aws_sdk_codebuild/operation/update_fleet/_update_fleet_input.rs
1// Code generated by software.amazon.smithy.rust.codegen.smithy-rs. DO NOT EDIT.
2#[allow(missing_docs)] // documentation missing in model
3#[non_exhaustive]
4#[derive(::std::clone::Clone, ::std::cmp::PartialEq, ::std::fmt::Debug)]
5pub struct UpdateFleetInput {
6 /// <p>The ARN of the compute fleet.</p>
7 pub arn: ::std::option::Option<::std::string::String>,
8 /// <p>The initial number of machines allocated to the compute fleet, which defines the number of builds that can run in parallel.</p>
9 pub base_capacity: ::std::option::Option<i32>,
10 /// <p>The environment type of the compute fleet.</p>
11 /// <ul>
12 /// <li>
13 /// <p>The environment type <code>ARM_CONTAINER</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), Asia Pacific (Mumbai), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), EU (Frankfurt), and South America (São Paulo).</p></li>
14 /// <li>
15 /// <p>The environment type <code>ARM_EC2</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), South America (São Paulo), and Asia Pacific (Mumbai).</p></li>
16 /// <li>
17 /// <p>The environment type <code>LINUX_CONTAINER</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), South America (São Paulo), and Asia Pacific (Mumbai).</p></li>
18 /// <li>
19 /// <p>The environment type <code>LINUX_EC2</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), South America (São Paulo), and Asia Pacific (Mumbai).</p></li>
20 /// <li>
21 /// <p>The environment type <code>LINUX_GPU_CONTAINER</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), and Asia Pacific (Sydney).</p></li>
22 /// <li>
23 /// <p>The environment type <code>MAC_ARM</code> is available for Medium fleets only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), Asia Pacific (Sydney), and EU (Frankfurt)</p></li>
24 /// <li>
25 /// <p>The environment type <code>MAC_ARM</code> is available for Large fleets only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), and Asia Pacific (Sydney).</p></li>
26 /// <li>
27 /// <p>The environment type <code>WINDOWS_EC2</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), South America (São Paulo), and Asia Pacific (Mumbai).</p></li>
28 /// <li>
29 /// <p>The environment type <code>WINDOWS_SERVER_2019_CONTAINER</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), Asia Pacific (Sydney), Asia Pacific (Tokyo), Asia Pacific (Mumbai) and EU (Ireland).</p></li>
30 /// <li>
31 /// <p>The environment type <code>WINDOWS_SERVER_2022_CONTAINER</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Sydney), Asia Pacific (Singapore), Asia Pacific (Tokyo), South America (São Paulo) and Asia Pacific (Mumbai).</p></li>
32 /// </ul>
33 /// <p>For more information, see <a href="https://docs.aws.amazon.com/codebuild/latest/userguide/build-env-ref-compute-types.html">Build environment compute types</a> in the <i>CodeBuild user guide</i>.</p>
34 pub environment_type: ::std::option::Option<crate::types::EnvironmentType>,
35 /// <p>Information about the compute resources the compute fleet uses. Available values include:</p>
36 /// <ul>
37 /// <li>
38 /// <p><code>ATTRIBUTE_BASED_COMPUTE</code>: Specify the amount of vCPUs, memory, disk space, and the type of machine.</p><note>
39 /// <p>If you use <code>ATTRIBUTE_BASED_COMPUTE</code>, you must define your attributes by using <code>computeConfiguration</code>. CodeBuild will select the cheapest instance that satisfies your specified attributes. For more information, see <a href="https://docs.aws.amazon.com/codebuild/latest/userguide/build-env-ref-compute-types.html#environment-reserved-capacity.types">Reserved capacity environment types</a> in the <i>CodeBuild User Guide</i>.</p>
40 /// </note></li>
41 /// <li>
42 /// <p><code>CUSTOM_INSTANCE_TYPE</code>: Specify the instance type for your compute fleet. For a list of supported instance types, see <a href="https://docs.aws.amazon.com/codebuild/latest/userguide/build-env-ref-compute-types.html#environment-reserved-capacity.instance-types">Supported instance families </a> in the <i>CodeBuild User Guide</i>.</p></li>
43 /// <li>
44 /// <p><code>BUILD_GENERAL1_SMALL</code>: Use up to 4 GiB memory and 2 vCPUs for builds.</p></li>
45 /// <li>
46 /// <p><code>BUILD_GENERAL1_MEDIUM</code>: Use up to 8 GiB memory and 4 vCPUs for builds.</p></li>
47 /// <li>
48 /// <p><code>BUILD_GENERAL1_LARGE</code>: Use up to 16 GiB memory and 8 vCPUs for builds, depending on your environment type.</p></li>
49 /// <li>
50 /// <p><code>BUILD_GENERAL1_XLARGE</code>: Use up to 72 GiB memory and 36 vCPUs for builds, depending on your environment type.</p></li>
51 /// <li>
52 /// <p><code>BUILD_GENERAL1_2XLARGE</code>: Use up to 144 GiB memory, 72 vCPUs, and 824 GB of SSD storage for builds. This compute type supports Docker images up to 100 GB uncompressed.</p></li>
53 /// <li>
54 /// <p><code>BUILD_LAMBDA_1GB</code>: Use up to 1 GiB memory for builds. Only available for environment type <code>LINUX_LAMBDA_CONTAINER</code> and <code>ARM_LAMBDA_CONTAINER</code>.</p></li>
55 /// <li>
56 /// <p><code>BUILD_LAMBDA_2GB</code>: Use up to 2 GiB memory for builds. Only available for environment type <code>LINUX_LAMBDA_CONTAINER</code> and <code>ARM_LAMBDA_CONTAINER</code>.</p></li>
57 /// <li>
58 /// <p><code>BUILD_LAMBDA_4GB</code>: Use up to 4 GiB memory for builds. Only available for environment type <code>LINUX_LAMBDA_CONTAINER</code> and <code>ARM_LAMBDA_CONTAINER</code>.</p></li>
59 /// <li>
60 /// <p><code>BUILD_LAMBDA_8GB</code>: Use up to 8 GiB memory for builds. Only available for environment type <code>LINUX_LAMBDA_CONTAINER</code> and <code>ARM_LAMBDA_CONTAINER</code>.</p></li>
61 /// <li>
62 /// <p><code>BUILD_LAMBDA_10GB</code>: Use up to 10 GiB memory for builds. Only available for environment type <code>LINUX_LAMBDA_CONTAINER</code> and <code>ARM_LAMBDA_CONTAINER</code>.</p></li>
63 /// </ul>
64 /// <p>If you use <code>BUILD_GENERAL1_SMALL</code>:</p>
65 /// <ul>
66 /// <li>
67 /// <p>For environment type <code>LINUX_CONTAINER</code>, you can use up to 4 GiB memory and 2 vCPUs for builds.</p></li>
68 /// <li>
69 /// <p>For environment type <code>LINUX_GPU_CONTAINER</code>, you can use up to 16 GiB memory, 4 vCPUs, and 1 NVIDIA A10G Tensor Core GPU for builds.</p></li>
70 /// <li>
71 /// <p>For environment type <code>ARM_CONTAINER</code>, you can use up to 4 GiB memory and 2 vCPUs on ARM-based processors for builds.</p></li>
72 /// </ul>
73 /// <p>If you use <code>BUILD_GENERAL1_LARGE</code>:</p>
74 /// <ul>
75 /// <li>
76 /// <p>For environment type <code>LINUX_CONTAINER</code>, you can use up to 16 GiB memory and 8 vCPUs for builds.</p></li>
77 /// <li>
78 /// <p>For environment type <code>LINUX_GPU_CONTAINER</code>, you can use up to 255 GiB memory, 32 vCPUs, and 4 NVIDIA Tesla V100 GPUs for builds.</p></li>
79 /// <li>
80 /// <p>For environment type <code>ARM_CONTAINER</code>, you can use up to 16 GiB memory and 8 vCPUs on ARM-based processors for builds.</p></li>
81 /// </ul>
82 /// <p>For more information, see <a href="https://docs.aws.amazon.com/codebuild/latest/userguide/build-env-ref-compute-types.html#environment.types">On-demand environment types</a> in the <i>CodeBuild User Guide.</i></p>
83 pub compute_type: ::std::option::Option<crate::types::ComputeType>,
84 /// <p>The compute configuration of the compute fleet. This is only required if <code>computeType</code> is set to <code>ATTRIBUTE_BASED_COMPUTE</code> or <code>CUSTOM_INSTANCE_TYPE</code>.</p>
85 pub compute_configuration: ::std::option::Option<crate::types::ComputeConfiguration>,
86 /// <p>The scaling configuration of the compute fleet.</p>
87 pub scaling_configuration: ::std::option::Option<crate::types::ScalingConfigurationInput>,
88 /// <p>The compute fleet overflow behavior.</p>
89 /// <ul>
90 /// <li>
91 /// <p>For overflow behavior <code>QUEUE</code>, your overflow builds need to wait on the existing fleet instance to become available.</p></li>
92 /// <li>
93 /// <p>For overflow behavior <code>ON_DEMAND</code>, your overflow builds run on CodeBuild on-demand.</p><note>
94 /// <p>If you choose to set your overflow behavior to on-demand while creating a VPC-connected fleet, make sure that you add the required VPC permissions to your project service role. For more information, see <a href="https://docs.aws.amazon.com/codebuild/latest/userguide/auth-and-access-control-iam-identity-based-access-control.html#customer-managed-policies-example-create-vpc-network-interface">Example policy statement to allow CodeBuild access to Amazon Web Services services required to create a VPC network interface</a>.</p>
95 /// </note></li>
96 /// </ul>
97 pub overflow_behavior: ::std::option::Option<crate::types::FleetOverflowBehavior>,
98 /// <p>Information about the VPC configuration that CodeBuild accesses.</p>
99 pub vpc_config: ::std::option::Option<crate::types::VpcConfig>,
100 /// <p>The proxy configuration of the compute fleet.</p>
101 pub proxy_configuration: ::std::option::Option<crate::types::ProxyConfiguration>,
102 /// <p>The Amazon Machine Image (AMI) of the compute fleet.</p>
103 pub image_id: ::std::option::Option<::std::string::String>,
104 /// <p>The service role associated with the compute fleet. For more information, see <a href="https://docs.aws.amazon.com/codebuild/latest/userguide/auth-and-access-control-iam-identity-based-access-control.html#customer-managed-policies-example-permission-policy-fleet-service-role.html"> Allow a user to add a permission policy for a fleet service role</a> in the <i>CodeBuild User Guide</i>.</p>
105 pub fleet_service_role: ::std::option::Option<::std::string::String>,
106 /// <p>A list of tag key and value pairs associated with this compute fleet.</p>
107 /// <p>These tags are available for use by Amazon Web Services services that support CodeBuild build project tags.</p>
108 pub tags: ::std::option::Option<::std::vec::Vec<crate::types::Tag>>,
109}
110impl UpdateFleetInput {
111 /// <p>The ARN of the compute fleet.</p>
112 pub fn arn(&self) -> ::std::option::Option<&str> {
113 self.arn.as_deref()
114 }
115 /// <p>The initial number of machines allocated to the compute fleet, which defines the number of builds that can run in parallel.</p>
116 pub fn base_capacity(&self) -> ::std::option::Option<i32> {
117 self.base_capacity
118 }
119 /// <p>The environment type of the compute fleet.</p>
120 /// <ul>
121 /// <li>
122 /// <p>The environment type <code>ARM_CONTAINER</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), Asia Pacific (Mumbai), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), EU (Frankfurt), and South America (São Paulo).</p></li>
123 /// <li>
124 /// <p>The environment type <code>ARM_EC2</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), South America (São Paulo), and Asia Pacific (Mumbai).</p></li>
125 /// <li>
126 /// <p>The environment type <code>LINUX_CONTAINER</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), South America (São Paulo), and Asia Pacific (Mumbai).</p></li>
127 /// <li>
128 /// <p>The environment type <code>LINUX_EC2</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), South America (São Paulo), and Asia Pacific (Mumbai).</p></li>
129 /// <li>
130 /// <p>The environment type <code>LINUX_GPU_CONTAINER</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), and Asia Pacific (Sydney).</p></li>
131 /// <li>
132 /// <p>The environment type <code>MAC_ARM</code> is available for Medium fleets only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), Asia Pacific (Sydney), and EU (Frankfurt)</p></li>
133 /// <li>
134 /// <p>The environment type <code>MAC_ARM</code> is available for Large fleets only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), and Asia Pacific (Sydney).</p></li>
135 /// <li>
136 /// <p>The environment type <code>WINDOWS_EC2</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), South America (São Paulo), and Asia Pacific (Mumbai).</p></li>
137 /// <li>
138 /// <p>The environment type <code>WINDOWS_SERVER_2019_CONTAINER</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), Asia Pacific (Sydney), Asia Pacific (Tokyo), Asia Pacific (Mumbai) and EU (Ireland).</p></li>
139 /// <li>
140 /// <p>The environment type <code>WINDOWS_SERVER_2022_CONTAINER</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Sydney), Asia Pacific (Singapore), Asia Pacific (Tokyo), South America (São Paulo) and Asia Pacific (Mumbai).</p></li>
141 /// </ul>
142 /// <p>For more information, see <a href="https://docs.aws.amazon.com/codebuild/latest/userguide/build-env-ref-compute-types.html">Build environment compute types</a> in the <i>CodeBuild user guide</i>.</p>
143 pub fn environment_type(&self) -> ::std::option::Option<&crate::types::EnvironmentType> {
144 self.environment_type.as_ref()
145 }
146 /// <p>Information about the compute resources the compute fleet uses. Available values include:</p>
147 /// <ul>
148 /// <li>
149 /// <p><code>ATTRIBUTE_BASED_COMPUTE</code>: Specify the amount of vCPUs, memory, disk space, and the type of machine.</p><note>
150 /// <p>If you use <code>ATTRIBUTE_BASED_COMPUTE</code>, you must define your attributes by using <code>computeConfiguration</code>. CodeBuild will select the cheapest instance that satisfies your specified attributes. For more information, see <a href="https://docs.aws.amazon.com/codebuild/latest/userguide/build-env-ref-compute-types.html#environment-reserved-capacity.types">Reserved capacity environment types</a> in the <i>CodeBuild User Guide</i>.</p>
151 /// </note></li>
152 /// <li>
153 /// <p><code>CUSTOM_INSTANCE_TYPE</code>: Specify the instance type for your compute fleet. For a list of supported instance types, see <a href="https://docs.aws.amazon.com/codebuild/latest/userguide/build-env-ref-compute-types.html#environment-reserved-capacity.instance-types">Supported instance families </a> in the <i>CodeBuild User Guide</i>.</p></li>
154 /// <li>
155 /// <p><code>BUILD_GENERAL1_SMALL</code>: Use up to 4 GiB memory and 2 vCPUs for builds.</p></li>
156 /// <li>
157 /// <p><code>BUILD_GENERAL1_MEDIUM</code>: Use up to 8 GiB memory and 4 vCPUs for builds.</p></li>
158 /// <li>
159 /// <p><code>BUILD_GENERAL1_LARGE</code>: Use up to 16 GiB memory and 8 vCPUs for builds, depending on your environment type.</p></li>
160 /// <li>
161 /// <p><code>BUILD_GENERAL1_XLARGE</code>: Use up to 72 GiB memory and 36 vCPUs for builds, depending on your environment type.</p></li>
162 /// <li>
163 /// <p><code>BUILD_GENERAL1_2XLARGE</code>: Use up to 144 GiB memory, 72 vCPUs, and 824 GB of SSD storage for builds. This compute type supports Docker images up to 100 GB uncompressed.</p></li>
164 /// <li>
165 /// <p><code>BUILD_LAMBDA_1GB</code>: Use up to 1 GiB memory for builds. Only available for environment type <code>LINUX_LAMBDA_CONTAINER</code> and <code>ARM_LAMBDA_CONTAINER</code>.</p></li>
166 /// <li>
167 /// <p><code>BUILD_LAMBDA_2GB</code>: Use up to 2 GiB memory for builds. Only available for environment type <code>LINUX_LAMBDA_CONTAINER</code> and <code>ARM_LAMBDA_CONTAINER</code>.</p></li>
168 /// <li>
169 /// <p><code>BUILD_LAMBDA_4GB</code>: Use up to 4 GiB memory for builds. Only available for environment type <code>LINUX_LAMBDA_CONTAINER</code> and <code>ARM_LAMBDA_CONTAINER</code>.</p></li>
170 /// <li>
171 /// <p><code>BUILD_LAMBDA_8GB</code>: Use up to 8 GiB memory for builds. Only available for environment type <code>LINUX_LAMBDA_CONTAINER</code> and <code>ARM_LAMBDA_CONTAINER</code>.</p></li>
172 /// <li>
173 /// <p><code>BUILD_LAMBDA_10GB</code>: Use up to 10 GiB memory for builds. Only available for environment type <code>LINUX_LAMBDA_CONTAINER</code> and <code>ARM_LAMBDA_CONTAINER</code>.</p></li>
174 /// </ul>
175 /// <p>If you use <code>BUILD_GENERAL1_SMALL</code>:</p>
176 /// <ul>
177 /// <li>
178 /// <p>For environment type <code>LINUX_CONTAINER</code>, you can use up to 4 GiB memory and 2 vCPUs for builds.</p></li>
179 /// <li>
180 /// <p>For environment type <code>LINUX_GPU_CONTAINER</code>, you can use up to 16 GiB memory, 4 vCPUs, and 1 NVIDIA A10G Tensor Core GPU for builds.</p></li>
181 /// <li>
182 /// <p>For environment type <code>ARM_CONTAINER</code>, you can use up to 4 GiB memory and 2 vCPUs on ARM-based processors for builds.</p></li>
183 /// </ul>
184 /// <p>If you use <code>BUILD_GENERAL1_LARGE</code>:</p>
185 /// <ul>
186 /// <li>
187 /// <p>For environment type <code>LINUX_CONTAINER</code>, you can use up to 16 GiB memory and 8 vCPUs for builds.</p></li>
188 /// <li>
189 /// <p>For environment type <code>LINUX_GPU_CONTAINER</code>, you can use up to 255 GiB memory, 32 vCPUs, and 4 NVIDIA Tesla V100 GPUs for builds.</p></li>
190 /// <li>
191 /// <p>For environment type <code>ARM_CONTAINER</code>, you can use up to 16 GiB memory and 8 vCPUs on ARM-based processors for builds.</p></li>
192 /// </ul>
193 /// <p>For more information, see <a href="https://docs.aws.amazon.com/codebuild/latest/userguide/build-env-ref-compute-types.html#environment.types">On-demand environment types</a> in the <i>CodeBuild User Guide.</i></p>
194 pub fn compute_type(&self) -> ::std::option::Option<&crate::types::ComputeType> {
195 self.compute_type.as_ref()
196 }
197 /// <p>The compute configuration of the compute fleet. This is only required if <code>computeType</code> is set to <code>ATTRIBUTE_BASED_COMPUTE</code> or <code>CUSTOM_INSTANCE_TYPE</code>.</p>
198 pub fn compute_configuration(&self) -> ::std::option::Option<&crate::types::ComputeConfiguration> {
199 self.compute_configuration.as_ref()
200 }
201 /// <p>The scaling configuration of the compute fleet.</p>
202 pub fn scaling_configuration(&self) -> ::std::option::Option<&crate::types::ScalingConfigurationInput> {
203 self.scaling_configuration.as_ref()
204 }
205 /// <p>The compute fleet overflow behavior.</p>
206 /// <ul>
207 /// <li>
208 /// <p>For overflow behavior <code>QUEUE</code>, your overflow builds need to wait on the existing fleet instance to become available.</p></li>
209 /// <li>
210 /// <p>For overflow behavior <code>ON_DEMAND</code>, your overflow builds run on CodeBuild on-demand.</p><note>
211 /// <p>If you choose to set your overflow behavior to on-demand while creating a VPC-connected fleet, make sure that you add the required VPC permissions to your project service role. For more information, see <a href="https://docs.aws.amazon.com/codebuild/latest/userguide/auth-and-access-control-iam-identity-based-access-control.html#customer-managed-policies-example-create-vpc-network-interface">Example policy statement to allow CodeBuild access to Amazon Web Services services required to create a VPC network interface</a>.</p>
212 /// </note></li>
213 /// </ul>
214 pub fn overflow_behavior(&self) -> ::std::option::Option<&crate::types::FleetOverflowBehavior> {
215 self.overflow_behavior.as_ref()
216 }
217 /// <p>Information about the VPC configuration that CodeBuild accesses.</p>
218 pub fn vpc_config(&self) -> ::std::option::Option<&crate::types::VpcConfig> {
219 self.vpc_config.as_ref()
220 }
221 /// <p>The proxy configuration of the compute fleet.</p>
222 pub fn proxy_configuration(&self) -> ::std::option::Option<&crate::types::ProxyConfiguration> {
223 self.proxy_configuration.as_ref()
224 }
225 /// <p>The Amazon Machine Image (AMI) of the compute fleet.</p>
226 pub fn image_id(&self) -> ::std::option::Option<&str> {
227 self.image_id.as_deref()
228 }
229 /// <p>The service role associated with the compute fleet. For more information, see <a href="https://docs.aws.amazon.com/codebuild/latest/userguide/auth-and-access-control-iam-identity-based-access-control.html#customer-managed-policies-example-permission-policy-fleet-service-role.html"> Allow a user to add a permission policy for a fleet service role</a> in the <i>CodeBuild User Guide</i>.</p>
230 pub fn fleet_service_role(&self) -> ::std::option::Option<&str> {
231 self.fleet_service_role.as_deref()
232 }
233 /// <p>A list of tag key and value pairs associated with this compute fleet.</p>
234 /// <p>These tags are available for use by Amazon Web Services services that support CodeBuild build project tags.</p>
235 ///
236 /// If no value was sent for this field, a default will be set. If you want to determine if no value was sent, use `.tags.is_none()`.
237 pub fn tags(&self) -> &[crate::types::Tag] {
238 self.tags.as_deref().unwrap_or_default()
239 }
240}
241impl UpdateFleetInput {
242 /// Creates a new builder-style object to manufacture [`UpdateFleetInput`](crate::operation::update_fleet::UpdateFleetInput).
243 pub fn builder() -> crate::operation::update_fleet::builders::UpdateFleetInputBuilder {
244 crate::operation::update_fleet::builders::UpdateFleetInputBuilder::default()
245 }
246}
247
248/// A builder for [`UpdateFleetInput`](crate::operation::update_fleet::UpdateFleetInput).
249#[derive(::std::clone::Clone, ::std::cmp::PartialEq, ::std::default::Default, ::std::fmt::Debug)]
250#[non_exhaustive]
251pub struct UpdateFleetInputBuilder {
252 pub(crate) arn: ::std::option::Option<::std::string::String>,
253 pub(crate) base_capacity: ::std::option::Option<i32>,
254 pub(crate) environment_type: ::std::option::Option<crate::types::EnvironmentType>,
255 pub(crate) compute_type: ::std::option::Option<crate::types::ComputeType>,
256 pub(crate) compute_configuration: ::std::option::Option<crate::types::ComputeConfiguration>,
257 pub(crate) scaling_configuration: ::std::option::Option<crate::types::ScalingConfigurationInput>,
258 pub(crate) overflow_behavior: ::std::option::Option<crate::types::FleetOverflowBehavior>,
259 pub(crate) vpc_config: ::std::option::Option<crate::types::VpcConfig>,
260 pub(crate) proxy_configuration: ::std::option::Option<crate::types::ProxyConfiguration>,
261 pub(crate) image_id: ::std::option::Option<::std::string::String>,
262 pub(crate) fleet_service_role: ::std::option::Option<::std::string::String>,
263 pub(crate) tags: ::std::option::Option<::std::vec::Vec<crate::types::Tag>>,
264}
265impl UpdateFleetInputBuilder {
266 /// <p>The ARN of the compute fleet.</p>
267 /// This field is required.
268 pub fn arn(mut self, input: impl ::std::convert::Into<::std::string::String>) -> Self {
269 self.arn = ::std::option::Option::Some(input.into());
270 self
271 }
272 /// <p>The ARN of the compute fleet.</p>
273 pub fn set_arn(mut self, input: ::std::option::Option<::std::string::String>) -> Self {
274 self.arn = input;
275 self
276 }
277 /// <p>The ARN of the compute fleet.</p>
278 pub fn get_arn(&self) -> &::std::option::Option<::std::string::String> {
279 &self.arn
280 }
281 /// <p>The initial number of machines allocated to the compute fleet, which defines the number of builds that can run in parallel.</p>
282 pub fn base_capacity(mut self, input: i32) -> Self {
283 self.base_capacity = ::std::option::Option::Some(input);
284 self
285 }
286 /// <p>The initial number of machines allocated to the compute fleet, which defines the number of builds that can run in parallel.</p>
287 pub fn set_base_capacity(mut self, input: ::std::option::Option<i32>) -> Self {
288 self.base_capacity = input;
289 self
290 }
291 /// <p>The initial number of machines allocated to the compute fleet, which defines the number of builds that can run in parallel.</p>
292 pub fn get_base_capacity(&self) -> &::std::option::Option<i32> {
293 &self.base_capacity
294 }
295 /// <p>The environment type of the compute fleet.</p>
296 /// <ul>
297 /// <li>
298 /// <p>The environment type <code>ARM_CONTAINER</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), Asia Pacific (Mumbai), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), EU (Frankfurt), and South America (São Paulo).</p></li>
299 /// <li>
300 /// <p>The environment type <code>ARM_EC2</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), South America (São Paulo), and Asia Pacific (Mumbai).</p></li>
301 /// <li>
302 /// <p>The environment type <code>LINUX_CONTAINER</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), South America (São Paulo), and Asia Pacific (Mumbai).</p></li>
303 /// <li>
304 /// <p>The environment type <code>LINUX_EC2</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), South America (São Paulo), and Asia Pacific (Mumbai).</p></li>
305 /// <li>
306 /// <p>The environment type <code>LINUX_GPU_CONTAINER</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), and Asia Pacific (Sydney).</p></li>
307 /// <li>
308 /// <p>The environment type <code>MAC_ARM</code> is available for Medium fleets only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), Asia Pacific (Sydney), and EU (Frankfurt)</p></li>
309 /// <li>
310 /// <p>The environment type <code>MAC_ARM</code> is available for Large fleets only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), and Asia Pacific (Sydney).</p></li>
311 /// <li>
312 /// <p>The environment type <code>WINDOWS_EC2</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), South America (São Paulo), and Asia Pacific (Mumbai).</p></li>
313 /// <li>
314 /// <p>The environment type <code>WINDOWS_SERVER_2019_CONTAINER</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), Asia Pacific (Sydney), Asia Pacific (Tokyo), Asia Pacific (Mumbai) and EU (Ireland).</p></li>
315 /// <li>
316 /// <p>The environment type <code>WINDOWS_SERVER_2022_CONTAINER</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Sydney), Asia Pacific (Singapore), Asia Pacific (Tokyo), South America (São Paulo) and Asia Pacific (Mumbai).</p></li>
317 /// </ul>
318 /// <p>For more information, see <a href="https://docs.aws.amazon.com/codebuild/latest/userguide/build-env-ref-compute-types.html">Build environment compute types</a> in the <i>CodeBuild user guide</i>.</p>
319 pub fn environment_type(mut self, input: crate::types::EnvironmentType) -> Self {
320 self.environment_type = ::std::option::Option::Some(input);
321 self
322 }
323 /// <p>The environment type of the compute fleet.</p>
324 /// <ul>
325 /// <li>
326 /// <p>The environment type <code>ARM_CONTAINER</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), Asia Pacific (Mumbai), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), EU (Frankfurt), and South America (São Paulo).</p></li>
327 /// <li>
328 /// <p>The environment type <code>ARM_EC2</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), South America (São Paulo), and Asia Pacific (Mumbai).</p></li>
329 /// <li>
330 /// <p>The environment type <code>LINUX_CONTAINER</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), South America (São Paulo), and Asia Pacific (Mumbai).</p></li>
331 /// <li>
332 /// <p>The environment type <code>LINUX_EC2</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), South America (São Paulo), and Asia Pacific (Mumbai).</p></li>
333 /// <li>
334 /// <p>The environment type <code>LINUX_GPU_CONTAINER</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), and Asia Pacific (Sydney).</p></li>
335 /// <li>
336 /// <p>The environment type <code>MAC_ARM</code> is available for Medium fleets only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), Asia Pacific (Sydney), and EU (Frankfurt)</p></li>
337 /// <li>
338 /// <p>The environment type <code>MAC_ARM</code> is available for Large fleets only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), and Asia Pacific (Sydney).</p></li>
339 /// <li>
340 /// <p>The environment type <code>WINDOWS_EC2</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), South America (São Paulo), and Asia Pacific (Mumbai).</p></li>
341 /// <li>
342 /// <p>The environment type <code>WINDOWS_SERVER_2019_CONTAINER</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), Asia Pacific (Sydney), Asia Pacific (Tokyo), Asia Pacific (Mumbai) and EU (Ireland).</p></li>
343 /// <li>
344 /// <p>The environment type <code>WINDOWS_SERVER_2022_CONTAINER</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Sydney), Asia Pacific (Singapore), Asia Pacific (Tokyo), South America (São Paulo) and Asia Pacific (Mumbai).</p></li>
345 /// </ul>
346 /// <p>For more information, see <a href="https://docs.aws.amazon.com/codebuild/latest/userguide/build-env-ref-compute-types.html">Build environment compute types</a> in the <i>CodeBuild user guide</i>.</p>
347 pub fn set_environment_type(mut self, input: ::std::option::Option<crate::types::EnvironmentType>) -> Self {
348 self.environment_type = input;
349 self
350 }
351 /// <p>The environment type of the compute fleet.</p>
352 /// <ul>
353 /// <li>
354 /// <p>The environment type <code>ARM_CONTAINER</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), Asia Pacific (Mumbai), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), EU (Frankfurt), and South America (São Paulo).</p></li>
355 /// <li>
356 /// <p>The environment type <code>ARM_EC2</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), South America (São Paulo), and Asia Pacific (Mumbai).</p></li>
357 /// <li>
358 /// <p>The environment type <code>LINUX_CONTAINER</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), South America (São Paulo), and Asia Pacific (Mumbai).</p></li>
359 /// <li>
360 /// <p>The environment type <code>LINUX_EC2</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), South America (São Paulo), and Asia Pacific (Mumbai).</p></li>
361 /// <li>
362 /// <p>The environment type <code>LINUX_GPU_CONTAINER</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), and Asia Pacific (Sydney).</p></li>
363 /// <li>
364 /// <p>The environment type <code>MAC_ARM</code> is available for Medium fleets only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), Asia Pacific (Sydney), and EU (Frankfurt)</p></li>
365 /// <li>
366 /// <p>The environment type <code>MAC_ARM</code> is available for Large fleets only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), and Asia Pacific (Sydney).</p></li>
367 /// <li>
368 /// <p>The environment type <code>WINDOWS_EC2</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), South America (São Paulo), and Asia Pacific (Mumbai).</p></li>
369 /// <li>
370 /// <p>The environment type <code>WINDOWS_SERVER_2019_CONTAINER</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), Asia Pacific (Sydney), Asia Pacific (Tokyo), Asia Pacific (Mumbai) and EU (Ireland).</p></li>
371 /// <li>
372 /// <p>The environment type <code>WINDOWS_SERVER_2022_CONTAINER</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Sydney), Asia Pacific (Singapore), Asia Pacific (Tokyo), South America (São Paulo) and Asia Pacific (Mumbai).</p></li>
373 /// </ul>
374 /// <p>For more information, see <a href="https://docs.aws.amazon.com/codebuild/latest/userguide/build-env-ref-compute-types.html">Build environment compute types</a> in the <i>CodeBuild user guide</i>.</p>
375 pub fn get_environment_type(&self) -> &::std::option::Option<crate::types::EnvironmentType> {
376 &self.environment_type
377 }
378 /// <p>Information about the compute resources the compute fleet uses. Available values include:</p>
379 /// <ul>
380 /// <li>
381 /// <p><code>ATTRIBUTE_BASED_COMPUTE</code>: Specify the amount of vCPUs, memory, disk space, and the type of machine.</p><note>
382 /// <p>If you use <code>ATTRIBUTE_BASED_COMPUTE</code>, you must define your attributes by using <code>computeConfiguration</code>. CodeBuild will select the cheapest instance that satisfies your specified attributes. For more information, see <a href="https://docs.aws.amazon.com/codebuild/latest/userguide/build-env-ref-compute-types.html#environment-reserved-capacity.types">Reserved capacity environment types</a> in the <i>CodeBuild User Guide</i>.</p>
383 /// </note></li>
384 /// <li>
385 /// <p><code>CUSTOM_INSTANCE_TYPE</code>: Specify the instance type for your compute fleet. For a list of supported instance types, see <a href="https://docs.aws.amazon.com/codebuild/latest/userguide/build-env-ref-compute-types.html#environment-reserved-capacity.instance-types">Supported instance families </a> in the <i>CodeBuild User Guide</i>.</p></li>
386 /// <li>
387 /// <p><code>BUILD_GENERAL1_SMALL</code>: Use up to 4 GiB memory and 2 vCPUs for builds.</p></li>
388 /// <li>
389 /// <p><code>BUILD_GENERAL1_MEDIUM</code>: Use up to 8 GiB memory and 4 vCPUs for builds.</p></li>
390 /// <li>
391 /// <p><code>BUILD_GENERAL1_LARGE</code>: Use up to 16 GiB memory and 8 vCPUs for builds, depending on your environment type.</p></li>
392 /// <li>
393 /// <p><code>BUILD_GENERAL1_XLARGE</code>: Use up to 72 GiB memory and 36 vCPUs for builds, depending on your environment type.</p></li>
394 /// <li>
395 /// <p><code>BUILD_GENERAL1_2XLARGE</code>: Use up to 144 GiB memory, 72 vCPUs, and 824 GB of SSD storage for builds. This compute type supports Docker images up to 100 GB uncompressed.</p></li>
396 /// <li>
397 /// <p><code>BUILD_LAMBDA_1GB</code>: Use up to 1 GiB memory for builds. Only available for environment type <code>LINUX_LAMBDA_CONTAINER</code> and <code>ARM_LAMBDA_CONTAINER</code>.</p></li>
398 /// <li>
399 /// <p><code>BUILD_LAMBDA_2GB</code>: Use up to 2 GiB memory for builds. Only available for environment type <code>LINUX_LAMBDA_CONTAINER</code> and <code>ARM_LAMBDA_CONTAINER</code>.</p></li>
400 /// <li>
401 /// <p><code>BUILD_LAMBDA_4GB</code>: Use up to 4 GiB memory for builds. Only available for environment type <code>LINUX_LAMBDA_CONTAINER</code> and <code>ARM_LAMBDA_CONTAINER</code>.</p></li>
402 /// <li>
403 /// <p><code>BUILD_LAMBDA_8GB</code>: Use up to 8 GiB memory for builds. Only available for environment type <code>LINUX_LAMBDA_CONTAINER</code> and <code>ARM_LAMBDA_CONTAINER</code>.</p></li>
404 /// <li>
405 /// <p><code>BUILD_LAMBDA_10GB</code>: Use up to 10 GiB memory for builds. Only available for environment type <code>LINUX_LAMBDA_CONTAINER</code> and <code>ARM_LAMBDA_CONTAINER</code>.</p></li>
406 /// </ul>
407 /// <p>If you use <code>BUILD_GENERAL1_SMALL</code>:</p>
408 /// <ul>
409 /// <li>
410 /// <p>For environment type <code>LINUX_CONTAINER</code>, you can use up to 4 GiB memory and 2 vCPUs for builds.</p></li>
411 /// <li>
412 /// <p>For environment type <code>LINUX_GPU_CONTAINER</code>, you can use up to 16 GiB memory, 4 vCPUs, and 1 NVIDIA A10G Tensor Core GPU for builds.</p></li>
413 /// <li>
414 /// <p>For environment type <code>ARM_CONTAINER</code>, you can use up to 4 GiB memory and 2 vCPUs on ARM-based processors for builds.</p></li>
415 /// </ul>
416 /// <p>If you use <code>BUILD_GENERAL1_LARGE</code>:</p>
417 /// <ul>
418 /// <li>
419 /// <p>For environment type <code>LINUX_CONTAINER</code>, you can use up to 16 GiB memory and 8 vCPUs for builds.</p></li>
420 /// <li>
421 /// <p>For environment type <code>LINUX_GPU_CONTAINER</code>, you can use up to 255 GiB memory, 32 vCPUs, and 4 NVIDIA Tesla V100 GPUs for builds.</p></li>
422 /// <li>
423 /// <p>For environment type <code>ARM_CONTAINER</code>, you can use up to 16 GiB memory and 8 vCPUs on ARM-based processors for builds.</p></li>
424 /// </ul>
425 /// <p>For more information, see <a href="https://docs.aws.amazon.com/codebuild/latest/userguide/build-env-ref-compute-types.html#environment.types">On-demand environment types</a> in the <i>CodeBuild User Guide.</i></p>
426 pub fn compute_type(mut self, input: crate::types::ComputeType) -> Self {
427 self.compute_type = ::std::option::Option::Some(input);
428 self
429 }
430 /// <p>Information about the compute resources the compute fleet uses. Available values include:</p>
431 /// <ul>
432 /// <li>
433 /// <p><code>ATTRIBUTE_BASED_COMPUTE</code>: Specify the amount of vCPUs, memory, disk space, and the type of machine.</p><note>
434 /// <p>If you use <code>ATTRIBUTE_BASED_COMPUTE</code>, you must define your attributes by using <code>computeConfiguration</code>. CodeBuild will select the cheapest instance that satisfies your specified attributes. For more information, see <a href="https://docs.aws.amazon.com/codebuild/latest/userguide/build-env-ref-compute-types.html#environment-reserved-capacity.types">Reserved capacity environment types</a> in the <i>CodeBuild User Guide</i>.</p>
435 /// </note></li>
436 /// <li>
437 /// <p><code>CUSTOM_INSTANCE_TYPE</code>: Specify the instance type for your compute fleet. For a list of supported instance types, see <a href="https://docs.aws.amazon.com/codebuild/latest/userguide/build-env-ref-compute-types.html#environment-reserved-capacity.instance-types">Supported instance families </a> in the <i>CodeBuild User Guide</i>.</p></li>
438 /// <li>
439 /// <p><code>BUILD_GENERAL1_SMALL</code>: Use up to 4 GiB memory and 2 vCPUs for builds.</p></li>
440 /// <li>
441 /// <p><code>BUILD_GENERAL1_MEDIUM</code>: Use up to 8 GiB memory and 4 vCPUs for builds.</p></li>
442 /// <li>
443 /// <p><code>BUILD_GENERAL1_LARGE</code>: Use up to 16 GiB memory and 8 vCPUs for builds, depending on your environment type.</p></li>
444 /// <li>
445 /// <p><code>BUILD_GENERAL1_XLARGE</code>: Use up to 72 GiB memory and 36 vCPUs for builds, depending on your environment type.</p></li>
446 /// <li>
447 /// <p><code>BUILD_GENERAL1_2XLARGE</code>: Use up to 144 GiB memory, 72 vCPUs, and 824 GB of SSD storage for builds. This compute type supports Docker images up to 100 GB uncompressed.</p></li>
448 /// <li>
449 /// <p><code>BUILD_LAMBDA_1GB</code>: Use up to 1 GiB memory for builds. Only available for environment type <code>LINUX_LAMBDA_CONTAINER</code> and <code>ARM_LAMBDA_CONTAINER</code>.</p></li>
450 /// <li>
451 /// <p><code>BUILD_LAMBDA_2GB</code>: Use up to 2 GiB memory for builds. Only available for environment type <code>LINUX_LAMBDA_CONTAINER</code> and <code>ARM_LAMBDA_CONTAINER</code>.</p></li>
452 /// <li>
453 /// <p><code>BUILD_LAMBDA_4GB</code>: Use up to 4 GiB memory for builds. Only available for environment type <code>LINUX_LAMBDA_CONTAINER</code> and <code>ARM_LAMBDA_CONTAINER</code>.</p></li>
454 /// <li>
455 /// <p><code>BUILD_LAMBDA_8GB</code>: Use up to 8 GiB memory for builds. Only available for environment type <code>LINUX_LAMBDA_CONTAINER</code> and <code>ARM_LAMBDA_CONTAINER</code>.</p></li>
456 /// <li>
457 /// <p><code>BUILD_LAMBDA_10GB</code>: Use up to 10 GiB memory for builds. Only available for environment type <code>LINUX_LAMBDA_CONTAINER</code> and <code>ARM_LAMBDA_CONTAINER</code>.</p></li>
458 /// </ul>
459 /// <p>If you use <code>BUILD_GENERAL1_SMALL</code>:</p>
460 /// <ul>
461 /// <li>
462 /// <p>For environment type <code>LINUX_CONTAINER</code>, you can use up to 4 GiB memory and 2 vCPUs for builds.</p></li>
463 /// <li>
464 /// <p>For environment type <code>LINUX_GPU_CONTAINER</code>, you can use up to 16 GiB memory, 4 vCPUs, and 1 NVIDIA A10G Tensor Core GPU for builds.</p></li>
465 /// <li>
466 /// <p>For environment type <code>ARM_CONTAINER</code>, you can use up to 4 GiB memory and 2 vCPUs on ARM-based processors for builds.</p></li>
467 /// </ul>
468 /// <p>If you use <code>BUILD_GENERAL1_LARGE</code>:</p>
469 /// <ul>
470 /// <li>
471 /// <p>For environment type <code>LINUX_CONTAINER</code>, you can use up to 16 GiB memory and 8 vCPUs for builds.</p></li>
472 /// <li>
473 /// <p>For environment type <code>LINUX_GPU_CONTAINER</code>, you can use up to 255 GiB memory, 32 vCPUs, and 4 NVIDIA Tesla V100 GPUs for builds.</p></li>
474 /// <li>
475 /// <p>For environment type <code>ARM_CONTAINER</code>, you can use up to 16 GiB memory and 8 vCPUs on ARM-based processors for builds.</p></li>
476 /// </ul>
477 /// <p>For more information, see <a href="https://docs.aws.amazon.com/codebuild/latest/userguide/build-env-ref-compute-types.html#environment.types">On-demand environment types</a> in the <i>CodeBuild User Guide.</i></p>
478 pub fn set_compute_type(mut self, input: ::std::option::Option<crate::types::ComputeType>) -> Self {
479 self.compute_type = input;
480 self
481 }
482 /// <p>Information about the compute resources the compute fleet uses. Available values include:</p>
483 /// <ul>
484 /// <li>
485 /// <p><code>ATTRIBUTE_BASED_COMPUTE</code>: Specify the amount of vCPUs, memory, disk space, and the type of machine.</p><note>
486 /// <p>If you use <code>ATTRIBUTE_BASED_COMPUTE</code>, you must define your attributes by using <code>computeConfiguration</code>. CodeBuild will select the cheapest instance that satisfies your specified attributes. For more information, see <a href="https://docs.aws.amazon.com/codebuild/latest/userguide/build-env-ref-compute-types.html#environment-reserved-capacity.types">Reserved capacity environment types</a> in the <i>CodeBuild User Guide</i>.</p>
487 /// </note></li>
488 /// <li>
489 /// <p><code>CUSTOM_INSTANCE_TYPE</code>: Specify the instance type for your compute fleet. For a list of supported instance types, see <a href="https://docs.aws.amazon.com/codebuild/latest/userguide/build-env-ref-compute-types.html#environment-reserved-capacity.instance-types">Supported instance families </a> in the <i>CodeBuild User Guide</i>.</p></li>
490 /// <li>
491 /// <p><code>BUILD_GENERAL1_SMALL</code>: Use up to 4 GiB memory and 2 vCPUs for builds.</p></li>
492 /// <li>
493 /// <p><code>BUILD_GENERAL1_MEDIUM</code>: Use up to 8 GiB memory and 4 vCPUs for builds.</p></li>
494 /// <li>
495 /// <p><code>BUILD_GENERAL1_LARGE</code>: Use up to 16 GiB memory and 8 vCPUs for builds, depending on your environment type.</p></li>
496 /// <li>
497 /// <p><code>BUILD_GENERAL1_XLARGE</code>: Use up to 72 GiB memory and 36 vCPUs for builds, depending on your environment type.</p></li>
498 /// <li>
499 /// <p><code>BUILD_GENERAL1_2XLARGE</code>: Use up to 144 GiB memory, 72 vCPUs, and 824 GB of SSD storage for builds. This compute type supports Docker images up to 100 GB uncompressed.</p></li>
500 /// <li>
501 /// <p><code>BUILD_LAMBDA_1GB</code>: Use up to 1 GiB memory for builds. Only available for environment type <code>LINUX_LAMBDA_CONTAINER</code> and <code>ARM_LAMBDA_CONTAINER</code>.</p></li>
502 /// <li>
503 /// <p><code>BUILD_LAMBDA_2GB</code>: Use up to 2 GiB memory for builds. Only available for environment type <code>LINUX_LAMBDA_CONTAINER</code> and <code>ARM_LAMBDA_CONTAINER</code>.</p></li>
504 /// <li>
505 /// <p><code>BUILD_LAMBDA_4GB</code>: Use up to 4 GiB memory for builds. Only available for environment type <code>LINUX_LAMBDA_CONTAINER</code> and <code>ARM_LAMBDA_CONTAINER</code>.</p></li>
506 /// <li>
507 /// <p><code>BUILD_LAMBDA_8GB</code>: Use up to 8 GiB memory for builds. Only available for environment type <code>LINUX_LAMBDA_CONTAINER</code> and <code>ARM_LAMBDA_CONTAINER</code>.</p></li>
508 /// <li>
509 /// <p><code>BUILD_LAMBDA_10GB</code>: Use up to 10 GiB memory for builds. Only available for environment type <code>LINUX_LAMBDA_CONTAINER</code> and <code>ARM_LAMBDA_CONTAINER</code>.</p></li>
510 /// </ul>
511 /// <p>If you use <code>BUILD_GENERAL1_SMALL</code>:</p>
512 /// <ul>
513 /// <li>
514 /// <p>For environment type <code>LINUX_CONTAINER</code>, you can use up to 4 GiB memory and 2 vCPUs for builds.</p></li>
515 /// <li>
516 /// <p>For environment type <code>LINUX_GPU_CONTAINER</code>, you can use up to 16 GiB memory, 4 vCPUs, and 1 NVIDIA A10G Tensor Core GPU for builds.</p></li>
517 /// <li>
518 /// <p>For environment type <code>ARM_CONTAINER</code>, you can use up to 4 GiB memory and 2 vCPUs on ARM-based processors for builds.</p></li>
519 /// </ul>
520 /// <p>If you use <code>BUILD_GENERAL1_LARGE</code>:</p>
521 /// <ul>
522 /// <li>
523 /// <p>For environment type <code>LINUX_CONTAINER</code>, you can use up to 16 GiB memory and 8 vCPUs for builds.</p></li>
524 /// <li>
525 /// <p>For environment type <code>LINUX_GPU_CONTAINER</code>, you can use up to 255 GiB memory, 32 vCPUs, and 4 NVIDIA Tesla V100 GPUs for builds.</p></li>
526 /// <li>
527 /// <p>For environment type <code>ARM_CONTAINER</code>, you can use up to 16 GiB memory and 8 vCPUs on ARM-based processors for builds.</p></li>
528 /// </ul>
529 /// <p>For more information, see <a href="https://docs.aws.amazon.com/codebuild/latest/userguide/build-env-ref-compute-types.html#environment.types">On-demand environment types</a> in the <i>CodeBuild User Guide.</i></p>
530 pub fn get_compute_type(&self) -> &::std::option::Option<crate::types::ComputeType> {
531 &self.compute_type
532 }
533 /// <p>The compute configuration of the compute fleet. This is only required if <code>computeType</code> is set to <code>ATTRIBUTE_BASED_COMPUTE</code> or <code>CUSTOM_INSTANCE_TYPE</code>.</p>
534 pub fn compute_configuration(mut self, input: crate::types::ComputeConfiguration) -> Self {
535 self.compute_configuration = ::std::option::Option::Some(input);
536 self
537 }
538 /// <p>The compute configuration of the compute fleet. This is only required if <code>computeType</code> is set to <code>ATTRIBUTE_BASED_COMPUTE</code> or <code>CUSTOM_INSTANCE_TYPE</code>.</p>
539 pub fn set_compute_configuration(mut self, input: ::std::option::Option<crate::types::ComputeConfiguration>) -> Self {
540 self.compute_configuration = input;
541 self
542 }
543 /// <p>The compute configuration of the compute fleet. This is only required if <code>computeType</code> is set to <code>ATTRIBUTE_BASED_COMPUTE</code> or <code>CUSTOM_INSTANCE_TYPE</code>.</p>
544 pub fn get_compute_configuration(&self) -> &::std::option::Option<crate::types::ComputeConfiguration> {
545 &self.compute_configuration
546 }
547 /// <p>The scaling configuration of the compute fleet.</p>
548 pub fn scaling_configuration(mut self, input: crate::types::ScalingConfigurationInput) -> Self {
549 self.scaling_configuration = ::std::option::Option::Some(input);
550 self
551 }
552 /// <p>The scaling configuration of the compute fleet.</p>
553 pub fn set_scaling_configuration(mut self, input: ::std::option::Option<crate::types::ScalingConfigurationInput>) -> Self {
554 self.scaling_configuration = input;
555 self
556 }
557 /// <p>The scaling configuration of the compute fleet.</p>
558 pub fn get_scaling_configuration(&self) -> &::std::option::Option<crate::types::ScalingConfigurationInput> {
559 &self.scaling_configuration
560 }
561 /// <p>The compute fleet overflow behavior.</p>
562 /// <ul>
563 /// <li>
564 /// <p>For overflow behavior <code>QUEUE</code>, your overflow builds need to wait on the existing fleet instance to become available.</p></li>
565 /// <li>
566 /// <p>For overflow behavior <code>ON_DEMAND</code>, your overflow builds run on CodeBuild on-demand.</p><note>
567 /// <p>If you choose to set your overflow behavior to on-demand while creating a VPC-connected fleet, make sure that you add the required VPC permissions to your project service role. For more information, see <a href="https://docs.aws.amazon.com/codebuild/latest/userguide/auth-and-access-control-iam-identity-based-access-control.html#customer-managed-policies-example-create-vpc-network-interface">Example policy statement to allow CodeBuild access to Amazon Web Services services required to create a VPC network interface</a>.</p>
568 /// </note></li>
569 /// </ul>
570 pub fn overflow_behavior(mut self, input: crate::types::FleetOverflowBehavior) -> Self {
571 self.overflow_behavior = ::std::option::Option::Some(input);
572 self
573 }
574 /// <p>The compute fleet overflow behavior.</p>
575 /// <ul>
576 /// <li>
577 /// <p>For overflow behavior <code>QUEUE</code>, your overflow builds need to wait on the existing fleet instance to become available.</p></li>
578 /// <li>
579 /// <p>For overflow behavior <code>ON_DEMAND</code>, your overflow builds run on CodeBuild on-demand.</p><note>
580 /// <p>If you choose to set your overflow behavior to on-demand while creating a VPC-connected fleet, make sure that you add the required VPC permissions to your project service role. For more information, see <a href="https://docs.aws.amazon.com/codebuild/latest/userguide/auth-and-access-control-iam-identity-based-access-control.html#customer-managed-policies-example-create-vpc-network-interface">Example policy statement to allow CodeBuild access to Amazon Web Services services required to create a VPC network interface</a>.</p>
581 /// </note></li>
582 /// </ul>
583 pub fn set_overflow_behavior(mut self, input: ::std::option::Option<crate::types::FleetOverflowBehavior>) -> Self {
584 self.overflow_behavior = input;
585 self
586 }
587 /// <p>The compute fleet overflow behavior.</p>
588 /// <ul>
589 /// <li>
590 /// <p>For overflow behavior <code>QUEUE</code>, your overflow builds need to wait on the existing fleet instance to become available.</p></li>
591 /// <li>
592 /// <p>For overflow behavior <code>ON_DEMAND</code>, your overflow builds run on CodeBuild on-demand.</p><note>
593 /// <p>If you choose to set your overflow behavior to on-demand while creating a VPC-connected fleet, make sure that you add the required VPC permissions to your project service role. For more information, see <a href="https://docs.aws.amazon.com/codebuild/latest/userguide/auth-and-access-control-iam-identity-based-access-control.html#customer-managed-policies-example-create-vpc-network-interface">Example policy statement to allow CodeBuild access to Amazon Web Services services required to create a VPC network interface</a>.</p>
594 /// </note></li>
595 /// </ul>
596 pub fn get_overflow_behavior(&self) -> &::std::option::Option<crate::types::FleetOverflowBehavior> {
597 &self.overflow_behavior
598 }
599 /// <p>Information about the VPC configuration that CodeBuild accesses.</p>
600 pub fn vpc_config(mut self, input: crate::types::VpcConfig) -> Self {
601 self.vpc_config = ::std::option::Option::Some(input);
602 self
603 }
604 /// <p>Information about the VPC configuration that CodeBuild accesses.</p>
605 pub fn set_vpc_config(mut self, input: ::std::option::Option<crate::types::VpcConfig>) -> Self {
606 self.vpc_config = input;
607 self
608 }
609 /// <p>Information about the VPC configuration that CodeBuild accesses.</p>
610 pub fn get_vpc_config(&self) -> &::std::option::Option<crate::types::VpcConfig> {
611 &self.vpc_config
612 }
613 /// <p>The proxy configuration of the compute fleet.</p>
614 pub fn proxy_configuration(mut self, input: crate::types::ProxyConfiguration) -> Self {
615 self.proxy_configuration = ::std::option::Option::Some(input);
616 self
617 }
618 /// <p>The proxy configuration of the compute fleet.</p>
619 pub fn set_proxy_configuration(mut self, input: ::std::option::Option<crate::types::ProxyConfiguration>) -> Self {
620 self.proxy_configuration = input;
621 self
622 }
623 /// <p>The proxy configuration of the compute fleet.</p>
624 pub fn get_proxy_configuration(&self) -> &::std::option::Option<crate::types::ProxyConfiguration> {
625 &self.proxy_configuration
626 }
627 /// <p>The Amazon Machine Image (AMI) of the compute fleet.</p>
628 pub fn image_id(mut self, input: impl ::std::convert::Into<::std::string::String>) -> Self {
629 self.image_id = ::std::option::Option::Some(input.into());
630 self
631 }
632 /// <p>The Amazon Machine Image (AMI) of the compute fleet.</p>
633 pub fn set_image_id(mut self, input: ::std::option::Option<::std::string::String>) -> Self {
634 self.image_id = input;
635 self
636 }
637 /// <p>The Amazon Machine Image (AMI) of the compute fleet.</p>
638 pub fn get_image_id(&self) -> &::std::option::Option<::std::string::String> {
639 &self.image_id
640 }
641 /// <p>The service role associated with the compute fleet. For more information, see <a href="https://docs.aws.amazon.com/codebuild/latest/userguide/auth-and-access-control-iam-identity-based-access-control.html#customer-managed-policies-example-permission-policy-fleet-service-role.html"> Allow a user to add a permission policy for a fleet service role</a> in the <i>CodeBuild User Guide</i>.</p>
642 pub fn fleet_service_role(mut self, input: impl ::std::convert::Into<::std::string::String>) -> Self {
643 self.fleet_service_role = ::std::option::Option::Some(input.into());
644 self
645 }
646 /// <p>The service role associated with the compute fleet. For more information, see <a href="https://docs.aws.amazon.com/codebuild/latest/userguide/auth-and-access-control-iam-identity-based-access-control.html#customer-managed-policies-example-permission-policy-fleet-service-role.html"> Allow a user to add a permission policy for a fleet service role</a> in the <i>CodeBuild User Guide</i>.</p>
647 pub fn set_fleet_service_role(mut self, input: ::std::option::Option<::std::string::String>) -> Self {
648 self.fleet_service_role = input;
649 self
650 }
651 /// <p>The service role associated with the compute fleet. For more information, see <a href="https://docs.aws.amazon.com/codebuild/latest/userguide/auth-and-access-control-iam-identity-based-access-control.html#customer-managed-policies-example-permission-policy-fleet-service-role.html"> Allow a user to add a permission policy for a fleet service role</a> in the <i>CodeBuild User Guide</i>.</p>
652 pub fn get_fleet_service_role(&self) -> &::std::option::Option<::std::string::String> {
653 &self.fleet_service_role
654 }
655 /// Appends an item to `tags`.
656 ///
657 /// To override the contents of this collection use [`set_tags`](Self::set_tags).
658 ///
659 /// <p>A list of tag key and value pairs associated with this compute fleet.</p>
660 /// <p>These tags are available for use by Amazon Web Services services that support CodeBuild build project tags.</p>
661 pub fn tags(mut self, input: crate::types::Tag) -> Self {
662 let mut v = self.tags.unwrap_or_default();
663 v.push(input);
664 self.tags = ::std::option::Option::Some(v);
665 self
666 }
667 /// <p>A list of tag key and value pairs associated with this compute fleet.</p>
668 /// <p>These tags are available for use by Amazon Web Services services that support CodeBuild build project tags.</p>
669 pub fn set_tags(mut self, input: ::std::option::Option<::std::vec::Vec<crate::types::Tag>>) -> Self {
670 self.tags = input;
671 self
672 }
673 /// <p>A list of tag key and value pairs associated with this compute fleet.</p>
674 /// <p>These tags are available for use by Amazon Web Services services that support CodeBuild build project tags.</p>
675 pub fn get_tags(&self) -> &::std::option::Option<::std::vec::Vec<crate::types::Tag>> {
676 &self.tags
677 }
678 /// Consumes the builder and constructs a [`UpdateFleetInput`](crate::operation::update_fleet::UpdateFleetInput).
679 pub fn build(self) -> ::std::result::Result<crate::operation::update_fleet::UpdateFleetInput, ::aws_smithy_types::error::operation::BuildError> {
680 ::std::result::Result::Ok(crate::operation::update_fleet::UpdateFleetInput {
681 arn: self.arn,
682 base_capacity: self.base_capacity,
683 environment_type: self.environment_type,
684 compute_type: self.compute_type,
685 compute_configuration: self.compute_configuration,
686 scaling_configuration: self.scaling_configuration,
687 overflow_behavior: self.overflow_behavior,
688 vpc_config: self.vpc_config,
689 proxy_configuration: self.proxy_configuration,
690 image_id: self.image_id,
691 fleet_service_role: self.fleet_service_role,
692 tags: self.tags,
693 })
694 }
695}