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/*
`async-winit` is free software: you can redistribute it and/or modify it under the terms of one of
the following licenses:
* GNU Lesser General Public License as published by the Free Software Foundation, either
version 3 of the License, or (at your option) any later version.
* Mozilla Public License as published by the Mozilla Foundation, version 2.
`async-winit` is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General
Public License and the Patron License for more details.
You should have received a copy of the GNU Lesser General Public License and the Mozilla
Public License along with `async-winit`. If not, see <https://www.gnu.org/licenses/>.
*/
//! Handle incoming events.
use std::cell::Cell;
use std::future::{Future, IntoFuture};
use std::mem;
use std::ops::{Deref, DerefMut};
use std::pin::Pin;
use std::task::{Context, Poll, Waker};
use futures_lite::{future, Stream};
use slab::Slab;
use crate::sync::{MutexGuard, ThreadSafety, __private::*};
/// An event handler.
///
/// This type is used to receive events from the GUI system. Whenever an event occurs, it is sent to
/// all of the listeners of the corresponding event type. The listeners can then process the event
/// asynchronously.
///
/// There are four ways to listen to events:
///
/// - Using the `wait_once()` function, which waits for a single instance of the event. However, there
/// is a race condition where it can miss events in multithreaded environments where the event
/// occurs between the time the event is received and the time the listener is registered. To avoid
/// this, use one of the other methods. However, this method is the most efficient.
/// - Using the `wait_many()` stream, which asynchronously iterates over events.
/// - Using the `wait_direct[_async]()` function, which runs a closure in the event handler. This is
/// good for use cases like drawing.
/// - Using the `wait_guard()` function, which forces the event handler to stop until the event
/// has been completely processed. This is good for use cases like handling suspends.
///
/// This type does not allocate unless you use any waiting functions; therefore, you only pay overhead
/// for events that you use.
pub struct Handler<T: Event, TS: ThreadSafety> {
/// State of the handler.
///
/// `State` is around sixteen words plus the size of `T::Clonable`, and we store around 25 of
/// them per instance of `window::Registration`. In the interest of not blowing up the size of
/// `Registration`, we allocate this on the heap. Also, since sometimes the event will not ever
/// be used, we use a `OnceLock` to avoid allocating the state until it is needed.
state: TS::OnceLock<Box<TS::Mutex<State<T>>>>,
}
struct State<T: Event> {
/// Listeners for the event.
///
/// These form a linked list.
listeners: Slab<Listener>,
/// List of direct listeners.
directs: Vec<DirectListener<T>>,
/// The head and tail of the linked list.
head_and_tail: Option<(usize, usize)>,
/// The top-level task waiting for this task to finish.
waker: Option<Waker>,
/// The currently active event.
instance: Option<T::Clonable>,
}
type DirectListener<T> =
Box<dyn FnMut(&mut <T as Event>::Unique<'_>) -> DirectFuture + Send + 'static>;
type DirectFuture = Pin<Box<dyn Future<Output = bool> + Send + 'static>>;
impl<T: Event, TS: ThreadSafety> Handler<T, TS> {
pub(crate) fn new() -> Self {
Self {
state: TS::OnceLock::new(),
}
}
pub(crate) async fn run_with(&self, event: &mut T::Unique<'_>) {
// If the state hasn't been created yet, return.
let state = match self.state.get() {
Some(state) => state,
None => return,
};
// Run the direct listeners.
let mut state_lock = Some(state.lock().unwrap());
if self.run_direct_listeners(&mut state_lock, event).await {
return;
}
// Set up the listeners to run.
{
let state = state_lock.get_or_insert_with(|| state.lock().unwrap());
// If there are no listeners, return.
let head = match state.head_and_tail {
Some((head, _)) => head,
None => return,
};
// Set up the state.
state.instance = Some(T::downgrade(event));
// Notify the first entry in the list.
if let Some(waker) = state.notify(head) {
waker.wake();
}
}
// Wait for the listeners to finish running.
future::poll_fn(|cx| {
let mut state = state_lock.take().unwrap_or_else(|| state.lock().unwrap());
// If there are no listeners, return.
if state.head_and_tail.is_none() {
return Poll::Ready(());
}
// If the waking is over, return.
if state.instance.is_none() {
return Poll::Ready(());
}
// If we don't need to set the waker, stop right now.
if let Some(waker) = &state.waker {
if waker.will_wake(cx.waker()) {
return Poll::Pending;
}
}
// Set the waker and return.
state.waker = Some(cx.waker().clone());
Poll::Pending
})
.await
}
async fn run_direct_listeners(
&self,
state: &mut Option<MutexGuard<'_, State<T>, TS>>,
event: &mut T::Unique<'_>,
) -> bool {
/// Guard to restore direct listeners event a
struct RestoreDirects<'a, T: Event, TS: ThreadSafety> {
state: &'a Handler<T, TS>,
directs: Vec<DirectListener<T>>,
}
impl<T: Event, TS: ThreadSafety> Drop for RestoreDirects<'_, T, TS> {
fn drop(&mut self) {
let mut directs = mem::take(&mut self.directs);
self.state
.state()
.lock()
.unwrap()
.directs
.append(&mut directs);
}
}
// If there are not indirect listeners, skip this part entirely.
let state_ref = state.as_mut().unwrap();
if state_ref.directs.is_empty() {
return false;
}
// Take out the direct listeners.
let mut directs = RestoreDirects {
directs: mem::take(&mut state_ref.directs),
state: self,
};
// Make sure the mutex isn't locked while we call user code.
*state = None;
// Iterate over the direct listeners.
for direct in &mut directs.directs {
if direct(event).await {
return true;
}
}
false
}
/// Wait for the next event.
pub fn wait(&self) -> Waiter<'_, T, TS> {
Waiter::new(self)
}
/// Register an async closure be called when the event is received.
pub fn wait_direct_async<
Fut: Future<Output = bool> + Send + 'static,
F: FnMut(&mut T::Unique<'_>) -> Fut + Send + 'static,
>(
&self,
mut f: F,
) {
let mut state = self.state().lock().unwrap();
state.directs.push(Box::new(move |u| Box::pin(f(u))))
}
/// Register a closure be called when the event is received.
pub fn wait_direct(&self, mut f: impl FnMut(&mut T::Unique<'_>) -> bool + Send + 'static) {
self.wait_direct_async(move |u| std::future::ready(f(u)))
}
/// Get the inner state.
fn state(&self) -> &TS::Mutex<State<T>> {
self.state
.get_or_init(|| Box::new(TS::Mutex::new(State::new())))
}
}
impl<T: Event, TS: ThreadSafety> Unpin for Handler<T, TS> {}
impl<'a, T: Event, TS: ThreadSafety> IntoFuture for &'a Handler<T, TS> {
type IntoFuture = Waiter<'a, T, TS>;
type Output = T::Clonable;
fn into_future(self) -> Self::IntoFuture {
self.wait()
}
}
/// Waits for an event to be received.
pub struct Waiter<'a, T: Event, TS: ThreadSafety> {
/// The event handler.
handler: &'a Handler<T, TS>,
/// The index of our listener.
index: usize,
}
impl<T: Event, TS: ThreadSafety> Unpin for Waiter<'_, T, TS> {}
impl<'a, T: Event, TS: ThreadSafety> Waiter<'a, T, TS> {
/// Create a new waiter.
pub(crate) fn new(handler: &'a Handler<T, TS>) -> Self {
// Get the inner state.
let state = handler.state();
// Insert the listener.
let index = state.lock().unwrap().insert();
Self { handler, index }
}
fn notify_next(&mut self, mut state: MutexGuard<'_, State<T>, TS>) {
if let Some(next) = state.listeners[self.index].next.get() {
// Notify the next listener.
if let Some(waker) = state.notify(next) {
waker.wake();
}
} else {
// We're done with the chain, notify the top-level task.
state.instance = None;
if let Some(waker) = state.waker.take() {
waker.wake();
}
}
}
/// Wait for a guard that prevents the event from moving on.
pub async fn hold(&mut self) -> HoldGuard<'_, 'a, T, TS> {
// Wait for the event.
let event = future::poll_fn(|cx| {
let mut state = self.handler.state().lock().unwrap();
// See if we are notified.
if state.take_notification(self.index) {
let event = match state.instance.clone() {
Some(event) => event,
None => return Poll::Pending,
};
// Return the event.
return Poll::Ready(event);
}
// Register the waker and sleep.
state.register_waker(self.index, cx.waker());
Poll::Pending
})
.await;
HoldGuard {
waiter: self,
event: Some(event),
}
}
}
impl<T: Event, TS: ThreadSafety> Future for Waiter<'_, T, TS> {
type Output = T::Clonable;
fn poll(self: Pin<&mut Self>, cx: &mut Context<'_>) -> Poll<Self::Output> {
match self.poll_next(cx) {
Poll::Ready(Some(event)) => Poll::Ready(event),
Poll::Ready(None) => panic!("event handler was dropped"),
Poll::Pending => Poll::Pending,
}
}
}
impl<T: Event, TS: ThreadSafety> Stream for Waiter<'_, T, TS> {
type Item = T::Clonable;
fn poll_next(mut self: Pin<&mut Self>, cx: &mut Context<'_>) -> Poll<Option<Self::Item>> {
let mut state = self.handler.state.get().unwrap().lock().unwrap();
// See if we are notified.
if state.take_notification(self.index) {
let event = match state.instance.clone() {
Some(event) => event,
None => return Poll::Pending,
};
// Notify the next listener in the chain.
self.notify_next(state);
// Return the event.
return Poll::Ready(Some(event));
}
// Register the waker.
state.register_waker(self.index, cx.waker());
Poll::Pending
}
fn size_hint(&self) -> (usize, Option<usize>) {
(usize::MAX, None)
}
}
impl<'a, T: Event, TS: ThreadSafety> Drop for Waiter<'a, T, TS> {
fn drop(&mut self) {
let mut state = self.handler.state().lock().unwrap();
// Remove the listener.
let listener = state.remove(self.index);
// Notify the next listener if we are notified.
if listener.notified.get() {
self.notify_next(state);
}
}
}
/// A guard that notifies the next listener when dropped.
pub struct HoldGuard<'waiter, 'handler, T: Event, TS: ThreadSafety> {
/// The waiter.
waiter: &'waiter mut Waiter<'handler, T, TS>,
/// The event we just received.
event: Option<T::Clonable>,
}
impl<T: Event, TS: ThreadSafety> Deref for HoldGuard<'_, '_, T, TS> {
type Target = T::Clonable;
fn deref(&self) -> &Self::Target {
self.event.as_ref().unwrap()
}
}
impl<T: Event, TS: ThreadSafety> DerefMut for HoldGuard<'_, '_, T, TS> {
fn deref_mut(&mut self) -> &mut Self::Target {
self.event.as_mut().unwrap()
}
}
impl<T: Event, TS: ThreadSafety> HoldGuard<'_, '_, T, TS> {
/// Get the event.
pub fn into_inner(mut self) -> T::Clonable {
self.event.take().unwrap()
}
}
impl<T: Event, TS: ThreadSafety> Drop for HoldGuard<'_, '_, T, TS> {
fn drop(&mut self) {
// Tell the waiter to notify the next listener.
self.waiter
.notify_next(self.waiter.handler.state().lock().unwrap());
}
}
impl<T: Event> State<T> {
/// Get a fresh state instance.
fn new() -> Self {
Self {
listeners: Slab::new(),
directs: Vec::new(),
head_and_tail: None,
waker: None,
instance: None,
}
}
/// Insert a new listener into the list.
fn insert(&mut self) -> usize {
// Create the listener.
let listener = Listener {
next: Cell::new(None),
prev: Cell::new(self.head_and_tail.map(|(_, tail)| tail)),
waker: Cell::new(None),
notified: Cell::new(false),
};
// Insert the listener into the list.
let index = self.listeners.insert(listener);
// Update the head and tail.
match &mut self.head_and_tail {
Some((_head, tail)) => {
self.listeners[*tail].next.set(Some(index));
*tail = index;
}
None => {
self.head_and_tail = Some((index, index));
}
}
index
}
/// Remove a listener from the list.
fn remove(&mut self, index: usize) -> Listener {
// Get the listener.
let listener = self.listeners.remove(index);
// Update the head and tail.
match &mut self.head_and_tail {
Some((head, tail)) => {
if *head == index && *tail == index {
self.head_and_tail = None;
} else if *head == index {
self.head_and_tail = Some((listener.next.get().unwrap(), *tail));
} else if *tail == index {
self.head_and_tail = Some((*head, listener.prev.get().unwrap()));
}
}
None => panic!("invalid listener list: head and tail are both None"),
}
// Update the next and previous listeners.
if let Some(next) = listener.next.get() {
self.listeners[next].prev.set(listener.prev.get());
}
if let Some(prev) = listener.prev.get() {
self.listeners[prev].next.set(listener.next.get());
}
listener
}
/// Take out the notification.
fn take_notification(&mut self, index: usize) -> bool {
self.listeners[index].notified.replace(false)
}
/// Register a waker.
fn register_waker(&mut self, index: usize, waker: &Waker) {
let listener = &mut self.listeners[index];
// If the listener's waker is the same as ours, no need to clone.
let current_waker = listener.waker.take();
match current_waker {
Some(current_waker) if current_waker.will_wake(waker) => {
listener.waker.replace(Some(current_waker));
}
_ => {
listener.waker.replace(Some(waker.clone()));
}
}
}
/// Notify the listener.
fn notify(&mut self, index: usize) -> Option<Waker> {
// If the listener is already notified, return.
if self.listeners[index].notified.replace(true) {
return None;
}
// Return the waker.
self.listeners[index].waker.replace(None)
}
}
/// A registered listener in the event handler.
struct Listener {
/// The next listener in the list.
next: Cell<Option<usize>>,
/// The previous listener in the list.
prev: Cell<Option<usize>>,
/// The waker for the listener.
waker: Cell<Option<Waker>>,
/// Whether or not this listener is notified.
notified: Cell<bool>,
}
/// The type of event that can be sent over a [`Handler`].
pub trait Event {
type Clonable: Clone + 'static;
type Unique<'a>: 'a;
fn downgrade(unique: &mut Self::Unique<'_>) -> Self::Clonable;
}
impl<T: Clone + 'static> Event for T {
type Clonable = T;
type Unique<'a> = T;
fn downgrade(unique: &mut Self::Unique<'_>) -> Self::Clonable {
unique.clone()
}
}
struct CallOnDrop<F: FnMut()>(F);
impl<F: FnMut()> Drop for CallOnDrop<F> {
fn drop(&mut self) {
(self.0)();
}
}