Struct asi_opengl::UniformData[][src]

pub struct UniformData(_, _);

Uniform Data handle for a GPU Program

Methods

impl UniformData
[src]

Get uniform from a shader.

If there is no such VertexData handle.

Set a mat4 uniform

Set an int uniform

Set a float uniform

Set a vec2 uniform

Set a vec3 uniform

Set a vec4 uniform

Auto Trait Implementations

impl !Send for UniformData

impl !Sync for UniformData