#[non_exhaustive]pub struct ResourceChangeBuilder { /* private fields */ }
Expand description
A builder for ResourceChange
.
Implementations§
source§impl ResourceChangeBuilder
impl ResourceChangeBuilder
sourcepub fn action(self, input: ChangeAction) -> Self
pub fn action(self, input: ChangeAction) -> Self
The action that CloudFormation takes on the resource, such as Add
(adds a new resource), Modify
(changes a resource), Remove
(deletes a resource), Import
(imports a resource), or Dynamic
(exact action for the resource can't be determined).
sourcepub fn set_action(self, input: Option<ChangeAction>) -> Self
pub fn set_action(self, input: Option<ChangeAction>) -> Self
The action that CloudFormation takes on the resource, such as Add
(adds a new resource), Modify
(changes a resource), Remove
(deletes a resource), Import
(imports a resource), or Dynamic
(exact action for the resource can't be determined).
sourcepub fn get_action(&self) -> &Option<ChangeAction>
pub fn get_action(&self) -> &Option<ChangeAction>
The action that CloudFormation takes on the resource, such as Add
(adds a new resource), Modify
(changes a resource), Remove
(deletes a resource), Import
(imports a resource), or Dynamic
(exact action for the resource can't be determined).
sourcepub fn logical_resource_id(self, input: impl Into<String>) -> Self
pub fn logical_resource_id(self, input: impl Into<String>) -> Self
The resource's logical ID, which is defined in the stack's template.
sourcepub fn set_logical_resource_id(self, input: Option<String>) -> Self
pub fn set_logical_resource_id(self, input: Option<String>) -> Self
The resource's logical ID, which is defined in the stack's template.
sourcepub fn get_logical_resource_id(&self) -> &Option<String>
pub fn get_logical_resource_id(&self) -> &Option<String>
The resource's logical ID, which is defined in the stack's template.
sourcepub fn physical_resource_id(self, input: impl Into<String>) -> Self
pub fn physical_resource_id(self, input: impl Into<String>) -> Self
The resource's physical ID (resource name). Resources that you are adding don't have physical IDs because they haven't been created.
sourcepub fn set_physical_resource_id(self, input: Option<String>) -> Self
pub fn set_physical_resource_id(self, input: Option<String>) -> Self
The resource's physical ID (resource name). Resources that you are adding don't have physical IDs because they haven't been created.
sourcepub fn get_physical_resource_id(&self) -> &Option<String>
pub fn get_physical_resource_id(&self) -> &Option<String>
The resource's physical ID (resource name). Resources that you are adding don't have physical IDs because they haven't been created.
sourcepub fn resource_type(self, input: impl Into<String>) -> Self
pub fn resource_type(self, input: impl Into<String>) -> Self
The type of CloudFormation resource, such as AWS::S3::Bucket
.
sourcepub fn set_resource_type(self, input: Option<String>) -> Self
pub fn set_resource_type(self, input: Option<String>) -> Self
The type of CloudFormation resource, such as AWS::S3::Bucket
.
sourcepub fn get_resource_type(&self) -> &Option<String>
pub fn get_resource_type(&self) -> &Option<String>
The type of CloudFormation resource, such as AWS::S3::Bucket
.
sourcepub fn replacement(self, input: Replacement) -> Self
pub fn replacement(self, input: Replacement) -> Self
For the Modify
action, indicates whether CloudFormation will replace the resource by creating a new one and deleting the old one. This value depends on the value of the RequiresRecreation
property in the ResourceTargetDefinition
structure. For example, if the RequiresRecreation
field is Always
and the Evaluation
field is Static
, Replacement
is True
. If the RequiresRecreation
field is Always
and the Evaluation
field is Dynamic
, Replacement
is Conditionally
.
If you have multiple changes with different RequiresRecreation
values, the Replacement
value depends on the change with the most impact. A RequiresRecreation
value of Always
has the most impact, followed by Conditionally
, and then Never
.
sourcepub fn set_replacement(self, input: Option<Replacement>) -> Self
pub fn set_replacement(self, input: Option<Replacement>) -> Self
For the Modify
action, indicates whether CloudFormation will replace the resource by creating a new one and deleting the old one. This value depends on the value of the RequiresRecreation
property in the ResourceTargetDefinition
structure. For example, if the RequiresRecreation
field is Always
and the Evaluation
field is Static
, Replacement
is True
. If the RequiresRecreation
field is Always
and the Evaluation
field is Dynamic
, Replacement
is Conditionally
.
If you have multiple changes with different RequiresRecreation
values, the Replacement
value depends on the change with the most impact. A RequiresRecreation
value of Always
has the most impact, followed by Conditionally
, and then Never
.
sourcepub fn get_replacement(&self) -> &Option<Replacement>
pub fn get_replacement(&self) -> &Option<Replacement>
For the Modify
action, indicates whether CloudFormation will replace the resource by creating a new one and deleting the old one. This value depends on the value of the RequiresRecreation
property in the ResourceTargetDefinition
structure. For example, if the RequiresRecreation
field is Always
and the Evaluation
field is Static
, Replacement
is True
. If the RequiresRecreation
field is Always
and the Evaluation
field is Dynamic
, Replacement
is Conditionally
.
If you have multiple changes with different RequiresRecreation
values, the Replacement
value depends on the change with the most impact. A RequiresRecreation
value of Always
has the most impact, followed by Conditionally
, and then Never
.
sourcepub fn scope(self, input: ResourceAttribute) -> Self
pub fn scope(self, input: ResourceAttribute) -> Self
Appends an item to scope
.
To override the contents of this collection use set_scope
.
For the Modify
action, indicates which resource attribute is triggering this update, such as a change in the resource attribute's Metadata
, Properties
, or Tags
.
sourcepub fn set_scope(self, input: Option<Vec<ResourceAttribute>>) -> Self
pub fn set_scope(self, input: Option<Vec<ResourceAttribute>>) -> Self
For the Modify
action, indicates which resource attribute is triggering this update, such as a change in the resource attribute's Metadata
, Properties
, or Tags
.
sourcepub fn get_scope(&self) -> &Option<Vec<ResourceAttribute>>
pub fn get_scope(&self) -> &Option<Vec<ResourceAttribute>>
For the Modify
action, indicates which resource attribute is triggering this update, such as a change in the resource attribute's Metadata
, Properties
, or Tags
.
sourcepub fn details(self, input: ResourceChangeDetail) -> Self
pub fn details(self, input: ResourceChangeDetail) -> Self
Appends an item to details
.
To override the contents of this collection use set_details
.
For the Modify
action, a list of ResourceChangeDetail
structures that describes the changes that CloudFormation will make to the resource.
sourcepub fn set_details(self, input: Option<Vec<ResourceChangeDetail>>) -> Self
pub fn set_details(self, input: Option<Vec<ResourceChangeDetail>>) -> Self
For the Modify
action, a list of ResourceChangeDetail
structures that describes the changes that CloudFormation will make to the resource.
sourcepub fn get_details(&self) -> &Option<Vec<ResourceChangeDetail>>
pub fn get_details(&self) -> &Option<Vec<ResourceChangeDetail>>
For the Modify
action, a list of ResourceChangeDetail
structures that describes the changes that CloudFormation will make to the resource.
sourcepub fn change_set_id(self, input: impl Into<String>) -> Self
pub fn change_set_id(self, input: impl Into<String>) -> Self
The change set ID of the nested change set.
sourcepub fn set_change_set_id(self, input: Option<String>) -> Self
pub fn set_change_set_id(self, input: Option<String>) -> Self
The change set ID of the nested change set.
sourcepub fn get_change_set_id(&self) -> &Option<String>
pub fn get_change_set_id(&self) -> &Option<String>
The change set ID of the nested change set.
sourcepub fn module_info(self, input: ModuleInfo) -> Self
pub fn module_info(self, input: ModuleInfo) -> Self
Contains information about the module from which the resource was created, if the resource was created from a module included in the stack template.
sourcepub fn set_module_info(self, input: Option<ModuleInfo>) -> Self
pub fn set_module_info(self, input: Option<ModuleInfo>) -> Self
Contains information about the module from which the resource was created, if the resource was created from a module included in the stack template.
sourcepub fn get_module_info(&self) -> &Option<ModuleInfo>
pub fn get_module_info(&self) -> &Option<ModuleInfo>
Contains information about the module from which the resource was created, if the resource was created from a module included in the stack template.
sourcepub fn build(self) -> ResourceChange
pub fn build(self) -> ResourceChange
Consumes the builder and constructs a ResourceChange
.
Trait Implementations§
source§impl Clone for ResourceChangeBuilder
impl Clone for ResourceChangeBuilder
source§fn clone(&self) -> ResourceChangeBuilder
fn clone(&self) -> ResourceChangeBuilder
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moresource§impl Debug for ResourceChangeBuilder
impl Debug for ResourceChangeBuilder
source§impl Default for ResourceChangeBuilder
impl Default for ResourceChangeBuilder
source§fn default() -> ResourceChangeBuilder
fn default() -> ResourceChangeBuilder
source§impl PartialEq for ResourceChangeBuilder
impl PartialEq for ResourceChangeBuilder
source§fn eq(&self, other: &ResourceChangeBuilder) -> bool
fn eq(&self, other: &ResourceChangeBuilder) -> bool
self
and other
values to be equal, and is used
by ==
.