Struct assimp::Node [] [src]

pub struct Node<'a>(_);

The Node type represents a node in the imported scene hierarchy.

Methods

impl<'a> Node<'a>
[src]

Returns the name of the node.

Returns the node's transformation matrix.

Return the parent of this node. Returns None if this node is the root node.

Returns the number of child nodes.

Returns a vector containing all of the child nodes under this node.

Returns the number of meshes under this node.

Returns a vector containing all of the meshes under this node. These are indices into the meshes contained in the Scene struct.

Trait Implementations

impl<'a> Deref for Node<'a>
[src]

The resulting type after dereferencing

The method called to dereference a value