Expand description
Test utilities for Astrelis engine.
This crate provides testing infrastructure for the Astrelis game engine, including mock GPU contexts and render trait abstractions.
§Overview
The main components are:
RenderContext- Trait abstracting GPU operationsMockRenderContext- Mock implementation for testing (requiresmockfeature)- GPU wrapper types (
GpuBuffer,GpuTexture, etc.) - Can be real or mock
§Example
use astrelis_test_utils::{MockRenderContext, RenderContext};
use wgpu::*;
// Create a mock context for testing
let mock = MockRenderContext::new();
// Use it like a real GPU context
let buffer = mock.create_buffer(&BufferDescriptor {
label: Some("test_buffer"),
size: 1024,
usage: BufferUsages::VERTEX,
mapped_at_creation: false,
});
// Verify operations in tests
assert_eq!(mock.count_buffer_creates(), 1);
assert!(buffer.is_mock());§Design Philosophy
This crate follows several key design principles:
§1. No Lifetimes
All GPU wrapper types are owned and use reference counting internally. This eliminates lifetime parameters from propagating through the codebase.
§2. Interior Mutability
Mock implementations use Mutex for interior mutability, allowing &self
methods to record calls.
§3. Object Safety
The RenderContext trait is object-safe (dyn RenderContext), allowing
for polymorphic usage with both real and mock contexts.
Re-exports§
pub use gpu_types::*;pub use render_context::*;
Modules§
- gpu_
types - GPU resource wrappers that can be real or mock.
- render_
context - Trait abstracting GPU operations for testing.