autd3_driver/geometry/
transducer.rsuse autd3_derive::Builder;
use super::{Isometry, Point3};
use derive_new::new;
#[derive(Clone, Debug, PartialEq, Builder, new)]
pub struct Transducer {
idx: u8,
dev_idx: u16,
#[get(ref)]
position: Point3,
}
impl Transducer {
pub const fn idx(&self) -> usize {
self.idx as _
}
pub const fn dev_idx(&self) -> usize {
self.dev_idx as _
}
pub(super) fn affine(&mut self, isometry: &Isometry) {
self.position = isometry * self.position;
}
}
#[cfg(test)]
mod tests {
use std::f32::consts::PI;
use crate::geometry::{Translation, UnitQuaternion, Vector3};
use super::*;
macro_rules! assert_vec3_approx_eq {
($a:expr, $b:expr) => {
approx::assert_abs_diff_eq!($a.x, $b.x, epsilon = 1e-3);
approx::assert_abs_diff_eq!($a.y, $b.y, epsilon = 1e-3);
approx::assert_abs_diff_eq!($a.z, $b.z, epsilon = 1e-3);
};
}
#[rstest::fixture]
fn tr() -> Transducer {
Transducer::new(0, 0, Point3::origin())
}
#[rstest::rstest]
#[test]
fn affine(mut tr: Transducer) {
let vector = Vector3::new(40., 50., 60.);
let rotation = UnitQuaternion::from_axis_angle(&Vector3::x_axis(), 0.)
* UnitQuaternion::from_axis_angle(&Vector3::y_axis(), 0.)
* UnitQuaternion::from_axis_angle(&Vector3::z_axis(), PI / 2.);
tr.affine(&Isometry {
translation: Translation { vector },
rotation,
});
let expect_pos = vector;
assert_vec3_approx_eq!(expect_pos, tr.position());
}
}