Structs§
- Extraction
- Extraction ranges for a segmentation.
- Finite
Elements - The finite elements type.
- Nel
- The number of voxels in each direction.
- Scale
- The multiplying scale in each direction.
- Tessellation
- The tessellation type.
- Translate
- The additive translation in each direction.
- Voxels
- The voxels type.
Enums§
- Smoothing
- Possible smoothing methods.
Constants§
- HEX
- The number of nodes in a hexahedral finite element.
- NSD
- The number of spatial dimensions.
- TRI
- The number of nodes in a triangular finite element.
Traits§
- Finite
Element Methods - Methods common to all finite element types.
- Finite
Element Specifics - Methods specific to each finite element type.
- Into
Finite Elements - Methods for converting trees into finite elements.
- Tree
- Methods for trees such as quadtrees or octrees.
Type Aliases§
- Blocks
- A vector of finite element block IDs.
- Connectivity
- An element-to-node connectivity.
- Coordinate
- A three-dimensional coordinate.
- Coordinates
- A vector of three-dimensional coordinates.
- Hexahedral
Finite Elements - The hexahedral finite elements type.
- Octree
- The octree type.
- Triangular
Finite Elements - The triangular finite elements type.
- Vector
- A three-dimensional vector.
- Voxel
Data - The segmentation data corresponding to voxels.