aws_gamelift_server_sdk_rs/log_parameters.rs
1/// This data type is used to identify which files generated during a game
2/// session that you want GameLift to upload and store once the game session
3/// ends. This information is communicated to the GameLift service in a
4/// [ProcessReady](crate::api::Api::process_ready) call.
5pub struct LogParameters {
6 /// List of directory paths to game server log files you want GameLift to
7 /// store for future access. These files are generated by a server process
8 /// during each game session; file paths and names are defined in your game
9 /// server and stored in the root game build directory. For example, if your
10 /// game build stores game session logs in a path like MyGame\sessionlogs\,
11 /// then the log path would be c:\game\MyGame\sessionLogs (on a Windows
12 /// instance) or /local/game/MyGame/sessionLogs (on a Linux instance).
13 pub log_paths: Vec<String>,
14}