Struct assimp_sys::AiAnimMesh [] [src]

#[repr(C)]
pub struct AiAnimMesh { pub vertices: *mut AiVector3D, pub normals: *mut AiVector3D, pub tangents: *mut AiVector3D, pub bitangents: *mut AiVector3D, pub colors: [*mut AiColor4D; 8], pub texture_coords: [*mut AiVector3D; 8], pub num_vertices: c_uint, pub weight: c_float, }

Fields

Methods

impl AiAnimMesh
[src]