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use tensor_rs::tensor::Tensor;
use super::{OpTrait, OpHandle};

// MaxPool1d
// Maxpool2d
pub struct MaxPool2d {
    handle: OpHandle,
    kernel_size: (usize, usize),
    stride: (usize, usize),
    padding: Tensor,
    dilation: (usize, usize),
    return_indices: bool,
    ceil_mode: bool,
}
impl MaxPool2d {
    pub fn new(kernel_size: Option<(usize, usize)>,
               stride: Option<(usize, usize)>,
               padding: Option<Tensor>,
               dilation: Option<(usize, usize)>,
               return_indices: Option<bool>,
               ceil_mode: Option<bool>,) -> MaxPool2d {
        let kernel_size = if let Some(v) = kernel_size {v} else {(2, 2)};
        let stride = if let Some(v) = stride {v} else {(2, 2)};
        let padding = if let Some(v) = padding {v} else {Tensor::zeros(&[1])};
        let dilation = if let Some(v) = dilation {v} else {(2, 2)};
        let return_indices = if let Some(v) = return_indices {v} else {false};
        let ceil_mode = if let Some(v) = ceil_mode {v} else {false};
        MaxPool2d {
            handle: OpHandle::new(),
            kernel_size,
            stride,
            padding,
            dilation,
            return_indices,
            ceil_mode,
        }
    }
    fn get_handle(&self) -> &OpHandle {
        &self.handle
    }
    fn get_handle_mut(&mut self) -> &mut OpHandle {
        &mut self.handle
    }
}
impl OpTrait for MaxPool2d {
     
    fn get_name(&self) -> String {
        "max_pool2d".to_string()
    }
    fn get_input_size(&self) -> usize {
        1
    }
    fn get_output_size(&self) -> usize {
        1
    }
    fn apply(&self, input: &[Tensor], output: &[Tensor]) {
        unimplemented!();
    }
    fn grad(&self, input: &[Tensor], output_grad: &[Tensor], input_grad: &[Tensor]) {
        unimplemented!();
    }
    fn get_values(&self) -> Vec<Tensor> {
        Vec::new()
    }
    fn get_grads(&self) -> Vec<Tensor> {
        Vec::new()
    }
    fn set_values(&self, _v: &[Tensor]) {
    }
}

// MaxPool3d
// MaxUnpool1d
// MaxUnpool2d
// MaxUnpool3d
// AvgPool1d
// AvgPool2d
// AvgPool3d
// FractionalMaxPool2d
// LPPool1d
// LPPool2d
// AdaptiveMaxPool1d
// AdaptiveMaxPool2d
// AdaptiveMaxPool3d
// AdaptiveAvgPool1d
// AdaptiveAvgPool2d
// AdaptiveAvgPool3d
//