Struct assets::AssetErrorSystem
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pub struct AssetErrorSystem<A, L, E> where
A: Asset,
A::Data: AssetFormat<Input = L::Output>,
L: Loader,
L::Path: Debug,
E: Executor<BoxFuture<(), ()>>, { /* fields omitted */ }
Methods
impl<A, L, E> AssetErrorSystem<A, L, E> where
A: Asset,
A::Data: AssetFormat<Input = L::Output>,
L: Loader,
L::Path: Debug,
E: Executor<BoxFuture<(), ()>>,
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A: Asset,
A::Data: AssetFormat<Input = L::Output>,
L: Loader,
L::Path: Debug,
E: Executor<BoxFuture<(), ()>>,
fn new() -> Self
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fn log<ER: Error>(
&self,
manager: &AssetManager<A, L, E>,
typ: &str,
handle: Handle<A>,
e: ER
)
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&self,
manager: &AssetManager<A, L, E>,
typ: &str,
handle: Handle<A>,
e: ER
)
Trait Implementations
impl<'a, A, L, E> System<'a> for AssetErrorSystem<A, L, E> where
A: Asset,
A::Data: AssetFormat<Input = L::Output>,
L: Loader,
L::Path: Debug,
E: 'static + Executor<BoxFuture<(), ()>>,
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A: Asset,
A::Data: AssetFormat<Input = L::Output>,
L: Loader,
L::Path: Debug,
E: 'static + Executor<BoxFuture<(), ()>>,
type SystemData = Fetch<'a, AssetManager<A, L, E>>
The resource bundle required to execute this system. Read more
fn run(&mut self, manager: Self::SystemData)
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Executes the system with the required system data. Read more
fn running_time(&self) -> RunningTime
Returns a hint how long the system needs for running. This is used to optimize the way they're executed (might allow more parallelization). Read more