[−][src]Module assembly_data::fdb
The database (*.fdb) file format used for the core database (CDClient)
Among the resource files distributed with the LEGO® Universe game client is a copy of the core database. This database includes information on all zones, objects, components, behaviors, items, loot, currency, missions, scripts, …
This (unpacked) name of this file is /res/CDClient.fdb. The file uses a custom
database format which is essentially a sorted list of hash maps.
Terminology
- Database: The whole file, a collection of tables
- Table: A collection of rows, implemented as an array of buckets
- Column: A name and default type for the fields in every row
- Bucket: A linked-list of rows for one value of the primary-key hash
- Row: A list of fields, corresponding to the columns of the table definition
- Field: A value with a type marker
File format
The file format is constructed from a bunch of structs made out of 32-bit words that may reference other structs by offset from the start of the file. These structs form a tree without circular references.
These basic structs are implemented in the file module.
Using this library
You can use the mem module to load a database from an in-memory buffer:
use assembly_data::fdb::mem::Database; let file: &[u8] = &[0,0,0,0,8,0,0,0]; let db = Database::new(file); let tables = db.tables().unwrap(); assert_eq!(0, tables.len());
Modules
| common | Types that are common to most FDB-APIs |
| core | The data structures for representing the file/database. |
| file | The structures, as they are serialized |
| io | General-Purpose file loader |
| mem | Low-Level API that is suitable for non-little-endian machines |
| parser | Parse structures from a byte buffer |
| query | Query the database |
| reader | Low-Level reader for FDB files |
| ro | Read-Only low level access to a database file |
| store | Arena-Store & Writer |