#[repr(C)]
pub struct PhysicalDeviceFragmentShadingRatePropertiesKHR<'a> {
Show 20 fields pub s_type: StructureType, pub p_next: *mut c_void, pub min_fragment_shading_rate_attachment_texel_size: Extent2D, pub max_fragment_shading_rate_attachment_texel_size: Extent2D, pub max_fragment_shading_rate_attachment_texel_size_aspect_ratio: u32, pub primitive_fragment_shading_rate_with_multiple_viewports: Bool32, pub layered_shading_rate_attachments: Bool32, pub fragment_shading_rate_non_trivial_combiner_ops: Bool32, pub max_fragment_size: Extent2D, pub max_fragment_size_aspect_ratio: u32, pub max_fragment_shading_rate_coverage_samples: u32, pub max_fragment_shading_rate_rasterization_samples: SampleCountFlags, pub fragment_shading_rate_with_shader_depth_stencil_writes: Bool32, pub fragment_shading_rate_with_sample_mask: Bool32, pub fragment_shading_rate_with_shader_sample_mask: Bool32, pub fragment_shading_rate_with_conservative_rasterization: Bool32, pub fragment_shading_rate_with_fragment_shader_interlock: Bool32, pub fragment_shading_rate_with_custom_sample_locations: Bool32, pub fragment_shading_rate_strict_multiply_combiner: Bool32, pub _marker: PhantomData<&'a ()>,
}
Expand description

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§s_type: StructureType§p_next: *mut c_void§min_fragment_shading_rate_attachment_texel_size: Extent2D§max_fragment_shading_rate_attachment_texel_size: Extent2D§max_fragment_shading_rate_attachment_texel_size_aspect_ratio: u32§primitive_fragment_shading_rate_with_multiple_viewports: Bool32§layered_shading_rate_attachments: Bool32§fragment_shading_rate_non_trivial_combiner_ops: Bool32§max_fragment_size: Extent2D§max_fragment_size_aspect_ratio: u32§max_fragment_shading_rate_coverage_samples: u32§max_fragment_shading_rate_rasterization_samples: SampleCountFlags§fragment_shading_rate_with_shader_depth_stencil_writes: Bool32§fragment_shading_rate_with_sample_mask: Bool32§fragment_shading_rate_with_shader_sample_mask: Bool32§fragment_shading_rate_with_conservative_rasterization: Bool32§fragment_shading_rate_with_fragment_shader_interlock: Bool32§fragment_shading_rate_with_custom_sample_locations: Bool32§fragment_shading_rate_strict_multiply_combiner: Bool32§_marker: PhantomData<&'a ()>

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impl<'a> PhysicalDeviceFragmentShadingRatePropertiesKHR<'a>

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pub fn min_fragment_shading_rate_attachment_texel_size( self, min_fragment_shading_rate_attachment_texel_size: Extent2D ) -> Self

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pub fn max_fragment_shading_rate_attachment_texel_size( self, max_fragment_shading_rate_attachment_texel_size: Extent2D ) -> Self

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pub fn max_fragment_shading_rate_attachment_texel_size_aspect_ratio( self, max_fragment_shading_rate_attachment_texel_size_aspect_ratio: u32 ) -> Self

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pub fn primitive_fragment_shading_rate_with_multiple_viewports( self, primitive_fragment_shading_rate_with_multiple_viewports: bool ) -> Self

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pub fn layered_shading_rate_attachments( self, layered_shading_rate_attachments: bool ) -> Self

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pub fn fragment_shading_rate_non_trivial_combiner_ops( self, fragment_shading_rate_non_trivial_combiner_ops: bool ) -> Self

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pub fn max_fragment_size(self, max_fragment_size: Extent2D) -> Self

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pub fn max_fragment_size_aspect_ratio( self, max_fragment_size_aspect_ratio: u32 ) -> Self

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pub fn max_fragment_shading_rate_coverage_samples( self, max_fragment_shading_rate_coverage_samples: u32 ) -> Self

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pub fn max_fragment_shading_rate_rasterization_samples( self, max_fragment_shading_rate_rasterization_samples: SampleCountFlags ) -> Self

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pub fn fragment_shading_rate_with_shader_depth_stencil_writes( self, fragment_shading_rate_with_shader_depth_stencil_writes: bool ) -> Self

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pub fn fragment_shading_rate_with_sample_mask( self, fragment_shading_rate_with_sample_mask: bool ) -> Self

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pub fn fragment_shading_rate_with_shader_sample_mask( self, fragment_shading_rate_with_shader_sample_mask: bool ) -> Self

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pub fn fragment_shading_rate_with_conservative_rasterization( self, fragment_shading_rate_with_conservative_rasterization: bool ) -> Self

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pub fn fragment_shading_rate_with_fragment_shader_interlock( self, fragment_shading_rate_with_fragment_shader_interlock: bool ) -> Self

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pub fn fragment_shading_rate_with_custom_sample_locations( self, fragment_shading_rate_with_custom_sample_locations: bool ) -> Self

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pub fn fragment_shading_rate_strict_multiply_combiner( self, fragment_shading_rate_strict_multiply_combiner: bool ) -> Self

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