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use rand::prelude::*;
use rand_distr::{Normal, Distribution};

use super::tensor::*;


pub struct RNG {
    rng: StdRng,
}

impl RNG {
    pub fn new() -> RNG {
        RNG {
            rng: StdRng::seed_from_u64(671),
        }
    }

    pub fn set_seed(&mut self, seed: u64) {
        self.rng = StdRng::seed_from_u64(seed);
    }
    
    pub fn bernoulli() {}
    pub fn cauchy() {}
    pub fn exponential() {}
    pub fn geometric() {}
    pub fn log_normal() {}
    
    pub fn normal(&mut self, dim: &[usize], mean: f32, std: f32) -> Tensor {
        let mut elem = 1;
        for i in dim {
            elem *= i;
        }
        let mut dta = Vec::<f32>::with_capacity(elem);
        let normal = Normal::new(mean, std).expect("");
        for i in 0..elem {
            dta.push(normal.sample(&mut self.rng));
        }
        Tensor::from_vec_f32(&dta, dim)
    }
    
    //pub fn random() {}
    
    pub fn uniform<F>(dim: &[usize], from: F, to: F) -> Tensor
    where F: num_traits::Float {
        Tensor::new()
    }

    //// in place operation
    pub fn normal_(&mut self, o: &Tensor, mean: f32, std: f32) {
        let t = self.normal(&o.size(), mean, std);
        o.swap(t);
    }

    pub fn uniform_(&mut self, o: &Tensor, from: f32, to: f32) {
        
    }
}