#[repr(C)]
pub struct PhysicalDeviceLimits {
Show 106 fields pub max_image_dimension1_d: u32, pub max_image_dimension2_d: u32, pub max_image_dimension3_d: u32, pub max_image_dimension_cube: u32, pub max_image_array_layers: u32, pub max_texel_buffer_elements: u32, pub max_uniform_buffer_range: u32, pub max_storage_buffer_range: u32, pub max_push_constants_size: u32, pub max_memory_allocation_count: u32, pub max_sampler_allocation_count: u32, pub buffer_image_granularity: DeviceSize, pub sparse_address_space_size: DeviceSize, pub max_bound_descriptor_sets: u32, pub max_per_stage_descriptor_samplers: u32, pub max_per_stage_descriptor_uniform_buffers: u32, pub max_per_stage_descriptor_storage_buffers: u32, pub max_per_stage_descriptor_sampled_images: u32, pub max_per_stage_descriptor_storage_images: u32, pub max_per_stage_descriptor_input_attachments: u32, pub max_per_stage_resources: u32, pub max_descriptor_set_samplers: u32, pub max_descriptor_set_uniform_buffers: u32, pub max_descriptor_set_uniform_buffers_dynamic: u32, pub max_descriptor_set_storage_buffers: u32, pub max_descriptor_set_storage_buffers_dynamic: u32, pub max_descriptor_set_sampled_images: u32, pub max_descriptor_set_storage_images: u32, pub max_descriptor_set_input_attachments: u32, pub max_vertex_input_attributes: u32, pub max_vertex_input_bindings: u32, pub max_vertex_input_attribute_offset: u32, pub max_vertex_input_binding_stride: u32, pub max_vertex_output_components: u32, pub max_tessellation_generation_level: u32, pub max_tessellation_patch_size: u32, pub max_tessellation_control_per_vertex_input_components: u32, pub max_tessellation_control_per_vertex_output_components: u32, pub max_tessellation_control_per_patch_output_components: u32, pub max_tessellation_control_total_output_components: u32, pub max_tessellation_evaluation_input_components: u32, pub max_tessellation_evaluation_output_components: u32, pub max_geometry_shader_invocations: u32, pub max_geometry_input_components: u32, pub max_geometry_output_components: u32, pub max_geometry_output_vertices: u32, pub max_geometry_total_output_components: u32, pub max_fragment_input_components: u32, pub max_fragment_output_attachments: u32, pub max_fragment_dual_src_attachments: u32, pub max_fragment_combined_output_resources: u32, pub max_compute_shared_memory_size: u32, pub max_compute_work_group_count: [u32; 3], pub max_compute_work_group_invocations: u32, pub max_compute_work_group_size: [u32; 3], pub sub_pixel_precision_bits: u32, pub sub_texel_precision_bits: u32, pub mipmap_precision_bits: u32, pub max_draw_indexed_index_value: u32, pub max_draw_indirect_count: u32, pub max_sampler_lod_bias: f32, pub max_sampler_anisotropy: f32, pub max_viewports: u32, pub max_viewport_dimensions: [u32; 2], pub viewport_bounds_range: [f32; 2], pub viewport_sub_pixel_bits: u32, pub min_memory_map_alignment: usize, pub min_texel_buffer_offset_alignment: DeviceSize, pub min_uniform_buffer_offset_alignment: DeviceSize, pub min_storage_buffer_offset_alignment: DeviceSize, pub min_texel_offset: i32, pub max_texel_offset: u32, pub min_texel_gather_offset: i32, pub max_texel_gather_offset: u32, pub min_interpolation_offset: f32, pub max_interpolation_offset: f32, pub sub_pixel_interpolation_offset_bits: u32, pub max_framebuffer_width: u32, pub max_framebuffer_height: u32, pub max_framebuffer_layers: u32, pub framebuffer_color_sample_counts: SampleCountFlags, pub framebuffer_depth_sample_counts: SampleCountFlags, pub framebuffer_stencil_sample_counts: SampleCountFlags, pub framebuffer_no_attachments_sample_counts: SampleCountFlags, pub max_color_attachments: u32, pub sampled_image_color_sample_counts: SampleCountFlags, pub sampled_image_integer_sample_counts: SampleCountFlags, pub sampled_image_depth_sample_counts: SampleCountFlags, pub sampled_image_stencil_sample_counts: SampleCountFlags, pub storage_image_sample_counts: SampleCountFlags, pub max_sample_mask_words: u32, pub timestamp_compute_and_graphics: Bool32, pub timestamp_period: f32, pub max_clip_distances: u32, pub max_cull_distances: u32, pub max_combined_clip_and_cull_distances: u32, pub discrete_queue_priorities: u32, pub point_size_range: [f32; 2], pub line_width_range: [f32; 2], pub point_size_granularity: f32, pub line_width_granularity: f32, pub strict_lines: Bool32, pub standard_sample_locations: Bool32, pub optimal_buffer_copy_offset_alignment: DeviceSize, pub optimal_buffer_copy_row_pitch_alignment: DeviceSize, pub non_coherent_atom_size: DeviceSize,
}
Expand description

Fields§

§max_image_dimension1_d: u32§max_image_dimension2_d: u32§max_image_dimension3_d: u32§max_image_dimension_cube: u32§max_image_array_layers: u32§max_texel_buffer_elements: u32§max_uniform_buffer_range: u32§max_storage_buffer_range: u32§max_push_constants_size: u32§max_memory_allocation_count: u32§max_sampler_allocation_count: u32§buffer_image_granularity: DeviceSize§sparse_address_space_size: DeviceSize§max_bound_descriptor_sets: u32§max_per_stage_descriptor_samplers: u32§max_per_stage_descriptor_uniform_buffers: u32§max_per_stage_descriptor_storage_buffers: u32§max_per_stage_descriptor_sampled_images: u32§max_per_stage_descriptor_storage_images: u32§max_per_stage_descriptor_input_attachments: u32§max_per_stage_resources: u32§max_descriptor_set_samplers: u32§max_descriptor_set_uniform_buffers: u32§max_descriptor_set_uniform_buffers_dynamic: u32§max_descriptor_set_storage_buffers: u32§max_descriptor_set_storage_buffers_dynamic: u32§max_descriptor_set_sampled_images: u32§max_descriptor_set_storage_images: u32§max_descriptor_set_input_attachments: u32§max_vertex_input_attributes: u32§max_vertex_input_bindings: u32§max_vertex_input_attribute_offset: u32§max_vertex_input_binding_stride: u32§max_vertex_output_components: u32§max_tessellation_generation_level: u32§max_tessellation_patch_size: u32§max_tessellation_control_per_vertex_input_components: u32§max_tessellation_control_per_vertex_output_components: u32§max_tessellation_control_per_patch_output_components: u32§max_tessellation_control_total_output_components: u32§max_tessellation_evaluation_input_components: u32§max_tessellation_evaluation_output_components: u32§max_geometry_shader_invocations: u32§max_geometry_input_components: u32§max_geometry_output_components: u32§max_geometry_output_vertices: u32§max_geometry_total_output_components: u32§max_fragment_input_components: u32§max_fragment_output_attachments: u32§max_fragment_dual_src_attachments: u32§max_fragment_combined_output_resources: u32§max_compute_shared_memory_size: u32§max_compute_work_group_count: [u32; 3]§max_compute_work_group_invocations: u32§max_compute_work_group_size: [u32; 3]§sub_pixel_precision_bits: u32§sub_texel_precision_bits: u32§mipmap_precision_bits: u32§max_draw_indexed_index_value: u32§max_draw_indirect_count: u32§max_sampler_lod_bias: f32§max_sampler_anisotropy: f32§max_viewports: u32§max_viewport_dimensions: [u32; 2]§viewport_bounds_range: [f32; 2]§viewport_sub_pixel_bits: u32§min_memory_map_alignment: usize§min_texel_buffer_offset_alignment: DeviceSize§min_uniform_buffer_offset_alignment: DeviceSize§min_storage_buffer_offset_alignment: DeviceSize§min_texel_offset: i32§max_texel_offset: u32§min_texel_gather_offset: i32§max_texel_gather_offset: u32§min_interpolation_offset: f32§max_interpolation_offset: f32§sub_pixel_interpolation_offset_bits: u32§max_framebuffer_width: u32§max_framebuffer_height: u32§max_framebuffer_layers: u32§framebuffer_color_sample_counts: SampleCountFlags§framebuffer_depth_sample_counts: SampleCountFlags§framebuffer_stencil_sample_counts: SampleCountFlags§framebuffer_no_attachments_sample_counts: SampleCountFlags§max_color_attachments: u32§sampled_image_color_sample_counts: SampleCountFlags§sampled_image_integer_sample_counts: SampleCountFlags§sampled_image_depth_sample_counts: SampleCountFlags§sampled_image_stencil_sample_counts: SampleCountFlags§storage_image_sample_counts: SampleCountFlags§max_sample_mask_words: u32§timestamp_compute_and_graphics: Bool32§timestamp_period: f32§max_clip_distances: u32§max_cull_distances: u32§max_combined_clip_and_cull_distances: u32§discrete_queue_priorities: u32§point_size_range: [f32; 2]§line_width_range: [f32; 2]§point_size_granularity: f32§line_width_granularity: f32§strict_lines: Bool32§standard_sample_locations: Bool32§optimal_buffer_copy_offset_alignment: DeviceSize§optimal_buffer_copy_row_pitch_alignment: DeviceSize§non_coherent_atom_size: DeviceSize

Implementations§

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impl PhysicalDeviceLimits

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pub fn max_image_dimension1_d(self, max_image_dimension1_d: u32) -> Self

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pub fn max_image_dimension2_d(self, max_image_dimension2_d: u32) -> Self

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pub fn max_image_dimension3_d(self, max_image_dimension3_d: u32) -> Self

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pub fn max_image_dimension_cube(self, max_image_dimension_cube: u32) -> Self

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pub fn max_image_array_layers(self, max_image_array_layers: u32) -> Self

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pub fn max_texel_buffer_elements(self, max_texel_buffer_elements: u32) -> Self

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pub fn max_uniform_buffer_range(self, max_uniform_buffer_range: u32) -> Self

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pub fn max_storage_buffer_range(self, max_storage_buffer_range: u32) -> Self

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pub fn max_push_constants_size(self, max_push_constants_size: u32) -> Self

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pub fn max_memory_allocation_count( self, max_memory_allocation_count: u32 ) -> Self

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pub fn max_sampler_allocation_count( self, max_sampler_allocation_count: u32 ) -> Self

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pub fn buffer_image_granularity( self, buffer_image_granularity: DeviceSize ) -> Self

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pub fn sparse_address_space_size( self, sparse_address_space_size: DeviceSize ) -> Self

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pub fn max_bound_descriptor_sets(self, max_bound_descriptor_sets: u32) -> Self

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pub fn max_per_stage_descriptor_samplers( self, max_per_stage_descriptor_samplers: u32 ) -> Self

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pub fn max_per_stage_descriptor_uniform_buffers( self, max_per_stage_descriptor_uniform_buffers: u32 ) -> Self

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pub fn max_per_stage_descriptor_storage_buffers( self, max_per_stage_descriptor_storage_buffers: u32 ) -> Self

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pub fn max_per_stage_descriptor_sampled_images( self, max_per_stage_descriptor_sampled_images: u32 ) -> Self

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pub fn max_per_stage_descriptor_storage_images( self, max_per_stage_descriptor_storage_images: u32 ) -> Self

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pub fn max_per_stage_descriptor_input_attachments( self, max_per_stage_descriptor_input_attachments: u32 ) -> Self

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pub fn max_per_stage_resources(self, max_per_stage_resources: u32) -> Self

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pub fn max_descriptor_set_samplers( self, max_descriptor_set_samplers: u32 ) -> Self

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pub fn max_descriptor_set_uniform_buffers( self, max_descriptor_set_uniform_buffers: u32 ) -> Self

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pub fn max_descriptor_set_uniform_buffers_dynamic( self, max_descriptor_set_uniform_buffers_dynamic: u32 ) -> Self

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pub fn max_descriptor_set_storage_buffers( self, max_descriptor_set_storage_buffers: u32 ) -> Self

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pub fn max_descriptor_set_storage_buffers_dynamic( self, max_descriptor_set_storage_buffers_dynamic: u32 ) -> Self

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pub fn max_descriptor_set_sampled_images( self, max_descriptor_set_sampled_images: u32 ) -> Self

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pub fn max_descriptor_set_storage_images( self, max_descriptor_set_storage_images: u32 ) -> Self

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pub fn max_descriptor_set_input_attachments( self, max_descriptor_set_input_attachments: u32 ) -> Self

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pub fn max_vertex_input_attributes( self, max_vertex_input_attributes: u32 ) -> Self

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pub fn max_vertex_input_bindings(self, max_vertex_input_bindings: u32) -> Self

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pub fn max_vertex_input_attribute_offset( self, max_vertex_input_attribute_offset: u32 ) -> Self

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pub fn max_vertex_input_binding_stride( self, max_vertex_input_binding_stride: u32 ) -> Self

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pub fn max_vertex_output_components( self, max_vertex_output_components: u32 ) -> Self

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pub fn max_tessellation_generation_level( self, max_tessellation_generation_level: u32 ) -> Self

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pub fn max_tessellation_patch_size( self, max_tessellation_patch_size: u32 ) -> Self

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pub fn max_tessellation_control_per_vertex_input_components( self, max_tessellation_control_per_vertex_input_components: u32 ) -> Self

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pub fn max_tessellation_control_per_vertex_output_components( self, max_tessellation_control_per_vertex_output_components: u32 ) -> Self

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pub fn max_tessellation_control_per_patch_output_components( self, max_tessellation_control_per_patch_output_components: u32 ) -> Self

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pub fn max_tessellation_control_total_output_components( self, max_tessellation_control_total_output_components: u32 ) -> Self

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pub fn max_tessellation_evaluation_input_components( self, max_tessellation_evaluation_input_components: u32 ) -> Self

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pub fn max_tessellation_evaluation_output_components( self, max_tessellation_evaluation_output_components: u32 ) -> Self

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pub fn max_geometry_shader_invocations( self, max_geometry_shader_invocations: u32 ) -> Self

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pub fn max_geometry_input_components( self, max_geometry_input_components: u32 ) -> Self

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pub fn max_geometry_output_components( self, max_geometry_output_components: u32 ) -> Self

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pub fn max_geometry_output_vertices( self, max_geometry_output_vertices: u32 ) -> Self

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pub fn max_geometry_total_output_components( self, max_geometry_total_output_components: u32 ) -> Self

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pub fn max_fragment_input_components( self, max_fragment_input_components: u32 ) -> Self

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pub fn max_fragment_output_attachments( self, max_fragment_output_attachments: u32 ) -> Self

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pub fn max_fragment_dual_src_attachments( self, max_fragment_dual_src_attachments: u32 ) -> Self

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pub fn max_fragment_combined_output_resources( self, max_fragment_combined_output_resources: u32 ) -> Self

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pub fn max_compute_shared_memory_size( self, max_compute_shared_memory_size: u32 ) -> Self

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pub fn max_compute_work_group_count( self, max_compute_work_group_count: [u32; 3] ) -> Self

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pub fn max_compute_work_group_invocations( self, max_compute_work_group_invocations: u32 ) -> Self

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pub fn max_compute_work_group_size( self, max_compute_work_group_size: [u32; 3] ) -> Self

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pub fn sub_pixel_precision_bits(self, sub_pixel_precision_bits: u32) -> Self

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pub fn sub_texel_precision_bits(self, sub_texel_precision_bits: u32) -> Self

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pub fn mipmap_precision_bits(self, mipmap_precision_bits: u32) -> Self

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pub fn max_draw_indexed_index_value( self, max_draw_indexed_index_value: u32 ) -> Self

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pub fn max_draw_indirect_count(self, max_draw_indirect_count: u32) -> Self

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pub fn max_sampler_lod_bias(self, max_sampler_lod_bias: f32) -> Self

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pub fn max_sampler_anisotropy(self, max_sampler_anisotropy: f32) -> Self

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pub fn max_viewports(self, max_viewports: u32) -> Self

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pub fn max_viewport_dimensions(self, max_viewport_dimensions: [u32; 2]) -> Self

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pub fn viewport_bounds_range(self, viewport_bounds_range: [f32; 2]) -> Self

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pub fn viewport_sub_pixel_bits(self, viewport_sub_pixel_bits: u32) -> Self

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pub fn min_memory_map_alignment(self, min_memory_map_alignment: usize) -> Self

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pub fn min_texel_buffer_offset_alignment( self, min_texel_buffer_offset_alignment: DeviceSize ) -> Self

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pub fn min_uniform_buffer_offset_alignment( self, min_uniform_buffer_offset_alignment: DeviceSize ) -> Self

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pub fn min_storage_buffer_offset_alignment( self, min_storage_buffer_offset_alignment: DeviceSize ) -> Self

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pub fn min_texel_offset(self, min_texel_offset: i32) -> Self

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pub fn max_texel_offset(self, max_texel_offset: u32) -> Self

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pub fn min_texel_gather_offset(self, min_texel_gather_offset: i32) -> Self

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pub fn max_texel_gather_offset(self, max_texel_gather_offset: u32) -> Self

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pub fn min_interpolation_offset(self, min_interpolation_offset: f32) -> Self

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pub fn max_interpolation_offset(self, max_interpolation_offset: f32) -> Self

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pub fn sub_pixel_interpolation_offset_bits( self, sub_pixel_interpolation_offset_bits: u32 ) -> Self

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pub fn max_framebuffer_width(self, max_framebuffer_width: u32) -> Self

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pub fn max_framebuffer_height(self, max_framebuffer_height: u32) -> Self

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pub fn max_framebuffer_layers(self, max_framebuffer_layers: u32) -> Self

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pub fn framebuffer_color_sample_counts( self, framebuffer_color_sample_counts: SampleCountFlags ) -> Self

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pub fn framebuffer_depth_sample_counts( self, framebuffer_depth_sample_counts: SampleCountFlags ) -> Self

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pub fn framebuffer_stencil_sample_counts( self, framebuffer_stencil_sample_counts: SampleCountFlags ) -> Self

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pub fn framebuffer_no_attachments_sample_counts( self, framebuffer_no_attachments_sample_counts: SampleCountFlags ) -> Self

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pub fn max_color_attachments(self, max_color_attachments: u32) -> Self

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pub fn sampled_image_color_sample_counts( self, sampled_image_color_sample_counts: SampleCountFlags ) -> Self

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pub fn sampled_image_integer_sample_counts( self, sampled_image_integer_sample_counts: SampleCountFlags ) -> Self

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pub fn sampled_image_depth_sample_counts( self, sampled_image_depth_sample_counts: SampleCountFlags ) -> Self

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pub fn sampled_image_stencil_sample_counts( self, sampled_image_stencil_sample_counts: SampleCountFlags ) -> Self

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pub fn storage_image_sample_counts( self, storage_image_sample_counts: SampleCountFlags ) -> Self

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pub fn max_sample_mask_words(self, max_sample_mask_words: u32) -> Self

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pub fn timestamp_compute_and_graphics( self, timestamp_compute_and_graphics: bool ) -> Self

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pub fn timestamp_period(self, timestamp_period: f32) -> Self

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pub fn max_clip_distances(self, max_clip_distances: u32) -> Self

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pub fn max_cull_distances(self, max_cull_distances: u32) -> Self

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pub fn max_combined_clip_and_cull_distances( self, max_combined_clip_and_cull_distances: u32 ) -> Self

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pub fn discrete_queue_priorities(self, discrete_queue_priorities: u32) -> Self

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pub fn point_size_range(self, point_size_range: [f32; 2]) -> Self

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pub fn line_width_range(self, line_width_range: [f32; 2]) -> Self

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pub fn point_size_granularity(self, point_size_granularity: f32) -> Self

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pub fn line_width_granularity(self, line_width_granularity: f32) -> Self

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pub fn strict_lines(self, strict_lines: bool) -> Self

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pub fn standard_sample_locations(self, standard_sample_locations: bool) -> Self

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pub fn optimal_buffer_copy_offset_alignment( self, optimal_buffer_copy_offset_alignment: DeviceSize ) -> Self

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pub fn optimal_buffer_copy_row_pitch_alignment( self, optimal_buffer_copy_row_pitch_alignment: DeviceSize ) -> Self

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pub fn non_coherent_atom_size(self, non_coherent_atom_size: DeviceSize) -> Self

Trait Implementations§

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impl Clone for PhysicalDeviceLimits

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fn clone(&self) -> PhysicalDeviceLimits

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for PhysicalDeviceLimits

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for PhysicalDeviceLimits

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl Copy for PhysicalDeviceLimits

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.