#[repr(C)]
pub struct PhysicalDeviceShaderCorePropertiesAMD<'a> {
Show 17 fields pub s_type: StructureType, pub p_next: *mut c_void, pub shader_engine_count: u32, pub shader_arrays_per_engine_count: u32, pub compute_units_per_shader_array: u32, pub simd_per_compute_unit: u32, pub wavefronts_per_simd: u32, pub wavefront_size: u32, pub sgprs_per_simd: u32, pub min_sgpr_allocation: u32, pub max_sgpr_allocation: u32, pub sgpr_allocation_granularity: u32, pub vgprs_per_simd: u32, pub min_vgpr_allocation: u32, pub max_vgpr_allocation: u32, pub vgpr_allocation_granularity: u32, pub _marker: PhantomData<&'a ()>,
}
Expand description

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§s_type: StructureType§p_next: *mut c_void§shader_engine_count: u32§shader_arrays_per_engine_count: u32§compute_units_per_shader_array: u32§simd_per_compute_unit: u32§wavefronts_per_simd: u32§wavefront_size: u32§sgprs_per_simd: u32§min_sgpr_allocation: u32§max_sgpr_allocation: u32§sgpr_allocation_granularity: u32§vgprs_per_simd: u32§min_vgpr_allocation: u32§max_vgpr_allocation: u32§vgpr_allocation_granularity: u32§_marker: PhantomData<&'a ()>

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impl<'a> PhysicalDeviceShaderCorePropertiesAMD<'a>

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pub fn shader_engine_count(self, shader_engine_count: u32) -> Self

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pub fn shader_arrays_per_engine_count( self, shader_arrays_per_engine_count: u32 ) -> Self

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pub fn compute_units_per_shader_array( self, compute_units_per_shader_array: u32 ) -> Self

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pub fn simd_per_compute_unit(self, simd_per_compute_unit: u32) -> Self

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pub fn wavefronts_per_simd(self, wavefronts_per_simd: u32) -> Self

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pub fn wavefront_size(self, wavefront_size: u32) -> Self

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pub fn sgprs_per_simd(self, sgprs_per_simd: u32) -> Self

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pub fn min_sgpr_allocation(self, min_sgpr_allocation: u32) -> Self

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pub fn max_sgpr_allocation(self, max_sgpr_allocation: u32) -> Self

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pub fn sgpr_allocation_granularity( self, sgpr_allocation_granularity: u32 ) -> Self

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pub fn vgprs_per_simd(self, vgprs_per_simd: u32) -> Self

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pub fn min_vgpr_allocation(self, min_vgpr_allocation: u32) -> Self

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pub fn max_vgpr_allocation(self, max_vgpr_allocation: u32) -> Self

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pub fn vgpr_allocation_granularity( self, vgpr_allocation_granularity: u32 ) -> Self

Trait Implementations§

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impl<'a> Clone for PhysicalDeviceShaderCorePropertiesAMD<'a>

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fn clone(&self) -> PhysicalDeviceShaderCorePropertiesAMD<'a>

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<'a> Debug for PhysicalDeviceShaderCorePropertiesAMD<'a>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for PhysicalDeviceShaderCorePropertiesAMD<'_>

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl<'a> TaggedStructure for PhysicalDeviceShaderCorePropertiesAMD<'a>

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const STRUCTURE_TYPE: StructureType = StructureType::PHYSICAL_DEVICE_SHADER_CORE_PROPERTIES_AMD

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impl<'a> Copy for PhysicalDeviceShaderCorePropertiesAMD<'a>

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impl ExtendsPhysicalDeviceProperties2 for PhysicalDeviceShaderCorePropertiesAMD<'_>

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impl Send for PhysicalDeviceShaderCorePropertiesAMD<'_>

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impl Sync for PhysicalDeviceShaderCorePropertiesAMD<'_>

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.