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mod builder;
mod device;
mod legacy_transducer;
mod normal_phase_transducer;
mod normal_transducer;
mod transducer;
pub type Vector3 = nalgebra::Vector3<f64>;
pub type Vector4 = nalgebra::Vector4<f64>;
pub type Quaternion = nalgebra::Quaternion<f64>;
pub type UnitQuaternion = nalgebra::UnitQuaternion<f64>;
pub type Matrix3 = nalgebra::Matrix3<f64>;
pub type Matrix4 = nalgebra::Matrix4<f64>;
use autd3_driver::NUM_TRANS_IN_UNIT;
pub use builder::*;
pub use device::*;
pub use legacy_transducer::*;
pub use normal_phase_transducer::*;
pub use normal_transducer::*;
pub use transducer::*;
#[derive(Default)]
pub struct Geometry<T: Transducer> {
devices: Vec<Device<T>>,
pub attenuation: f64,
pub sound_speed: f64,
}
impl<T: Transducer> Geometry<T> {
fn new(attenuation: f64, sound_speed: f64) -> Geometry<T> {
Geometry {
devices: vec![],
attenuation,
sound_speed,
}
}
pub fn num_devices(&self) -> usize {
self.devices.len()
}
pub fn num_transducers(&self) -> usize {
self.devices.len() * NUM_TRANS_IN_UNIT
}
pub fn devices(&self) -> &[Device<T>] {
&self.devices
}
pub fn devices_mut(&mut self) -> &mut [Device<T>] {
&mut self.devices
}
pub fn transducers(&self) -> impl Iterator<Item = &T> {
self.devices.iter().flat_map(|dev| dev.transducers())
}
pub fn transducers_mut(&mut self) -> impl Iterator<Item = &mut T> {
self.devices
.iter_mut()
.flat_map(|dev| dev.transducers_mut())
}
pub fn center(&self) -> Vector3 {
let sum: Vector3 = self.devices().iter().map(|d| d.center()).sum();
sum / self.devices.len() as f64
}
pub fn sound_speed(&self) -> f64 {
self.sound_speed
}
pub fn set_sound_speed(&mut self, sound_speed: f64) {
self.sound_speed = sound_speed;
}
}
impl Geometry<LegacyTransducer> {
pub fn wavelength(&self) -> f64 {
self.sound_speed() / 40e3
}
pub fn set_wavelength(&mut self, wavelength: f64) {
let sound_speed = 40e3 * wavelength;
self.set_sound_speed(sound_speed);
}
}
impl<T: Transducer> Geometry<T> {
pub fn add_device(&mut self, position: Vector3, euler_angles: Vector3) {
let q = UnitQuaternion::from_axis_angle(&Vector3::z_axis(), euler_angles.x)
* UnitQuaternion::from_axis_angle(&Vector3::y_axis(), euler_angles.y)
* UnitQuaternion::from_axis_angle(&Vector3::z_axis(), euler_angles.z);
self.add_device_quaternion(position, q)
}
pub fn add_device_quaternion(&mut self, position: Vector3, rotation: UnitQuaternion) {
let id = self.devices.len();
self.devices.push(Device::<T>::new(id, position, rotation));
}
}