Struct ashpd::desktop::game_mode::GameModeProxy [−][src]
pub struct GameModeProxy<'a>(_);
Expand description
The interface lets sandboxed applications access GameMode from within the sandbox.
It is analogous to the com.feralinteractive.GameMode
interface and will
proxy request there, but with additional permission checking and pid
mapping. The latter is necessary in the case that sandbox has pid namespace
isolation enabled. See the man page for pid_namespaces(7) for more details,
but briefly, it means that the sandbox has its own process id namespace
which is separated from the one on the host. Thus there will be two separate
process ids (pids) within two different namespaces that both identify same
process. One id from the pid namespace inside the sandbox and one id from
the host pid namespace. Since GameMode expects pids from the host pid
namespace but programs inside the sandbox can only know pids from the
sandbox namespace, process ids need to be translated from the portal to the
host namespace. The portal will do that transparently for all calls where
this is necessary.
Note: GameMode will monitor active clients, i.e. games and other programs
that have successfully called GameModeProxy::register_game
. In the event that a client
terminates without a call to the GameModeProxy::unregister_game
method, GameMode will
automatically un-register the client. This might happen with a (small)
delay.
Implementations
Create a new instance of GameModeProxy
.
Query the GameMode status for a process. If the caller is running inside a sandbox with pid namespace isolation, the pid will be translated to the respective host pid.
Arguments
pid
- Process id to query the GameMode status of.
Query the GameMode status for a process.
Arguments
target
- Pid file descriptor to query the GameMode status of.requester
- Pid file descriptor of the process requesting the information.
Query the GameMode status for a process.
Arguments
target
- Process id to query the GameMode status of.requester
- Process id of the process requesting the information.
Register a game with GameMode and thus request GameMode to be activated.
If the caller is running inside a sandbox with pid namespace isolation,
the pid will be translated to the respective host pid. See the general
introduction for details. If the GameMode has already been requested
for pid before, this call will fail, i.e. result will be
Error::RegisterGameRejected
Arguments
pid
- Process id of the game to register.
Register a game with GameMode.
Arguments
target
- Process file descriptor of the game to register.requester
- Process file descriptor of the process requesting the registration.
Register a game with GameMode.
Arguments
target
- Process id of the game to register.requester
- Process id of the process requesting the registration.
Un-register a game from GameMode. if the call is successful and there are no other games or clients registered, GameMode will be deactivated. If the caller is running inside a sandbox with pid namespace isolation, the pid will be translated to the respective host pid.
Arguments
pid
- Process id of the game to un-register.
Un-register a game from GameMode.
Arguments
target
- Pid file descriptor of the game to un-register.requester
- Pid file descriptor of the process requesting the un-registration.
Trait Implementations
Auto Trait Implementations
impl<'a> !RefUnwindSafe for GameModeProxy<'a>
impl<'a> Send for GameModeProxy<'a>
impl<'a> Sync for GameModeProxy<'a>
impl<'a> Unpin for GameModeProxy<'a>
impl<'a> !UnwindSafe for GameModeProxy<'a>