1use serde::{Deserialize, Serialize};
7
8use self::{
9 char::Character, dest::Destructible, flag::Flags, inv::Inventory, lvl::Level, mf::Minifig,
10 mis::Missions, pet::Pets, res::Respawn,
11};
12
13#[derive(Default, Debug, PartialEq, Deserialize, Serialize)]
15#[serde(rename = "obj")]
16pub struct Object {
17 #[serde(rename = "v")]
19 pub version: u32,
20 #[serde(rename = "mf")]
22 pub minifig: Minifig,
23 #[serde(rename = "char")]
25 pub character: Character,
26 #[serde(rename = "dest")]
28 pub destructible: Destructible,
29 #[serde(rename = "inv")]
31 pub inventory: Inventory,
32 #[serde(rename = "lvl")]
34 pub level: Level,
35 #[serde(rename = "flag")]
37 pub flags: Flags,
38 #[serde(rename = "res")]
40 pub respawn: Respawn,
41 #[serde(rename = "mis")]
43 pub missions: Missions,
44 #[serde(rename = "pet")]
46 pub pets: Pets,
47}
48
49pub mod char;
50pub mod dest;
51pub mod flag;
52pub mod inv;
53pub mod lvl;
54pub mod mf;
55pub mod mis;
56pub mod pet;
57pub mod res;