#[repr(C)]
pub struct PhysicalDeviceShaderAtomicFloatFeaturesEXT<'a> {
Show 15 fields pub s_type: StructureType, pub p_next: *mut c_void, pub shader_buffer_float32_atomics: Bool32, pub shader_buffer_float32_atomic_add: Bool32, pub shader_buffer_float64_atomics: Bool32, pub shader_buffer_float64_atomic_add: Bool32, pub shader_shared_float32_atomics: Bool32, pub shader_shared_float32_atomic_add: Bool32, pub shader_shared_float64_atomics: Bool32, pub shader_shared_float64_atomic_add: Bool32, pub shader_image_float32_atomics: Bool32, pub shader_image_float32_atomic_add: Bool32, pub sparse_image_float32_atomics: Bool32, pub sparse_image_float32_atomic_add: Bool32, pub _marker: PhantomData<&'a ()>,
}
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§s_type: StructureType§p_next: *mut c_void§shader_buffer_float32_atomics: Bool32§shader_buffer_float32_atomic_add: Bool32§shader_buffer_float64_atomics: Bool32§shader_buffer_float64_atomic_add: Bool32§shader_shared_float32_atomics: Bool32§shader_shared_float32_atomic_add: Bool32§shader_shared_float64_atomics: Bool32§shader_shared_float64_atomic_add: Bool32§shader_image_float32_atomics: Bool32§shader_image_float32_atomic_add: Bool32§sparse_image_float32_atomics: Bool32§sparse_image_float32_atomic_add: Bool32§_marker: PhantomData<&'a ()>

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impl<'a> PhysicalDeviceShaderAtomicFloatFeaturesEXT<'a>

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pub fn shader_buffer_float32_atomics( self, shader_buffer_float32_atomics: bool ) -> Self

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pub fn shader_buffer_float32_atomic_add( self, shader_buffer_float32_atomic_add: bool ) -> Self

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pub fn shader_buffer_float64_atomics( self, shader_buffer_float64_atomics: bool ) -> Self

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pub fn shader_buffer_float64_atomic_add( self, shader_buffer_float64_atomic_add: bool ) -> Self

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pub fn shader_shared_float32_atomics( self, shader_shared_float32_atomics: bool ) -> Self

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pub fn shader_shared_float32_atomic_add( self, shader_shared_float32_atomic_add: bool ) -> Self

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pub fn shader_shared_float64_atomics( self, shader_shared_float64_atomics: bool ) -> Self

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pub fn shader_shared_float64_atomic_add( self, shader_shared_float64_atomic_add: bool ) -> Self

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pub fn shader_image_float32_atomics( self, shader_image_float32_atomics: bool ) -> Self

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pub fn shader_image_float32_atomic_add( self, shader_image_float32_atomic_add: bool ) -> Self

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pub fn sparse_image_float32_atomics( self, sparse_image_float32_atomics: bool ) -> Self

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pub fn sparse_image_float32_atomic_add( self, sparse_image_float32_atomic_add: bool ) -> Self

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