Expand description

Auto launch any application or executable at startup. Supports Windows, Mac (via AppleScript or Launch Agent), and Linux.

Usage

The parameters of AutoLaunch::new are different on each os. See the function definition or the demo below for details.

Linux

On Linux, it supports hidden parameter which means that hidden the app on launch.

use auto_launch::AutoLaunch;

fn main() {
    let app_name = "the-app";
    let app_path = "/path/to/the-app";
    let auto = AutoLaunch::new(app_name, app_path, false);

    // enable the auto launch
    auto.enable().is_ok();
    auto.is_enabled().unwrap();

    // disable the auto launch
    auto.disable().is_ok();
    auto.is_enabled().unwrap();
}

Macos

Macos supports two ways to achieve auto launch (via AppleScript or Launch Agent). When the use_launch_agent is true, it will achieve by Launch Agent, otherwise by AppleScript. On Macos, it supports hidden parameter which means that hidden the app on launch.

Note:

  • The app_path should be a absolute path and exists. Otherwise, it will cause an error when enable.
  • When in the AppleScript way, the app_name should be same as the basename of app_path, or it will be corrected automately.
use auto_launch::AutoLaunch;

fn main() {
    let app_name = "the-app";
    let app_path = "/path/to/the-app.app";
    let auto = AutoLaunch::new(app_name, app_path, false, false);
     
    // enable the auto launch
    auto.enable().is_ok();
    auto.is_enabled().unwrap();

    // disable the auto launch
    auto.disable().is_ok();
    auto.is_enabled().unwrap();
}

Windows

On Windows, it will add a registry entry under \HKEY_CURRENT_USER\SOFTWARE\Microsoft\Windows\CurrentVersion\Run.

use auto_launch::AutoLaunch;

fn main() {
    let app_name = "the-app";
    let app_path = "C:\\path\\to\\the-app.exe";
    let auto = AutoLaunch::new(app_name, app_path);

    // enable the auto launch
    auto.enable().is_ok();
    auto.is_enabled().unwrap();

    // disable the auto launch
    auto.disable().is_ok();
    auto.is_enabled().unwrap();
}

Structs