Struct assimp_sys::AiAnimMesh
[−]
[src]
#[repr(C)]pub struct AiAnimMesh { pub vertices: *mut AiVector3D, pub normals: *mut AiVector3D, pub tangents: *mut AiVector3D, pub bitangents: *mut AiVector3D, pub colors: [*mut AiColor4D; 8], pub texture_coords: [*mut AiVector3D; 8], pub num_vertices: c_uint, pub weight: c_float, }
Fields
vertices: *mut AiVector3D
normals: *mut AiVector3D
tangents: *mut AiVector3D
bitangents: *mut AiVector3D
colors: [*mut AiColor4D; 8]
texture_coords: [*mut AiVector3D; 8]
num_vertices: c_uint
weight: c_float