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// Code generated by software.amazon.smithy.rust.codegen.smithy-rs. DO NOT EDIT.
pub use crate::operation::update_fleet::_update_fleet_output::UpdateFleetOutputBuilder;

pub use crate::operation::update_fleet::_update_fleet_input::UpdateFleetInputBuilder;

/// Fluent builder constructing a request to `UpdateFleet`.
///
/// <p>Updates the specified fleet.</p>
/// <p>If the fleet is in the <code>STOPPED</code> state, you can update any attribute except the fleet name.</p>
/// <p>If the fleet is in the <code>RUNNING</code> state, you can update the following based on the fleet type:</p>
/// <ul>
/// <li> <p>Always-On and On-Demand fleet types</p> <p>You can update the <code>DisplayName</code>, <code>ComputeCapacity</code>, <code>ImageARN</code>, <code>ImageName</code>, <code>IdleDisconnectTimeoutInSeconds</code>, and <code>DisconnectTimeoutInSeconds</code> attributes.</p> </li>
/// <li> <p>Elastic fleet type</p> <p>You can update the <code>DisplayName</code>, <code>IdleDisconnectTimeoutInSeconds</code>, <code>DisconnectTimeoutInSeconds</code>, <code>MaxConcurrentSessions</code>, <code>SessionScriptS3Location</code> and <code>UsbDeviceFilterStrings</code> attributes.</p> </li>
/// </ul>
/// <p>If the fleet is in the <code>STARTING</code> or <code>STOPPED</code> state, you can't update it.</p>
#[derive(std::clone::Clone, std::fmt::Debug)]
pub struct UpdateFleetFluentBuilder {
    handle: std::sync::Arc<crate::client::Handle>,
    inner: crate::operation::update_fleet::builders::UpdateFleetInputBuilder,
}
impl UpdateFleetFluentBuilder {
    /// Creates a new `UpdateFleet`.
    pub(crate) fn new(handle: std::sync::Arc<crate::client::Handle>) -> Self {
        Self {
            handle,
            inner: Default::default(),
        }
    }

    /// Consume this builder, creating a customizable operation that can be modified before being
    /// sent. The operation's inner [http::Request] can be modified as well.
    pub async fn customize(
        self,
    ) -> std::result::Result<
        crate::client::customize::CustomizableOperation<
            crate::operation::update_fleet::UpdateFleet,
            aws_http::retry::AwsResponseRetryClassifier,
        >,
        aws_smithy_http::result::SdkError<crate::operation::update_fleet::UpdateFleetError>,
    > {
        let handle = self.handle.clone();
        let operation = self
            .inner
            .build()
            .map_err(aws_smithy_http::result::SdkError::construction_failure)?
            .make_operation(&handle.conf)
            .await
            .map_err(aws_smithy_http::result::SdkError::construction_failure)?;
        Ok(crate::client::customize::CustomizableOperation { handle, operation })
    }

    /// Sends the request and returns the response.
    ///
    /// If an error occurs, an `SdkError` will be returned with additional details that
    /// can be matched against.
    ///
    /// By default, any retryable failures will be retried twice. Retry behavior
    /// is configurable with the [RetryConfig](aws_smithy_types::retry::RetryConfig), which can be
    /// set when configuring the client.
    pub async fn send(
        self,
    ) -> std::result::Result<
        crate::operation::update_fleet::UpdateFleetOutput,
        aws_smithy_http::result::SdkError<crate::operation::update_fleet::UpdateFleetError>,
    > {
        let op = self
            .inner
            .build()
            .map_err(aws_smithy_http::result::SdkError::construction_failure)?
            .make_operation(&self.handle.conf)
            .await
            .map_err(aws_smithy_http::result::SdkError::construction_failure)?;
        self.handle.client.call(op).await
    }
    /// <p>The name of the image used to create the fleet.</p>
    pub fn image_name(mut self, input: impl Into<std::string::String>) -> Self {
        self.inner = self.inner.image_name(input.into());
        self
    }
    /// <p>The name of the image used to create the fleet.</p>
    pub fn set_image_name(mut self, input: std::option::Option<std::string::String>) -> Self {
        self.inner = self.inner.set_image_name(input);
        self
    }
    /// <p>The ARN of the public, private, or shared image to use.</p>
    pub fn image_arn(mut self, input: impl Into<std::string::String>) -> Self {
        self.inner = self.inner.image_arn(input.into());
        self
    }
    /// <p>The ARN of the public, private, or shared image to use.</p>
    pub fn set_image_arn(mut self, input: std::option::Option<std::string::String>) -> Self {
        self.inner = self.inner.set_image_arn(input);
        self
    }
    /// <p>A unique name for the fleet.</p>
    pub fn name(mut self, input: impl Into<std::string::String>) -> Self {
        self.inner = self.inner.name(input.into());
        self
    }
    /// <p>A unique name for the fleet.</p>
    pub fn set_name(mut self, input: std::option::Option<std::string::String>) -> Self {
        self.inner = self.inner.set_name(input);
        self
    }
    /// <p>The instance type to use when launching fleet instances. The following instance types are available:</p>
    /// <ul>
    /// <li> <p>stream.standard.small</p> </li>
    /// <li> <p>stream.standard.medium</p> </li>
    /// <li> <p>stream.standard.large</p> </li>
    /// <li> <p>stream.standard.xlarge</p> </li>
    /// <li> <p>stream.standard.2xlarge</p> </li>
    /// <li> <p>stream.compute.large</p> </li>
    /// <li> <p>stream.compute.xlarge</p> </li>
    /// <li> <p>stream.compute.2xlarge</p> </li>
    /// <li> <p>stream.compute.4xlarge</p> </li>
    /// <li> <p>stream.compute.8xlarge</p> </li>
    /// <li> <p>stream.memory.large</p> </li>
    /// <li> <p>stream.memory.xlarge</p> </li>
    /// <li> <p>stream.memory.2xlarge</p> </li>
    /// <li> <p>stream.memory.4xlarge</p> </li>
    /// <li> <p>stream.memory.8xlarge</p> </li>
    /// <li> <p>stream.memory.z1d.large</p> </li>
    /// <li> <p>stream.memory.z1d.xlarge</p> </li>
    /// <li> <p>stream.memory.z1d.2xlarge</p> </li>
    /// <li> <p>stream.memory.z1d.3xlarge</p> </li>
    /// <li> <p>stream.memory.z1d.6xlarge</p> </li>
    /// <li> <p>stream.memory.z1d.12xlarge</p> </li>
    /// <li> <p>stream.graphics-design.large</p> </li>
    /// <li> <p>stream.graphics-design.xlarge</p> </li>
    /// <li> <p>stream.graphics-design.2xlarge</p> </li>
    /// <li> <p>stream.graphics-design.4xlarge</p> </li>
    /// <li> <p>stream.graphics-desktop.2xlarge</p> </li>
    /// <li> <p>stream.graphics.g4dn.xlarge</p> </li>
    /// <li> <p>stream.graphics.g4dn.2xlarge</p> </li>
    /// <li> <p>stream.graphics.g4dn.4xlarge</p> </li>
    /// <li> <p>stream.graphics.g4dn.8xlarge</p> </li>
    /// <li> <p>stream.graphics.g4dn.12xlarge</p> </li>
    /// <li> <p>stream.graphics.g4dn.16xlarge</p> </li>
    /// <li> <p>stream.graphics-pro.4xlarge</p> </li>
    /// <li> <p>stream.graphics-pro.8xlarge</p> </li>
    /// <li> <p>stream.graphics-pro.16xlarge</p> </li>
    /// </ul>
    /// <p>The following instance types are available for Elastic fleets:</p>
    /// <ul>
    /// <li> <p>stream.standard.small</p> </li>
    /// <li> <p>stream.standard.medium</p> </li>
    /// <li> <p>stream.standard.large</p> </li>
    /// <li> <p>stream.standard.xlarge</p> </li>
    /// <li> <p>stream.standard.2xlarge</p> </li>
    /// </ul>
    pub fn instance_type(mut self, input: impl Into<std::string::String>) -> Self {
        self.inner = self.inner.instance_type(input.into());
        self
    }
    /// <p>The instance type to use when launching fleet instances. The following instance types are available:</p>
    /// <ul>
    /// <li> <p>stream.standard.small</p> </li>
    /// <li> <p>stream.standard.medium</p> </li>
    /// <li> <p>stream.standard.large</p> </li>
    /// <li> <p>stream.standard.xlarge</p> </li>
    /// <li> <p>stream.standard.2xlarge</p> </li>
    /// <li> <p>stream.compute.large</p> </li>
    /// <li> <p>stream.compute.xlarge</p> </li>
    /// <li> <p>stream.compute.2xlarge</p> </li>
    /// <li> <p>stream.compute.4xlarge</p> </li>
    /// <li> <p>stream.compute.8xlarge</p> </li>
    /// <li> <p>stream.memory.large</p> </li>
    /// <li> <p>stream.memory.xlarge</p> </li>
    /// <li> <p>stream.memory.2xlarge</p> </li>
    /// <li> <p>stream.memory.4xlarge</p> </li>
    /// <li> <p>stream.memory.8xlarge</p> </li>
    /// <li> <p>stream.memory.z1d.large</p> </li>
    /// <li> <p>stream.memory.z1d.xlarge</p> </li>
    /// <li> <p>stream.memory.z1d.2xlarge</p> </li>
    /// <li> <p>stream.memory.z1d.3xlarge</p> </li>
    /// <li> <p>stream.memory.z1d.6xlarge</p> </li>
    /// <li> <p>stream.memory.z1d.12xlarge</p> </li>
    /// <li> <p>stream.graphics-design.large</p> </li>
    /// <li> <p>stream.graphics-design.xlarge</p> </li>
    /// <li> <p>stream.graphics-design.2xlarge</p> </li>
    /// <li> <p>stream.graphics-design.4xlarge</p> </li>
    /// <li> <p>stream.graphics-desktop.2xlarge</p> </li>
    /// <li> <p>stream.graphics.g4dn.xlarge</p> </li>
    /// <li> <p>stream.graphics.g4dn.2xlarge</p> </li>
    /// <li> <p>stream.graphics.g4dn.4xlarge</p> </li>
    /// <li> <p>stream.graphics.g4dn.8xlarge</p> </li>
    /// <li> <p>stream.graphics.g4dn.12xlarge</p> </li>
    /// <li> <p>stream.graphics.g4dn.16xlarge</p> </li>
    /// <li> <p>stream.graphics-pro.4xlarge</p> </li>
    /// <li> <p>stream.graphics-pro.8xlarge</p> </li>
    /// <li> <p>stream.graphics-pro.16xlarge</p> </li>
    /// </ul>
    /// <p>The following instance types are available for Elastic fleets:</p>
    /// <ul>
    /// <li> <p>stream.standard.small</p> </li>
    /// <li> <p>stream.standard.medium</p> </li>
    /// <li> <p>stream.standard.large</p> </li>
    /// <li> <p>stream.standard.xlarge</p> </li>
    /// <li> <p>stream.standard.2xlarge</p> </li>
    /// </ul>
    pub fn set_instance_type(mut self, input: std::option::Option<std::string::String>) -> Self {
        self.inner = self.inner.set_instance_type(input);
        self
    }
    /// <p>The desired capacity for the fleet. This is not allowed for Elastic fleets.</p>
    pub fn compute_capacity(mut self, input: crate::types::ComputeCapacity) -> Self {
        self.inner = self.inner.compute_capacity(input);
        self
    }
    /// <p>The desired capacity for the fleet. This is not allowed for Elastic fleets.</p>
    pub fn set_compute_capacity(
        mut self,
        input: std::option::Option<crate::types::ComputeCapacity>,
    ) -> Self {
        self.inner = self.inner.set_compute_capacity(input);
        self
    }
    /// <p>The VPC configuration for the fleet. This is required for Elastic fleets, but not required for other fleet types. Elastic fleets require that you specify at least two subnets in different availability zones. </p>
    pub fn vpc_config(mut self, input: crate::types::VpcConfig) -> Self {
        self.inner = self.inner.vpc_config(input);
        self
    }
    /// <p>The VPC configuration for the fleet. This is required for Elastic fleets, but not required for other fleet types. Elastic fleets require that you specify at least two subnets in different availability zones. </p>
    pub fn set_vpc_config(mut self, input: std::option::Option<crate::types::VpcConfig>) -> Self {
        self.inner = self.inner.set_vpc_config(input);
        self
    }
    /// <p>The maximum amount of time that a streaming session can remain active, in seconds. If users are still connected to a streaming instance five minutes before this limit is reached, they are prompted to save any open documents before being disconnected. After this time elapses, the instance is terminated and replaced by a new instance.</p>
    /// <p>Specify a value between 600 and 360000.</p>
    pub fn max_user_duration_in_seconds(mut self, input: i32) -> Self {
        self.inner = self.inner.max_user_duration_in_seconds(input);
        self
    }
    /// <p>The maximum amount of time that a streaming session can remain active, in seconds. If users are still connected to a streaming instance five minutes before this limit is reached, they are prompted to save any open documents before being disconnected. After this time elapses, the instance is terminated and replaced by a new instance.</p>
    /// <p>Specify a value between 600 and 360000.</p>
    pub fn set_max_user_duration_in_seconds(mut self, input: std::option::Option<i32>) -> Self {
        self.inner = self.inner.set_max_user_duration_in_seconds(input);
        self
    }
    /// <p>The amount of time that a streaming session remains active after users disconnect. If users try to reconnect to the streaming session after a disconnection or network interruption within this time interval, they are connected to their previous session. Otherwise, they are connected to a new session with a new streaming instance. </p>
    /// <p>Specify a value between 60 and 360000.</p>
    pub fn disconnect_timeout_in_seconds(mut self, input: i32) -> Self {
        self.inner = self.inner.disconnect_timeout_in_seconds(input);
        self
    }
    /// <p>The amount of time that a streaming session remains active after users disconnect. If users try to reconnect to the streaming session after a disconnection or network interruption within this time interval, they are connected to their previous session. Otherwise, they are connected to a new session with a new streaming instance. </p>
    /// <p>Specify a value between 60 and 360000.</p>
    pub fn set_disconnect_timeout_in_seconds(mut self, input: std::option::Option<i32>) -> Self {
        self.inner = self.inner.set_disconnect_timeout_in_seconds(input);
        self
    }
    /// <p>Deletes the VPC association for the specified fleet.</p>
    #[deprecated]
    pub fn delete_vpc_config(mut self, input: bool) -> Self {
        self.inner = self.inner.delete_vpc_config(input);
        self
    }
    /// <p>Deletes the VPC association for the specified fleet.</p>
    #[deprecated]
    pub fn set_delete_vpc_config(mut self, input: std::option::Option<bool>) -> Self {
        self.inner = self.inner.set_delete_vpc_config(input);
        self
    }
    /// <p>The description to display.</p>
    pub fn description(mut self, input: impl Into<std::string::String>) -> Self {
        self.inner = self.inner.description(input.into());
        self
    }
    /// <p>The description to display.</p>
    pub fn set_description(mut self, input: std::option::Option<std::string::String>) -> Self {
        self.inner = self.inner.set_description(input);
        self
    }
    /// <p>The fleet name to display.</p>
    pub fn display_name(mut self, input: impl Into<std::string::String>) -> Self {
        self.inner = self.inner.display_name(input.into());
        self
    }
    /// <p>The fleet name to display.</p>
    pub fn set_display_name(mut self, input: std::option::Option<std::string::String>) -> Self {
        self.inner = self.inner.set_display_name(input);
        self
    }
    /// <p>Enables or disables default internet access for the fleet.</p>
    pub fn enable_default_internet_access(mut self, input: bool) -> Self {
        self.inner = self.inner.enable_default_internet_access(input);
        self
    }
    /// <p>Enables or disables default internet access for the fleet.</p>
    pub fn set_enable_default_internet_access(mut self, input: std::option::Option<bool>) -> Self {
        self.inner = self.inner.set_enable_default_internet_access(input);
        self
    }
    /// <p>The name of the directory and organizational unit (OU) to use to join the fleet to a Microsoft Active Directory domain. </p>
    pub fn domain_join_info(mut self, input: crate::types::DomainJoinInfo) -> Self {
        self.inner = self.inner.domain_join_info(input);
        self
    }
    /// <p>The name of the directory and organizational unit (OU) to use to join the fleet to a Microsoft Active Directory domain. </p>
    pub fn set_domain_join_info(
        mut self,
        input: std::option::Option<crate::types::DomainJoinInfo>,
    ) -> Self {
        self.inner = self.inner.set_domain_join_info(input);
        self
    }
    /// <p>The amount of time that users can be idle (inactive) before they are disconnected from their streaming session and the <code>DisconnectTimeoutInSeconds</code> time interval begins. Users are notified before they are disconnected due to inactivity. If users try to reconnect to the streaming session before the time interval specified in <code>DisconnectTimeoutInSeconds</code> elapses, they are connected to their previous session. Users are considered idle when they stop providing keyboard or mouse input during their streaming session. File uploads and downloads, audio in, audio out, and pixels changing do not qualify as user activity. If users continue to be idle after the time interval in <code>IdleDisconnectTimeoutInSeconds</code> elapses, they are disconnected. </p>
    /// <p>To prevent users from being disconnected due to inactivity, specify a value of 0. Otherwise, specify a value between 60 and 3600. The default value is 0.</p> <note>
    /// <p>If you enable this feature, we recommend that you specify a value that corresponds exactly to a whole number of minutes (for example, 60, 120, and 180). If you don't do this, the value is rounded to the nearest minute. For example, if you specify a value of 70, users are disconnected after 1 minute of inactivity. If you specify a value that is at the midpoint between two different minutes, the value is rounded up. For example, if you specify a value of 90, users are disconnected after 2 minutes of inactivity. </p>
    /// </note>
    pub fn idle_disconnect_timeout_in_seconds(mut self, input: i32) -> Self {
        self.inner = self.inner.idle_disconnect_timeout_in_seconds(input);
        self
    }
    /// <p>The amount of time that users can be idle (inactive) before they are disconnected from their streaming session and the <code>DisconnectTimeoutInSeconds</code> time interval begins. Users are notified before they are disconnected due to inactivity. If users try to reconnect to the streaming session before the time interval specified in <code>DisconnectTimeoutInSeconds</code> elapses, they are connected to their previous session. Users are considered idle when they stop providing keyboard or mouse input during their streaming session. File uploads and downloads, audio in, audio out, and pixels changing do not qualify as user activity. If users continue to be idle after the time interval in <code>IdleDisconnectTimeoutInSeconds</code> elapses, they are disconnected. </p>
    /// <p>To prevent users from being disconnected due to inactivity, specify a value of 0. Otherwise, specify a value between 60 and 3600. The default value is 0.</p> <note>
    /// <p>If you enable this feature, we recommend that you specify a value that corresponds exactly to a whole number of minutes (for example, 60, 120, and 180). If you don't do this, the value is rounded to the nearest minute. For example, if you specify a value of 70, users are disconnected after 1 minute of inactivity. If you specify a value that is at the midpoint between two different minutes, the value is rounded up. For example, if you specify a value of 90, users are disconnected after 2 minutes of inactivity. </p>
    /// </note>
    pub fn set_idle_disconnect_timeout_in_seconds(
        mut self,
        input: std::option::Option<i32>,
    ) -> Self {
        self.inner = self.inner.set_idle_disconnect_timeout_in_seconds(input);
        self
    }
    /// Appends an item to `AttributesToDelete`.
    ///
    /// To override the contents of this collection use [`set_attributes_to_delete`](Self::set_attributes_to_delete).
    ///
    /// <p>The fleet attributes to delete.</p>
    pub fn attributes_to_delete(mut self, input: crate::types::FleetAttribute) -> Self {
        self.inner = self.inner.attributes_to_delete(input);
        self
    }
    /// <p>The fleet attributes to delete.</p>
    pub fn set_attributes_to_delete(
        mut self,
        input: std::option::Option<std::vec::Vec<crate::types::FleetAttribute>>,
    ) -> Self {
        self.inner = self.inner.set_attributes_to_delete(input);
        self
    }
    /// <p>The Amazon Resource Name (ARN) of the IAM role to apply to the fleet. To assume a role, a fleet instance calls the AWS Security Token Service (STS) <code>AssumeRole</code> API operation and passes the ARN of the role to use. The operation creates a new session with temporary credentials. AppStream 2.0 retrieves the temporary credentials and creates the <b>appstream_machine_role</b> credential profile on the instance.</p>
    /// <p>For more information, see <a href="https://docs.aws.amazon.com/appstream2/latest/developerguide/using-iam-roles-to-grant-permissions-to-applications-scripts-streaming-instances.html">Using an IAM Role to Grant Permissions to Applications and Scripts Running on AppStream 2.0 Streaming Instances</a> in the <i>Amazon AppStream 2.0 Administration Guide</i>.</p>
    pub fn iam_role_arn(mut self, input: impl Into<std::string::String>) -> Self {
        self.inner = self.inner.iam_role_arn(input.into());
        self
    }
    /// <p>The Amazon Resource Name (ARN) of the IAM role to apply to the fleet. To assume a role, a fleet instance calls the AWS Security Token Service (STS) <code>AssumeRole</code> API operation and passes the ARN of the role to use. The operation creates a new session with temporary credentials. AppStream 2.0 retrieves the temporary credentials and creates the <b>appstream_machine_role</b> credential profile on the instance.</p>
    /// <p>For more information, see <a href="https://docs.aws.amazon.com/appstream2/latest/developerguide/using-iam-roles-to-grant-permissions-to-applications-scripts-streaming-instances.html">Using an IAM Role to Grant Permissions to Applications and Scripts Running on AppStream 2.0 Streaming Instances</a> in the <i>Amazon AppStream 2.0 Administration Guide</i>.</p>
    pub fn set_iam_role_arn(mut self, input: std::option::Option<std::string::String>) -> Self {
        self.inner = self.inner.set_iam_role_arn(input);
        self
    }
    /// <p>The AppStream 2.0 view that is displayed to your users when they stream from the fleet. When <code>APP</code> is specified, only the windows of applications opened by users display. When <code>DESKTOP</code> is specified, the standard desktop that is provided by the operating system displays.</p>
    /// <p>The default value is <code>APP</code>.</p>
    pub fn stream_view(mut self, input: crate::types::StreamView) -> Self {
        self.inner = self.inner.stream_view(input);
        self
    }
    /// <p>The AppStream 2.0 view that is displayed to your users when they stream from the fleet. When <code>APP</code> is specified, only the windows of applications opened by users display. When <code>DESKTOP</code> is specified, the standard desktop that is provided by the operating system displays.</p>
    /// <p>The default value is <code>APP</code>.</p>
    pub fn set_stream_view(mut self, input: std::option::Option<crate::types::StreamView>) -> Self {
        self.inner = self.inner.set_stream_view(input);
        self
    }
    /// <p>The platform of the fleet. WINDOWS_SERVER_2019 and AMAZON_LINUX2 are supported for Elastic fleets. </p>
    pub fn platform(mut self, input: crate::types::PlatformType) -> Self {
        self.inner = self.inner.platform(input);
        self
    }
    /// <p>The platform of the fleet. WINDOWS_SERVER_2019 and AMAZON_LINUX2 are supported for Elastic fleets. </p>
    pub fn set_platform(mut self, input: std::option::Option<crate::types::PlatformType>) -> Self {
        self.inner = self.inner.set_platform(input);
        self
    }
    /// <p>The maximum number of concurrent sessions for a fleet.</p>
    pub fn max_concurrent_sessions(mut self, input: i32) -> Self {
        self.inner = self.inner.max_concurrent_sessions(input);
        self
    }
    /// <p>The maximum number of concurrent sessions for a fleet.</p>
    pub fn set_max_concurrent_sessions(mut self, input: std::option::Option<i32>) -> Self {
        self.inner = self.inner.set_max_concurrent_sessions(input);
        self
    }
    /// Appends an item to `UsbDeviceFilterStrings`.
    ///
    /// To override the contents of this collection use [`set_usb_device_filter_strings`](Self::set_usb_device_filter_strings).
    ///
    /// <p>The USB device filter strings that specify which USB devices a user can redirect to the fleet streaming session, when using the Windows native client. This is allowed but not required for Elastic fleets.</p>
    pub fn usb_device_filter_strings(mut self, input: impl Into<std::string::String>) -> Self {
        self.inner = self.inner.usb_device_filter_strings(input.into());
        self
    }
    /// <p>The USB device filter strings that specify which USB devices a user can redirect to the fleet streaming session, when using the Windows native client. This is allowed but not required for Elastic fleets.</p>
    pub fn set_usb_device_filter_strings(
        mut self,
        input: std::option::Option<std::vec::Vec<std::string::String>>,
    ) -> Self {
        self.inner = self.inner.set_usb_device_filter_strings(input);
        self
    }
    /// <p>The S3 location of the session scripts configuration zip file. This only applies to Elastic fleets. </p>
    pub fn session_script_s3_location(mut self, input: crate::types::S3Location) -> Self {
        self.inner = self.inner.session_script_s3_location(input);
        self
    }
    /// <p>The S3 location of the session scripts configuration zip file. This only applies to Elastic fleets. </p>
    pub fn set_session_script_s3_location(
        mut self,
        input: std::option::Option<crate::types::S3Location>,
    ) -> Self {
        self.inner = self.inner.set_session_script_s3_location(input);
        self
    }
}