aws_sdk_codebuild/operation/create_fleet/_create_fleet_input.rs
1// Code generated by software.amazon.smithy.rust.codegen.smithy-rs. DO NOT EDIT.
2#[allow(missing_docs)] // documentation missing in model
3#[non_exhaustive]
4#[derive(::std::clone::Clone, ::std::cmp::PartialEq, ::std::fmt::Debug)]
5pub struct CreateFleetInput {
6 /// <p>The name of the compute fleet.</p>
7 pub name: ::std::option::Option<::std::string::String>,
8 /// <p>The initial number of machines allocated to the fleet, which defines the number of builds that can run in parallel.</p>
9 pub base_capacity: ::std::option::Option<i32>,
10 /// <p>The environment type of the compute fleet.</p>
11 /// <ul>
12 /// <li>
13 /// <p>The environment type <code>ARM_CONTAINER</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), Asia Pacific (Mumbai), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), EU (Frankfurt), and South America (São Paulo).</p></li>
14 /// <li>
15 /// <p>The environment type <code>ARM_EC2</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), South America (São Paulo), and Asia Pacific (Mumbai).</p></li>
16 /// <li>
17 /// <p>The environment type <code>LINUX_CONTAINER</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), South America (São Paulo), and Asia Pacific (Mumbai).</p></li>
18 /// <li>
19 /// <p>The environment type <code>LINUX_EC2</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), South America (São Paulo), and Asia Pacific (Mumbai).</p></li>
20 /// <li>
21 /// <p>The environment type <code>LINUX_GPU_CONTAINER</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), and Asia Pacific (Sydney).</p></li>
22 /// <li>
23 /// <p>The environment type <code>MAC_ARM</code> is available for Medium fleets only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), Asia Pacific (Sydney), and EU (Frankfurt)</p></li>
24 /// <li>
25 /// <p>The environment type <code>MAC_ARM</code> is available for Large fleets only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), and Asia Pacific (Sydney).</p></li>
26 /// <li>
27 /// <p>The environment type <code>WINDOWS_EC2</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), South America (São Paulo), and Asia Pacific (Mumbai).</p></li>
28 /// <li>
29 /// <p>The environment type <code>WINDOWS_SERVER_2019_CONTAINER</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), Asia Pacific (Sydney), Asia Pacific (Tokyo), Asia Pacific (Mumbai) and EU (Ireland).</p></li>
30 /// <li>
31 /// <p>The environment type <code>WINDOWS_SERVER_2022_CONTAINER</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Sydney), Asia Pacific (Singapore), Asia Pacific (Tokyo), South America (São Paulo) and Asia Pacific (Mumbai).</p></li>
32 /// </ul>
33 /// <p>For more information, see <a href="https://docs.aws.amazon.com/codebuild/latest/userguide/build-env-ref-compute-types.html">Build environment compute types</a> in the <i>CodeBuild user guide</i>.</p>
34 pub environment_type: ::std::option::Option<crate::types::EnvironmentType>,
35 /// <p>Information about the compute resources the compute fleet uses. Available values include:</p>
36 /// <ul>
37 /// <li>
38 /// <p><code>ATTRIBUTE_BASED_COMPUTE</code>: Specify the amount of vCPUs, memory, disk space, and the type of machine.</p><note>
39 /// <p>If you use <code>ATTRIBUTE_BASED_COMPUTE</code>, you must define your attributes by using <code>computeConfiguration</code>. CodeBuild will select the cheapest instance that satisfies your specified attributes. For more information, see <a href="https://docs.aws.amazon.com/codebuild/latest/userguide/build-env-ref-compute-types.html#environment-reserved-capacity.types">Reserved capacity environment types</a> in the <i>CodeBuild User Guide</i>.</p>
40 /// </note></li>
41 /// <li>
42 /// <p><code>CUSTOM_INSTANCE_TYPE</code>: Specify the instance type for your compute fleet. For a list of supported instance types, see <a href="https://docs.aws.amazon.com/codebuild/latest/userguide/build-env-ref-compute-types.html#environment-reserved-capacity.instance-types">Supported instance families </a> in the <i>CodeBuild User Guide</i>.</p></li>
43 /// <li>
44 /// <p><code>BUILD_GENERAL1_SMALL</code>: Use up to 4 GiB memory and 2 vCPUs for builds.</p></li>
45 /// <li>
46 /// <p><code>BUILD_GENERAL1_MEDIUM</code>: Use up to 8 GiB memory and 4 vCPUs for builds.</p></li>
47 /// <li>
48 /// <p><code>BUILD_GENERAL1_LARGE</code>: Use up to 16 GiB memory and 8 vCPUs for builds, depending on your environment type.</p></li>
49 /// <li>
50 /// <p><code>BUILD_GENERAL1_XLARGE</code>: Use up to 72 GiB memory and 36 vCPUs for builds, depending on your environment type.</p></li>
51 /// <li>
52 /// <p><code>BUILD_GENERAL1_2XLARGE</code>: Use up to 144 GiB memory, 72 vCPUs, and 824 GB of SSD storage for builds. This compute type supports Docker images up to 100 GB uncompressed.</p></li>
53 /// <li>
54 /// <p><code>BUILD_LAMBDA_1GB</code>: Use up to 1 GiB memory for builds. Only available for environment type <code>LINUX_LAMBDA_CONTAINER</code> and <code>ARM_LAMBDA_CONTAINER</code>.</p></li>
55 /// <li>
56 /// <p><code>BUILD_LAMBDA_2GB</code>: Use up to 2 GiB memory for builds. Only available for environment type <code>LINUX_LAMBDA_CONTAINER</code> and <code>ARM_LAMBDA_CONTAINER</code>.</p></li>
57 /// <li>
58 /// <p><code>BUILD_LAMBDA_4GB</code>: Use up to 4 GiB memory for builds. Only available for environment type <code>LINUX_LAMBDA_CONTAINER</code> and <code>ARM_LAMBDA_CONTAINER</code>.</p></li>
59 /// <li>
60 /// <p><code>BUILD_LAMBDA_8GB</code>: Use up to 8 GiB memory for builds. Only available for environment type <code>LINUX_LAMBDA_CONTAINER</code> and <code>ARM_LAMBDA_CONTAINER</code>.</p></li>
61 /// <li>
62 /// <p><code>BUILD_LAMBDA_10GB</code>: Use up to 10 GiB memory for builds. Only available for environment type <code>LINUX_LAMBDA_CONTAINER</code> and <code>ARM_LAMBDA_CONTAINER</code>.</p></li>
63 /// </ul>
64 /// <p>If you use <code>BUILD_GENERAL1_SMALL</code>:</p>
65 /// <ul>
66 /// <li>
67 /// <p>For environment type <code>LINUX_CONTAINER</code>, you can use up to 4 GiB memory and 2 vCPUs for builds.</p></li>
68 /// <li>
69 /// <p>For environment type <code>LINUX_GPU_CONTAINER</code>, you can use up to 16 GiB memory, 4 vCPUs, and 1 NVIDIA A10G Tensor Core GPU for builds.</p></li>
70 /// <li>
71 /// <p>For environment type <code>ARM_CONTAINER</code>, you can use up to 4 GiB memory and 2 vCPUs on ARM-based processors for builds.</p></li>
72 /// </ul>
73 /// <p>If you use <code>BUILD_GENERAL1_LARGE</code>:</p>
74 /// <ul>
75 /// <li>
76 /// <p>For environment type <code>LINUX_CONTAINER</code>, you can use up to 16 GiB memory and 8 vCPUs for builds.</p></li>
77 /// <li>
78 /// <p>For environment type <code>LINUX_GPU_CONTAINER</code>, you can use up to 255 GiB memory, 32 vCPUs, and 4 NVIDIA Tesla V100 GPUs for builds.</p></li>
79 /// <li>
80 /// <p>For environment type <code>ARM_CONTAINER</code>, you can use up to 16 GiB memory and 8 vCPUs on ARM-based processors for builds.</p></li>
81 /// </ul>
82 /// <p>For more information, see <a href="https://docs.aws.amazon.com/codebuild/latest/userguide/build-env-ref-compute-types.html#environment.types">On-demand environment types</a> in the <i>CodeBuild User Guide.</i></p>
83 pub compute_type: ::std::option::Option<crate::types::ComputeType>,
84 /// <p>The compute configuration of the compute fleet. This is only required if <code>computeType</code> is set to <code>ATTRIBUTE_BASED_COMPUTE</code> or <code>CUSTOM_INSTANCE_TYPE</code>.</p>
85 pub compute_configuration: ::std::option::Option<crate::types::ComputeConfiguration>,
86 /// <p>The scaling configuration of the compute fleet.</p>
87 pub scaling_configuration: ::std::option::Option<crate::types::ScalingConfigurationInput>,
88 /// <p>The compute fleet overflow behavior.</p>
89 /// <ul>
90 /// <li>
91 /// <p>For overflow behavior <code>QUEUE</code>, your overflow builds need to wait on the existing fleet instance to become available.</p></li>
92 /// <li>
93 /// <p>For overflow behavior <code>ON_DEMAND</code>, your overflow builds run on CodeBuild on-demand.</p><note>
94 /// <p>If you choose to set your overflow behavior to on-demand while creating a VPC-connected fleet, make sure that you add the required VPC permissions to your project service role. For more information, see <a href="https://docs.aws.amazon.com/codebuild/latest/userguide/auth-and-access-control-iam-identity-based-access-control.html#customer-managed-policies-example-create-vpc-network-interface">Example policy statement to allow CodeBuild access to Amazon Web Services services required to create a VPC network interface</a>.</p>
95 /// </note></li>
96 /// </ul>
97 pub overflow_behavior: ::std::option::Option<crate::types::FleetOverflowBehavior>,
98 /// <p>Information about the VPC configuration that CodeBuild accesses.</p>
99 pub vpc_config: ::std::option::Option<crate::types::VpcConfig>,
100 /// <p>The proxy configuration of the compute fleet.</p>
101 pub proxy_configuration: ::std::option::Option<crate::types::ProxyConfiguration>,
102 /// <p>The Amazon Machine Image (AMI) of the compute fleet.</p>
103 pub image_id: ::std::option::Option<::std::string::String>,
104 /// <p>The service role associated with the compute fleet. For more information, see <a href="https://docs.aws.amazon.com/codebuild/latest/userguide/auth-and-access-control-iam-identity-based-access-control.html#customer-managed-policies-example-permission-policy-fleet-service-role.html"> Allow a user to add a permission policy for a fleet service role</a> in the <i>CodeBuild User Guide</i>.</p>
105 pub fleet_service_role: ::std::option::Option<::std::string::String>,
106 /// <p>A list of tag key and value pairs associated with this compute fleet.</p>
107 /// <p>These tags are available for use by Amazon Web Services services that support CodeBuild build project tags.</p>
108 pub tags: ::std::option::Option<::std::vec::Vec<crate::types::Tag>>,
109}
110impl CreateFleetInput {
111 /// <p>The name of the compute fleet.</p>
112 pub fn name(&self) -> ::std::option::Option<&str> {
113 self.name.as_deref()
114 }
115 /// <p>The initial number of machines allocated to the fleet, which defines the number of builds that can run in parallel.</p>
116 pub fn base_capacity(&self) -> ::std::option::Option<i32> {
117 self.base_capacity
118 }
119 /// <p>The environment type of the compute fleet.</p>
120 /// <ul>
121 /// <li>
122 /// <p>The environment type <code>ARM_CONTAINER</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), Asia Pacific (Mumbai), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), EU (Frankfurt), and South America (São Paulo).</p></li>
123 /// <li>
124 /// <p>The environment type <code>ARM_EC2</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), South America (São Paulo), and Asia Pacific (Mumbai).</p></li>
125 /// <li>
126 /// <p>The environment type <code>LINUX_CONTAINER</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), South America (São Paulo), and Asia Pacific (Mumbai).</p></li>
127 /// <li>
128 /// <p>The environment type <code>LINUX_EC2</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), South America (São Paulo), and Asia Pacific (Mumbai).</p></li>
129 /// <li>
130 /// <p>The environment type <code>LINUX_GPU_CONTAINER</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), and Asia Pacific (Sydney).</p></li>
131 /// <li>
132 /// <p>The environment type <code>MAC_ARM</code> is available for Medium fleets only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), Asia Pacific (Sydney), and EU (Frankfurt)</p></li>
133 /// <li>
134 /// <p>The environment type <code>MAC_ARM</code> is available for Large fleets only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), and Asia Pacific (Sydney).</p></li>
135 /// <li>
136 /// <p>The environment type <code>WINDOWS_EC2</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), South America (São Paulo), and Asia Pacific (Mumbai).</p></li>
137 /// <li>
138 /// <p>The environment type <code>WINDOWS_SERVER_2019_CONTAINER</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), Asia Pacific (Sydney), Asia Pacific (Tokyo), Asia Pacific (Mumbai) and EU (Ireland).</p></li>
139 /// <li>
140 /// <p>The environment type <code>WINDOWS_SERVER_2022_CONTAINER</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Sydney), Asia Pacific (Singapore), Asia Pacific (Tokyo), South America (São Paulo) and Asia Pacific (Mumbai).</p></li>
141 /// </ul>
142 /// <p>For more information, see <a href="https://docs.aws.amazon.com/codebuild/latest/userguide/build-env-ref-compute-types.html">Build environment compute types</a> in the <i>CodeBuild user guide</i>.</p>
143 pub fn environment_type(&self) -> ::std::option::Option<&crate::types::EnvironmentType> {
144 self.environment_type.as_ref()
145 }
146 /// <p>Information about the compute resources the compute fleet uses. Available values include:</p>
147 /// <ul>
148 /// <li>
149 /// <p><code>ATTRIBUTE_BASED_COMPUTE</code>: Specify the amount of vCPUs, memory, disk space, and the type of machine.</p><note>
150 /// <p>If you use <code>ATTRIBUTE_BASED_COMPUTE</code>, you must define your attributes by using <code>computeConfiguration</code>. CodeBuild will select the cheapest instance that satisfies your specified attributes. For more information, see <a href="https://docs.aws.amazon.com/codebuild/latest/userguide/build-env-ref-compute-types.html#environment-reserved-capacity.types">Reserved capacity environment types</a> in the <i>CodeBuild User Guide</i>.</p>
151 /// </note></li>
152 /// <li>
153 /// <p><code>CUSTOM_INSTANCE_TYPE</code>: Specify the instance type for your compute fleet. For a list of supported instance types, see <a href="https://docs.aws.amazon.com/codebuild/latest/userguide/build-env-ref-compute-types.html#environment-reserved-capacity.instance-types">Supported instance families </a> in the <i>CodeBuild User Guide</i>.</p></li>
154 /// <li>
155 /// <p><code>BUILD_GENERAL1_SMALL</code>: Use up to 4 GiB memory and 2 vCPUs for builds.</p></li>
156 /// <li>
157 /// <p><code>BUILD_GENERAL1_MEDIUM</code>: Use up to 8 GiB memory and 4 vCPUs for builds.</p></li>
158 /// <li>
159 /// <p><code>BUILD_GENERAL1_LARGE</code>: Use up to 16 GiB memory and 8 vCPUs for builds, depending on your environment type.</p></li>
160 /// <li>
161 /// <p><code>BUILD_GENERAL1_XLARGE</code>: Use up to 72 GiB memory and 36 vCPUs for builds, depending on your environment type.</p></li>
162 /// <li>
163 /// <p><code>BUILD_GENERAL1_2XLARGE</code>: Use up to 144 GiB memory, 72 vCPUs, and 824 GB of SSD storage for builds. This compute type supports Docker images up to 100 GB uncompressed.</p></li>
164 /// <li>
165 /// <p><code>BUILD_LAMBDA_1GB</code>: Use up to 1 GiB memory for builds. Only available for environment type <code>LINUX_LAMBDA_CONTAINER</code> and <code>ARM_LAMBDA_CONTAINER</code>.</p></li>
166 /// <li>
167 /// <p><code>BUILD_LAMBDA_2GB</code>: Use up to 2 GiB memory for builds. Only available for environment type <code>LINUX_LAMBDA_CONTAINER</code> and <code>ARM_LAMBDA_CONTAINER</code>.</p></li>
168 /// <li>
169 /// <p><code>BUILD_LAMBDA_4GB</code>: Use up to 4 GiB memory for builds. Only available for environment type <code>LINUX_LAMBDA_CONTAINER</code> and <code>ARM_LAMBDA_CONTAINER</code>.</p></li>
170 /// <li>
171 /// <p><code>BUILD_LAMBDA_8GB</code>: Use up to 8 GiB memory for builds. Only available for environment type <code>LINUX_LAMBDA_CONTAINER</code> and <code>ARM_LAMBDA_CONTAINER</code>.</p></li>
172 /// <li>
173 /// <p><code>BUILD_LAMBDA_10GB</code>: Use up to 10 GiB memory for builds. Only available for environment type <code>LINUX_LAMBDA_CONTAINER</code> and <code>ARM_LAMBDA_CONTAINER</code>.</p></li>
174 /// </ul>
175 /// <p>If you use <code>BUILD_GENERAL1_SMALL</code>:</p>
176 /// <ul>
177 /// <li>
178 /// <p>For environment type <code>LINUX_CONTAINER</code>, you can use up to 4 GiB memory and 2 vCPUs for builds.</p></li>
179 /// <li>
180 /// <p>For environment type <code>LINUX_GPU_CONTAINER</code>, you can use up to 16 GiB memory, 4 vCPUs, and 1 NVIDIA A10G Tensor Core GPU for builds.</p></li>
181 /// <li>
182 /// <p>For environment type <code>ARM_CONTAINER</code>, you can use up to 4 GiB memory and 2 vCPUs on ARM-based processors for builds.</p></li>
183 /// </ul>
184 /// <p>If you use <code>BUILD_GENERAL1_LARGE</code>:</p>
185 /// <ul>
186 /// <li>
187 /// <p>For environment type <code>LINUX_CONTAINER</code>, you can use up to 16 GiB memory and 8 vCPUs for builds.</p></li>
188 /// <li>
189 /// <p>For environment type <code>LINUX_GPU_CONTAINER</code>, you can use up to 255 GiB memory, 32 vCPUs, and 4 NVIDIA Tesla V100 GPUs for builds.</p></li>
190 /// <li>
191 /// <p>For environment type <code>ARM_CONTAINER</code>, you can use up to 16 GiB memory and 8 vCPUs on ARM-based processors for builds.</p></li>
192 /// </ul>
193 /// <p>For more information, see <a href="https://docs.aws.amazon.com/codebuild/latest/userguide/build-env-ref-compute-types.html#environment.types">On-demand environment types</a> in the <i>CodeBuild User Guide.</i></p>
194 pub fn compute_type(&self) -> ::std::option::Option<&crate::types::ComputeType> {
195 self.compute_type.as_ref()
196 }
197 /// <p>The compute configuration of the compute fleet. This is only required if <code>computeType</code> is set to <code>ATTRIBUTE_BASED_COMPUTE</code> or <code>CUSTOM_INSTANCE_TYPE</code>.</p>
198 pub fn compute_configuration(&self) -> ::std::option::Option<&crate::types::ComputeConfiguration> {
199 self.compute_configuration.as_ref()
200 }
201 /// <p>The scaling configuration of the compute fleet.</p>
202 pub fn scaling_configuration(&self) -> ::std::option::Option<&crate::types::ScalingConfigurationInput> {
203 self.scaling_configuration.as_ref()
204 }
205 /// <p>The compute fleet overflow behavior.</p>
206 /// <ul>
207 /// <li>
208 /// <p>For overflow behavior <code>QUEUE</code>, your overflow builds need to wait on the existing fleet instance to become available.</p></li>
209 /// <li>
210 /// <p>For overflow behavior <code>ON_DEMAND</code>, your overflow builds run on CodeBuild on-demand.</p><note>
211 /// <p>If you choose to set your overflow behavior to on-demand while creating a VPC-connected fleet, make sure that you add the required VPC permissions to your project service role. For more information, see <a href="https://docs.aws.amazon.com/codebuild/latest/userguide/auth-and-access-control-iam-identity-based-access-control.html#customer-managed-policies-example-create-vpc-network-interface">Example policy statement to allow CodeBuild access to Amazon Web Services services required to create a VPC network interface</a>.</p>
212 /// </note></li>
213 /// </ul>
214 pub fn overflow_behavior(&self) -> ::std::option::Option<&crate::types::FleetOverflowBehavior> {
215 self.overflow_behavior.as_ref()
216 }
217 /// <p>Information about the VPC configuration that CodeBuild accesses.</p>
218 pub fn vpc_config(&self) -> ::std::option::Option<&crate::types::VpcConfig> {
219 self.vpc_config.as_ref()
220 }
221 /// <p>The proxy configuration of the compute fleet.</p>
222 pub fn proxy_configuration(&self) -> ::std::option::Option<&crate::types::ProxyConfiguration> {
223 self.proxy_configuration.as_ref()
224 }
225 /// <p>The Amazon Machine Image (AMI) of the compute fleet.</p>
226 pub fn image_id(&self) -> ::std::option::Option<&str> {
227 self.image_id.as_deref()
228 }
229 /// <p>The service role associated with the compute fleet. For more information, see <a href="https://docs.aws.amazon.com/codebuild/latest/userguide/auth-and-access-control-iam-identity-based-access-control.html#customer-managed-policies-example-permission-policy-fleet-service-role.html"> Allow a user to add a permission policy for a fleet service role</a> in the <i>CodeBuild User Guide</i>.</p>
230 pub fn fleet_service_role(&self) -> ::std::option::Option<&str> {
231 self.fleet_service_role.as_deref()
232 }
233 /// <p>A list of tag key and value pairs associated with this compute fleet.</p>
234 /// <p>These tags are available for use by Amazon Web Services services that support CodeBuild build project tags.</p>
235 ///
236 /// If no value was sent for this field, a default will be set. If you want to determine if no value was sent, use `.tags.is_none()`.
237 pub fn tags(&self) -> &[crate::types::Tag] {
238 self.tags.as_deref().unwrap_or_default()
239 }
240}
241impl CreateFleetInput {
242 /// Creates a new builder-style object to manufacture [`CreateFleetInput`](crate::operation::create_fleet::CreateFleetInput).
243 pub fn builder() -> crate::operation::create_fleet::builders::CreateFleetInputBuilder {
244 crate::operation::create_fleet::builders::CreateFleetInputBuilder::default()
245 }
246}
247
248/// A builder for [`CreateFleetInput`](crate::operation::create_fleet::CreateFleetInput).
249#[derive(::std::clone::Clone, ::std::cmp::PartialEq, ::std::default::Default, ::std::fmt::Debug)]
250#[non_exhaustive]
251pub struct CreateFleetInputBuilder {
252 pub(crate) name: ::std::option::Option<::std::string::String>,
253 pub(crate) base_capacity: ::std::option::Option<i32>,
254 pub(crate) environment_type: ::std::option::Option<crate::types::EnvironmentType>,
255 pub(crate) compute_type: ::std::option::Option<crate::types::ComputeType>,
256 pub(crate) compute_configuration: ::std::option::Option<crate::types::ComputeConfiguration>,
257 pub(crate) scaling_configuration: ::std::option::Option<crate::types::ScalingConfigurationInput>,
258 pub(crate) overflow_behavior: ::std::option::Option<crate::types::FleetOverflowBehavior>,
259 pub(crate) vpc_config: ::std::option::Option<crate::types::VpcConfig>,
260 pub(crate) proxy_configuration: ::std::option::Option<crate::types::ProxyConfiguration>,
261 pub(crate) image_id: ::std::option::Option<::std::string::String>,
262 pub(crate) fleet_service_role: ::std::option::Option<::std::string::String>,
263 pub(crate) tags: ::std::option::Option<::std::vec::Vec<crate::types::Tag>>,
264}
265impl CreateFleetInputBuilder {
266 /// <p>The name of the compute fleet.</p>
267 /// This field is required.
268 pub fn name(mut self, input: impl ::std::convert::Into<::std::string::String>) -> Self {
269 self.name = ::std::option::Option::Some(input.into());
270 self
271 }
272 /// <p>The name of the compute fleet.</p>
273 pub fn set_name(mut self, input: ::std::option::Option<::std::string::String>) -> Self {
274 self.name = input;
275 self
276 }
277 /// <p>The name of the compute fleet.</p>
278 pub fn get_name(&self) -> &::std::option::Option<::std::string::String> {
279 &self.name
280 }
281 /// <p>The initial number of machines allocated to the fleet, which defines the number of builds that can run in parallel.</p>
282 /// This field is required.
283 pub fn base_capacity(mut self, input: i32) -> Self {
284 self.base_capacity = ::std::option::Option::Some(input);
285 self
286 }
287 /// <p>The initial number of machines allocated to the fleet, which defines the number of builds that can run in parallel.</p>
288 pub fn set_base_capacity(mut self, input: ::std::option::Option<i32>) -> Self {
289 self.base_capacity = input;
290 self
291 }
292 /// <p>The initial number of machines allocated to the fleet, which defines the number of builds that can run in parallel.</p>
293 pub fn get_base_capacity(&self) -> &::std::option::Option<i32> {
294 &self.base_capacity
295 }
296 /// <p>The environment type of the compute fleet.</p>
297 /// <ul>
298 /// <li>
299 /// <p>The environment type <code>ARM_CONTAINER</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), Asia Pacific (Mumbai), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), EU (Frankfurt), and South America (São Paulo).</p></li>
300 /// <li>
301 /// <p>The environment type <code>ARM_EC2</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), South America (São Paulo), and Asia Pacific (Mumbai).</p></li>
302 /// <li>
303 /// <p>The environment type <code>LINUX_CONTAINER</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), South America (São Paulo), and Asia Pacific (Mumbai).</p></li>
304 /// <li>
305 /// <p>The environment type <code>LINUX_EC2</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), South America (São Paulo), and Asia Pacific (Mumbai).</p></li>
306 /// <li>
307 /// <p>The environment type <code>LINUX_GPU_CONTAINER</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), and Asia Pacific (Sydney).</p></li>
308 /// <li>
309 /// <p>The environment type <code>MAC_ARM</code> is available for Medium fleets only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), Asia Pacific (Sydney), and EU (Frankfurt)</p></li>
310 /// <li>
311 /// <p>The environment type <code>MAC_ARM</code> is available for Large fleets only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), and Asia Pacific (Sydney).</p></li>
312 /// <li>
313 /// <p>The environment type <code>WINDOWS_EC2</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), South America (São Paulo), and Asia Pacific (Mumbai).</p></li>
314 /// <li>
315 /// <p>The environment type <code>WINDOWS_SERVER_2019_CONTAINER</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), Asia Pacific (Sydney), Asia Pacific (Tokyo), Asia Pacific (Mumbai) and EU (Ireland).</p></li>
316 /// <li>
317 /// <p>The environment type <code>WINDOWS_SERVER_2022_CONTAINER</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Sydney), Asia Pacific (Singapore), Asia Pacific (Tokyo), South America (São Paulo) and Asia Pacific (Mumbai).</p></li>
318 /// </ul>
319 /// <p>For more information, see <a href="https://docs.aws.amazon.com/codebuild/latest/userguide/build-env-ref-compute-types.html">Build environment compute types</a> in the <i>CodeBuild user guide</i>.</p>
320 /// This field is required.
321 pub fn environment_type(mut self, input: crate::types::EnvironmentType) -> Self {
322 self.environment_type = ::std::option::Option::Some(input);
323 self
324 }
325 /// <p>The environment type of the compute fleet.</p>
326 /// <ul>
327 /// <li>
328 /// <p>The environment type <code>ARM_CONTAINER</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), Asia Pacific (Mumbai), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), EU (Frankfurt), and South America (São Paulo).</p></li>
329 /// <li>
330 /// <p>The environment type <code>ARM_EC2</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), South America (São Paulo), and Asia Pacific (Mumbai).</p></li>
331 /// <li>
332 /// <p>The environment type <code>LINUX_CONTAINER</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), South America (São Paulo), and Asia Pacific (Mumbai).</p></li>
333 /// <li>
334 /// <p>The environment type <code>LINUX_EC2</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), South America (São Paulo), and Asia Pacific (Mumbai).</p></li>
335 /// <li>
336 /// <p>The environment type <code>LINUX_GPU_CONTAINER</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), and Asia Pacific (Sydney).</p></li>
337 /// <li>
338 /// <p>The environment type <code>MAC_ARM</code> is available for Medium fleets only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), Asia Pacific (Sydney), and EU (Frankfurt)</p></li>
339 /// <li>
340 /// <p>The environment type <code>MAC_ARM</code> is available for Large fleets only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), and Asia Pacific (Sydney).</p></li>
341 /// <li>
342 /// <p>The environment type <code>WINDOWS_EC2</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), South America (São Paulo), and Asia Pacific (Mumbai).</p></li>
343 /// <li>
344 /// <p>The environment type <code>WINDOWS_SERVER_2019_CONTAINER</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), Asia Pacific (Sydney), Asia Pacific (Tokyo), Asia Pacific (Mumbai) and EU (Ireland).</p></li>
345 /// <li>
346 /// <p>The environment type <code>WINDOWS_SERVER_2022_CONTAINER</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Sydney), Asia Pacific (Singapore), Asia Pacific (Tokyo), South America (São Paulo) and Asia Pacific (Mumbai).</p></li>
347 /// </ul>
348 /// <p>For more information, see <a href="https://docs.aws.amazon.com/codebuild/latest/userguide/build-env-ref-compute-types.html">Build environment compute types</a> in the <i>CodeBuild user guide</i>.</p>
349 pub fn set_environment_type(mut self, input: ::std::option::Option<crate::types::EnvironmentType>) -> Self {
350 self.environment_type = input;
351 self
352 }
353 /// <p>The environment type of the compute fleet.</p>
354 /// <ul>
355 /// <li>
356 /// <p>The environment type <code>ARM_CONTAINER</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), Asia Pacific (Mumbai), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), EU (Frankfurt), and South America (São Paulo).</p></li>
357 /// <li>
358 /// <p>The environment type <code>ARM_EC2</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), South America (São Paulo), and Asia Pacific (Mumbai).</p></li>
359 /// <li>
360 /// <p>The environment type <code>LINUX_CONTAINER</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), South America (São Paulo), and Asia Pacific (Mumbai).</p></li>
361 /// <li>
362 /// <p>The environment type <code>LINUX_EC2</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), South America (São Paulo), and Asia Pacific (Mumbai).</p></li>
363 /// <li>
364 /// <p>The environment type <code>LINUX_GPU_CONTAINER</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), and Asia Pacific (Sydney).</p></li>
365 /// <li>
366 /// <p>The environment type <code>MAC_ARM</code> is available for Medium fleets only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), Asia Pacific (Sydney), and EU (Frankfurt)</p></li>
367 /// <li>
368 /// <p>The environment type <code>MAC_ARM</code> is available for Large fleets only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), and Asia Pacific (Sydney).</p></li>
369 /// <li>
370 /// <p>The environment type <code>WINDOWS_EC2</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Tokyo), Asia Pacific (Singapore), Asia Pacific (Sydney), South America (São Paulo), and Asia Pacific (Mumbai).</p></li>
371 /// <li>
372 /// <p>The environment type <code>WINDOWS_SERVER_2019_CONTAINER</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), Asia Pacific (Sydney), Asia Pacific (Tokyo), Asia Pacific (Mumbai) and EU (Ireland).</p></li>
373 /// <li>
374 /// <p>The environment type <code>WINDOWS_SERVER_2022_CONTAINER</code> is available only in regions US East (N. Virginia), US East (Ohio), US West (Oregon), EU (Ireland), EU (Frankfurt), Asia Pacific (Sydney), Asia Pacific (Singapore), Asia Pacific (Tokyo), South America (São Paulo) and Asia Pacific (Mumbai).</p></li>
375 /// </ul>
376 /// <p>For more information, see <a href="https://docs.aws.amazon.com/codebuild/latest/userguide/build-env-ref-compute-types.html">Build environment compute types</a> in the <i>CodeBuild user guide</i>.</p>
377 pub fn get_environment_type(&self) -> &::std::option::Option<crate::types::EnvironmentType> {
378 &self.environment_type
379 }
380 /// <p>Information about the compute resources the compute fleet uses. Available values include:</p>
381 /// <ul>
382 /// <li>
383 /// <p><code>ATTRIBUTE_BASED_COMPUTE</code>: Specify the amount of vCPUs, memory, disk space, and the type of machine.</p><note>
384 /// <p>If you use <code>ATTRIBUTE_BASED_COMPUTE</code>, you must define your attributes by using <code>computeConfiguration</code>. CodeBuild will select the cheapest instance that satisfies your specified attributes. For more information, see <a href="https://docs.aws.amazon.com/codebuild/latest/userguide/build-env-ref-compute-types.html#environment-reserved-capacity.types">Reserved capacity environment types</a> in the <i>CodeBuild User Guide</i>.</p>
385 /// </note></li>
386 /// <li>
387 /// <p><code>CUSTOM_INSTANCE_TYPE</code>: Specify the instance type for your compute fleet. For a list of supported instance types, see <a href="https://docs.aws.amazon.com/codebuild/latest/userguide/build-env-ref-compute-types.html#environment-reserved-capacity.instance-types">Supported instance families </a> in the <i>CodeBuild User Guide</i>.</p></li>
388 /// <li>
389 /// <p><code>BUILD_GENERAL1_SMALL</code>: Use up to 4 GiB memory and 2 vCPUs for builds.</p></li>
390 /// <li>
391 /// <p><code>BUILD_GENERAL1_MEDIUM</code>: Use up to 8 GiB memory and 4 vCPUs for builds.</p></li>
392 /// <li>
393 /// <p><code>BUILD_GENERAL1_LARGE</code>: Use up to 16 GiB memory and 8 vCPUs for builds, depending on your environment type.</p></li>
394 /// <li>
395 /// <p><code>BUILD_GENERAL1_XLARGE</code>: Use up to 72 GiB memory and 36 vCPUs for builds, depending on your environment type.</p></li>
396 /// <li>
397 /// <p><code>BUILD_GENERAL1_2XLARGE</code>: Use up to 144 GiB memory, 72 vCPUs, and 824 GB of SSD storage for builds. This compute type supports Docker images up to 100 GB uncompressed.</p></li>
398 /// <li>
399 /// <p><code>BUILD_LAMBDA_1GB</code>: Use up to 1 GiB memory for builds. Only available for environment type <code>LINUX_LAMBDA_CONTAINER</code> and <code>ARM_LAMBDA_CONTAINER</code>.</p></li>
400 /// <li>
401 /// <p><code>BUILD_LAMBDA_2GB</code>: Use up to 2 GiB memory for builds. Only available for environment type <code>LINUX_LAMBDA_CONTAINER</code> and <code>ARM_LAMBDA_CONTAINER</code>.</p></li>
402 /// <li>
403 /// <p><code>BUILD_LAMBDA_4GB</code>: Use up to 4 GiB memory for builds. Only available for environment type <code>LINUX_LAMBDA_CONTAINER</code> and <code>ARM_LAMBDA_CONTAINER</code>.</p></li>
404 /// <li>
405 /// <p><code>BUILD_LAMBDA_8GB</code>: Use up to 8 GiB memory for builds. Only available for environment type <code>LINUX_LAMBDA_CONTAINER</code> and <code>ARM_LAMBDA_CONTAINER</code>.</p></li>
406 /// <li>
407 /// <p><code>BUILD_LAMBDA_10GB</code>: Use up to 10 GiB memory for builds. Only available for environment type <code>LINUX_LAMBDA_CONTAINER</code> and <code>ARM_LAMBDA_CONTAINER</code>.</p></li>
408 /// </ul>
409 /// <p>If you use <code>BUILD_GENERAL1_SMALL</code>:</p>
410 /// <ul>
411 /// <li>
412 /// <p>For environment type <code>LINUX_CONTAINER</code>, you can use up to 4 GiB memory and 2 vCPUs for builds.</p></li>
413 /// <li>
414 /// <p>For environment type <code>LINUX_GPU_CONTAINER</code>, you can use up to 16 GiB memory, 4 vCPUs, and 1 NVIDIA A10G Tensor Core GPU for builds.</p></li>
415 /// <li>
416 /// <p>For environment type <code>ARM_CONTAINER</code>, you can use up to 4 GiB memory and 2 vCPUs on ARM-based processors for builds.</p></li>
417 /// </ul>
418 /// <p>If you use <code>BUILD_GENERAL1_LARGE</code>:</p>
419 /// <ul>
420 /// <li>
421 /// <p>For environment type <code>LINUX_CONTAINER</code>, you can use up to 16 GiB memory and 8 vCPUs for builds.</p></li>
422 /// <li>
423 /// <p>For environment type <code>LINUX_GPU_CONTAINER</code>, you can use up to 255 GiB memory, 32 vCPUs, and 4 NVIDIA Tesla V100 GPUs for builds.</p></li>
424 /// <li>
425 /// <p>For environment type <code>ARM_CONTAINER</code>, you can use up to 16 GiB memory and 8 vCPUs on ARM-based processors for builds.</p></li>
426 /// </ul>
427 /// <p>For more information, see <a href="https://docs.aws.amazon.com/codebuild/latest/userguide/build-env-ref-compute-types.html#environment.types">On-demand environment types</a> in the <i>CodeBuild User Guide.</i></p>
428 /// This field is required.
429 pub fn compute_type(mut self, input: crate::types::ComputeType) -> Self {
430 self.compute_type = ::std::option::Option::Some(input);
431 self
432 }
433 /// <p>Information about the compute resources the compute fleet uses. Available values include:</p>
434 /// <ul>
435 /// <li>
436 /// <p><code>ATTRIBUTE_BASED_COMPUTE</code>: Specify the amount of vCPUs, memory, disk space, and the type of machine.</p><note>
437 /// <p>If you use <code>ATTRIBUTE_BASED_COMPUTE</code>, you must define your attributes by using <code>computeConfiguration</code>. CodeBuild will select the cheapest instance that satisfies your specified attributes. For more information, see <a href="https://docs.aws.amazon.com/codebuild/latest/userguide/build-env-ref-compute-types.html#environment-reserved-capacity.types">Reserved capacity environment types</a> in the <i>CodeBuild User Guide</i>.</p>
438 /// </note></li>
439 /// <li>
440 /// <p><code>CUSTOM_INSTANCE_TYPE</code>: Specify the instance type for your compute fleet. For a list of supported instance types, see <a href="https://docs.aws.amazon.com/codebuild/latest/userguide/build-env-ref-compute-types.html#environment-reserved-capacity.instance-types">Supported instance families </a> in the <i>CodeBuild User Guide</i>.</p></li>
441 /// <li>
442 /// <p><code>BUILD_GENERAL1_SMALL</code>: Use up to 4 GiB memory and 2 vCPUs for builds.</p></li>
443 /// <li>
444 /// <p><code>BUILD_GENERAL1_MEDIUM</code>: Use up to 8 GiB memory and 4 vCPUs for builds.</p></li>
445 /// <li>
446 /// <p><code>BUILD_GENERAL1_LARGE</code>: Use up to 16 GiB memory and 8 vCPUs for builds, depending on your environment type.</p></li>
447 /// <li>
448 /// <p><code>BUILD_GENERAL1_XLARGE</code>: Use up to 72 GiB memory and 36 vCPUs for builds, depending on your environment type.</p></li>
449 /// <li>
450 /// <p><code>BUILD_GENERAL1_2XLARGE</code>: Use up to 144 GiB memory, 72 vCPUs, and 824 GB of SSD storage for builds. This compute type supports Docker images up to 100 GB uncompressed.</p></li>
451 /// <li>
452 /// <p><code>BUILD_LAMBDA_1GB</code>: Use up to 1 GiB memory for builds. Only available for environment type <code>LINUX_LAMBDA_CONTAINER</code> and <code>ARM_LAMBDA_CONTAINER</code>.</p></li>
453 /// <li>
454 /// <p><code>BUILD_LAMBDA_2GB</code>: Use up to 2 GiB memory for builds. Only available for environment type <code>LINUX_LAMBDA_CONTAINER</code> and <code>ARM_LAMBDA_CONTAINER</code>.</p></li>
455 /// <li>
456 /// <p><code>BUILD_LAMBDA_4GB</code>: Use up to 4 GiB memory for builds. Only available for environment type <code>LINUX_LAMBDA_CONTAINER</code> and <code>ARM_LAMBDA_CONTAINER</code>.</p></li>
457 /// <li>
458 /// <p><code>BUILD_LAMBDA_8GB</code>: Use up to 8 GiB memory for builds. Only available for environment type <code>LINUX_LAMBDA_CONTAINER</code> and <code>ARM_LAMBDA_CONTAINER</code>.</p></li>
459 /// <li>
460 /// <p><code>BUILD_LAMBDA_10GB</code>: Use up to 10 GiB memory for builds. Only available for environment type <code>LINUX_LAMBDA_CONTAINER</code> and <code>ARM_LAMBDA_CONTAINER</code>.</p></li>
461 /// </ul>
462 /// <p>If you use <code>BUILD_GENERAL1_SMALL</code>:</p>
463 /// <ul>
464 /// <li>
465 /// <p>For environment type <code>LINUX_CONTAINER</code>, you can use up to 4 GiB memory and 2 vCPUs for builds.</p></li>
466 /// <li>
467 /// <p>For environment type <code>LINUX_GPU_CONTAINER</code>, you can use up to 16 GiB memory, 4 vCPUs, and 1 NVIDIA A10G Tensor Core GPU for builds.</p></li>
468 /// <li>
469 /// <p>For environment type <code>ARM_CONTAINER</code>, you can use up to 4 GiB memory and 2 vCPUs on ARM-based processors for builds.</p></li>
470 /// </ul>
471 /// <p>If you use <code>BUILD_GENERAL1_LARGE</code>:</p>
472 /// <ul>
473 /// <li>
474 /// <p>For environment type <code>LINUX_CONTAINER</code>, you can use up to 16 GiB memory and 8 vCPUs for builds.</p></li>
475 /// <li>
476 /// <p>For environment type <code>LINUX_GPU_CONTAINER</code>, you can use up to 255 GiB memory, 32 vCPUs, and 4 NVIDIA Tesla V100 GPUs for builds.</p></li>
477 /// <li>
478 /// <p>For environment type <code>ARM_CONTAINER</code>, you can use up to 16 GiB memory and 8 vCPUs on ARM-based processors for builds.</p></li>
479 /// </ul>
480 /// <p>For more information, see <a href="https://docs.aws.amazon.com/codebuild/latest/userguide/build-env-ref-compute-types.html#environment.types">On-demand environment types</a> in the <i>CodeBuild User Guide.</i></p>
481 pub fn set_compute_type(mut self, input: ::std::option::Option<crate::types::ComputeType>) -> Self {
482 self.compute_type = input;
483 self
484 }
485 /// <p>Information about the compute resources the compute fleet uses. Available values include:</p>
486 /// <ul>
487 /// <li>
488 /// <p><code>ATTRIBUTE_BASED_COMPUTE</code>: Specify the amount of vCPUs, memory, disk space, and the type of machine.</p><note>
489 /// <p>If you use <code>ATTRIBUTE_BASED_COMPUTE</code>, you must define your attributes by using <code>computeConfiguration</code>. CodeBuild will select the cheapest instance that satisfies your specified attributes. For more information, see <a href="https://docs.aws.amazon.com/codebuild/latest/userguide/build-env-ref-compute-types.html#environment-reserved-capacity.types">Reserved capacity environment types</a> in the <i>CodeBuild User Guide</i>.</p>
490 /// </note></li>
491 /// <li>
492 /// <p><code>CUSTOM_INSTANCE_TYPE</code>: Specify the instance type for your compute fleet. For a list of supported instance types, see <a href="https://docs.aws.amazon.com/codebuild/latest/userguide/build-env-ref-compute-types.html#environment-reserved-capacity.instance-types">Supported instance families </a> in the <i>CodeBuild User Guide</i>.</p></li>
493 /// <li>
494 /// <p><code>BUILD_GENERAL1_SMALL</code>: Use up to 4 GiB memory and 2 vCPUs for builds.</p></li>
495 /// <li>
496 /// <p><code>BUILD_GENERAL1_MEDIUM</code>: Use up to 8 GiB memory and 4 vCPUs for builds.</p></li>
497 /// <li>
498 /// <p><code>BUILD_GENERAL1_LARGE</code>: Use up to 16 GiB memory and 8 vCPUs for builds, depending on your environment type.</p></li>
499 /// <li>
500 /// <p><code>BUILD_GENERAL1_XLARGE</code>: Use up to 72 GiB memory and 36 vCPUs for builds, depending on your environment type.</p></li>
501 /// <li>
502 /// <p><code>BUILD_GENERAL1_2XLARGE</code>: Use up to 144 GiB memory, 72 vCPUs, and 824 GB of SSD storage for builds. This compute type supports Docker images up to 100 GB uncompressed.</p></li>
503 /// <li>
504 /// <p><code>BUILD_LAMBDA_1GB</code>: Use up to 1 GiB memory for builds. Only available for environment type <code>LINUX_LAMBDA_CONTAINER</code> and <code>ARM_LAMBDA_CONTAINER</code>.</p></li>
505 /// <li>
506 /// <p><code>BUILD_LAMBDA_2GB</code>: Use up to 2 GiB memory for builds. Only available for environment type <code>LINUX_LAMBDA_CONTAINER</code> and <code>ARM_LAMBDA_CONTAINER</code>.</p></li>
507 /// <li>
508 /// <p><code>BUILD_LAMBDA_4GB</code>: Use up to 4 GiB memory for builds. Only available for environment type <code>LINUX_LAMBDA_CONTAINER</code> and <code>ARM_LAMBDA_CONTAINER</code>.</p></li>
509 /// <li>
510 /// <p><code>BUILD_LAMBDA_8GB</code>: Use up to 8 GiB memory for builds. Only available for environment type <code>LINUX_LAMBDA_CONTAINER</code> and <code>ARM_LAMBDA_CONTAINER</code>.</p></li>
511 /// <li>
512 /// <p><code>BUILD_LAMBDA_10GB</code>: Use up to 10 GiB memory for builds. Only available for environment type <code>LINUX_LAMBDA_CONTAINER</code> and <code>ARM_LAMBDA_CONTAINER</code>.</p></li>
513 /// </ul>
514 /// <p>If you use <code>BUILD_GENERAL1_SMALL</code>:</p>
515 /// <ul>
516 /// <li>
517 /// <p>For environment type <code>LINUX_CONTAINER</code>, you can use up to 4 GiB memory and 2 vCPUs for builds.</p></li>
518 /// <li>
519 /// <p>For environment type <code>LINUX_GPU_CONTAINER</code>, you can use up to 16 GiB memory, 4 vCPUs, and 1 NVIDIA A10G Tensor Core GPU for builds.</p></li>
520 /// <li>
521 /// <p>For environment type <code>ARM_CONTAINER</code>, you can use up to 4 GiB memory and 2 vCPUs on ARM-based processors for builds.</p></li>
522 /// </ul>
523 /// <p>If you use <code>BUILD_GENERAL1_LARGE</code>:</p>
524 /// <ul>
525 /// <li>
526 /// <p>For environment type <code>LINUX_CONTAINER</code>, you can use up to 16 GiB memory and 8 vCPUs for builds.</p></li>
527 /// <li>
528 /// <p>For environment type <code>LINUX_GPU_CONTAINER</code>, you can use up to 255 GiB memory, 32 vCPUs, and 4 NVIDIA Tesla V100 GPUs for builds.</p></li>
529 /// <li>
530 /// <p>For environment type <code>ARM_CONTAINER</code>, you can use up to 16 GiB memory and 8 vCPUs on ARM-based processors for builds.</p></li>
531 /// </ul>
532 /// <p>For more information, see <a href="https://docs.aws.amazon.com/codebuild/latest/userguide/build-env-ref-compute-types.html#environment.types">On-demand environment types</a> in the <i>CodeBuild User Guide.</i></p>
533 pub fn get_compute_type(&self) -> &::std::option::Option<crate::types::ComputeType> {
534 &self.compute_type
535 }
536 /// <p>The compute configuration of the compute fleet. This is only required if <code>computeType</code> is set to <code>ATTRIBUTE_BASED_COMPUTE</code> or <code>CUSTOM_INSTANCE_TYPE</code>.</p>
537 pub fn compute_configuration(mut self, input: crate::types::ComputeConfiguration) -> Self {
538 self.compute_configuration = ::std::option::Option::Some(input);
539 self
540 }
541 /// <p>The compute configuration of the compute fleet. This is only required if <code>computeType</code> is set to <code>ATTRIBUTE_BASED_COMPUTE</code> or <code>CUSTOM_INSTANCE_TYPE</code>.</p>
542 pub fn set_compute_configuration(mut self, input: ::std::option::Option<crate::types::ComputeConfiguration>) -> Self {
543 self.compute_configuration = input;
544 self
545 }
546 /// <p>The compute configuration of the compute fleet. This is only required if <code>computeType</code> is set to <code>ATTRIBUTE_BASED_COMPUTE</code> or <code>CUSTOM_INSTANCE_TYPE</code>.</p>
547 pub fn get_compute_configuration(&self) -> &::std::option::Option<crate::types::ComputeConfiguration> {
548 &self.compute_configuration
549 }
550 /// <p>The scaling configuration of the compute fleet.</p>
551 pub fn scaling_configuration(mut self, input: crate::types::ScalingConfigurationInput) -> Self {
552 self.scaling_configuration = ::std::option::Option::Some(input);
553 self
554 }
555 /// <p>The scaling configuration of the compute fleet.</p>
556 pub fn set_scaling_configuration(mut self, input: ::std::option::Option<crate::types::ScalingConfigurationInput>) -> Self {
557 self.scaling_configuration = input;
558 self
559 }
560 /// <p>The scaling configuration of the compute fleet.</p>
561 pub fn get_scaling_configuration(&self) -> &::std::option::Option<crate::types::ScalingConfigurationInput> {
562 &self.scaling_configuration
563 }
564 /// <p>The compute fleet overflow behavior.</p>
565 /// <ul>
566 /// <li>
567 /// <p>For overflow behavior <code>QUEUE</code>, your overflow builds need to wait on the existing fleet instance to become available.</p></li>
568 /// <li>
569 /// <p>For overflow behavior <code>ON_DEMAND</code>, your overflow builds run on CodeBuild on-demand.</p><note>
570 /// <p>If you choose to set your overflow behavior to on-demand while creating a VPC-connected fleet, make sure that you add the required VPC permissions to your project service role. For more information, see <a href="https://docs.aws.amazon.com/codebuild/latest/userguide/auth-and-access-control-iam-identity-based-access-control.html#customer-managed-policies-example-create-vpc-network-interface">Example policy statement to allow CodeBuild access to Amazon Web Services services required to create a VPC network interface</a>.</p>
571 /// </note></li>
572 /// </ul>
573 pub fn overflow_behavior(mut self, input: crate::types::FleetOverflowBehavior) -> Self {
574 self.overflow_behavior = ::std::option::Option::Some(input);
575 self
576 }
577 /// <p>The compute fleet overflow behavior.</p>
578 /// <ul>
579 /// <li>
580 /// <p>For overflow behavior <code>QUEUE</code>, your overflow builds need to wait on the existing fleet instance to become available.</p></li>
581 /// <li>
582 /// <p>For overflow behavior <code>ON_DEMAND</code>, your overflow builds run on CodeBuild on-demand.</p><note>
583 /// <p>If you choose to set your overflow behavior to on-demand while creating a VPC-connected fleet, make sure that you add the required VPC permissions to your project service role. For more information, see <a href="https://docs.aws.amazon.com/codebuild/latest/userguide/auth-and-access-control-iam-identity-based-access-control.html#customer-managed-policies-example-create-vpc-network-interface">Example policy statement to allow CodeBuild access to Amazon Web Services services required to create a VPC network interface</a>.</p>
584 /// </note></li>
585 /// </ul>
586 pub fn set_overflow_behavior(mut self, input: ::std::option::Option<crate::types::FleetOverflowBehavior>) -> Self {
587 self.overflow_behavior = input;
588 self
589 }
590 /// <p>The compute fleet overflow behavior.</p>
591 /// <ul>
592 /// <li>
593 /// <p>For overflow behavior <code>QUEUE</code>, your overflow builds need to wait on the existing fleet instance to become available.</p></li>
594 /// <li>
595 /// <p>For overflow behavior <code>ON_DEMAND</code>, your overflow builds run on CodeBuild on-demand.</p><note>
596 /// <p>If you choose to set your overflow behavior to on-demand while creating a VPC-connected fleet, make sure that you add the required VPC permissions to your project service role. For more information, see <a href="https://docs.aws.amazon.com/codebuild/latest/userguide/auth-and-access-control-iam-identity-based-access-control.html#customer-managed-policies-example-create-vpc-network-interface">Example policy statement to allow CodeBuild access to Amazon Web Services services required to create a VPC network interface</a>.</p>
597 /// </note></li>
598 /// </ul>
599 pub fn get_overflow_behavior(&self) -> &::std::option::Option<crate::types::FleetOverflowBehavior> {
600 &self.overflow_behavior
601 }
602 /// <p>Information about the VPC configuration that CodeBuild accesses.</p>
603 pub fn vpc_config(mut self, input: crate::types::VpcConfig) -> Self {
604 self.vpc_config = ::std::option::Option::Some(input);
605 self
606 }
607 /// <p>Information about the VPC configuration that CodeBuild accesses.</p>
608 pub fn set_vpc_config(mut self, input: ::std::option::Option<crate::types::VpcConfig>) -> Self {
609 self.vpc_config = input;
610 self
611 }
612 /// <p>Information about the VPC configuration that CodeBuild accesses.</p>
613 pub fn get_vpc_config(&self) -> &::std::option::Option<crate::types::VpcConfig> {
614 &self.vpc_config
615 }
616 /// <p>The proxy configuration of the compute fleet.</p>
617 pub fn proxy_configuration(mut self, input: crate::types::ProxyConfiguration) -> Self {
618 self.proxy_configuration = ::std::option::Option::Some(input);
619 self
620 }
621 /// <p>The proxy configuration of the compute fleet.</p>
622 pub fn set_proxy_configuration(mut self, input: ::std::option::Option<crate::types::ProxyConfiguration>) -> Self {
623 self.proxy_configuration = input;
624 self
625 }
626 /// <p>The proxy configuration of the compute fleet.</p>
627 pub fn get_proxy_configuration(&self) -> &::std::option::Option<crate::types::ProxyConfiguration> {
628 &self.proxy_configuration
629 }
630 /// <p>The Amazon Machine Image (AMI) of the compute fleet.</p>
631 pub fn image_id(mut self, input: impl ::std::convert::Into<::std::string::String>) -> Self {
632 self.image_id = ::std::option::Option::Some(input.into());
633 self
634 }
635 /// <p>The Amazon Machine Image (AMI) of the compute fleet.</p>
636 pub fn set_image_id(mut self, input: ::std::option::Option<::std::string::String>) -> Self {
637 self.image_id = input;
638 self
639 }
640 /// <p>The Amazon Machine Image (AMI) of the compute fleet.</p>
641 pub fn get_image_id(&self) -> &::std::option::Option<::std::string::String> {
642 &self.image_id
643 }
644 /// <p>The service role associated with the compute fleet. For more information, see <a href="https://docs.aws.amazon.com/codebuild/latest/userguide/auth-and-access-control-iam-identity-based-access-control.html#customer-managed-policies-example-permission-policy-fleet-service-role.html"> Allow a user to add a permission policy for a fleet service role</a> in the <i>CodeBuild User Guide</i>.</p>
645 pub fn fleet_service_role(mut self, input: impl ::std::convert::Into<::std::string::String>) -> Self {
646 self.fleet_service_role = ::std::option::Option::Some(input.into());
647 self
648 }
649 /// <p>The service role associated with the compute fleet. For more information, see <a href="https://docs.aws.amazon.com/codebuild/latest/userguide/auth-and-access-control-iam-identity-based-access-control.html#customer-managed-policies-example-permission-policy-fleet-service-role.html"> Allow a user to add a permission policy for a fleet service role</a> in the <i>CodeBuild User Guide</i>.</p>
650 pub fn set_fleet_service_role(mut self, input: ::std::option::Option<::std::string::String>) -> Self {
651 self.fleet_service_role = input;
652 self
653 }
654 /// <p>The service role associated with the compute fleet. For more information, see <a href="https://docs.aws.amazon.com/codebuild/latest/userguide/auth-and-access-control-iam-identity-based-access-control.html#customer-managed-policies-example-permission-policy-fleet-service-role.html"> Allow a user to add a permission policy for a fleet service role</a> in the <i>CodeBuild User Guide</i>.</p>
655 pub fn get_fleet_service_role(&self) -> &::std::option::Option<::std::string::String> {
656 &self.fleet_service_role
657 }
658 /// Appends an item to `tags`.
659 ///
660 /// To override the contents of this collection use [`set_tags`](Self::set_tags).
661 ///
662 /// <p>A list of tag key and value pairs associated with this compute fleet.</p>
663 /// <p>These tags are available for use by Amazon Web Services services that support CodeBuild build project tags.</p>
664 pub fn tags(mut self, input: crate::types::Tag) -> Self {
665 let mut v = self.tags.unwrap_or_default();
666 v.push(input);
667 self.tags = ::std::option::Option::Some(v);
668 self
669 }
670 /// <p>A list of tag key and value pairs associated with this compute fleet.</p>
671 /// <p>These tags are available for use by Amazon Web Services services that support CodeBuild build project tags.</p>
672 pub fn set_tags(mut self, input: ::std::option::Option<::std::vec::Vec<crate::types::Tag>>) -> Self {
673 self.tags = input;
674 self
675 }
676 /// <p>A list of tag key and value pairs associated with this compute fleet.</p>
677 /// <p>These tags are available for use by Amazon Web Services services that support CodeBuild build project tags.</p>
678 pub fn get_tags(&self) -> &::std::option::Option<::std::vec::Vec<crate::types::Tag>> {
679 &self.tags
680 }
681 /// Consumes the builder and constructs a [`CreateFleetInput`](crate::operation::create_fleet::CreateFleetInput).
682 pub fn build(self) -> ::std::result::Result<crate::operation::create_fleet::CreateFleetInput, ::aws_smithy_types::error::operation::BuildError> {
683 ::std::result::Result::Ok(crate::operation::create_fleet::CreateFleetInput {
684 name: self.name,
685 base_capacity: self.base_capacity,
686 environment_type: self.environment_type,
687 compute_type: self.compute_type,
688 compute_configuration: self.compute_configuration,
689 scaling_configuration: self.scaling_configuration,
690 overflow_behavior: self.overflow_behavior,
691 vpc_config: self.vpc_config,
692 proxy_configuration: self.proxy_configuration,
693 image_id: self.image_id,
694 fleet_service_role: self.fleet_service_role,
695 tags: self.tags,
696 })
697 }
698}