pub struct StartMatchBackfillRequest {
    pub ticket_id: Option<TicketId>,
    pub game_session_arn: Option<GameSessionArn>,
    pub matchmaking_configuration_arn: Option<MatchmakingConfigurationArn>,
    pub players: Option<Vec<Player>>,
}
Expand description

This data type is used to send a matchmaking backfill request. The information is communicated to the GameLift service in a start_match_backfill call.

Fields

ticket_id: Option<TicketId>

Unique identifier for a matchmaking or match backfill request ticket. If no value is provided here, Amazon GameLift will generate one in the form of a UUID. Use this identifier to track the match backfill ticket status or cancel the request if needed.

game_session_arn: Option<GameSessionArn>

Unique game session identifier. The API action GetGameSessionId returns the identifier in ARN format.

matchmaking_configuration_arn: Option<MatchmakingConfigurationArn>

Unique identifier, in the form of an ARN, for the matchmaker to use for this request. To find the matchmaker that was used to create the original game session, look in the game session object, in the matchmaker data property. Learn more about matchmaker data in Work with matchmaker data.

players: Option<Vec<Player>>

A set of data representing all players who are currently in the game session. The matchmaker uses this information to search for new players who are good matches for the current players. See the Amazon GameLift API Reference Guide for a description of the Player object format. To find player attributes, IDs, and team assignments, look in the game session object, in the matchmaker data property. If latency is used by the matchmaker, gather updated latency for the current region and include it in each player’s data.

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