Struct autd3_core::geometry::Geometry[][src]

pub struct Geometry {
    pub wavelength: f64,
    pub attenuation: f64,
    // some fields omitted
}

Fields

wavelength: f64attenuation: f64

Implementations

Add device to the geometry.

Use this method to specify the device geometry in order of proximity to the master. Call this method or add_device_quaternion as many times as the number of AUTDs connected to the master.

Arguments

  • pos - Global position of AUTD.
  • rot - ZYZ Euler angles.

Example

use std::f64::consts::PI;
use autd3_core::geometry::{Vector3, Geometry};

let mut geometry = Geometry::new();

geometry.add_device(Vector3::zeros(), Vector3::zeros());
geometry.add_device(Vector3::new(192., 0., 0.), Vector3::new(-PI, 0., 0.));

Add device to the geometry.

Use this method to specify the device geometry in order of proximity to the master. Call this method or add_device as many times as the number of AUTDs connected to the master.

Arguments

  • pos - Global position of AUTD.
  • rot - Rotation quaternion.

Trait Implementations

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