Expand description
§audio-blocks
Real-time safe abstractions over audio data with support for all common layouts.
§Quick Start
Install:
cargo add audio-blocksBasic planar usage (most common for DSP):
use audio_blocks::*;
// Create a planar block - each channel gets its own buffer
let mut block = Planar::<f32>::new(2, 512); // 2 channels, 512 frames
// Process per channel
for channel in block.channels_mut() {
for sample in channel {
*sample *= 0.5;
}
}Generic function that accepts any layout:
fn process(block: &mut impl AudioBlockMut<f32>) {
for channel in block.channels_iter_mut() {
for sample in channel {
*sample *= 0.5;
}
}
}§Block Types
Three multi-channel layouts supported:
Planar - [[ch0, ch0, ch0], [ch1, ch1, ch1]]
Each channel has its own separate buffer. Standard for real-time DSP. Optimal for SIMD/vectorization.
Sequential - [ch0, ch0, ch0, ch1, ch1, ch1]
Single contiguous buffer with all samples for channel 0, then all samples for channel 1. Channel-contiguous in one allocation.
Interleaved - [ch0, ch1, ch0, ch1, ch0, ch1]
Channels alternate sample-by-sample. Common in audio APIs and hardware interfaces.
Plus a dedicated mono type:
Mono - [sample0, sample1, sample2, ...]
Simplified single-channel block with a streamlined API that doesn’t require channel indexing.
§Core Traits
Write functions that accept any layout:
fn process(block: &mut impl AudioBlockMut<f32>) {
// Works with planar, sequential, or interleaved
}Generic across float types:
fn process<F: Copy + 'static + std::ops::MulAssign>(block: &mut impl AudioBlockMut<F>) {
let gain: F = todo!();
for channel in block.channels_iter_mut() {
for sample in channel {
*sample *= gain;
}
}
}§Creating Blocks
§Owned Blocks
use audio_blocks::*;
// Allocate with default values (zero)
let mut block = Planar::<f32>::new(2, 512); // 2 channels, 512 frames
let mut block = Sequential::<f32>::new(2, 512); // 2 channels, 512 frames
let mut block = Interleaved::<f32>::new(2, 512); // 2 channels, 512 frames
let mut block = Mono::<f32>::new(512); // 512 frames
// Copy from existing data
let channel_data = vec![[0.0f32; 512], [0.0f32; 512]];
let data = vec![0.0f32; 1024];
let mut block = Planar::from_slice(&channel_data); // channels derived from slice
let mut block = Sequential::from_slice(&data, 2); // 2 channels
let mut block = Interleaved::from_slice(&data, 2); // 2 channels
let mut block = Mono::from_slice(&data);Allocation only happens when creating owned blocks. Never do that in real-time contexts.
§Views (zero-allocation, borrows data)
use audio_blocks::*;
let channel_data = vec![[0.0f32; 512], [0.0f32; 512]];
let data = vec![0.0f32; 1024];
let block = PlanarView::from_slice(&channel_data); // channels derived from slice
let block = SequentialView::from_slice(&data, 2); // 2 channels
let block = InterleavedView::from_slice(&data, 2); // 2 channels
let block = MonoView::from_slice(&data);From raw pointers:
let data = vec![0.0f32; 1024];
let block = unsafe { InterleavedView::from_ptr(ptr, 2, 512) }; // 2 channels, 512 framesPlanar requires adapter:
let mut adapter = unsafe { PlanarPtrAdapter::<_, 16>::from_ptr(data, 2, 512) }; // 2 channels, 512 frames
let block = adapter.planar_view();§Common Operations
Import the extension traits for additional operations:
use audio_blocks::{AudioBlockOps, AudioBlockOpsMut};§Copying and Clearing
let other_block = Planar::<f32>::new(2, 512);
let mut block = Planar::<f32>::new(2, 512);
// Copy from another block (flexible - copies min of both sizes)
let result = block.copy_from_block(&other_block);
// Returns None if exact match, Some((channels, frames)) if partial
// Copy with exact size requirement (panics on mismatch)
block.copy_from_block_exact(&other_block);
// Fill all samples with a value
block.fill_with(0.5);
// Clear to zero
block.clear();§Per-Sample Processing
let mut block = Planar::<f32>::new(2, 512);
// Process each sample
block.for_each(|sample| *sample *= 0.5);
// Process with channel/frame indices
block.enumerate(|channel, frame, sample| {
*sample *= 0.5;
});
// Apply gain to all samples
block.gain(0.5);§Mono Conversions
let mut block = Planar::<f32>::new(2, 512);
let mut mono_data = vec![0.0f32; 512];
let mut mono_view = MonoViewMut::from_slice(&mut mono_data);
// Mix all channels to mono (averages channels)
let result = block.mix_to_mono(&mut mono_view);
// Returns None if exact match, Some(frames_processed) if partial
// Or with exact size requirement
block.mix_to_mono_exact(&mut mono_view);
// Copy a specific channel to mono
block.copy_channel_to_mono(&mut mono_view, 0); // channel 0
// Copy mono to all channels of a block
let mono_ro = MonoView::from_slice(&mono_data);
block.copy_mono_to_all_channels(&mono_ro);§Working with Slices
Convert generic blocks to concrete types for slice access:
fn process(block: &mut impl AudioBlockMut<f32>) {
if block.layout() == BlockLayout::Planar {
let mut view = block.as_planar_view_mut().unwrap();
let ch0: &mut [f32] = view.channel_mut(0);
let ch1: &mut [f32] = view.channel_mut(1);
}
}Direct slice access on concrete types:
let mut block = Planar::<f32>::new(2, 512); // 2 channels, 512 frames
let channel: &[f32] = block.channel(0);
let raw_data: &[Box<[f32]>] = block.raw_data();
let mut block = Interleaved::<f32>::new(2, 512); // 2 channels, 512 frames
let frame: &[f32] = block.frame(0);
let raw_data: &[f32] = block.raw_data();§Trait API Reference
§AudioBlock
Size and layout:
let channels: u16 = audio.num_channels();
let frames: usize = audio.num_frames();
let layout: BlockLayout = audio.layout();Sample access:
let s: f32 = audio.sample(0, 0);Iteration:
for s in audio.channel_iter(0) { let _: &f32 = s; }
for ch in audio.channels_iter() { for s in ch { let _: &f32 = s; } }
for s in audio.frame_iter(0) { let _: &f32 = s; }
for fr in audio.frames_iter() { for s in fr { let _: &f32 = s; } }Generic view (zero-allocation):
let view = audio.as_view();Downcast to concrete type:
let interleaved: Option<InterleavedView<f32>> = audio.as_interleaved_view();
let sequential: Option<SequentialView<f32>> = audio.as_sequential_view();§AudioBlockMut
Everything from AudioBlock plus:
Resizing:
audio.set_visible(2, 1024);
audio.set_num_channels_visible(2);
audio.set_num_frames_visible(1024);Mutable access:
let s: &mut f32 = audio.sample_mut(0, 0);
for s in audio.channel_iter_mut(0) { let _: &mut f32 = s; }
for ch in audio.channels_iter_mut() { for s in ch { let _: &mut f32 = s; } }
for s in audio.frame_iter_mut(0) { let _: &mut f32 = s; }
for fr in audio.frames_iter_mut() { for s in fr { let _: &mut f32 = s; } }Generic view (zero-allocation):
let view = audio.as_view_mut();Downcast to concrete type:
let interleaved: Option<InterleavedViewMut<f32>> = audio.as_interleaved_view_mut();
let sequential: Option<SequentialViewMut<f32>> = audio.as_sequential_view_mut();§AudioBlockOps (extension trait)
Read-only operations on audio blocks:
let _: Option<usize> = block.mix_to_mono(dest);
block.mix_to_mono_exact(dest);
let _: Option<usize> = block.copy_channel_to_mono(dest, 0);
block.copy_channel_to_mono_exact(dest, 0);§AudioBlockOpsMut (extension trait)
Mutable operations on audio blocks:
let _: Option<(u16, usize)> = block.copy_from_block(other);
block.copy_from_block_exact(other);
let _: Option<usize> = block.copy_mono_to_all_channels(mono);
block.copy_mono_to_all_channels_exact(mono);
block.for_each(|sample| *sample *= 0.5);
block.enumerate(|_ch, _fr, sample| { *sample *= 0.5; });
block.for_each_allocated(|sample| *sample *= 0.5);
block.fill_with(0.5);
block.clear();
block.gain(0.5);§Advanced: Variable Buffer Sizes
Blocks separate allocated capacity from visible size. Resize visible portion without reallocation:
let mut block = Planar::<f32>::new(2, 512); // 2 channels, 512 frames
block.set_num_frames_visible(256); // use only 256 framesCreate views with limited visibility:
let block = InterleavedView::from_slice_limited(
&data,
2, // num_channels_visible
256, // num_frames_visible
2, // num_channels_allocated
512 // num_frames_allocated
);Query allocation:
let _ = block.num_channels_allocated();
let _ = block.num_frames_allocated();§Advanced: Access Allocated Samples
For operations that process all allocated memory (including non-visible samples):
use audio_blocks::AudioBlockOpsMut;
block.for_each_allocated(|sample| *sample *= 0.5);
block.enumerate_allocated(|_ch, _frame, sample| {
// Process including allocated but non-visible samples
let _ = sample;
});Note: fill_with, clear, and gain also operate on the entire allocated buffer for efficiency.
Direct memory access:
let block = Sequential::<f32>::new(2, 512);
let data: &[f32] = block.raw_data(); // Includes non-visible samples§Performance
Iterator performance varies by layout:
- Sequential/Planar: Channel iteration faster
- Interleaved (many channels): Frame iteration faster
raw_data() access is fastest but exposes non-visible samples. For simple operations like gain, processing all samples (including non-visible) can be more efficient.
Check layout before optimization:
match block.layout() {
BlockLayout::Planar => { /* channel-wise processing */ }
BlockLayout::Interleaved => { /* frame-wise processing */ }
BlockLayout::Sequential => { /* channel-wise processing */ }
}§no_std Support
Disable default features. Owned blocks require alloc or std feature.
Re-exports§
pub use ops::AudioBlockOps;pub use ops::AudioBlockOpsMut;pub use interleaved::Interleaved;pub use interleaved::InterleavedView;pub use interleaved::InterleavedViewMut;pub use sequential::Sequential;pub use sequential::SequentialView;pub use sequential::SequentialViewMut;pub use planar::Planar;pub use planar::PlanarPtrAdapter;pub use planar::PlanarPtrAdapterMut;pub use planar::PlanarView;pub use planar::PlanarViewMut;pub use mono::Mono;pub use mono::MonoView;pub use mono::MonoViewMut;
Modules§
Enums§
- Block
Layout - Represents the memory layout of audio data returned by
AudioBlock::layout.
Traits§
- Audio
Block - Core trait for audio data access operations across various memory layouts.
- Audio
Block Mut - Extends the
AudioBlocktrait with mutable access operations. - Sample
- Represents a sample type that can be stored and processed in audio blocks.