1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393
// Code generated by software.amazon.smithy.rust.codegen.smithy-rs. DO NOT EDIT.
#[allow(missing_docs)] // documentation missing in model
#[non_exhaustive]
#[derive(::std::clone::Clone, ::std::cmp::PartialEq, ::std::fmt::Debug)]
pub struct UpdateFleetInput {
/// <p>The ARN of the compute fleet.</p>
pub arn: ::std::option::Option<::std::string::String>,
/// <p>The initial number of machines allocated to the compute fleet, which defines the number of builds that can run in parallel.</p>
pub base_capacity: ::std::option::Option<i32>,
/// <p>The environment type of the compute fleet.</p>
/// <ul>
/// <li>
/// <p>The environment type <code>ARM_CONTAINER</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), Asia Pacific (Mumbai), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), EU (Frankfurt), and South America (São Paulo).</p></li>
/// <li>
/// <p>The environment type <code>LINUX_CONTAINER</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), South America (São Paulo), and Asia Pacific (Mumbai).</p></li>
/// <li>
/// <p>The environment type <code>LINUX_GPU_CONTAINER</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), and Asia Pacific (Sydney).</p></li>
/// <li>
/// <p>The environment type <code>WINDOWS_SERVER_2019_CONTAINER</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), Asia Pacific (Sydney), Asia Pacific (Tokyo), Asia Pacific (Mumbai) and EU (Ireland).</p></li>
/// <li>
/// <p>The environment type <code>WINDOWS_SERVER_2022_CONTAINER</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Sydney), Asia Pacific (Singapore), Asia Pacific (Tokyo), South America (São Paulo) and Asia Pacific (Mumbai).</p></li>
/// </ul>
/// <p>For more information, see <a href="https://docs.aws.amazon.com/codebuild/latest/userguide/build-env-ref-compute-types.html">Build environment compute types</a> in the <i>CodeBuild user guide</i>.</p>
pub environment_type: ::std::option::Option<crate::types::EnvironmentType>,
/// <p>Information about the compute resources the compute fleet uses. Available values include:</p>
/// <ul>
/// <li>
/// <p><code>BUILD_GENERAL1_SMALL</code>: Use up to 3 GB memory and 2 vCPUs for builds.</p></li>
/// <li>
/// <p><code>BUILD_GENERAL1_MEDIUM</code>: Use up to 7 GB memory and 4 vCPUs for builds.</p></li>
/// <li>
/// <p><code>BUILD_GENERAL1_LARGE</code>: Use up to 16 GB memory and 8 vCPUs for builds, depending on your environment type.</p></li>
/// <li>
/// <p><code>BUILD_GENERAL1_XLARGE</code>: Use up to 70 GB memory and 36 vCPUs for builds, depending on your environment type.</p></li>
/// <li>
/// <p><code>BUILD_GENERAL1_2XLARGE</code>: Use up to 145 GB memory, 72 vCPUs, and 824 GB of SSD storage for builds. This compute type supports Docker images up to 100 GB uncompressed.</p></li>
/// </ul>
/// <p>If you use <code>BUILD_GENERAL1_SMALL</code>:</p>
/// <ul>
/// <li>
/// <p>For environment type <code>LINUX_CONTAINER</code>, you can use up to 3 GB memory and 2 vCPUs for builds.</p></li>
/// <li>
/// <p>For environment type <code>LINUX_GPU_CONTAINER</code>, you can use up to 16 GB memory, 4 vCPUs, and 1 NVIDIA A10G Tensor Core GPU for builds.</p></li>
/// <li>
/// <p>For environment type <code>ARM_CONTAINER</code>, you can use up to 4 GB memory and 2 vCPUs on ARM-based processors for builds.</p></li>
/// </ul>
/// <p>If you use <code>BUILD_GENERAL1_LARGE</code>:</p>
/// <ul>
/// <li>
/// <p>For environment type <code>LINUX_CONTAINER</code>, you can use up to 15 GB memory and 8 vCPUs for builds.</p></li>
/// <li>
/// <p>For environment type <code>LINUX_GPU_CONTAINER</code>, you can use up to 255 GB memory, 32 vCPUs, and 4 NVIDIA Tesla V100 GPUs for builds.</p></li>
/// <li>
/// <p>For environment type <code>ARM_CONTAINER</code>, you can use up to 16 GB memory and 8 vCPUs on ARM-based processors for builds.</p></li>
/// </ul>
/// <p>For more information, see <a href="https://docs.aws.amazon.com/codebuild/latest/userguide/build-env-ref-compute-types.html">Build environment compute types</a> in the <i>CodeBuild User Guide.</i></p>
pub compute_type: ::std::option::Option<crate::types::ComputeType>,
/// <p>The scaling configuration of the compute fleet.</p>
pub scaling_configuration: ::std::option::Option<crate::types::ScalingConfigurationInput>,
/// <p>A list of tag key and value pairs associated with this compute fleet.</p>
/// <p>These tags are available for use by Amazon Web Services services that support CodeBuild build project tags.</p>
pub tags: ::std::option::Option<::std::vec::Vec<crate::types::Tag>>,
}
impl UpdateFleetInput {
/// <p>The ARN of the compute fleet.</p>
pub fn arn(&self) -> ::std::option::Option<&str> {
self.arn.as_deref()
}
/// <p>The initial number of machines allocated to the compute fleet, which defines the number of builds that can run in parallel.</p>
pub fn base_capacity(&self) -> ::std::option::Option<i32> {
self.base_capacity
}
/// <p>The environment type of the compute fleet.</p>
/// <ul>
/// <li>
/// <p>The environment type <code>ARM_CONTAINER</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), Asia Pacific (Mumbai), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), EU (Frankfurt), and South America (São Paulo).</p></li>
/// <li>
/// <p>The environment type <code>LINUX_CONTAINER</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), South America (São Paulo), and Asia Pacific (Mumbai).</p></li>
/// <li>
/// <p>The environment type <code>LINUX_GPU_CONTAINER</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), and Asia Pacific (Sydney).</p></li>
/// <li>
/// <p>The environment type <code>WINDOWS_SERVER_2019_CONTAINER</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), Asia Pacific (Sydney), Asia Pacific (Tokyo), Asia Pacific (Mumbai) and EU (Ireland).</p></li>
/// <li>
/// <p>The environment type <code>WINDOWS_SERVER_2022_CONTAINER</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Sydney), Asia Pacific (Singapore), Asia Pacific (Tokyo), South America (São Paulo) and Asia Pacific (Mumbai).</p></li>
/// </ul>
/// <p>For more information, see <a href="https://docs.aws.amazon.com/codebuild/latest/userguide/build-env-ref-compute-types.html">Build environment compute types</a> in the <i>CodeBuild user guide</i>.</p>
pub fn environment_type(&self) -> ::std::option::Option<&crate::types::EnvironmentType> {
self.environment_type.as_ref()
}
/// <p>Information about the compute resources the compute fleet uses. Available values include:</p>
/// <ul>
/// <li>
/// <p><code>BUILD_GENERAL1_SMALL</code>: Use up to 3 GB memory and 2 vCPUs for builds.</p></li>
/// <li>
/// <p><code>BUILD_GENERAL1_MEDIUM</code>: Use up to 7 GB memory and 4 vCPUs for builds.</p></li>
/// <li>
/// <p><code>BUILD_GENERAL1_LARGE</code>: Use up to 16 GB memory and 8 vCPUs for builds, depending on your environment type.</p></li>
/// <li>
/// <p><code>BUILD_GENERAL1_XLARGE</code>: Use up to 70 GB memory and 36 vCPUs for builds, depending on your environment type.</p></li>
/// <li>
/// <p><code>BUILD_GENERAL1_2XLARGE</code>: Use up to 145 GB memory, 72 vCPUs, and 824 GB of SSD storage for builds. This compute type supports Docker images up to 100 GB uncompressed.</p></li>
/// </ul>
/// <p>If you use <code>BUILD_GENERAL1_SMALL</code>:</p>
/// <ul>
/// <li>
/// <p>For environment type <code>LINUX_CONTAINER</code>, you can use up to 3 GB memory and 2 vCPUs for builds.</p></li>
/// <li>
/// <p>For environment type <code>LINUX_GPU_CONTAINER</code>, you can use up to 16 GB memory, 4 vCPUs, and 1 NVIDIA A10G Tensor Core GPU for builds.</p></li>
/// <li>
/// <p>For environment type <code>ARM_CONTAINER</code>, you can use up to 4 GB memory and 2 vCPUs on ARM-based processors for builds.</p></li>
/// </ul>
/// <p>If you use <code>BUILD_GENERAL1_LARGE</code>:</p>
/// <ul>
/// <li>
/// <p>For environment type <code>LINUX_CONTAINER</code>, you can use up to 15 GB memory and 8 vCPUs for builds.</p></li>
/// <li>
/// <p>For environment type <code>LINUX_GPU_CONTAINER</code>, you can use up to 255 GB memory, 32 vCPUs, and 4 NVIDIA Tesla V100 GPUs for builds.</p></li>
/// <li>
/// <p>For environment type <code>ARM_CONTAINER</code>, you can use up to 16 GB memory and 8 vCPUs on ARM-based processors for builds.</p></li>
/// </ul>
/// <p>For more information, see <a href="https://docs.aws.amazon.com/codebuild/latest/userguide/build-env-ref-compute-types.html">Build environment compute types</a> in the <i>CodeBuild User Guide.</i></p>
pub fn compute_type(&self) -> ::std::option::Option<&crate::types::ComputeType> {
self.compute_type.as_ref()
}
/// <p>The scaling configuration of the compute fleet.</p>
pub fn scaling_configuration(&self) -> ::std::option::Option<&crate::types::ScalingConfigurationInput> {
self.scaling_configuration.as_ref()
}
/// <p>A list of tag key and value pairs associated with this compute fleet.</p>
/// <p>These tags are available for use by Amazon Web Services services that support CodeBuild build project tags.</p>
///
/// If no value was sent for this field, a default will be set. If you want to determine if no value was sent, use `.tags.is_none()`.
pub fn tags(&self) -> &[crate::types::Tag] {
self.tags.as_deref().unwrap_or_default()
}
}
impl UpdateFleetInput {
/// Creates a new builder-style object to manufacture [`UpdateFleetInput`](crate::operation::update_fleet::UpdateFleetInput).
pub fn builder() -> crate::operation::update_fleet::builders::UpdateFleetInputBuilder {
crate::operation::update_fleet::builders::UpdateFleetInputBuilder::default()
}
}
/// A builder for [`UpdateFleetInput`](crate::operation::update_fleet::UpdateFleetInput).
#[non_exhaustive]
#[derive(::std::clone::Clone, ::std::cmp::PartialEq, ::std::default::Default, ::std::fmt::Debug)]
pub struct UpdateFleetInputBuilder {
pub(crate) arn: ::std::option::Option<::std::string::String>,
pub(crate) base_capacity: ::std::option::Option<i32>,
pub(crate) environment_type: ::std::option::Option<crate::types::EnvironmentType>,
pub(crate) compute_type: ::std::option::Option<crate::types::ComputeType>,
pub(crate) scaling_configuration: ::std::option::Option<crate::types::ScalingConfigurationInput>,
pub(crate) tags: ::std::option::Option<::std::vec::Vec<crate::types::Tag>>,
}
impl UpdateFleetInputBuilder {
/// <p>The ARN of the compute fleet.</p>
/// This field is required.
pub fn arn(mut self, input: impl ::std::convert::Into<::std::string::String>) -> Self {
self.arn = ::std::option::Option::Some(input.into());
self
}
/// <p>The ARN of the compute fleet.</p>
pub fn set_arn(mut self, input: ::std::option::Option<::std::string::String>) -> Self {
self.arn = input;
self
}
/// <p>The ARN of the compute fleet.</p>
pub fn get_arn(&self) -> &::std::option::Option<::std::string::String> {
&self.arn
}
/// <p>The initial number of machines allocated to the compute fleet, which defines the number of builds that can run in parallel.</p>
pub fn base_capacity(mut self, input: i32) -> Self {
self.base_capacity = ::std::option::Option::Some(input);
self
}
/// <p>The initial number of machines allocated to the compute fleet, which defines the number of builds that can run in parallel.</p>
pub fn set_base_capacity(mut self, input: ::std::option::Option<i32>) -> Self {
self.base_capacity = input;
self
}
/// <p>The initial number of machines allocated to the compute fleet, which defines the number of builds that can run in parallel.</p>
pub fn get_base_capacity(&self) -> &::std::option::Option<i32> {
&self.base_capacity
}
/// <p>The environment type of the compute fleet.</p>
/// <ul>
/// <li>
/// <p>The environment type <code>ARM_CONTAINER</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), Asia Pacific (Mumbai), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), EU (Frankfurt), and South America (São Paulo).</p></li>
/// <li>
/// <p>The environment type <code>LINUX_CONTAINER</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), South America (São Paulo), and Asia Pacific (Mumbai).</p></li>
/// <li>
/// <p>The environment type <code>LINUX_GPU_CONTAINER</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), and Asia Pacific (Sydney).</p></li>
/// <li>
/// <p>The environment type <code>WINDOWS_SERVER_2019_CONTAINER</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), Asia Pacific (Sydney), Asia Pacific (Tokyo), Asia Pacific (Mumbai) and EU (Ireland).</p></li>
/// <li>
/// <p>The environment type <code>WINDOWS_SERVER_2022_CONTAINER</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Sydney), Asia Pacific (Singapore), Asia Pacific (Tokyo), South America (São Paulo) and Asia Pacific (Mumbai).</p></li>
/// </ul>
/// <p>For more information, see <a href="https://docs.aws.amazon.com/codebuild/latest/userguide/build-env-ref-compute-types.html">Build environment compute types</a> in the <i>CodeBuild user guide</i>.</p>
pub fn environment_type(mut self, input: crate::types::EnvironmentType) -> Self {
self.environment_type = ::std::option::Option::Some(input);
self
}
/// <p>The environment type of the compute fleet.</p>
/// <ul>
/// <li>
/// <p>The environment type <code>ARM_CONTAINER</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), Asia Pacific (Mumbai), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), EU (Frankfurt), and South America (São Paulo).</p></li>
/// <li>
/// <p>The environment type <code>LINUX_CONTAINER</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), South America (São Paulo), and Asia Pacific (Mumbai).</p></li>
/// <li>
/// <p>The environment type <code>LINUX_GPU_CONTAINER</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), and Asia Pacific (Sydney).</p></li>
/// <li>
/// <p>The environment type <code>WINDOWS_SERVER_2019_CONTAINER</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), Asia Pacific (Sydney), Asia Pacific (Tokyo), Asia Pacific (Mumbai) and EU (Ireland).</p></li>
/// <li>
/// <p>The environment type <code>WINDOWS_SERVER_2022_CONTAINER</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Sydney), Asia Pacific (Singapore), Asia Pacific (Tokyo), South America (São Paulo) and Asia Pacific (Mumbai).</p></li>
/// </ul>
/// <p>For more information, see <a href="https://docs.aws.amazon.com/codebuild/latest/userguide/build-env-ref-compute-types.html">Build environment compute types</a> in the <i>CodeBuild user guide</i>.</p>
pub fn set_environment_type(mut self, input: ::std::option::Option<crate::types::EnvironmentType>) -> Self {
self.environment_type = input;
self
}
/// <p>The environment type of the compute fleet.</p>
/// <ul>
/// <li>
/// <p>The environment type <code>ARM_CONTAINER</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), Asia Pacific (Mumbai), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), EU (Frankfurt), and South America (São Paulo).</p></li>
/// <li>
/// <p>The environment type <code>LINUX_CONTAINER</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), South America (São Paulo), and Asia Pacific (Mumbai).</p></li>
/// <li>
/// <p>The environment type <code>LINUX_GPU_CONTAINER</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), and Asia Pacific (Sydney).</p></li>
/// <li>
/// <p>The environment type <code>WINDOWS_SERVER_2019_CONTAINER</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), Asia Pacific (Sydney), Asia Pacific (Tokyo), Asia Pacific (Mumbai) and EU (Ireland).</p></li>
/// <li>
/// <p>The environment type <code>WINDOWS_SERVER_2022_CONTAINER</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Sydney), Asia Pacific (Singapore), Asia Pacific (Tokyo), South America (São Paulo) and Asia Pacific (Mumbai).</p></li>
/// </ul>
/// <p>For more information, see <a href="https://docs.aws.amazon.com/codebuild/latest/userguide/build-env-ref-compute-types.html">Build environment compute types</a> in the <i>CodeBuild user guide</i>.</p>
pub fn get_environment_type(&self) -> &::std::option::Option<crate::types::EnvironmentType> {
&self.environment_type
}
/// <p>Information about the compute resources the compute fleet uses. Available values include:</p>
/// <ul>
/// <li>
/// <p><code>BUILD_GENERAL1_SMALL</code>: Use up to 3 GB memory and 2 vCPUs for builds.</p></li>
/// <li>
/// <p><code>BUILD_GENERAL1_MEDIUM</code>: Use up to 7 GB memory and 4 vCPUs for builds.</p></li>
/// <li>
/// <p><code>BUILD_GENERAL1_LARGE</code>: Use up to 16 GB memory and 8 vCPUs for builds, depending on your environment type.</p></li>
/// <li>
/// <p><code>BUILD_GENERAL1_XLARGE</code>: Use up to 70 GB memory and 36 vCPUs for builds, depending on your environment type.</p></li>
/// <li>
/// <p><code>BUILD_GENERAL1_2XLARGE</code>: Use up to 145 GB memory, 72 vCPUs, and 824 GB of SSD storage for builds. This compute type supports Docker images up to 100 GB uncompressed.</p></li>
/// </ul>
/// <p>If you use <code>BUILD_GENERAL1_SMALL</code>:</p>
/// <ul>
/// <li>
/// <p>For environment type <code>LINUX_CONTAINER</code>, you can use up to 3 GB memory and 2 vCPUs for builds.</p></li>
/// <li>
/// <p>For environment type <code>LINUX_GPU_CONTAINER</code>, you can use up to 16 GB memory, 4 vCPUs, and 1 NVIDIA A10G Tensor Core GPU for builds.</p></li>
/// <li>
/// <p>For environment type <code>ARM_CONTAINER</code>, you can use up to 4 GB memory and 2 vCPUs on ARM-based processors for builds.</p></li>
/// </ul>
/// <p>If you use <code>BUILD_GENERAL1_LARGE</code>:</p>
/// <ul>
/// <li>
/// <p>For environment type <code>LINUX_CONTAINER</code>, you can use up to 15 GB memory and 8 vCPUs for builds.</p></li>
/// <li>
/// <p>For environment type <code>LINUX_GPU_CONTAINER</code>, you can use up to 255 GB memory, 32 vCPUs, and 4 NVIDIA Tesla V100 GPUs for builds.</p></li>
/// <li>
/// <p>For environment type <code>ARM_CONTAINER</code>, you can use up to 16 GB memory and 8 vCPUs on ARM-based processors for builds.</p></li>
/// </ul>
/// <p>For more information, see <a href="https://docs.aws.amazon.com/codebuild/latest/userguide/build-env-ref-compute-types.html">Build environment compute types</a> in the <i>CodeBuild User Guide.</i></p>
pub fn compute_type(mut self, input: crate::types::ComputeType) -> Self {
self.compute_type = ::std::option::Option::Some(input);
self
}
/// <p>Information about the compute resources the compute fleet uses. Available values include:</p>
/// <ul>
/// <li>
/// <p><code>BUILD_GENERAL1_SMALL</code>: Use up to 3 GB memory and 2 vCPUs for builds.</p></li>
/// <li>
/// <p><code>BUILD_GENERAL1_MEDIUM</code>: Use up to 7 GB memory and 4 vCPUs for builds.</p></li>
/// <li>
/// <p><code>BUILD_GENERAL1_LARGE</code>: Use up to 16 GB memory and 8 vCPUs for builds, depending on your environment type.</p></li>
/// <li>
/// <p><code>BUILD_GENERAL1_XLARGE</code>: Use up to 70 GB memory and 36 vCPUs for builds, depending on your environment type.</p></li>
/// <li>
/// <p><code>BUILD_GENERAL1_2XLARGE</code>: Use up to 145 GB memory, 72 vCPUs, and 824 GB of SSD storage for builds. This compute type supports Docker images up to 100 GB uncompressed.</p></li>
/// </ul>
/// <p>If you use <code>BUILD_GENERAL1_SMALL</code>:</p>
/// <ul>
/// <li>
/// <p>For environment type <code>LINUX_CONTAINER</code>, you can use up to 3 GB memory and 2 vCPUs for builds.</p></li>
/// <li>
/// <p>For environment type <code>LINUX_GPU_CONTAINER</code>, you can use up to 16 GB memory, 4 vCPUs, and 1 NVIDIA A10G Tensor Core GPU for builds.</p></li>
/// <li>
/// <p>For environment type <code>ARM_CONTAINER</code>, you can use up to 4 GB memory and 2 vCPUs on ARM-based processors for builds.</p></li>
/// </ul>
/// <p>If you use <code>BUILD_GENERAL1_LARGE</code>:</p>
/// <ul>
/// <li>
/// <p>For environment type <code>LINUX_CONTAINER</code>, you can use up to 15 GB memory and 8 vCPUs for builds.</p></li>
/// <li>
/// <p>For environment type <code>LINUX_GPU_CONTAINER</code>, you can use up to 255 GB memory, 32 vCPUs, and 4 NVIDIA Tesla V100 GPUs for builds.</p></li>
/// <li>
/// <p>For environment type <code>ARM_CONTAINER</code>, you can use up to 16 GB memory and 8 vCPUs on ARM-based processors for builds.</p></li>
/// </ul>
/// <p>For more information, see <a href="https://docs.aws.amazon.com/codebuild/latest/userguide/build-env-ref-compute-types.html">Build environment compute types</a> in the <i>CodeBuild User Guide.</i></p>
pub fn set_compute_type(mut self, input: ::std::option::Option<crate::types::ComputeType>) -> Self {
self.compute_type = input;
self
}
/// <p>Information about the compute resources the compute fleet uses. Available values include:</p>
/// <ul>
/// <li>
/// <p><code>BUILD_GENERAL1_SMALL</code>: Use up to 3 GB memory and 2 vCPUs for builds.</p></li>
/// <li>
/// <p><code>BUILD_GENERAL1_MEDIUM</code>: Use up to 7 GB memory and 4 vCPUs for builds.</p></li>
/// <li>
/// <p><code>BUILD_GENERAL1_LARGE</code>: Use up to 16 GB memory and 8 vCPUs for builds, depending on your environment type.</p></li>
/// <li>
/// <p><code>BUILD_GENERAL1_XLARGE</code>: Use up to 70 GB memory and 36 vCPUs for builds, depending on your environment type.</p></li>
/// <li>
/// <p><code>BUILD_GENERAL1_2XLARGE</code>: Use up to 145 GB memory, 72 vCPUs, and 824 GB of SSD storage for builds. This compute type supports Docker images up to 100 GB uncompressed.</p></li>
/// </ul>
/// <p>If you use <code>BUILD_GENERAL1_SMALL</code>:</p>
/// <ul>
/// <li>
/// <p>For environment type <code>LINUX_CONTAINER</code>, you can use up to 3 GB memory and 2 vCPUs for builds.</p></li>
/// <li>
/// <p>For environment type <code>LINUX_GPU_CONTAINER</code>, you can use up to 16 GB memory, 4 vCPUs, and 1 NVIDIA A10G Tensor Core GPU for builds.</p></li>
/// <li>
/// <p>For environment type <code>ARM_CONTAINER</code>, you can use up to 4 GB memory and 2 vCPUs on ARM-based processors for builds.</p></li>
/// </ul>
/// <p>If you use <code>BUILD_GENERAL1_LARGE</code>:</p>
/// <ul>
/// <li>
/// <p>For environment type <code>LINUX_CONTAINER</code>, you can use up to 15 GB memory and 8 vCPUs for builds.</p></li>
/// <li>
/// <p>For environment type <code>LINUX_GPU_CONTAINER</code>, you can use up to 255 GB memory, 32 vCPUs, and 4 NVIDIA Tesla V100 GPUs for builds.</p></li>
/// <li>
/// <p>For environment type <code>ARM_CONTAINER</code>, you can use up to 16 GB memory and 8 vCPUs on ARM-based processors for builds.</p></li>
/// </ul>
/// <p>For more information, see <a href="https://docs.aws.amazon.com/codebuild/latest/userguide/build-env-ref-compute-types.html">Build environment compute types</a> in the <i>CodeBuild User Guide.</i></p>
pub fn get_compute_type(&self) -> &::std::option::Option<crate::types::ComputeType> {
&self.compute_type
}
/// <p>The scaling configuration of the compute fleet.</p>
pub fn scaling_configuration(mut self, input: crate::types::ScalingConfigurationInput) -> Self {
self.scaling_configuration = ::std::option::Option::Some(input);
self
}
/// <p>The scaling configuration of the compute fleet.</p>
pub fn set_scaling_configuration(mut self, input: ::std::option::Option<crate::types::ScalingConfigurationInput>) -> Self {
self.scaling_configuration = input;
self
}
/// <p>The scaling configuration of the compute fleet.</p>
pub fn get_scaling_configuration(&self) -> &::std::option::Option<crate::types::ScalingConfigurationInput> {
&self.scaling_configuration
}
/// Appends an item to `tags`.
///
/// To override the contents of this collection use [`set_tags`](Self::set_tags).
///
/// <p>A list of tag key and value pairs associated with this compute fleet.</p>
/// <p>These tags are available for use by Amazon Web Services services that support CodeBuild build project tags.</p>
pub fn tags(mut self, input: crate::types::Tag) -> Self {
let mut v = self.tags.unwrap_or_default();
v.push(input);
self.tags = ::std::option::Option::Some(v);
self
}
/// <p>A list of tag key and value pairs associated with this compute fleet.</p>
/// <p>These tags are available for use by Amazon Web Services services that support CodeBuild build project tags.</p>
pub fn set_tags(mut self, input: ::std::option::Option<::std::vec::Vec<crate::types::Tag>>) -> Self {
self.tags = input;
self
}
/// <p>A list of tag key and value pairs associated with this compute fleet.</p>
/// <p>These tags are available for use by Amazon Web Services services that support CodeBuild build project tags.</p>
pub fn get_tags(&self) -> &::std::option::Option<::std::vec::Vec<crate::types::Tag>> {
&self.tags
}
/// Consumes the builder and constructs a [`UpdateFleetInput`](crate::operation::update_fleet::UpdateFleetInput).
pub fn build(self) -> ::std::result::Result<crate::operation::update_fleet::UpdateFleetInput, ::aws_smithy_types::error::operation::BuildError> {
::std::result::Result::Ok(crate::operation::update_fleet::UpdateFleetInput {
arn: self.arn,
base_capacity: self.base_capacity,
environment_type: self.environment_type,
compute_type: self.compute_type,
scaling_configuration: self.scaling_configuration,
tags: self.tags,
})
}
}