>The name of the compute fleet.</p>
    /// This field is required.
    pub fn name(mut self, input: impl ::std::convert::Into<::std::string::String>) -> Self {
        self.name = ::std::option::Option::Some(input.into());
        self
    }
    /// <p>The name of the compute fleet.</p>
    pub fn set_name(mut self, input: ::std::option::Option<::std::string::String>) -> Self {
        self.name = input;
        self
    }
    /// <p>The name of the compute fleet.</p>
    pub fn get_name(&self) -> &::std::option::Option<::std::string::String> {
        &self.name
    }
    /// <p>The initial number of machines allocated to the fleet, which defines the number of builds that can run in parallel.</p>
    /// This field is required.
    pub fn base_capacity(mut self, input: i32) -> Self {
        self.base_capacity = ::std::option::Option::Some(input);
        self
    }
    /// <p>The initial number of machines allocated to the fleet, which defines the number of builds that can run in parallel.</p>
    pub fn set_base_capacity(mut self, input: ::std::option::Option<i32>) -> Self {
        self.base_capacity = input;
        self
    }
    /// <p>The initial number of machines allocated to the fleet, which defines the number of builds that can run in parallel.</p>
    pub fn get_base_capacity(&self) -> &::std::option::Option<i32> {
        &self.base_capacity
    }
    /// <p>The environment type of the compute fleet.</p>
    /// <ul>
    /// <li>
    /// <p>The environment type <code>ARM_CONTAINER</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), Asia Pacific (Mumbai), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), EU (Frankfurt), and South America (São Paulo).</p></li>
    /// <li>
    /// <p>The environment type <code>LINUX_CONTAINER</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), South America (São Paulo), and Asia Pacific (Mumbai).</p></li>
    /// <li>
    /// <p>The environment type <code>LINUX_GPU_CONTAINER</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), and Asia Pacific (Sydney).</p></li>
    /// <li>
    /// <p>The environment type <code>WINDOWS_SERVER_2019_CONTAINER</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), Asia Pacific (Sydney), Asia Pacific (Tokyo), Asia Pacific (Mumbai) and EU (Ireland).</p></li>
    /// <li>
    /// <p>The environment type <code>WINDOWS_SERVER_2022_CONTAINER</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Sydney), Asia Pacific (Singapore), Asia Pacific (Tokyo), South America (São Paulo) and Asia Pacific (Mumbai).</p></li>
    /// </ul>
    /// <p>For more information, see <a href="https://docs.aws.amazon.com/codebuild/latest/userguide/build-env-ref-compute-types.html">Build environment compute types</a> in the <i>CodeBuild user guide</i>.</p>
    /// This field is required.
    pub fn environment_type(mut self, input: crate::types::EnvironmentType) -> Self {
        self.environment_type = ::std::option::Option::Some(input);
        self
    }
    /// <p>The environment type of the compute fleet.</p>
    /// <ul>
    /// <li>
    /// <p>The environment type <code>ARM_CONTAINER</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), Asia Pacific (Mumbai), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), EU (Frankfurt), and South America (São Paulo).</p></li>
    /// <li>
    /// <p>The environment type <code>LINUX_CONTAINER</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), South America (São Paulo), and Asia Pacific (Mumbai).</p></li>
    /// <li>
    /// <p>The environment type <code>LINUX_GPU_CONTAINER</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), and Asia Pacific (Sydney).</p></li>
    /// <li>
    /// <p>The environment type <code>WINDOWS_SERVER_2019_CONTAINER</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), Asia Pacific (Sydney), Asia Pacific (Tokyo), Asia Pacific (Mumbai) and EU (Ireland).</p></li>
    /// <li>
    /// <p>The environment type <code>WINDOWS_SERVER_2022_CONTAINER</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Sydney), Asia Pacific (Singapore), Asia Pacific (Tokyo), South America (São Paulo) and Asia Pacific (Mumbai).</p></li>
    /// </ul>
    /// <p>For more information, see <a href="https://docs.aws.amazon.com/codebuild/latest/userguide/build-env-ref-compute-types.html">Build environment compute types</a> in the <i>CodeBuild user guide</i>.</p>
    pub fn set_environment_type(mut self, input: ::std::option::Option<crate::types::EnvironmentType>) -> Self {
        self.environment_type = input;
        self
    }
    /// <p>The environment type of the compute fleet.</p>
    /// <ul>
    /// <li>
    /// <p>The environment type <code>ARM_CONTAINER</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), Asia Pacific (Mumbai), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), EU (Frankfurt), and South America (São Paulo).</p></li>
    /// <li>
    /// <p>The environment type <code>LINUX_CONTAINER</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), South America (São Paulo), and Asia Pacific (Mumbai).</p></li>
    /// <li>
    /// <p>The environment type <code>LINUX_GPU_CONTAINER</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), and Asia Pacific (Sydney).</p></li>
    /// <li>
    /// <p>The environment type <code>WINDOWS_SERVER_2019_CONTAINER</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), Asia Pacific (Sydney), Asia Pacific (Tokyo), Asia Pacific (Mumbai) and EU (Ireland).</p></li>
    /// <li>
    /// <p>The environment type <code>WINDOWS_SERVER_2022_CONTAINER</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Sydney), Asia Pacific (Singapore), Asia Pacific (Tokyo), South America (São Paulo) and Asia Pacific (Mumbai).</p></li>
    /// </ul>
    /// <p>For more information, see <a href="https://docs.aws.amazon.com/codebuild/latest/userguide/build-env-ref-compute-types.html">Build environment compute types</a> in the <i>CodeBuild user guide</i>.</p>
    pub fn get_environment_type(&self) -> &::std::option::Option<crate::types::EnvironmentType> {
        &self.environment_type
    }
    /// <p>Information about the compute resources the compute fleet uses. Available values include:</p>
    /// <ul>
    /// <li>
    /// <p><code>BUILD_GENERAL1_SMALL</code>: Use up to 3 GB memory and 2 vCPUs for builds.</p></li>
    /// <li>
    /// <p><code>BUILD_GENERAL1_MEDIUM</code>: Use up to 7 GB memory and 4 vCPUs for builds.</p></li>
    /// <li>
    /// <p><code>BUILD_GENERAL1_LARGE</code>: Use up to 16 GB memory and 8 vCPUs for builds, depending on your environment type.</p></li>
    /// <li>
    /// <p><code>BUILD_GENERAL1_XLARGE</code>: Use up to 70 GB memory and 36 vCPUs for builds, depending on your environment type.</p></li>
    /// <li>
    /// <p><code>BUILD_GENERAL1_2XLARGE</code>: Use up to 145 GB memory, 72 vCPUs, and 824 GB of SSD storage for builds. This compute type supports Docker images up to 100 GB uncompressed.</p></li>
    /// </ul>
    /// <p>If you use <code>BUILD_GENERAL1_SMALL</code>:</p>
    /// <ul>
    /// <li>
    /// <p>For environment type <code>LINUX_CONTAINER</code>, you can use up to 3 GB memory and 2 vCPUs for builds.</p></li>
    /// <li>
    /// <p>For environment type <code>LINUX_GPU_CONTAINER</code>, you can use up to 16 GB memory, 4 vCPUs, and 1 NVIDIA A10G Tensor Core GPU for builds.</p></li>
    /// <li>
    /// <p>For environment type <code>ARM_CONTAINER</code>, you can use up to 4 GB memory and 2 vCPUs on ARM-based processors for builds.</p></li>
    /// </ul>
    /// <p>If you use <code>BUILD_GENERAL1_LARGE</code>:</p>
    /// <ul>
    /// <li>
    /// <p>For environment type <code>LINUX_CONTAINER</code>, you can use up to 15 GB memory and 8 vCPUs for builds.</p></li>
    /// <li>
    /// <p>For environment type <code>LINUX_GPU_CONTAINER</code>, you can use up to 255 GB memory, 32 vCPUs, and 4 NVIDIA Tesla V100 GPUs for builds.</p></li>
    /// <li>
    /// <p>For environment type <code>ARM_CONTAINER</code>, you can use up to 16 GB memory and 8 vCPUs on ARM-based processors for builds.</p></li>
    /// </ul>
    /// <p>For more information, see <a href="https://docs.aws.amazon.com/codebuild/latest/userguide/build-env-ref-compute-types.html">Build environment compute types</a> in the <i>CodeBuild User Guide.</i></p>
    /// This field is required.
    pub fn compute_type(mut self, input: crate::types::ComputeType) -> Self {
        self.compute_type = ::std::option::Option::Some(input);
        self
    }
    /// <p>Information about the compute resources the compute fleet uses. Available values include:</p>
    /// <ul>
    /// <li>
    /// <p><code>BUILD_GENERAL1_SMALL</code>: Use up to 3 GB memory and 2 vCPUs for builds.</p></li>
    /// <li>
    /// <p><code>BUILD_GENERAL1_MEDIUM</code>: Use up to 7 GB memory and 4 vCPUs for builds.</p></li>
    /// <li>
    /// <p><code>BUILD_GENERAL1_LARGE</code>: Use up to 16 GB memory and 8 vCPUs for builds, depending on your environment type.</p></li>
    /// <li>
    /// <p><code>BUILD_GENERAL1_XLARGE</code>: Use up to 70 GB memory and 36 vCPUs for builds, depending on your environment type.</p></li>
    /// <li>
    /// <p><code>BUILD_GENERAL1_2XLARGE</code>: Use up to 145 GB memory, 72 vCPUs, and 824 GB of SSD storage for builds. This compute type supports Docker images up to 100 GB uncompressed.</p></li>
    /// </ul>
    /// <p>If you use <code>BUILD_GENERAL1_SMALL</code>:</p>
    /// <ul>
    /// <li>
    /// <p>For environment type <code>LINUX_CONTAINER</code>, you can use up to 3 GB memory and 2 vCPUs for builds.</p></li>
    /// <li>
    /// <p>For environment type <code>LINUX_GPU_CONTAINER</code>, you can use up to 16 GB memory, 4 vCPUs, and 1 NVIDIA A10G Tensor Core GPU for builds.</p></li>
    /// <li>
    /// <p>For environment type <code>ARM_CONTAINER</code>, you can use up to 4 GB memory and 2 vCPUs on ARM-based processors for builds.</p></li>
    /// </ul>
    /// <p>If you use <code>BUILD_GENERAL1_LARGE</code>:</p>
    /// <ul>
    /// <li>
    /// <p>For environment type <code>LINUX_CONTAINER</code>, you can use up to 15 GB memory and 8 vCPUs for builds.</p></li>
    /// <li>
    /// <p>For environment type <code>LINUX_GPU_CONTAINER</code>, you can use up to 255 GB memory, 32 vCPUs, and 4 NVIDIA Tesla V100 GPUs for builds.</p></li>
    /// <li>
    /// <p>For environment type <code>ARM_CONTAINER</code>, you can use up to 16 GB memory and 8 vCPUs on ARM-based processors for builds.</p></li>
    /// </ul>
    /// <p>For more information, see <a href="https://docs.aws.amazon.com/codebuild/latest/userguide/build-env-ref-compute-types.html">Build environment compute types</a> in the <i>CodeBuild User Guide.</i></p>
    pub fn set_compute_type(mut self, input: ::std::option::Option<crate::types::ComputeType>) -> Self {
        self.compute_type = input;
        self
    }
    /// <p>Information about the compute resources the compute fleet uses. Available values include:</p>
    /// <ul>
    /// <li>
    /// <p><code>BUILD_GENERAL1_SMALL</code>: Use up to 3 GB memory and 2 vCPUs for builds.</p></li>
    /// <li>
    /// <p><code>BUILD_GENERAL1_MEDIUM</code>: Use up to 7 GB memory and 4 vCPUs for builds.</p></li>
    /// <li>
    /// <p><code>BUILD_GENERAL1_LARGE</code>: Use up to 16 GB memory and 8 vCPUs for builds, depending on your environment type.</p></li>
    /// <li>
    /// <p><code>BUILD_GENERAL1_XLARGE</code>: Use up to 70 GB memory and 36 vCPUs for builds, depending on your environment type.</p></li>
    /// <li>
    /// <p><code>BUILD_GENERAL1_2XLARGE</code>: Use up to 145 GB memory, 72 vCPUs, and 824 GB of SSD storage for builds. This compute type supports Docker images up to 100 GB uncompressed.</p></li>
    /// </ul>
    /// <p>If you use <code>BUILD_GENERAL1_SMALL</code>:</p>
    /// <ul>
    /// <li>
    /// <p>For environment type <code>LINUX_CONTAINER</code>, you can use up to 3 GB memory and 2 vCPUs for builds.</p></li>
    /// <li>
    /// <p>For environment type <code>LINUX_GPU_CONTAINER</code>, you can use up to 16 GB memory, 4 vCPUs, and 1 NVIDIA A10G Tensor Core GPU for builds.</p></li>
    /// <li>
    /// <p>For environment type <code>ARM_CONTAINER</code>, you can use up to 4 GB memory and 2 vCPUs on ARM-based processors for builds.</p></li>
    /// </ul>
    /// <p>If you use <code>BUILD_GENERAL1_LARGE</code>:</p>
    /// <ul>
    /// <li>
    /// <p>For environment type <code>LINUX_CONTAINER</code>, you can use up to 15 GB memory and 8 vCPUs for builds.</p></li>
    /// <li>
    /// <p>For environment type <code>LINUX_GPU_CONTAINER</code>, you can use up to 255 GB memory, 32 vCPUs, and 4 NVIDIA Tesla V100 GPUs for builds.</p></li>
    /// <li>
    /// <p>For environment type <code>ARM_CONTAINER</code>, you can use up to 16 GB memory and 8 vCPUs on ARM-based processors for builds.</p></li>
    /// </ul>
    /// <p>For more information, see <a href="https://docs.aws.amazon.com/codebuild/latest/userguide/build-env-ref-compute-types.html">Build environment compute types</a> in the <i>CodeBuild User Guide.</i></p>
    pub fn get_compute_type(&self) -> &::std::option::Option<crate::types::ComputeType> {
        &self.compute_type
    }
    /// <p>The scaling configuration of the compute fleet.</p>
    pub fn scaling_configuration(mut self, input: crate::types::ScalingConfigurationInput) -> Self {
        self.scaling_configuration = ::std::option::Option::Some(input);
        self
    }
    /// <p>The scaling configuration of the compute fleet.</p>
    pub fn set_scaling_configuration(mut self, input: ::std::option::Option<crate::types::ScalingConfigurationInput>) -> Self {
        self.scaling_configuration = input;
        self
    }
    /// <p>The scaling configuration of the compute fleet.</p>
    pub fn get_scaling_configuration(&self) -> &::std::option::Option<crate::types::ScalingConfigurationInput> {
        &self.scaling_configuration
    }
    /// <p>The compute fleet overflow behavior.</p>
    /// <ul>
    /// <li>
    /// <p>For overflow behavior <code>QUEUE</code>, your overflow builds need to wait on the existing fleet instance to become available.</p></li>
    /// <li>
    /// <p>For overflow behavior <code>ON_DEMAND</code>, your overflow builds run on CodeBuild on-demand.</p></li>
    /// </ul>
    pub fn overflow_behavior(mut self, input: crate::types::FleetOverflowBehavior) -> Self {
        self.overflow_behavior = ::std::option::Option::Some(input);
        self
    }
    /// <p>The compute fleet overflow behavior.</p>
    /// <ul>
    /// <li>
    /// <p>For overflow behavior <code>QUEUE</code>, your overflow builds need to wait on the existing fleet instance to become available.</p></li>
    /// <li>
    /// <p>For overflow behavior <code>ON_DEMAND</code>, your overflow builds run on CodeBuild on-demand.</p></li>
    /// </ul>
    pub fn set_overflow_behavior(mut self, input: ::std::option::Option<crate::types::FleetOverflowBehavior>) -> Self {
        self.overflow_behavior = input;
        self
    }
    /// <p>The compute fleet overflow behavior.</p>
    /// <ul>
    /// <li>
    /// <p>For overflow behavior <code>QUEUE</code>, your overflow builds need to wait on the existing fleet instance to become available.</p></li>
    /// <li>
    /// <p>For overflow behavior <code>ON_DEMAND</code>, your overflow builds run on CodeBuild on-demand.</p></li>
    /// </ul>
    pub fn get_overflow_behavior(&self) -> &::std::option::Option<crate::types::FleetOverflowBehavior> {
        &self.overflow_behavior
    }
    /// Appends an item to `tags`.
    ///
    /// To override the contents of this collection use [`set_tags`](Self::set_tags).
    ///
    /// <p>A list of tag key and value pairs associated with this compute fleet.</p>
    /// <p>These tags are available for use by Amazon Web Services services that support CodeBuild build project tags.</p>
    pub fn tags(mut self, input: crate::types::Tag) -> Self {
        let mut v = self.tags.unwrap_or_default();
        v.push(input);
        self.tags = ::std::option::Option::Some(v);
        self
    }
    /// <p>A list of tag key and value pairs associated with this compute fleet.</p>
    /// <p>These tags are available for use by Amazon Web Services services that support CodeBuild build project tags.</p>
    pub fn set_tags(mut self, input: ::std::option::Option<::std::vec::Vec<crate::types::Tag>>) -> Self {
        self.tags = input;
        self
    }
    /// <p>A list of tag key and value pairs associated with this compute fleet.</p>
    /// <p>These tags are available for use by Amazon Web Services services that support CodeBuild build project tags.</p>
    pub fn get_tags(&self) -> &::std::option::Option<::std::vec::Vec<crate::types::Tag>> {
        &self.tags
    }
    /// Consumes the builder and constructs a [`CreateFleetInput`](crate::operation::create_fleet::CreateFleetInput).
    pub fn build(self) -> ::std::result::Result<crate::operation::create_fleet::CreateFleetInput, ::aws_smithy_types::error::operation::BuildError> {
        ::std::result::Result::Ok(crate::operation::create_fleet::CreateFleetInput {
            name: self.name,
            base_capacity: self.base_capacity,
            environment_type: self.environment_type,
            compute_type: self.compute_type,
            scaling_configuration: self.scaling_configuration,
            overflow_behavior: self.overflow_behavior,
            tags: self.tags,
        })
    }
}