pub type IPLInstancedMesh = *mut _IPLInstancedMesh_t;Expand description
A triangle mesh that can be moved (translated), rotated, or scaled, but cannot deform. Portions of a scene that undergo rigid-body motion can be represented as instanced meshes. An instanced mesh is essentially a scene (called the “sub-scene”) with a transform applied to it. Adding an instanced mesh to a scene places the sub-scene into the scene with the transform applied. For example, the sub-scene may be a prefab door, and the transform can be used to place it in a doorway and animate it as it opens or closes.