pub trait Vm:
Send
+ Sync
+ 'static {
Show 34 methods
// Required methods
fn initialize<'life0, 'async_trait>(
&'life0 self,
request: Request<InitializeRequest>,
) -> Pin<Box<dyn Future<Output = Result<Response<InitializeResponse>, Status>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
fn set_state<'life0, 'async_trait>(
&'life0 self,
request: Request<SetStateRequest>,
) -> Pin<Box<dyn Future<Output = Result<Response<SetStateResponse>, Status>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
fn shutdown<'life0, 'async_trait>(
&'life0 self,
request: Request<Empty>,
) -> Pin<Box<dyn Future<Output = Result<Response<Empty>, Status>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
fn create_handlers<'life0, 'async_trait>(
&'life0 self,
request: Request<Empty>,
) -> Pin<Box<dyn Future<Output = Result<Response<CreateHandlersResponse>, Status>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
fn create_static_handlers<'life0, 'async_trait>(
&'life0 self,
request: Request<Empty>,
) -> Pin<Box<dyn Future<Output = Result<Response<CreateStaticHandlersResponse>, Status>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
fn connected<'life0, 'async_trait>(
&'life0 self,
request: Request<ConnectedRequest>,
) -> Pin<Box<dyn Future<Output = Result<Response<Empty>, Status>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
fn disconnected<'life0, 'async_trait>(
&'life0 self,
request: Request<DisconnectedRequest>,
) -> Pin<Box<dyn Future<Output = Result<Response<Empty>, Status>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
fn build_block<'life0, 'async_trait>(
&'life0 self,
request: Request<Empty>,
) -> Pin<Box<dyn Future<Output = Result<Response<BuildBlockResponse>, Status>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
fn parse_block<'life0, 'async_trait>(
&'life0 self,
request: Request<ParseBlockRequest>,
) -> Pin<Box<dyn Future<Output = Result<Response<ParseBlockResponse>, Status>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
fn get_block<'life0, 'async_trait>(
&'life0 self,
request: Request<GetBlockRequest>,
) -> Pin<Box<dyn Future<Output = Result<Response<GetBlockResponse>, Status>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
fn set_preference<'life0, 'async_trait>(
&'life0 self,
request: Request<SetPreferenceRequest>,
) -> Pin<Box<dyn Future<Output = Result<Response<Empty>, Status>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
fn health<'life0, 'async_trait>(
&'life0 self,
request: Request<Empty>,
) -> Pin<Box<dyn Future<Output = Result<Response<HealthResponse>, Status>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
fn version<'life0, 'async_trait>(
&'life0 self,
request: Request<Empty>,
) -> Pin<Box<dyn Future<Output = Result<Response<VersionResponse>, Status>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
fn app_request<'life0, 'async_trait>(
&'life0 self,
request: Request<AppRequestMsg>,
) -> Pin<Box<dyn Future<Output = Result<Response<Empty>, Status>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
fn app_request_failed<'life0, 'async_trait>(
&'life0 self,
request: Request<AppRequestFailedMsg>,
) -> Pin<Box<dyn Future<Output = Result<Response<Empty>, Status>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
fn app_response<'life0, 'async_trait>(
&'life0 self,
request: Request<AppResponseMsg>,
) -> Pin<Box<dyn Future<Output = Result<Response<Empty>, Status>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
fn app_gossip<'life0, 'async_trait>(
&'life0 self,
request: Request<AppGossipMsg>,
) -> Pin<Box<dyn Future<Output = Result<Response<Empty>, Status>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
fn gather<'life0, 'async_trait>(
&'life0 self,
request: Request<Empty>,
) -> Pin<Box<dyn Future<Output = Result<Response<GatherResponse>, Status>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
fn cross_chain_app_request<'life0, 'async_trait>(
&'life0 self,
request: Request<CrossChainAppRequestMsg>,
) -> Pin<Box<dyn Future<Output = Result<Response<Empty>, Status>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
fn cross_chain_app_request_failed<'life0, 'async_trait>(
&'life0 self,
request: Request<CrossChainAppRequestFailedMsg>,
) -> Pin<Box<dyn Future<Output = Result<Response<Empty>, Status>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
fn cross_chain_app_response<'life0, 'async_trait>(
&'life0 self,
request: Request<CrossChainAppResponseMsg>,
) -> Pin<Box<dyn Future<Output = Result<Response<Empty>, Status>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
fn get_ancestors<'life0, 'async_trait>(
&'life0 self,
request: Request<GetAncestorsRequest>,
) -> Pin<Box<dyn Future<Output = Result<Response<GetAncestorsResponse>, Status>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
fn batched_parse_block<'life0, 'async_trait>(
&'life0 self,
request: Request<BatchedParseBlockRequest>,
) -> Pin<Box<dyn Future<Output = Result<Response<BatchedParseBlockResponse>, Status>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
fn verify_height_index<'life0, 'async_trait>(
&'life0 self,
request: Request<Empty>,
) -> Pin<Box<dyn Future<Output = Result<Response<VerifyHeightIndexResponse>, Status>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
fn get_block_id_at_height<'life0, 'async_trait>(
&'life0 self,
request: Request<GetBlockIdAtHeightRequest>,
) -> Pin<Box<dyn Future<Output = Result<Response<GetBlockIdAtHeightResponse>, Status>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
fn state_sync_enabled<'life0, 'async_trait>(
&'life0 self,
request: Request<Empty>,
) -> Pin<Box<dyn Future<Output = Result<Response<StateSyncEnabledResponse>, Status>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
fn get_ongoing_sync_state_summary<'life0, 'async_trait>(
&'life0 self,
request: Request<Empty>,
) -> Pin<Box<dyn Future<Output = Result<Response<GetOngoingSyncStateSummaryResponse>, Status>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
fn get_last_state_summary<'life0, 'async_trait>(
&'life0 self,
request: Request<Empty>,
) -> Pin<Box<dyn Future<Output = Result<Response<GetLastStateSummaryResponse>, Status>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
fn parse_state_summary<'life0, 'async_trait>(
&'life0 self,
request: Request<ParseStateSummaryRequest>,
) -> Pin<Box<dyn Future<Output = Result<Response<ParseStateSummaryResponse>, Status>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
fn get_state_summary<'life0, 'async_trait>(
&'life0 self,
request: Request<GetStateSummaryRequest>,
) -> Pin<Box<dyn Future<Output = Result<Response<GetStateSummaryResponse>, Status>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
fn block_verify<'life0, 'async_trait>(
&'life0 self,
request: Request<BlockVerifyRequest>,
) -> Pin<Box<dyn Future<Output = Result<Response<BlockVerifyResponse>, Status>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
fn block_accept<'life0, 'async_trait>(
&'life0 self,
request: Request<BlockAcceptRequest>,
) -> Pin<Box<dyn Future<Output = Result<Response<Empty>, Status>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
fn block_reject<'life0, 'async_trait>(
&'life0 self,
request: Request<BlockRejectRequest>,
) -> Pin<Box<dyn Future<Output = Result<Response<Empty>, Status>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
fn state_summary_accept<'life0, 'async_trait>(
&'life0 self,
request: Request<StateSummaryAcceptRequest>,
) -> Pin<Box<dyn Future<Output = Result<Response<StateSummaryAcceptResponse>, Status>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
}Expand description
Generated trait containing gRPC methods that should be implemented for use with VmServer.